Forum posts

Posted 18 years ago2006-05-22 12:41:12 UTC
in Muzzle TWHL server map rotation vote Post #181469
Maps currently in rotation:
  • Apex_V2
  • Warpcore
  • sol_arena
  • DM_control
  • Poison Garden (Lite)
5 more...
Posted 18 years ago2006-05-22 06:22:49 UTC
in Muzz's HLDM Server Post #181437
Hahaha... ^^
Posted 18 years ago2006-05-21 16:13:11 UTC
in Faster deletion of PM's Post #181351
Even beter: Delete those that are marked with a checkbox or something.
Posted 18 years ago2006-05-21 08:05:50 UTC
in Muzz's HLDM Server Post #181320
Thanks. :)

Alltough im pretty sure people will join more often that way. :)
Posted 18 years ago2006-05-21 07:51:56 UTC
in Muzz's HLDM Server Post #181314
Hunter, money isn't the problem, i got plenty of it. Ahum... :D

I've signed a contract with the host (http://www.i3d.nl) for 6 months, which is almost over. The official closing date is: 06-07-2006 (day-month-year). Soo....

After that date, i have two possibilities:

1. Extend my contract with another 6 months.
2. End my contract.

Im not really sure what to do, becuase my server wans't that popular, only in the first 2/3 months. After that, my server was pretty much empty most of the time. If only 7th could make a small note like this:

TWHL HLDM server @ <ip>
  • at the top of the page so that everybody KNOW there is a server available for map testing. That never happened. Also, new members don't even know there is a TWHL server, bcus this thread is being forgotten.
You pretty much revived it, new members will be like:
"OMFGWTF? we haev a srvr??1! why didnt i noticed that before!"
You know...
Posted 18 years ago2006-05-20 15:19:06 UTC
in Month of May Mini Contests! Post #181200
You should get rid of that darker area around the emo. Thats just a waste of space.
Posted 18 years ago2006-05-20 15:17:42 UTC
in beams Post #181198
Those are bugged. :/
Posted 18 years ago2006-05-20 12:29:04 UTC
in beams Post #181163
Hmmzzz.... What about this:

Beam starts off
1 seconds
2 seconds
3 seconds
4 seconds
5 seconds - beam on and restart multimanager (triggers itself)
1 seconds
2 seconds
3 seconds
4 seconds
5 seconds - beam off and restart multimanager (triggers itself)
1 seconds
2 seconds
3 seconds
4 seconds
5 seconds - beam on and restart multimanager (triggers itself)
etc...
Posted 18 years ago2006-05-20 11:59:06 UTC
in beams Post #181159
No, you need to trigger the multimanager itself after 5 second, not 10.
Posted 18 years ago2006-05-20 11:37:38 UTC
in New mod/ map problem. Post #181154
If you want to play a sound in your map, you need the ambient_generic entity. If the sound you want to play is located in:
moddir/sound/ambience

you fill ambience/sound.wav in the WAV propertie of the ambient_generic.
Posted 18 years ago2006-05-20 11:15:54 UTC
in Now Playing Post #181150
  • Network received: 42858677 bytes
  • Server: SHOUTcast Distributed Network Audio Server/Linux v1.9.5
  • Content Type: audio/mpeg
  • Metadata received: 6702 bytes
  • Metadata interval: 8192 bytes
  • Stream name: Playdio :: Bara Bra Musik :: Your Trance, Dance and Techno station :: http://www.playdio.se ::
-Current title: Hypersnap - Mario Land 2006 (Radio Mix)
Posted 18 years ago2006-05-20 08:43:04 UTC
in beams Post #181141
Try the teleport flag on the path_corners, this will warp its target to the next path corner instantly. Apply it on the target path_corner.
Posted 18 years ago2006-05-20 07:46:09 UTC
in New mod/ map problem. Post #181138
What did you enter in the WAV propertie of the ambient_generic?
Posted 18 years ago2006-05-19 19:06:47 UTC
in New mod/ map problem. Post #181027
And what did you do in Hammer?
Posted 18 years ago2006-05-19 18:32:35 UTC
in New mod/ map problem. Post #181024
Hmmzz.

Maybe its better that you tell exactly what you did it. What did you do with the CS sounds?
Posted 18 years ago2006-05-19 17:32:49 UTC
in New mod/ map problem. Post #181010
Post your entity setup of your sounds.
Posted 18 years ago2006-05-19 14:08:23 UTC
in New mod/ map problem. Post #180975
Game directory is missing.

It looks like this:

gamedir "mod_folder_name"

Add that below game "Real-Life".
Posted 18 years ago2006-05-19 14:05:17 UTC
in New mod/ map problem. Post #180973
I have founf this in the log:

Warning: Attempting to allocate 0 bytes

Im not sure what it means, i can't find a solution on Tommy14's and LeakFree.org is still buggered (update links page, 7th).
Posted 18 years ago2006-05-19 13:52:51 UTC
in New mod/ map problem. Post #180965
There could be an error in your map. Check your log file and paste its contents here, so we can take a look at it.

