Forum posts

Posted 18 years ago2006-03-01 13:48:28 UTC
in Could Someone Explain This? Post #165763
Those particles tell you that the info_node on that spot cannot "see" other info_nodes. Fix: Place two more info_nodes, and make sure that at least one info_node can "see" two other info_nodes.
Posted 18 years ago2006-03-01 11:29:01 UTC
in Half-Life: Hostage Situation Post #165747
But those forums are always slow. :/
Posted 18 years ago2006-03-01 10:46:29 UTC
in Blurry Hammer 3Dview Post #165742
Was'nt that caused by the -betasdk command?
Posted 18 years ago2006-03-01 07:51:43 UTC
in Half-Life: Hostage Situation Post #165713
No, the pm windows will screw the code up, making it messy. :)
Posted 18 years ago2006-03-01 07:27:19 UTC
in Half-Life: Hostage Situation Post #165697
No.

Email me. Use my @hotmail. :) And if i need to put some references into other source files for the Desert Eagle, let me know.
Posted 18 years ago2006-03-01 07:20:45 UTC
in Half-Life: Hostage Situation Post #165693
Sound neat. But we allready have some custom weapons in the works for out mod.

But it might be a neat addition for my HL: Uplink Exteded mod. :)
Posted 18 years ago2006-03-01 07:10:31 UTC
in Half-Life: Hostage Situation Post #165689
I'm saying that Otis can be done by grabbing barneys code and modify'ing it a little, its really not hard to do it.
Ill tell you what: that is exactly what i did! :)
Posted 18 years ago2006-03-01 06:20:45 UTC
in Half-Life: Hostage Situation Post #165678
Otis is an easy work, you just have to make a few adjustments to barney.cpp.
Adjustments? What do you mean: adjustments. I don't need adjustments. They work fine. Your point?
Posted 18 years ago2006-02-28 18:26:38 UTC
in Half-Life: Hostage Situation Post #165605
I've just coded a new entity for our mod:

env_alienwarpball

You can geuss by the name of it what it does. :)

Now, i have made a custom fgd file for our mod which you can use for mapping. I suggest you setup Hammer for HLHS. I also have made a clean installation of the mod dir, which includes:
  • A new fgd file with support for the following new entities:
  • monster_otis
  • trigger_playmp3 (to play mp3 files) (Steam only!)
  • env_alienwarpball (Alien warp-in effect)
  • The required dll files
  • A new Barney model that supports gun reloading
  • Otis model
  • New sentence.txt file with Otis' speech files
  • Otis speech wav files.
I will provide the download pretty soon. Just download it and extract it to a temporary location. Then you can just copy your own HLHS content into the new clean moddir, and use this. Don't forget to copy the whole moddir into your Half-Life folder, and backup your own moddir! In case you overwrite/delete anything.

The download will be a passworded zipfile. This is to prevent thirdparty users to download and extract the contents for their own use. This is only for HLHS mappers/developers! Ill will PM you the password when the download is online.
Posted 18 years ago2006-02-28 17:33:16 UTC
in Psyco test Post #165590
I only play the PC versions, so how would i know. :P
Posted 18 years ago2006-02-28 17:04:59 UTC
in Psyco test Post #165586
GTA 3 = Liberty City.

Its simply named GTA 3, not GTA: Liberty City. :)
Posted 18 years ago2006-02-28 16:43:09 UTC
in Psyco test Post #165583
You guys play to much GTA 1/2/3/VC/SA! :D
Posted 18 years ago2006-02-28 10:22:16 UTC
in Graveyard Designs Post #165494
Mr. Pro...
Posted 18 years ago2006-02-28 09:50:58 UTC
in Graveyard Designs Post #165486
Ok. Stay tuned. :)
Posted 18 years ago2006-02-28 08:48:51 UTC
in Graveyard Designs Post #165477
^^

This really comes in handy, cuz im getting my own domain very soon (themightyatom.nl = me), and so i need a website. I don't really care if it will be pretty or not, im just going to use the site as a personal news site for my projects. Perhaps you would like to design the site for me?
Posted 18 years ago2006-02-27 11:33:09 UTC
in Error when trigger_levelchange !!?! Post #165320
You're using the old Q... tools. Those are very old and should not be used anymore. Get the improved ZHLT (Zoners Half-Life Tools). Check out the links section for the download.

