Forum posts

Posted 18 years ago2006-04-22 19:41:04 UTC
in Cannot Compile... Post #176148
but I know mine are fine.
How can you be so sure that your settings are fine even if you don't know whats causing the error?

Post your compile log.
Posted 18 years ago2006-04-22 19:21:08 UTC
in 27_bombard errors out the hizzay. Post #176147
Posted 18 years ago2006-04-22 17:54:30 UTC
in Half-Life: Hostage Situation Post #176130
Argh! Why!? WHY!?? :lol:

Check out my post written at 22:22.
Posted 18 years ago2006-04-22 17:37:02 UTC
in Script problem in spirit Post #176123
When converting a regular HL map to a Spirit map can cause your entities to malfunction, due to different settings in the fgd. It adds/changes certain keys and values of entities during conversion. My geuss is that certain key and/or value got changed or even removed during the conversion. Pretty unlikely, but what im saying is based on my experiences.

The best solution to your problem would be to make new Spirit map. remake your script in that map, and test it until you are satisfied with the results. Then copy the whole sequence and paste it into your real map, but don't forgot to delete the old malfunctioning script.

This may take some extra time, but there's a good chance it'll fix it.
Posted 18 years ago2006-04-22 17:22:03 UTC
in Half-Life: Hostage Situation Post #176119
Rofl.

Kinda off topic but check this out:
User posted image
User posted image
User posted image
User posted image
Those who have seen this movie know what it is. What if you could map that...
Posted 18 years ago2006-04-21 08:19:36 UTC
in GoldSource Mapping Tips Post #175787
Unless you want to have bits cut off of your brushes to create extra depth. Like this:

    |
    |
___/
Posted 18 years ago2006-04-21 07:04:05 UTC
in GoldSource Mapping Tips Post #175780
Oh ok. Tnx. :)
Posted 18 years ago2006-04-21 03:57:02 UTC
in GoldSource Mapping Tips Post #175761
Mitering. Is that a freakin' word or what? :/

I use ZL method all the time, especially when making pipes, or and other cillinder objects that needs a corner.
Posted 18 years ago2006-04-20 13:06:35 UTC
in New Mod: "Turnstile" Post #175561
I coded MP3 support in HLHS, but it'll only work in Steam. If you want MP3 support for regular HL (non-Steam) you'll need fmod. But i don't know how to code that. :/
Posted 18 years ago2006-04-20 06:50:03 UTC
in Some silly stuff I made... Post #175486
Correction = G O V E R M E N T
Correction: g o v e r n m e n t

Geezz...
Posted 18 years ago2006-04-19 06:35:30 UTC
in texture help Post #175084
Elon, Rowley basically just said the same thing.
Posted 18 years ago2006-04-19 04:44:23 UTC
in hammer wont work! Post #175074
Have you updated HL to 1.1.1.0. Maps created with Hammer 3.4 or 3.5 or lower usualy won't run on lower HL versions.
Posted 18 years ago2006-04-18 06:45:16 UTC
in The TWHL mod! Post #174925
Very inspirational, Tycell. :)
Posted 18 years ago2006-04-18 03:59:04 UTC
in Half-Life: Hostage Situation Post #174901
Unb, do you still have your city map? If you do, i might continue its development as the second map of the first chapter.
Posted 18 years ago2006-04-17 08:16:09 UTC
in New Mod: "Turnstile" Post #174760
User posted image
You just hit the console key or the pause button, and then fired, right? I do that all the times, its such a cool effect.
blue vegetation
Replace that blue vegatation with Tiberium Vinifera! That'll own!
Posted 18 years ago2006-04-17 07:46:09 UTC
in ZombieLoffe's CS server Post #174754
Screw my HLDM Server. Nobody pays it a visit anymore it seems...
I need 7th's help.
Posted 18 years ago2006-04-16 17:35:13 UTC
in Exceeded MAX_PATCHES Post #174662
Read this: http://www.slackiller.com/tommy14/errors.htm#maxpatch

It might also be a goo thing to bookmark that site. Its really helpfull when having problems with mapping/compiling.
Posted 18 years ago2006-04-16 11:02:30 UTC
in HELP!!!please LEAK problem! Post #174612
Alternatively, make a huge box that envelops your ENTIRE map, and hollow it.
Please don't. Thats probably the worst thing you can do. It might solve the leak, but this method can cause some other nasty problems like horrible high r_speeds, long compile times, and more.
There are better ways to track down a leak.
Posted 18 years ago2006-04-14 14:46:12 UTC
in Host_Error: PF_precache_model_I Post #174317
Posted 18 years ago2006-04-13 17:38:59 UTC
in Half-Life: Hostage Situation Post #174094
And there is that custom weapons and code issue... :
Posted 18 years ago2006-04-13 10:47:19 UTC
in Competition 20 Post #173996
Some people may not "understand" the word "post-disaster..."
Posted 18 years ago2006-04-12 17:41:27 UTC
in Competition 20 Post #173823
I like it. :)
Posted 18 years ago2006-04-11 07:35:19 UTC
in Half-Life: Hostage Situation Post #173443
Darn! Forgot to wadinclude. :/ Ill fix tonight.
Posted 18 years ago2006-04-11 06:28:48 UTC
in Half-Life: Hostage Situation Post #173437
Ok.
Ok.

Well?
Posted 18 years ago2006-04-11 04:08:02 UTC
in Half-Life: Hostage Situation Post #173432
Dude, HLHS ain't a LAN game... So whats the point of puting it on a LAN centre games list?

In other news: I finally have a "playable" beta version of my map, which is the first map of the mod (Chapter One). Notice the quoted playable, because in fact, it isn't playable, its just a camera sequence.

