Problem with leaves? Created 21 years ago2003-09-19 14:58:01 UTC by Cpl.1nsane Cpl.1nsane

Created 21 years ago2003-09-19 14:58:01 UTC by Cpl.1nsane Cpl.1nsane

Posted 21 years ago2003-09-19 14:58:01 UTC Post #1413
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlcsg ---
Command line: C:hlcsg.exe "C:Documents and Settingswelshjother gamesHl-Hammermapsrofl.map"

= Current hlcsg Settings =
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering C:Documents and Settingswelshjother gamesHl-Hammermapsrofl.map
CreateBrush:
(25.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(4.04 seconds)
Using WAD File: documents and settingswelshjother gameshalf-lifedoddod_opjuno.wad
Using WAD File: documents and settingswelshjother gameshalf-lifevalvehalflife.wad
added 9 additional animating textures.
Texture usage is at 1.08 mb (of 4.00 mb MAX)
32.49 seconds elapsed

--- END hlcsg ---

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlbsp ---
Command line: C:hlbsp.exe "C:Documents and Settingswelshjother gamesHl-Hammermapsrofl.map"

= Current hlbsp Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:Documents and Settingswelshjother gamesHl-Hammermapsrofl.prt'
12.89 seconds elapsed

--- END hlbsp ---

hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlvis ---
Command line: C:hlvis.exe -fast "C:Documents and Settingswelshjother gamesHl-Hammermapsrofl.map"

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ on ] [ off ]
full vis [ off ] [ off ]

1324 portalleafs
4662 numportals
BasePortalVis:
(49.29 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 284 and 285:
   (-541.000 170.000 -3408.000)
(-539.000 168.000 -3408.000)
(-535.000 168.000 -3392.000)
(-535.000 168.000 -3392.000)
(-540.000 173.000 -3392.000)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 539 and 538:
   (-516.000 -151.000 -3375.000)
(-518.000 -153.000 -3375.000)
(-522.000 -153.000 -3391.000)
(-522.000 -153.000 -3391.000)
(-517.000 -148.000 -3391.000)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 763 and 764:
   (-528.000 -151.000 -3408.000)
(-526.000 -153.000 -3408.000)
(-522.000 -153.000 -3392.000)
(-522.000 -153.000 -3392.000)
(-527.000 -148.000 -3392.000)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 925 and 926:
   (-739.000 -136.000 -3361.000)
(-741.000 -134.000 -3345.000)
(-741.000 -134.000 -3345.000)
(-740.333 -136.667 -3361.000)
average leafs visible: 942
g_visdatasize:202964 compressed from 219784
49.68 seconds elapsed

--- END hlvis ---

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlrad ---
Command line: C:hlrad.exe -extra -smooth 50 "C:Documents and Settingswelshjother gamesHl-Hammermapsrofl.map"

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

6486 faces
Create Patches : 24207 base patches
1972 opaque faces
192516 square feet [27722350.00 square inches]
30 direct lights

BuildFacelights:

Im not sure what the part about leafs means anyone help??
Cpl.1nsane Cpl.1nsaneOld Lurker
Posted 21 years ago2003-09-19 15:09:26 UTC Post #1419
lol, change the shortcut for : to :/!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-09-19 16:43:48 UTC Post #1431
I think that means you have brushes intersecting with each other...Not sure tho.
Posted 21 years ago2003-09-19 21:29:29 UTC Post #1438
First stop call for all errors is Tommy14's Error table. The one you are looking for to explain this is Leaf saw.
Posted 21 years ago2003-09-20 05:25:47 UTC Post #1452
aww thanks :D :)
Cpl.1nsane Cpl.1nsaneOld Lurker
Posted 20 years ago2004-05-10 05:50:20 UTC Post #26273
I am having this exact same problem right now, but I have tried removing like half my map, and I still have the same error. Plus, I thought intersecting brushes were OK, I had them all he time before, and they werent a problem...and I see it in HAlf Life all the time, intersecting brushes...anyway, how do I fix this? Please! :zonked:
Posted 20 years ago2004-05-10 05:57:20 UTC Post #26274
Also, I have already been to Tommys....and I even checked out the two links provided on the Tommy page after reading what he had to say, and I have also been to 3 different forums on this site already, one even said it isnt a problem....well...my map wont run! I get error when HL.exe (WOM) boots up: Bad Surface Extents 3120/0. Yes, I looked that up in Tommy too, more leaf stuff. Anyway, I cannot find where it is trying to direct me...and I have deleted tons of my map....all the stuff I have been working on the past couple of days...and I still get the error! But I havent had this error untill today! Bogus! :zonked: :( :x :confused: :o :roll:
Posted 20 years ago2004-05-10 06:15:21 UTC Post #26275
Alt + P?
Posted 20 years ago2004-05-10 15:31:54 UTC Post #26331
What does Alt + P? mean? When do I do this?
Posted 20 years ago2004-05-10 15:38:17 UTC Post #26334
With Hammer open, press those keys.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-05-10 16:10:16 UTC Post #26339
Intersection brushes?
Do you mean overlapping brushes?
They are ugly, somewhat r_speeds bringing-down and shoudlnt be used.
Posted 20 years ago2004-05-10 20:39:27 UTC Post #26402
all that alt+p does is check for errors....of which I have none
Posted 20 years ago2004-05-10 22:03:17 UTC Post #26407
I have posted this into the problem maps section
Posted 20 years ago2004-05-11 08:46:39 UTC Post #26474
but do you really overlap the brushes??
Posted 20 years ago2004-05-11 15:30:06 UTC Post #26563
Posted 20 years ago2004-05-11 15:40:13 UTC Post #26565
good
Posted 20 years ago2004-05-11 17:49:51 UTC Post #26580
Wow, havent seen cp1 insane make a post for quite a while.
Posted 20 years ago2004-05-11 23:07:34 UTC Post #26597
figured out my problem... I had to go to the X Y Z coordinates and change the brush(es) that were there into func_wall's...thanks, dudes (and dudettes)
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