Finally finished Far Cry 2 today. In total, I think it was 24 hours of gameplay.
This doesn't count for the possibilities of all the side missions I didn't do. I did, however, did all but one buddy mission, and did all of the weapon missions.
Like any good review, here are some SPOILERS:
Some aspects of the game were kinda cool, but seemed like they were there just to get in the way, making them negatives for me, and here's that list:
1. Malaria. They never explained WHY you have malaria, and how it impacts the story at all. It was juts put there to get in the way.
2. Gun jamming and weapon malfunctions. I love the idea as it's never been done before, as least as far as I know. The huge problem is that it occurs way to quickly. Supposedly, your weapon gets dirty, and apparently rusty, overtime, therefore can jam or stop working in some other insane way. Apparently no matter how often you DON'T have your weapon out, you still drag it through mud and dirt, making it jam in a short period of non-use. It was just silly that it jammed so often for no reason.
3. Check points / generally being shot at wherever you go. I REALLY wish they focused on villagers more in this game, and not that everywhere you go there's someone who wants to kill you. I don't think everyone should be a hostile, because then it's just a clusterfuck of guys wherever you go. If they had more villages, with villagers, then the story would even gain more depth, and the game would be more enjoyable. I mean, c'mon, supposedly your out to rescue the civilians of this African country, but you never see the people.
4. The shear size. All's I have to say is thank God for the buses.
EDITED IN:
Forgot to mention. AI was fucking horrible. It's the worst I've seen in a game in awhile. If it was the AI of Crysis, or any other game for that matter, it'd make the game TONS better.
EDITED IN x2:
Voice acting was also horrific. Absolutely no emotion.
The story was kinda confusing, in my opinion, too. It was sorta hard to keep up with who was who, and who wanted what.
It was good, nonetheless, but I hate when stories contradict themselves. For instance, in Far Cry 2, you go to Africa to kill "The Jackal". In the end, however, you end up siding with the guy and working with him. I wish there was an option to still kill him, which is kinda weird because every other mission gave you an option to do something else. This shouldn't have been different.
I need some clarifications, and it's sort of a critique, too, if anyone knows the answer. Why did you end up killing every leader in the two factions? I never understood why you choose to help one side, then go and contradict yourself.
Again, that'd be a nice spot to put a decision you can make. Either side with one faction or with the other. Decision making can be nice.
END SPOILER:
All in all, I was quite pleased. Sure, there was plenty of repetitive missions, mostly the side missions, but as long as you approached each one differently it'd be fun.
tl;dr Check out Far Cry 2. If anything, you'll get ~25 hours of play out of it, if not more. Could be a lot better