Forum posts

Posted 19 years ago2005-09-14 19:37:45 UTC
in The dumbest website thread Post #134765
I found one! www.snarkpit.net (we should make them TWHL's arch enemies, mostly becasue they stand for the exact opposite kind of communty support we do. and because I generally don't like the snarkpit)

but seriously, that jarjar site guy really is dumb
Posted 19 years ago2005-09-13 21:18:27 UTC
in TWHL WON-style server Post #134533
:heart: WON, its dial up friendly
Posted 19 years ago2005-09-13 21:13:21 UTC
in text based adventures Post #134532
they all mean different types of terain, or wheather theres a monster or player there or something.
Posted 19 years ago2005-09-13 20:45:36 UTC
in Song you're listening to now Post #134529
how about we close it at 999 and start a new one? that way there will only be one thread that has broken the record.

/me plots thread revival during TWHL? reign
Posted 19 years ago2005-09-13 20:38:43 UTC
in Half-Life: Hostage Situation Post #134528
updated map sent
Posted 19 years ago2005-09-13 20:25:01 UTC
in TWHL WON-style server Post #134527
i would be using it, but i need the time to get the 80MB patch for HL.

then once someone starts hosting a big game again it will become more fun
Posted 19 years ago2005-09-13 20:21:56 UTC
in text based adventures Post #134526
Materia magica is one of the only remaining popular text adventues. its pretty fun once you get into it. two of my friends are die hard WoW adicts. and they loved it for a while. then another WoW patch came out and they forgot it.
Posted 19 years ago2005-09-13 15:37:25 UTC
in TWHL WON-style server Post #134494
now, seventh, can you expalin how to disable file sharing.
Posted 19 years ago2005-09-13 15:28:13 UTC
in Song you're listening to now Post #134492
why close it?
Posted 19 years ago2005-09-13 15:24:24 UTC
in Half-Life: Hostage Situation Post #134491
ah, damn, right, I forgot to add a trigger for the first door. glass is breakable you know :P . anyway, i hurryed just to send it off. it was stuff like that that i ignored to make the map sendable. ill fix all that
Posted 19 years ago2005-09-12 17:55:46 UTC
in Song you're listening to now Post #134318
Senses Fail - Rum is for drinking not burning
Posted 19 years ago2005-09-12 16:02:49 UTC
in Half-Life: Hostage Situation Post #134291
im going to send my part A to hunter now. I still think it needs more detail in the starting area, but this is still just the alpha relese right?

EDIT:
sent

and how about the splash proposed earlier with the logo that I made, a little change in text color and the HL menu will be readable

User posted image


it was only in gif form my thing was messed up anyway.

and what are we going to go for for a final relese date? Jan 1/06 sounds good to me
Posted 19 years ago2005-09-12 15:50:23 UTC
in TWHL WON-style server Post #134288
its sweet, and I havn't even joined a game yet
Posted 19 years ago2005-09-11 13:53:45 UTC
in Water ain't Making Waves Post #134036
and don't use software mode, its makes HL look crappy
Posted 19 years ago2005-09-10 23:15:30 UTC
in Half-Life: Hostage Situation Post #133889
im good, just working out a little turret bug. ill be done with A very soon
Posted 19 years ago2005-09-10 23:05:05 UTC
in prefab problems Post #133886
make sure you have texture lock on, its the tl button on the upper bar
Posted 19 years ago2005-09-07 19:25:04 UTC
in Half-Life: Hostage Situation Post #133078
so much scripting so little time!

lucky for you people, I like chalanges
Posted 19 years ago2005-09-07 15:42:28 UTC
in reseting entities Post #133031
accually, the best way to do it is either a func_door or func_breakable, they both reset at the begining of a map, so you can use either of their target fields and MM's and such to do what your asking.

