Journal #8507

Posted 5 years ago2015-02-16 15:34:53 UTC
Until 2day I only managed to use Valve Hammer Editor to test the physic engine and the behavior of entities and never get to build up a real map. It seems to be a huge and daunting task alltogether.
I made a little combo box with html and Javascript which put in the Windows clipboard the string of the chosen entity to paste in whatever field that needs this bit of info.

12 Comments

Commented 5 years ago2015-02-16 17:37:06 UTC Comment #67623
Be carefull, test physic engine to much and your dream smash.

(Someone please explain to me why I was lol-ing the entire time while writing that? What's wrong with me? EDIT: And why it's still cracking me up?!)

Mapping isn't too hard, once you have the basics down. Mapping a good map takes experience, though, and there's only one way to get that.
Commented 5 years ago2015-02-16 18:11:38 UTC Comment #67626
I know people with the same "issue", just put time into it you will get there.
Commented 5 years ago2015-02-16 19:45:50 UTC Comment #67629
If physic engine smashes one's dream nothing stop the Dreamweaver. That lead to a vicious circle and eventually to the grave but with an ethereal computer and Half Life and the After Life mod that's a tolerable fate.
I'll keep on knocking the world wit my Hammer.
Commented 5 years ago2015-02-16 19:49:17 UTC Comment #67627
I'm not sure what you mean by copying "the string of the chosen entity to paste in whatever field that needs this bit of info"

What string and what bit of info?
Commented 5 years ago2015-02-16 21:28:24 UTC Comment #67622
freedslave, you've come to the right place.
Start with a box and a light - get it compiled.
Then make 2 boxes and put a zombie and a gun in there.

the rest is up to you!
Commented 5 years ago2015-02-17 11:25:55 UTC Comment #67630
monster_bullchicken is the string for the bullsquid.A single click and Javascript put the whole string in the clipboard so that you just have to paste it in
properties field which require it. It's very pointless because so far I only found one enities which could have use of it :O) it's the monstermaker, Type of monster field.
http://samuel.dumont.pagesperso-orange.fr/file/entity.png
What's worse it's only locally effective while it's html. An issue with the encoding impedes the web to run it as well.
My lazyness kills me softly.
Thanks Tetsu0
Commented 5 years ago2015-02-17 17:05:56 UTC Comment #67620
Right.

Or you can just use this: http://twhl.info/wiki.php?sub=1
Commented 5 years ago2015-02-17 19:43:45 UTC Comment #67631
There's another utility.
The entities that are used to be tied to brushes don't apper in the dropdown and so it can be convenient to copy it with one click.
As you can see lazyness keeps killing me.
Commented 5 years ago2015-02-17 20:00:22 UTC Comment #67624
Modifying the satchel remote into a remote that triggers an entity in the world could be really good coding practice for a beginner I think
Commented 5 years ago2015-02-17 21:49:26 UTC Comment #67628
Or... you know... unless you're handwriting every brush and entity of a map in notepad, you could set an fgd file that would put them all on the list for you.
Commented 5 years ago2015-02-17 23:42:03 UTC Comment #67625
whops
Commented 5 years ago2015-02-18 15:47:25 UTC Comment #67621
I think you're doing it wrong, freedslave.

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