Back when I'm was a teenager, I watch many people playing a Half-Life Mods. Some are either pure garbage or good, some are well made that It make me inspired to make a mod. During the years of Covid-19, I dedicated my time watching a video about the basics of Valve Hammer Editor. The first one being on setting up a mod into placing a brush to the worldmap. It took me a while to set up Valve Hammer Editor, because it's complicated back then with little to no information about this. (Even though there is a video that mentions TWHL, I was kind of lazy to check it out) Back then, I only have a WON version of Half-Life, that i found on the internet... Since my parents does not allow me to spend some few moneys into buying a games (I weren't lucky enough to get Half-Life for free when Half-Life: Alxy is announce, I kind of ignored it. Don't know why.) It wasn't until that one of my friend who's nicknamed "Groovy" decided to gifted me some Quake Games, and Half-Life. I was thankful for that, It actually does motivated me more to work on Mapping and keep the "My mod" dream alive. After everything is set to work, I decided to start making my own map (With the help of TWHL and the Internet), blindly without any sketch or concept art, Just purely based on my mind when I was thinking of a level. I managed to made many levels, most of them are just a test to my abilities of making a map, some we're an actual map made for my mod, This maps we're eventually never used in the final mod due to how "cubic", unpolished and confusing to traverse trough the level. I decided that I should work on a random mod that I was passionate to work on, while working on my mod at the same time.
The first one being Black Mesa Classic. Before I could join in, I had to remake the Black Mesa Inbound. (I was asked to make a map as a proof that I will work on the mod) Only the first level of that chapter was done. After I joined it, I realize that the team in here we're some-what dead. After what I've seen inside there, I lost the motivation to work on BMC.
The second one being Half-Life Extended, A recently new mod that have been developed for some 2 years or so. I still remember that I asked one of the developers if they have a on working progress of the Hazard Course level. They don't have any. So I decided to silently remaking the Hazard Course for sometimes, until I decided to join in myself on the team. And to this day, I'm still working on the mod, polishing a finished map and making a concept map for the mod.
For my mod? Well, I kept it on hiatus ever since I joined the HLE Team until I had the right time to work on it again. At the moment the mod only have two map that is considered to be "OK" for the mod.
And that is the whole Journal. There is a lot of things that I intentionally put out due to how long the Journal would be, I've been trying to publish The Journal for straight three or four days. Apologize heavily if there is a "broken English". And thanks to my friend for giving me free Half-Life, that helped me a lot during that time, And to all of those who dedicated their time making an About page for an entity and a tutorial so that everyone (Including myself) could understand more about the functions.
And yeah, that's pretty much it.
I'm also looking forward to make another Journal but don't know what to write about it.
And I don't know how to end a Journal. So... Peace out, I guess?