but counter-map does have more info on it as seventh said
Posted 19 years ago2005-09-07 14:41:29 UTC
in Urb's Multiple Choice Fan Fiction Post #133018
i meant quick as hell both as in, mark and gang hurrying up, and Urb doing the same
Posted 19 years ago2005-09-06 13:51:08 UTC
in Half-Life: Hostage Situation Post #132767
that makes me want to make my part look that good, but that would take some time. but luckly, my part at least looks good, and is fast paced. so if you were to stop to try and spot the not so good details, you would have a 3/4 chane of being killed by the time you see them :biggrin:
Posted 19 years ago2005-09-06 13:31:38 UTC
in New graphics card is here! Post #132764
is saying it was better or worse then your expectaions under the NDA?
Posted 19 years ago2005-09-06 13:28:54 UTC
in Urb's Multiple Choice Fan Fiction Post #132763
B) but quick as hell
Posted 19 years ago2005-09-06 13:19:09 UTC
in Dumbest thing ever Post #132761
look at the bottom though, you can still see that someone carefully sawed something off
Posted 19 years ago2005-09-06 00:54:47 UTC
in Video Card or Gfx card? Post #132639
lower your graphics settings. and save yourself the money
Posted 19 years ago2005-09-06 00:53:33 UTC
in Dumbest thing ever Post #132638
awh, poor videocard, you could have had such a life ahead of you.

how can people be so dumb, id understand the fact that dumb people might try stuff like this, but they should at least be smart enough to know that trying it is a bad idea
Posted 19 years ago2005-09-06 00:49:02 UTC
in can't include costom wads?!?! Post #132637
everyone who plays whatever you will be making maps for should have it by default, so only wad inculde non-standard .wads. and even that isn't needed, especially if you plan on releseing other maps that use that same wad
Posted 19 years ago2005-09-06 00:44:39 UTC
in New graphics card is here! Post #132636
what happend before it died?
Posted 19 years ago2005-09-06 00:44:04 UTC
in RADEON 9800 corruption Post #132635
Posted 19 years ago2005-09-05 20:36:28 UTC
in "Bush doesnt care about black people" Post #132617
accually, alot of are farmers are payed to destroy there food, because we have no use for it and the few contreys in africa weve tried sending it to normaly won't accept it
Posted 19 years ago2005-09-05 20:33:12 UTC
in can't include costom wads?!?! Post #132616
ah, i see your problem now, you have the wads either in the wrong place, or the setup is pointing to them in the wrong place. make sure that in options->textures that the textures are in the Half-life/Valve folder or equivelent for counterstrike.
Posted 19 years ago2005-09-05 20:19:53 UTC
in More Pentium M benchmarks Post #132614
wow, I knew Pentium M's were good, but I didn't think theyed compare that well to a 3.7GHZEE
Posted 19 years ago2005-09-05 20:01:46 UTC
in New graphics card is here! Post #132613
m0p said he was going to get to test a prerelese version :P
Posted 19 years ago2005-09-05 18:03:06 UTC
in RADEON 9800 corruption Post #132607
do you have all the latest drivers from the hardware websites and a up to date version of DirectX?

to me it looks like the uv/normal maps are showing in the first pic, and that something is wrong with your videocard in the second, i had similar experiences in farcry. I think it might just be a driver issue/ BF2 version issue. so id say look into updates to them
Posted 19 years ago2005-09-05 17:56:26 UTC
in help:basic compiling problem Post #132605
i think the reason that you were getting a leak with the tut files is because you don't have Halflife.wad loaded. so it doesn't register the textures and deletes the brush or something
Posted 19 years ago2005-09-05 17:51:44 UTC
in Anomalous Materials: Redone Post #132604
so your not just redoing anomalous Materials?
Posted 19 years ago2005-09-05 17:47:38 UTC
in can't include costom wads?!?! Post #132603
-nowadtextures isn't really meant for that. it includes ALL the textures and just uses up space. so just go to options->textures, and have the wads you want to use in that box. it will compile using them, and have it load them from the computer of whoever is running it.

but, if you want to include a custom wad, and not have to send the wad along with the map. use the wad include method.

exert from Atoms custom textures tutorial:
Including the Textures: Method 2
...-wadinclude, but this one only works with Zoner's tools (Version 253). Instead of putting all of the textures used in the map into the BSP, it only includes the ones from the WAD(s) you specify. In other words, you can tell it to include only the custom textures that you created. To use it put -wadinclude wadname as your CSG parameter, where wadname is the name of the file. You don't need the extension or path (these will be taken from WorldCraft). So your Parameters box should say something like this:

$path$file -wadinclude mytextures

To add more than one wad file to your .bsp, all you need to do is add another -wadinclude command

