Forum posts

Posted 18 years ago2006-05-11 16:04:38 UTC
in Half-Life: Hostage Situation Post #179509
The physics in HL:HS is really basic and in no way to be called spectacular. But i geuss its a nice addition.
Posted 18 years ago2006-05-07 14:17:30 UTC
in My model Post #178918
Lol, you can't even spell a four character word correctly. :nuts: :cool: :badass:

Ghehe. :P
Posted 18 years ago2006-05-06 16:32:22 UTC
in [WIP] Horror Map! Post #178729
Texture looks kinda repetative.
Posted 18 years ago2006-05-05 16:22:57 UTC
in Convert! Post #178590
Just open your file in SoundForge/Goldwave, then simply resave it as your desired filetype and attributes.
Posted 18 years ago2006-05-05 10:41:18 UTC
in Convert! Post #178540
Goldwave, SoundForge. Great Audio programs.
Posted 18 years ago2006-05-03 12:49:39 UTC
in [WIP] Horror Map! Post #178192
User posted image
Last screenshot looks really promissing. :)
Posted 18 years ago2006-05-03 08:52:22 UTC
in Half-Life: Hostage Situation Post #178137
Posted 18 years ago2006-05-01 13:53:37 UTC
in player stays crouching Post #177709
Thats not the complete log. You only posted the hlcsg and hlbsp log. Where's the rest (hlvis and hlrad)?
Posted 18 years ago2006-05-01 11:06:42 UTC
in player stays crouching Post #177678
:/

Post the map in the problem vault.
Posted 18 years ago2006-05-01 10:23:22 UTC
in player stays crouching Post #177669
Are you sure there is enough space for the player to stand up after the vent?
Posted 18 years ago2006-05-01 08:55:26 UTC
in player stays crouching Post #177652
Try resetting all of your keybindings.
Posted 18 years ago2006-05-01 07:14:06 UTC
in Competition 20 Post #177638
Geuss what!

Im not entering. :nuts:
Posted 18 years ago2006-05-01 07:09:23 UTC
in Worst. Error. Ever - An Invisible one Post #177637
Got any negative values for certain keys? (Keys and values in entities) Becus some entities are unable to handle negative values, like the func_plat.
Posted 18 years ago2006-04-30 14:12:47 UTC
in cl_dll.dsw Post #177519
Yes thats the same file, the project file that is. :)
Posted 18 years ago2006-04-30 11:51:41 UTC
in A physics experiment in HL2 Post #177503
Funiest bug ever!
I wonder if the MythBusters would like to tackle THAT one LOL
LOL!
Posted 18 years ago2006-04-30 11:43:33 UTC
in func_rotating: how to? Post #177499
Thats a horrible crystal, Elon. :nuts:
Posted 18 years ago2006-04-30 09:51:47 UTC
in cl_dll.dsw Post #177476
Posted 18 years ago2006-04-30 08:05:10 UTC
in GoldSource Mapping Tips Post #177469
Here's how to get sprites visible in Hammer, just like the models:

First, you need a .pak extracting utility. Get PakScape.

Now, open the pak0.pak located in your Half-Life/valve directory. Once the .pak file is open, open the sprites directory (in PakScape). Highlight all files, except the hud.txt, and hit Ctrl+C. Now, go to your Half-Life/valve/sprites directory and hit Ctrl+V. All sprites will now be copied in that directory.

Now, you need a fgd file with support for sprites that are visible in Hammer. Get is here: Half-Life Game Data File with sprite and mode support in Hammer. Note that model support only works with Hammer 3.5 beta.
Posted 18 years ago2006-04-27 04:09:16 UTC
in Half-Life: Hostage Situation Post #176971
Sorry, im not going to register on that horrible site. :zonked:
Posted 18 years ago2006-04-26 09:13:01 UTC
in Invisible catwalks? Post #176802
Only that the null brush is transperent so you'll see the void out side the levels, which is really bad.
If you place the brush next to a wall, then yes. So leave some extra space between the outer walls and the catwalk.
Posted 18 years ago2006-04-26 09:10:31 UTC
in Transparent trees???? Post #176799
It can't be the graphics card for it works in steam.
Whats with the "for"?
Posted 18 years ago2006-04-26 04:42:40 UTC
in Transparent trees???? Post #176789
:/

Whats the different between those dll's 7th provided and thos dll's in my zip?
Posted 18 years ago2006-04-26 04:36:19 UTC
in Making an overview Post #176787
You can't. You always see the top layer.
Posted 18 years ago2006-04-26 04:34:45 UTC
in Invisible catwalks? Post #176786
You got a couple of choices:

1. Make a brush covered with the {blue texture. Turn the brush into a func_wall and set it render mode to solid, and its fx amount to 255.

2. Make a brush with any texture, turn it into a func_wall and set its render mode to texture, and the fx amount to 0, like Mr.Yoso allready mentioned.

3. Make a brush covered with the null texture. It doesn't matter whether this brush is just a world brush, or a brush entity. It'll be automatically invisible ingame.

4. Make a brush covered with the clip texture. Don't turn this into a brush entity, or you'll get compile errors.
Posted 18 years ago2006-04-25 16:16:22 UTC
in Transparent trees???? Post #176694
Old graphics card maybe?
Posted 18 years ago2006-04-25 16:10:18 UTC
in Transparent trees???? Post #176692
Half-Life 1.1.1.0. IS Won.
Posted 18 years ago2006-04-25 16:06:51 UTC
in Transparent trees???? Post #176690
Oops. Wrong link in my post. This'll work.

