Im THIS close to wrapping up castle disposed... but when i go to load the 'castle' map, it gets stuck at like 80% parsing game info.. and hl just stops working..
it's not using any resources either idk why this is happening.
I thought it was because it was a large open area, so i cut it down by half and that had no effect..
I can load other maps too... just not this one.. Compile log shows one warning.. .a larger than expected texture, but other maps that run fine have that same error.
any ideas?