HAVE YOU CHECKED, HUNTER? :nuts:
Posted 18 years ago2006-04-10 15:49:26 UTC
in Half-Life : Gyradell Invasion Post #173300
Model transparancy works fine in HL too. Well, at least for me it does.
Posted 18 years ago2006-04-10 14:35:03 UTC
in Half-Life: Hostage Situation Post #173286
/me thinks he should learn how to model with Gmax too... However the will isn't there...

:tired:
Posted 18 years ago2006-04-10 14:02:01 UTC
in Half-Life: Hostage Situation Post #173278
Like i said, learn how to post links! :P:P:P

I can't play that file. :/
Posted 18 years ago2006-04-09 09:33:29 UTC
in ZombieLoffe's CS server Post #173104
Thats right. I got a public 12 player CS1.6 Server. What? Don't believe me? There:
User posted image
Loooool....
Posted 18 years ago2006-04-04 09:10:02 UTC
in One liners Post #172324
Geezz, big deal. :/
Posted 18 years ago2006-04-04 07:58:20 UTC
in One liners Post #172308
Cabal: A division of Hassan's Elite Guard is closing in on our position. The probability of a favourable outcome can be increased, if we are able to fall back to your main base and engage the enemy as we move.
Slavik: Define "favourable outcome", Cabal.
Cabal: They all die.
Slavik: That'll do.

C&C: Tiberian Sun
Posted 18 years ago2006-03-29 17:46:11 UTC
in Your Host Post #171515
Seventh, from where did you get such a great host for free?
HAHAHA!

Excuse my laughing, but really,
OMFG ROFL! :nuts: :P :biggrin:
Most humorous post ever!
Posted 18 years ago2006-03-29 05:09:57 UTC
in Custom Skys Post #171427
There are two different file types for a sky map.

8 bit uncompressed bmp files, for those without 3D accelerators, and 24 bit compresed TGA files for those with 3D accelerators.
Posted 18 years ago2006-03-29 04:57:16 UTC
in Your Host Post #171421
Domain: http://www.themightyatom.nl
Costs: 2 Euro per month
Space: 750 MB
Bandwidth: 20 GB per month
File Size Limit: None
Restrictions: No porn and shit like that
Scripting: PHP, MySQL and more i think
Database: Err, think so.

So, neat. :)
Posted 18 years ago2006-03-28 09:12:33 UTC
in revive old textures? Post #171299
Yahoo...

Are you crazy? It has spyware in it and what not. Google doesn't.
Posted 18 years ago2006-03-27 05:20:31 UTC
in Chinese mappers Post #171099
Is that supposed to be a Hammer Tutorial? Looks more like a spam thread to me. :/
Posted 18 years ago2006-03-24 15:14:57 UTC
in Half-Life: Hostage Situation Post #170703
hmm.. Muzz, can you use your clever coding fingers to make the black-ops enemies of the hgrunts?
Im still crap at C++, but ill try.
You're in luck anyway, cuz i coded the Black Ops into a different mod earlier. :)
Posted 18 years ago2006-03-24 10:20:49 UTC
in Half-Life: Hostage Situation Post #170657
Don't forget to get rid of things like beta, e and all other kinds of prefixes of your map.
Posted 18 years ago2006-03-24 08:22:59 UTC
in halflife2.wad Post #170649
Nothing, just fooling ya. :)

You can use those textures if you want. :)
Posted 18 years ago2006-03-24 07:44:44 UTC
in halflife2.wad Post #170646
/me begs for permission to use some of the textures in Hostage Situation
FFS!
Posted 18 years ago2006-03-23 13:59:54 UTC
in halflife2.wad Post #170442
No posts found (invalid topic)

Bugged. :/
Posted 18 years ago2006-03-23 13:28:27 UTC
in Muzz's HLDM Server Post #170437
During a server transfer, something went wrong, and now all maps and mods are gone. But thank god i have a backup of all the mods on my machine. However, it would be very difficult and time consuming to figure out which maps were on the server. So, please pm if you had your map on the my server. Im still accepting new maps too.

Server IP is still the same (84.244.130.45:27015).
Posted 18 years ago2006-03-22 17:54:30 UTC
in halflife2.wad Post #170298
I can provide a mirror, if you like. :)
Posted 18 years ago2006-03-22 17:20:07 UTC
in My last week. :( Post #170292
Argh.

Later man. :)
Posted 18 years ago2006-03-22 13:42:32 UTC
in -wadinclude error Post #170238
No, its a CSG parameter. My bad. :)
Posted 18 years ago2006-03-22 07:16:24 UTC
in -wadinclude error Post #170169
q[** Executing...
** Command: -wadinclude
** Parameters: halflife2]q

Should be:

** Executing...
** Command: hlbsp
** Parameters: -wadinclude C:SierraHalf-Lifevalvehalflife2.wad
Posted 18 years ago2006-03-21 14:39:01 UTC
in UNB's Mod in the making. Post #170058
I look awesome... but a little bright... hmmmz. Oh well.

Say:
User posted image
User posted image
Coincidence?
Posted 18 years ago2006-03-21 10:45:38 UTC
in MSVC++ Post #170041
Yeah, is that an HL sdk related source file?
Posted 18 years ago2006-03-21 06:17:48 UTC
in Texture Question Post #170013
Not all of them, Hunter.

Best solution would to make a new wad, and put all those -textures in there, and then make sure you get rid of the - prefix.
Posted 18 years ago2006-03-20 08:24:40 UTC
in Deep thoughts..... Post #169660
Geez Elon... that post makes no sense at all. :nuts: ;)

Call me crazy. :)