Journals

Rimrook17 years ago2006-05-22 00:45:43 UTC 0 comments
I gave myself a haircut. Did an alright job too! a little thin on the left side but it grows like a weed anyway.

:glad: :heart:
Rimrook17 years ago2006-04-29 00:10:08 UTC 0 comments
[i][u]TURNSTILE DEMO[/i][/u]
http://twhl.co.za/mapvault_map.php?id=3862
Rimrook17 years ago2006-04-26 13:34:34 UTC 0 comments
User posted image
Finally got this done :D
Rimrook17 years ago2006-04-19 08:55:04 UTC 0 comments
I've decided not to enter this compo since working on my mod will heed superior results.

Goodluck to all of the compees.
Rimrook17 years ago2006-03-30 15:04:14 UTC 0 comments
My New Computer is up and running, but i lost half of my programs and settings when i installed my old drive. I haven't been able to work on the demo of Turnstile at all and it's already Thursday. The good news is that i might be able to run HL2 in good respect. Please be patient, i have much work to do before it's finally ready. I didn't lose a single file of anything so the mod is still going.

BTW: my new comp's name is Akimbo. Be nice and say Hi to her later.
Rimrook18 years ago2006-03-24 12:57:47 UTC 1 comment
I think i just developed a slight phobia of starting things on TWHL if all i'm going to get is Blammage. I know i've had issues in the past but that was a long while ago and some people are still on my case about it. I feel that i've been stripped of some of the Rights i have as a regular member.

Who am i kidding, no one reads this shit anyway.
Rimrook18 years ago2006-03-20 13:23:51 UTC 0 comments
http://www.m0px.net/rimrook/halflife2.zip
IT IS AVAILABLE NOW!

Might I suggest you RAR it as well? It'll be smaller. - Ant

I can't :( - Rimrook
Rimrook18 years ago2006-03-18 17:16:24 UTC 0 comments
TO ALL!!!
The halflife2.wad is complete. Anyone who wants a copy can email me for now and i can send it via email. Beware, the zip is 65.5 mb and might take some dedication for you Dial-up users.
Rimrook18 years ago2006-03-17 09:31:15 UTC 0 comments
Those of you who have requests will have to wait a short while. The need for the halflife2.wad is top priority as of now. Once completed, my normal activities will resume.
Rimrook18 years ago2006-03-16 07:35:19 UTC 0 comments
TO ALL!!!
I'm offering SKY GRAPHICS to those who ask.

Send me 1024 x 512 image of the sky you want and I'll convert it into a seamless skyset for HL1!

A good image requires:
+Tiles Horizontally, vertical tiling is optional.
+The Horizon is in the center of the image.
+Well organized. The portion near the top and bottom of the image will we contracted together and be warped slightly.
Rimrook18 years ago2006-03-06 10:21:07 UTC 0 comments
Turntsile could be nearing it's demo in a few weeks. I hope the teamwork pays off and the essentials get done so i can start mapping. Almost every position is still open, so ask if you want to help out. The help would be rediculously appreciated. :D

peace :glad: :heart:
Rimrook18 years ago2006-02-06 09:05:40 UTC 0 comments
For those who are requesting texturing for maps, this is just a reminder: Map comes first, textures second. More gets done faster and more accurately this way. Screenshots would help, RMF's will help a lot.

~Thanks. :D
Rimrook18 years ago2006-02-02 10:38:38 UTC 0 comments
If you need help with a problem map, need a texture or textures, or would like an optimized compile, just pm me and let me. I am open to help those who ask for it. :glad: :heart:

DISCLAIMER: I don't have internet at home and I commute solely at the sckool. I don't have class on wednesday, saturday, and sunday. But those days, i have a chance to work on the requests. The whole deal is FIRST COME FIRST SERVE.
Rimrook18 years ago2006-01-31 11:28:02 UTC 0 comments
I AM ENTERING COMPO 19!!!
That's final. I'm long overdue for something.
I don't want a shiny trophy, but i want to choose and judge the next compo. I would GLADLY STAY OUT of the compo if the winner offers me choice and judging privledges. I doubt that will happen, so I have to secure my opportunities on my own.

Good luck to all and Happy Mapping~ i luv yu guys :glad: :heart:
Rimrook18 years ago2005-12-15 09:46:04 UTC 0 comments
ULTIMATE R_SPEED CATALYST!

Here's how it works:

You don't need anything else besides the batch compiler. You don't need to know about hints or any of that. First, in the BSP (or csg, one of these) tab of the compiler, there is a setting called "MAX NODE SIZE" or something like that. enable it and change the value to it's minimum, which is 64. Combine this with a FULL-VIS compile. You might not notice it, but pretty much EVERYTHING you don't see gets automatically cut away. Even the backsides of pillars and smaller objects, sometimes. I tried this with some of the more harshly-made maps of mine, and can cut over 900 wpoly's from the count very easily. The best part, no extra work with hints. It's Automatic and optimized perfectly.

If you want to hint areas to cut the poly's down by a little more, you certainly can. But be warned that this can misload sections and cost you.

The HL Engine, once again, is even more powerful than we all think.