Journals

Carpocolypse30017 years ago2007-07-28 18:51:44 UTC 0 comments
Wow, I havent posted a journal in quiet a while, well, heres the updated news. FF has almost all monster noises complete, probably the best is the AlienGrunt and the Hornet Gun. The Puzzle has such a long compile time that I think ill make it 2 puzzles per level rather then 12, but the fan puzzle is finished, its choas. Independent Force (IF) has been coming back to me and I want to map for it, me and Kc8kjp will have are mods sort of simlar, his Silent Running and mine Independent Force will have simlar areas for the starting, and mine has been started out a little.

I got HL Spirit, I've noticed its much better then HL when it comes to entity and brush things. Basicly everything made sence when I first looked at them in Spirit, so this means ill be able to make one of my Unamed mods. The Unamed Mod is where you will be a AlienGrunt seeking to kill any human life form in your way, hopefully if sombody can change the DLL for this mod, I want the hornet gun to hold more ammo and fire faster to make it more seem like your an AlienGrunt.

Other then that I have been still playing CSS, but in a way I have been getting ideas from the zombie CSS version maps, its crazy at times but its great to get ideas in makeing the enemy know where the players coming from. In most mods I prefer if the enemy is ready for the player and has a set up for them, obviuosly Independent Force will have this in some missions, and with Spirit, this should be easier to achive things. For FF, im not sure wheather to use HL or Spirit, both are good, but I can do more with Spirit, so eventualy ill figure out which one to use.

Update: Batterys for FF will now be worth 3 rather then the hasle of 1, healthkits are 45 instead of them 30, and the crossbow has its damage increased, but ill increase it more since its the ultimate weapon for FF.

10:52Pm ??F When Im Gone - Rockell
Xyos21217 years ago2007-07-28 13:34:32 UTC 0 comments
Been awhile TWHL. Ive been busy with school, mapping, modeling, personal crap at home, but Im back! During which Ive learned almost everything about modeling, and source mapping. Ive got 2 years of C++ coding under my belt, and around may of 2007 myself and Exos started working on our mod, HELIX. A description of it is here:

http://twhl.co.za/forums.php?action=viewthread&pg=last&id=14172

Well, nice to be back, anyone need source mapping help, modeling help, skinning, exporting models, textures, animating, etc feel free to ask.
satchmo17 years ago2007-07-28 12:20:14 UTC 0 comments
More pictures.
Rimrook17 years ago2007-07-28 10:21:27 UTC 0 comments
What is it with people right now? There are a few good mapping projects going... PEOPLE ARE MAPPING AGAIN! TWHL IS FIXED!

Anyhow, I have a map project I've been planning out for a good month and a half now, I just started blocking it out, so hopefully I may fix some the usual problems from the past. Like overloaded polies, bad spots of texturing, blurry textures, small map... so hopefully I have a decent design and I'll post it in the unfinished when the blocks are in. I'll be working on it this weekend, don't know if i may get it done.

As for other news, I have a date with my girlfriend at the Zoo. Its part of a class project for her, i'm going along because the Zoo is cool and she wanted me to go with her. Can't argue with that! She is such an inspiration... I wanna finish 6D nowz!
MiN3R17 years ago2007-07-28 08:07:48 UTC 0 comments
http://twhl.miniville.fr/ - The TWHL city needs YUO to click on dis links plzkthxbai
The Mad Carrot17 years ago2007-07-28 03:08:57 UTC 0 comments
Turned 24 today!

Many happy returns - Ant
Saribous17 years ago2007-07-27 19:08:49 UTC 0 comments
My birthday today, I'm now 20 years old. Feels a bit symbolic :)

Many happy returns - Ant
srry17 years ago2007-07-27 18:37:08 UTC 0 comments
I now have 2GB of RAM in my main computer, and a secondary computer pieced together from some old parts laying around. It's probably going to be used as a server if I can ever get it working... maybe even a Half-Life Deathmatch server.
kc8kjp17 years ago2007-07-27 13:42:19 UTC 0 comments
Me and carpocolypse300 were roaming on the internet today and discovered some stuff for Half Life Spirit that we didnt know before, but from now on im probably going to be making mods on the Spirit engine, including silent running :cool:
Strider17 years ago2007-07-27 06:47:39 UTC 0 comments
Go see The Simpsons Movie.
NineTnine17 years ago2007-07-26 22:06:12 UTC 0 comments
401 login! promo to Modderator on machinima.com!
The Mad Carrot17 years ago2007-07-26 07:58:48 UTC 0 comments
The Compilator Version 1.0.0 has finally been released! Check it out!
satchmo17 years ago2007-07-25 16:21:14 UTC 0 comments
I presented my hobby as a mapper to a group of doctors today.

It was amusing.

All the other doctors talked about growing bonsai trees, playing an instrument, or painting.

I talked about mapping. It was definitely different.
LCP17 years ago2007-07-25 14:15:50 UTC 0 comments
Hello LCP! This is your 200th login. Whoa! :)
AJ17 years ago2007-07-25 05:53:08 UTC 0 comments
Scrub Studios is proud to present its first attempt at a looping walking animation!

Some notes:

1. This is a 300kb or so .MOV file, playable in QuickTime for OS X and QuickTime Alternative for XP.
2. It comprises of 41 frames running at real-time (24fps). It's designed as a looping animation, so please switch on loop on your player of choice before viewing.
2. Only one leg has been animated so far.
3. This forms the 'base' animation. From here, further work will be done inside a graph editor, which allows for complete customisation over every aspect of the animation.

After both legs have been animated, I'm going to double the frames and run a camera through it.

This will be transferred to my website when I get the chance.

UPDATE: Hello, update!