I hate my f***in lights.rad Created 20 years ago2004-03-29 13:37:18 UTC by davideo59 davideo59

Created 20 years ago2004-03-29 13:37:18 UTC by davideo59 davideo59

Posted 20 years ago2004-03-29 13:37:18 UTC Post #20771
OK, I know this has been brought up before and I need some help with getting my lights.rad to work. When its compiling it says using textlights from lights.rad - using 54 faces or something like that ... The only problem is that when I play the map, there is no light! I am using the tutorials lights.rad , I know that it is actually light.rad , and I am doing everything right! I didn't get what andy said about making yourmap.rad to do it... I think it was zombies question : - PLEASE HELP
Posted 20 years ago2004-03-29 14:01:24 UTC Post #20772
Well, does the compile process say:
[Reading texlights from 'E:HLMappingToolslights.rad']
[48 texlights parsed from 'E:HLMappingToolslights.rad']
...or something similar?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-03-29 20:15:23 UTC Post #20788
yes except there were more than 48 - exactly that
Posted 20 years ago2004-03-30 02:50:37 UTC Post #20810
No, you can't unless you're using ZHLT, Merl's latest custom build, in which case go here.

#it's now the art of reality, calling a spade a spade; stating the obvious, a monkey and his grinder, but on a different plane#
Seventh-Monkey Seventh-MonkeyPretty nifty
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