Another cause could be a corrupt liblist.gam file. Check that one too.
Posted 18 years ago2006-05-18 17:00:35 UTC
in compile error: map is verson "x", not Post #180833
Usually its Valve Hammer Editormaps.
But it can be any folder you want.
Posted 18 years ago2006-05-17 16:37:57 UTC
in Month of May Mini Contests! Post #180636
Thats another way of doing it. I think both ways are nice. :)
Posted 18 years ago2006-05-17 16:06:58 UTC
in question on leak Post #180626
Posted 18 years ago2006-05-17 13:52:50 UTC
in question on leak Post #180594
Then your're no having a real leak. Post your compile log for details.
Posted 18 years ago2006-05-17 12:10:22 UTC
in Half-Life 3 screenshot Post #180581
Lock. This is stupid. :/
Posted 18 years ago2006-05-17 12:03:15 UTC
in question on leak Post #180579
Was it all dark? Just no lighting at all?
Posted 18 years ago2006-05-17 09:01:02 UTC
in question on leak Post #180523
If you don't run RAD and have a leak, your map will be black.

Post your compile log.
Posted 18 years ago2006-05-17 08:59:17 UTC
in The Wicked Post #180522
Well CP, your thread seems quite popular. :)
Posted 18 years ago2006-05-17 08:21:29 UTC
in The Wicked Post #180515
Posted 18 years ago2006-05-17 08:12:37 UTC
in The Wicked Post #180512
Can't, im at work.
Posted 18 years ago2006-05-17 08:05:35 UTC
in The Wicked Post #180510
Whats the solution of 15?
Posted 18 years ago2006-05-17 08:00:23 UTC
in Half-Life 3 screenshot Post #180508
Lol, you two post the same picture at the same time. Coincidence?
Posted 18 years ago2006-05-17 06:33:11 UTC
in Sub Zero - Abandoned Post #180501
Geuss what!

Half-Life: Uplink Extended is still going!

Meh...
Posted 18 years ago2006-05-17 06:32:04 UTC
in The Wicked Post #180500
Yeah right.

Did you take a peek at the Wicked forums? :P
Posted 18 years ago2006-05-17 04:24:00 UTC
in The Wicked Post #180489
Posted 18 years ago2006-05-16 10:53:29 UTC
in Hammer whitens out not during compile Post #180393
Old videocard drivers? Don't know actually, could be anything. :/
Posted 18 years ago2006-05-16 10:42:42 UTC
in Hammer whitens out not during compile Post #180389
What the hell are you talking about, Hunter? Sheesh!

@ Elon: What exeactly do you meen with "whiten out" White? Post a screenshot.
Posted 18 years ago2006-05-16 03:57:50 UTC
in Half-Life: Hostage Situation Post #180361
Yep.

Same code, only a couple of name changes like CUzi instead of CMp5 or whatever that gun is named. :)
Posted 18 years ago2006-05-14 15:39:50 UTC
in POLL ; XP or CLassic (or mac) Post #180032
I prefer XP with the Silver theme. (my avatar is made in Silver theme)
Posted 18 years ago2006-05-14 12:02:47 UTC
in Month of May Mini Contests! Post #179992
Here's my Kirby attempt:
User posted image
Bah. It doesn't even look like Kirby. :/ Oh well...
Posted 18 years ago2006-05-14 08:54:37 UTC
in Month of May Mini Contests! Post #179970
Here's mine, based on Hunters TWHL emo:
User posted image
User posted image
Posted 18 years ago2006-05-13 15:31:53 UTC
in Programmers, help me out Post #179819
It looks like a kids drawing. :P
Posted 18 years ago2006-05-13 12:12:11 UTC
in Teh desktops of mid-May~!!1 Post #179769
Posted 18 years ago2006-05-13 12:05:42 UTC
in Programmers, help me out Post #179765
Pfff. Do you really understand that? Bladiebla...
Posted 18 years ago2006-05-13 11:52:48 UTC
in Programmers, help me out Post #179762
Host those images somewhere else. https has been blocked here.

I have some programming experience with Win32 apps, but i use Visual Basic.NET to make them, not C++.
Posted 18 years ago2006-05-13 07:40:16 UTC
in Question with carving Post #179732
Maybe you can show us some example of your carving.
Posted 18 years ago2006-05-13 07:17:29 UTC
in [WIP][HL1] Xen Assault Post #179728
Yeah, SvenCoop uses a lot of custom/new code.

Chumtoads. :)
Posted 18 years ago2006-05-12 15:02:10 UTC
in Can Brush Entity Move With Point Entity Post #179646
Then how do you suppose they made those green sparks going along the corridors and such in OPFOR(the place where you meet the 1st votigore)
Hmmm, i forgot about that part. I think its done with env_lasers. :)
Posted 18 years ago2006-05-12 14:34:11 UTC
in Can Brush Entity Move With Point Entity Post #179637
There's no such entity in OppFor as far as i know.

Best solution would be using Spirit.
Posted 18 years ago2006-05-12 14:32:55 UTC
in func_tank's Target Cursor Missing Post #179636
Original account name... :zonked:
Posted 18 years ago2006-05-12 12:04:32 UTC
in Competition 20 Post #179620
Nice stuff. :)