Journals

Trapt20 years ago2004-04-26 03:57:05 UTC 2 comments
cs_aztec is on the site. check it out people. :badass:
Dark Tree20 years ago2004-04-26 01:55:39 UTC 0 comments
Drugs er bad, mmmkay?
AJ20 years ago2004-04-25 23:31:16 UTC 0 comments
Sigh, back to school tomorrow. :(
pepper20 years ago2004-04-24 02:06:53 UTC 0 comments
started to model a desert ealge today
Squirll20 years ago2004-04-23 16:05:13 UTC 0 comments
this is a day. yep.
nothin much....
im hungry.
MCYORIAN20 years ago2004-04-22 12:01:29 UTC 0 comments
ok...congratulations to the TWHL team for this great site!
Blueblade20 years ago2004-04-22 11:12:01 UTC 0 comments
Journal #4

Project: Disco Party 2.0
I'm working on an expanded Disco Party now. Remember that other door you saw when you came out of the teleporter? Now, you'll be able to go through it and into the next part of the level.

I'm also working on improving and slightly changing already existing parts of the level. The marine/alien skirmish just wasn't satisfying enough, the overall level wasn't hazardous enough, and something should have happened to that security guard standing in the lobby. Lol.

As for the new parts of the level, I was inspired by Franky to make an experimentation chamber hall, which involved several ways to destroy the scientists and security guards in the various rooms. Don't worry, Franky, I didn't copy any of your methods of destruction. ;) Mine are different than yours and shouldn't take away from your map.

After having fun in the chamber hall, you'll be able to proceed to a reactor core where you can wreak havoc upon the scientists inside. If you manage to survive any of that, you can enter the arena, where various scientists, marines, monsters, and security guards fight in gladiator-style battles.

I may even add the G-man Chamber to the level, but hopefully, I won't make it too large. I may have to separate it into different levels. I would prefer that the finished .bsp in a compressed .zip file containing a readme be under 750 KB, though.

Blueblade
Captain P20 years ago2004-04-21 01:24:40 UTC 6 comments
Work on Mudanchee has been halted for a while now...

I have little hope to finish it. Since entity use is massive in this map (to keep r_speeds down), it could probably be pretty laggy to play.

Anyways, at this moment I'm working on Sector Gamma, a map based on the Chernobyl Reactor. More news about this one will come soon.
Blueblade20 years ago2004-04-19 18:34:07 UTC 0 comments
Journal #3

Project: Spearhead Levels 2 - 3
For the transition from Level 2 to Level 3, you ride a tram through a vast tunnel system. It took a while to get the tram just right, and then I had to worry about the actual level change effect while on a tram. I haven't tested the transition in the tunnel yet, but I hope it'll turn out okay.

Anyway, the third level is supposed to be where you find the entrance of the malfunctioning teleporter research lab. I'll give you a hint of what you have to go through: in the second level, you find a window where you can see a large, open room with big, steel columns. You have to get past that part in order to make it to the entrance.

Once, you get through the entrance, you'll find yourself in a labyrinth of tunnels and corridors. I may add a little puzzle-solving part to that, as well. :D

I'm posting these journals on my behalf, so that I can refer to them while mapping, in case you were wondering. ;) You may or may not find spoilers about the maps I make; it just depends on what the journal's about.

Blueblade
The_6th_Monkey20 years ago2004-04-19 11:14:35 UTC 0 comments
Today I joined the Critical Mass Team on trial I think :P anyhow ...yay :D

WoooooHoooooo Journrnall!!!!!! :nuts:
Avenger[C.A.P]20 years ago2004-04-17 07:17:38 UTC 0 comments
Today will be my first day back making maps !! Cant wait to get Hammer straightened out so everything is running smooth again..

:nuts:
Avenger[C.A.P]20 years ago2004-04-17 06:21:23 UTC 0 comments
Trying to figure out why Hammer cant find my maps.. Wow can you say its taking all day on a site that is suppose to be full of HAMMER Guru's.. ! WAFBOB !
Blueblade20 years ago2004-04-11 16:28:52 UTC 0 comments
Journal #2

Project: Spearhead
Well, now that I'm pretty much finished with Disco Party, I've started mapping a long action singleplayer mod that places you in charge of destroying a marine-controlled facility containing teleporter technology so that it doesn't fall into the wrong hands. (Yes, I've finally come up with a storyline.)

When you first start, however, you really don't know what your goal is. You've just wandered into a military trap, which just happens to be in a small weapons depot on the surface. The marines have locked you in, and your only way to get out is to open the big metal door, despite the fact that you can hear marines on the outside. As soon as it opens (or malfunctions and falls down, rather), you find yourself facing several squads of marines.

Once you make it into a supply facility, a series of events leads you to find just what the marines have and what you have to destroy.

So far, I've completed the first level and am working on the second. I had originally planned this to be a three-level-long mod, but I've decided to make it more worthwhile.

This mod moves from initial action to exploration, more action, and then a final climax and falling action. Obviously, you'll be running and shooting a lot. I've intentionally made it hard in many places throughout the mod so that it would be a good challenge and would give you a feeling of accomplishment when you finish it.

I'm not sure how long I'm going to make it; it may be 5 or 6 levels, it may be 10 or 12. It won't be a super campaign/saga, though.

Blueblade
VOX#220 years ago2004-04-11 06:51:00 UTC 0 comments
OK I GOT MY ACCOUNT BACK WOOHOOO!!!!!!!!!!!!!!!!VOX rules
KillerPenguin20 years ago2004-04-09 10:42:18 UTC 0 comments
Atom, delete this account, please.

VOX#2