Portal 2

Portal 2

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The Employee Part 1
   
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14.585 MB
Apr 26, 2014 @ 3:02am
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The Employee Part 1

In 1 collection by Dr. Orange
The Employee: Official Collection
3 items
Description
You are one of the robotic personnel working at Aperture Science, and this day would be just another day with a routin generator check. Or will it..?

I would like some feedback, so please comment on wich part you liked, or hated, the most.
Also, some credits for external people, the orange fizzler field is made by FourthReaper.

LINK TO PART 2--->CLICK HERE<---LINK TO PART 2
151 Comments
Dr. Orange  [author] Jul 12, 2017 @ 3:18am 
Hey, you're welcome :)
*Hunter* Jul 12, 2017 @ 3:16am 
Neat, I will probably try this with some prop_dynamics or so. Thanks!
Dr. Orange  [author] Jul 12, 2017 @ 3:15am 
Oh, it's just a bunch of "func_tracktrain"s. They are all bunched up in the same place in the editor to get the same lighting, and each have different starting points along the way up (I think it's seven or nine "path_track" entities along the shaft). The topmost path_track have it's target set to the bottommost path_track, which in turn have the "Teleport to this track" spawnflag checked, so when a panel reaches the top, it instantly teleports to the bottom, giving the illusion of an endless stream of panels heading toward places unknown.
*Hunter* Jul 12, 2017 @ 3:11am 
I hate having to play with templates tbh...
*Hunter* Jul 12, 2017 @ 3:11am 
Thanks! Now, can you explain how you got the respawning panels to work? If you don't mind.
Dr. Orange  [author] Jul 12, 2017 @ 2:55am 
@*Hunter* Those lights are a special entity called "env_projectedtexture". It's used a lot through Portal 2 to give epic shadows in certain areas, but it have few limitations. You can only have one active at once (you can have multiple in your map, but only one can be enabled at any time), and they won't lit your viewmodel. Otherwise, they are a pretty good way to add some depth to a scene, especially when placed behind moving things like vines and panels :)
*Hunter* Jul 11, 2017 @ 7:55pm 
Hey Dr Orange, how did you get the light to like, shadows basically, with the panel in the glass going up and then another would go up and the shadow, how'd you do that?
ThePortalMaster Jan 1, 2017 @ 11:49am 
was just about to mention it reminded me of half life...
s u k a Dec 26, 2016 @ 10:10pm 
turret is very cute.!!
Frat Jan 3, 2016 @ 9:58am 
Love the map!