Elon: Model transparancy works fine for me. Go check out the new screenshot of the mod. See the transparant trees? That is done with the dll's provided in the zip. And im running Half-Life 1.1.1.0. in OpenGL mode.
Posted 18 years ago2006-04-25 15:49:10 UTC
in TWHL3 Post #176685
Do you know what do we do to members who dont like atom?
I don't hate him. It is just that we both have the same nickname. Well, almost the same. Ask Captain P. :)
Posted 18 years ago2006-04-25 15:44:52 UTC
in Transparent trees???? Post #176680
isn't there any modification to hl's dll available at the web?
Yes sw.dll and hw.dll is what you need. Place them into your Half-Life folder (the root) and overwrite the existing dll's or make a backup. You als need Half-Life version 1.1.1.0. in order to see transparant models.
Posted 18 years ago2006-04-25 15:40:44 UTC
in TWHL3 Post #176679
Last login: 31st July 2005 (269 days ago)
Sheesh! I say delete him and change my nickname into... well, you know. :) :nuts:
Posted 18 years ago2006-04-25 15:13:54 UTC
in TWHL3 Post #176673
True 7th. Oh well. Maybe later. :)
Posted 18 years ago2006-04-25 15:00:02 UTC
in TWHL3 Post #176669
Oops. Double .net. :/
Posted 18 years ago2006-04-25 14:11:22 UTC
in TWHL3 Post #176667
I wish we had more space and bandwidth to burn
Get a better host. .co.za is so fake. I meen, a Half-Life mapping site located in South Afrika is just weird.

http://www.twhl.com/net/org/net FTW!
Posted 18 years ago2006-04-25 10:32:35 UTC
in Cannot Compile... Post #176645
The Edit button is there for a reason, dude.

Those settings look fine to me.
Posted 18 years ago2006-04-25 07:30:25 UTC
in Now Playing Post #176621
Celtic Dreamer - Bonny Portmore
Posted 18 years ago2006-04-24 14:30:44 UTC
in Hi-Resolution Post #176474
Yep, thats the problem. 255 can't be diveded by 2, 256 can. :)
Posted 18 years ago2006-04-24 14:23:23 UTC
in Hi-Resolution Post #176471
What is the texture size of that wheel texture?
Posted 18 years ago2006-04-24 12:07:29 UTC
in Hi-Resolution Post #176423
512x512 works, but im not so sure about higher resolutions.
Posted 18 years ago2006-04-24 12:05:35 UTC
in Lots of Mod Related Questions Post #176420
2. Its a little complicated. You need a special compiler that creates a special wad that contains the actuall console splash screen. I believe this special compiler thingy is located in the full installation of the HL SDK. Im affraid i can't help you with that right know. Links are all dead.

3. If there isn't a media directory in your mod folder, then your mod uses the default logo from valvemedia. Simple fix: Create a media direcotry in your mod directory and put an empty 0 kb avi file in there. Your avi needs to be 640*100 in size and must be 8-BIT (256 colors).

4. See 3.

5. K.

6. Yep.
Posted 18 years ago2006-04-24 11:31:10 UTC
in Lots of Mod Related Questions Post #176413
1. To build your own .pak files, you'll need Pakscape

2. ?

3. The logo you see at the main menu is actually an avi file called logo.avi and is located in the media directory withing your moddir.

4. Delete the logo.avi file from the media folder.

5. To compile the client.dll workspace, you'll need to open the cl_dll.dsw (iirc) in Visual C++. You can find the this file in the HL SDK. The download link at Verc is currently dead, try Fileplanet. Search for: Half-Life SDk 2.3

6. Im not sure, but i think so.
Posted 18 years ago2006-04-24 08:30:41 UTC
in Tree Prefabs? Post #176382
Posted 18 years ago2006-04-24 08:28:30 UTC
in -wadinclude won't work Post #176381
You need to provide the full path to the wad file, like this:

-wadinclude C:SierraHalf-Lifevalveredniktex.wad
Posted 18 years ago2006-04-23 18:55:10 UTC
in Really complicated leak... Post #176315
Carving isn't bad.

Carving is bad for thos who don't know the dangers.

Carving a 6 sided brush into a bigger 6 sided brush is fine. But don't carve any complex brushes like cillinders, unless you know what you are doing.
Posted 18 years ago2006-04-23 17:59:28 UTC
in last.fm Post #176305
Gotta love this community! :D
Posted 18 years ago2006-04-23 17:52:14 UTC
in More HL Single Player Mods Post #176302
I recommend these Japanese mods. They have some minor Anime here and there in some maps. Also, the mods are in English language.

Sweet Half-Life

Peaces like us
Posted 18 years ago2006-04-23 17:44:59 UTC
in GoldSource Mapping Tips Post #176300
Great tip, Rowley. Thats exactly my method too. :)
Posted 18 years ago2006-04-23 10:38:43 UTC
in Really complicated leak... Post #176247
I always find my leaks with .lin file. Its way more accurate.
Posted 18 years ago2006-04-23 09:59:43 UTC
in last.fm Post #176243
There are still errors appearing in the log. :/
Posted 18 years ago2006-04-23 09:21:29 UTC
in last.fm Post #176233
There are errors in my Audioscrobbler log file. :/

ReqID 11, Submission is '', Response is , Status Code 0
ERROR - Response was invalid
ERROR - ReqID 11, Last response from the server was unreadable ()
Cannot send - Handshake didn't complete

Stuff like that. :/
Posted 18 years ago2006-04-23 08:36:55 UTC
in last.fm Post #176228
Whats the point?
I don't even make my own music (yet, im learning Reason).