$path$file -wadinclude mytextures -wadinclude mytextures2> and so on...
Posted 19 years ago2005-09-05 12:23:47 UTC
in Anomalous Materials: Redone Post #132519
it looks good, but not black mesaish. the palm trees and grass don't fit. this is supposed to be out in New Mexico, outside, in the blazeing sun.

so like I said, it doesn't really fit well, it would fit well in a Farcry remake in the HL1 engine though
Posted 19 years ago2005-09-05 12:02:21 UTC
in New graphics card is here! Post #132516
m0p what ever happend to you getting a X900? did that ever happen, or are you still on a waiting list?
Posted 19 years ago2005-09-03 19:25:41 UTC
in How often do you upgrade? Post #132228
AutoCAD takes up to much memory?

another thing i noticed with the upgrade on my computer, is the instant difference it made. even without changeing any graphics settings, HL2 looked better, which I can fully attribute to the jump from directX 8 to DirectX 9 hardware. there were so many things that i never had before.
Posted 19 years ago2005-09-03 19:18:58 UTC
in Competition 15 Post #132227
i don't think ill be able to enter
Posted 19 years ago2005-09-03 19:02:41 UTC
in Half-Life: Hostage Situation Post #132224
im spliting my map into three parts now, compile times are getting rediculos.

so im just going tp touch up the first part and send it to you asap hunter.

then ill just finish up on the alphas of the second and third maps
Posted 19 years ago2005-09-03 18:57:34 UTC
in How often do you upgrade? Post #132223
well i just upgraded from a Geforce FX5500 to a 6200OC, which with the nice double huge heatsink fanless VGA cooler(I bought a fan for it though) I overclocked a further 10%.

I also got a nice 500W X-connect, a uv lamp, and some noise dampeners
Posted 19 years ago2005-09-03 18:49:16 UTC
in Urb's Multiple Choice Fan Fiction Post #132222
to easy, plus rampaging is fun

/me continues rampageing
Posted 19 years ago2005-09-02 23:22:40 UTC
in How you opimize/protect your PC? Post #131932
i got pretty much nothing exept ADaware and Spybot S&D, im my own firewall and virus remover. ive even proven that to myself a few times, stoping even some of the fastest attacking viruses in there tracks.

/me buffs SASAR surviver badge
(Sasar is the infinite resart one, however you spell it)
Posted 19 years ago2005-09-02 23:14:50 UTC
in Urb's Multiple Choice Fan Fiction Post #131931
[purple ]*M_Gargantua goes on a rampage, using giant blue e-body to trash cars and busses. then burns anything that gets between him and whatever contrey urb lives as he travels to his house to get him to post/write chapters[purple[
Posted 19 years ago2005-09-02 23:07:35 UTC
in Gas Prices Post #131926
seadoo + trailer = good looting

everyone gets pawned when they get hit with a storm like that m0p, the sheer size of the effected area makes it a logistical nightmare. + it was just under a class 5 when it hit, and that entire area is either below sea level or flat. so the water damage alone ruines everything

but nonetheless we did get pawned
Posted 19 years ago2005-09-02 17:21:07 UTC
in decal Post #131862
it will, just copy it out of paint or photoshop or whatever, make a new wad, right click in it and select "paste as new"
Posted 19 years ago2005-09-02 16:58:13 UTC
in Urb's Multiple Choice Fan Fiction Post #131857
URB, Please hurry

pulse jet engines

A pulse Jet engine is one of the simplest types of engine. air is sucked in from the out side engine and mixed with fuel. the fuel is ignited and the shockwave moves through the engine and exits it. the reduced pressure now inside the engine force new air to be sucked in.

Ramjet engines

A ram jet engine works by using the crafts forward momentum to force air to be compressed. the compressed air is mixed with fuel and ignited. the force exits the rear of the engine and forces the craft forward, causing air to be ramed in and the process to be repeated.

SCRamjet engines

SCRam Jet engines work similar to Ramjets except that the air is not slowed to subsonic speed in the engine but kept moving at the rate they were forced in. this allows much higher max speeds.
Posted 19 years ago2005-09-02 16:44:28 UTC
in WCG 2005 Post #131848
if I had know about last years before it had happend, i would have entered, since it was in the USA and all, but this year its in China, somewhere i neither want to go nor can go

so nope
Posted 19 years ago2005-09-02 16:40:38 UTC
in Gas Prices Post #131845
connecticut USA = ~3.00 a Gallon, supposed to rise soon though