Also:
qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
LEAK LEAK LEA
Fix this leak.

Edit: Argh, CP...
Posted 18 years ago2006-02-27 11:15:36 UTC
in Error when trigger_levelchange !!?! Post #165316
We need more information of your problem.

Tell us your changelevel entity setup, and post your compile log.
Posted 18 years ago2006-02-27 08:51:34 UTC
in How many times have you played HL-SP? Post #165300
HL1: Too many! I don't even remember. My geuss is that i finished it 10/15 times on easy, normal and hard.

HL2
Easy: 2
Hard: 1
Posted 18 years ago2006-02-27 06:25:21 UTC
in Half-Life: Hostage Situation Post #165276
Actually, don't use mp3's for ambient sounds, we got wavs for that. Mp3's are used to add some musical atmosphere to level.

(And i don't wanna hear that RAAH RAAH RAAH crap, while slaughtering some human grunts, got it!? :P)
Posted 18 years ago2006-02-27 06:22:12 UTC
in Competition 19 Post #165275
CP, could you check out the compo maps i send you earlier (pm).
Posted 18 years ago2006-02-27 06:19:41 UTC
in Getting stuck on elevator (func_train) Post #165273
An ORIGIN brush is only required when making an func_train that travels a very long distance, like 5000 units or more.
Posted 18 years ago2006-02-26 14:32:26 UTC
in Getting stuck on elevator (func_train) Post #165165
Elon and Rowley both have a point.

If the distance is too long the func_train can do strange things:
  • The visible func_train suddenly stops
  • The invisible "hull" of the func_train continues on.
Want to try it?
Make a big shaft, 6000 units long, place a path_corner at the bottom of the shaft and another one at the top of the shaft. Make a brush and tie it to a func_train. Now make the func_train travel between those path_corners and you'll see what happends.

It seems Half-Life has some kind of maximum travel limit for func_trains. There is a simple fix for this, and thats what Elon tries to say: add an ORIGIN brush to the func_train and the "max travel limit" will dissapear.
Posted 18 years ago2006-02-25 14:44:25 UTC
in Hammer compililing old map builds Post #165002
Maybe you forgot to Export to Map...
Posted 18 years ago2006-02-25 10:04:46 UTC
in Competition 19 Post #164963
Ok. :)

Jesus Christ! WADINCLUDE PEOPLE! Argh...
Posted 18 years ago2006-02-24 18:26:21 UTC
in Problem using "light_spot" Post #164900
Elon here has a point. Batch Compiling FTW!

(If only i could finish my own Batch Compiler front end...)
Posted 18 years ago2006-02-24 16:31:10 UTC
in The Annual Hunter Awards Post #164882
Hihi. ^^
Posted 18 years ago2006-02-24 16:29:06 UTC
in Competition 19 Post #164881
^^

I will check out the entries this weekend.
I also asked Captain P and Kasperg to help with the judging. If thats ok with you, Seventh and Ant.
Posted 18 years ago2006-02-19 18:06:06 UTC
in Your desktop Post #163992
Chernobyl = ^^
Posted 18 years ago2006-02-18 18:14:08 UTC
in Half-Life speed run Post #163875
Posted 18 years ago2006-02-18 17:08:05 UTC
in Half-Life speed run Post #163867
You only did half of Questionable Ethics, the first two maps. You gotta run through the whole chapter until you reach the next chapter, which is Surface Tention.

:)
Posted 18 years ago2006-02-18 12:46:28 UTC
in Black Mesa Subway Post #163841
Yes, that is illegal. Only if people provide the source (rmf) with their maps, youa re allowed to use its content, but only if you credit them, which is the case with the map Otto has provided for you.
Posted 18 years ago2006-02-17 11:08:32 UTC
in Half-Life speed run Post #163751
FFS! I was editting my last post, but the changes i made to it could not be posted BECAUSE SOMEONE ALLREADY REPLIED! Argh.

@ Seventh: That so focking annoying!
Posted 18 years ago2006-02-17 11:03:25 UTC
in Half-Life speed run Post #163749
Meh, forgot about that.

Ok, lets change the rules a bit:
  • Cheats allowed (use of impulse 101 and longjump)
  • thats all.
Just get through the chapter as soon as you can. Feel free to pwn any enemies you encounter, as long as you do it fast!

To get cheats working:
  • Open the console and type: sv_cheats 1
  • Restart the map.
  • Open the console and type: impulse 101
Posted 18 years ago2006-02-16 06:33:34 UTC
in Half-Life speed run Post #163560
No, this is a Hl site not a source site
Elon, this site is both HL1 and Source. Don't tell me you did'nt knew that.

Start map is: c2a4e !!!
Posted 18 years ago2006-02-15 06:03:52 UTC
in Half-Life speed run Post #163357
Posted 18 years ago2006-02-14 14:18:17 UTC
in Half-Life speed run Post #163245
New chapter: Questionable Ethics!

From the beginning of the episode, to the next!
Posted 18 years ago2006-02-14 06:51:01 UTC
in Reissues Post #163163
If you want to join, you need to sign up, Elon.
Posted 18 years ago2006-02-14 05:55:17 UTC
in Reissues Post #163155
Damn it, i have no idea what to map for Reissues. :/
Posted 18 years ago2006-02-14 05:50:33 UTC
in Half-Life: Hostage Situation Post #163154
I disagree. This will only DELAY our mod, even with those weapon pepper is modelling. :/ So i say no! I would like to finally finish instead of continuly adding new content. I say we stop adden new content, and finally get this finished.
Posted 18 years ago2006-02-13 17:23:01 UTC
in Competition 19 Post #163096
You guys better produce! ;)
Posted 18 years ago2006-02-13 15:46:03 UTC
in Half-Life speed run Post #163071
why dont you bunny hop?
Becuase there is no longjump module. :)
Also any NPC can open a door, you just gotta push them to the scanners or doors.
If you've seen my move, you saw i did just that. :)

Coffee: This is speedrun record is for HL singleplayer only, not CS.
Posted 18 years ago2006-02-13 15:11:31 UTC
in .mdl in steam Post #163062
Dude, rewrite that post. It does'nt make sense at all! :glad:
Posted 18 years ago2006-02-13 10:46:10 UTC
in Half-Life speed run Post #162983
At first i planned to make a DivX avi, but that didn't work. So thats why i now use wmv.
Posted 18 years ago2006-02-13 06:35:45 UTC
in Half-Life speed run Post #162957
I thought we both agreed on the fact that the record start as soon as you pass the main doors, and the record end as soon as you enter the room with the sci's. Or:

The record starts immediately at level start (c1a0)
The record ends at the moment you enter the room with sci's.

And yes, i removed the changelevels. I suggest you do the same. Alltough it might be hard for you.

I say we use Fraps for capturing and save the movie as an wmv file. I know crappy quality, but at least filesize is very small. Mine was only 3.6 MB.
Posted 18 years ago2006-02-12 18:03:47 UTC
in what does this mean Post #162913
Thats totally normal. It basicallt tells you the number of brushes that have been clipped. You know, cut with the clip tool. Nothing to worry about. :)
Posted 18 years ago2006-02-12 17:02:40 UTC
in Half-Life speed run Post #162902
Posted 18 years ago2006-02-12 16:16:10 UTC
in Half-Life speed run Post #162898
Anomalous Materials is a singleplayer map, so everyone has that map.
Posted 18 years ago2006-02-12 16:10:39 UTC
in Can't Open client.dll Post #162897
You can't open a dll file in C++, you need to open its source code files, in the case, the client.dll source code files, which you can find in the HL SDK.
Posted 18 years ago2006-02-12 15:03:44 UTC
in Half-Life speed run Post #162885
/me is trying...

Hold on. :)

Edit: Meh. Divx stopped working.
Hold on.

Also, you need to specify an exact start and stop point. I suggest:

The record starts when you pass the main doors in Anom. Matt.
The record ends when you pass the small door that leads to the area with the two sci's, right before entering the test chamber. Also, levelchanges are not counter, so try to edit those our.

Do you agree, Daubster? With this in mind, you might want to retry your record. :)
Posted 18 years ago2006-02-12 13:04:25 UTC
in UNB's Mod in the making. Post #162846
That happend to me too, yes. But i fixd it. I geuss there's a problem with the sk_health thingies. Also, don't forget to include a custom skill.cfg.

See if you have everything defined. I know this is not really helping you, but its kinda hard to see what the problem is without having a look at the code.