Forum posts

Posted 20 years ago2004-10-04 10:40:44 UTC
in Half Life 2 treat. Post #64004
http://cariad.co.za/twhl/forums.php?action=viewthread&str=the%20second%20test&type=1&pg=1&id=4582

There's also a first test, which gives you a nifty Gman pic who says that your cleverness have been noted.
Posted 20 years ago2004-10-04 10:39:16 UTC
in Half Life 2 treat. Post #64003
I made a thread about this some weeks ago :
Posted 20 years ago2004-10-04 10:38:38 UTC
in Like Airsoft? Post #64002
> Stop using dhost.info <
Fucking slow.
nice avvie unbreakable btw ;)
Posted 20 years ago2004-10-03 17:17:50 UTC
in Brush problem, ARG >=( Post #63925
Ministeve: dick
Posted 20 years ago2004-10-03 17:17:07 UTC
in Tutorials: Time for the final update? Post #63924
The Ravenholm video is the best <3
Posted 20 years ago2004-10-03 17:15:21 UTC
in vehicle with a turret Post #63922
It's not possible.
Fin.
Posted 20 years ago2004-10-03 17:14:55 UTC
in timefall Post #63921
Ask our good man Tommy Tlax if he pops in.
Posted 20 years ago2004-10-03 17:12:12 UTC
in Brush problem, ARG >=( Post #63918
Tommy. Tommy? Tommy!
http://www.slackiller.com/tommy14/errors.htm

Tommy sez:
brush 'outside world'
Example:
Entity 10, Brush 0: outside world(+/-4096): (9000, -64, 216)(9000,23,283)

There are a few cases that create the 'outside world' error. The first is an damaged brush, almost always created by a vertex manipulation gone wrong. The coordinates listed in the error are very important in diagnosing the error. If any of the coordinates are -9000 or 9000, then the brush is damaged, and most likely needs replacing completely. The second most common case is actually having a brush near or outside the edge of the allowable region for the world. The brushes are expanded slightly for some of the calculations during a compile, so brushes near the edge within 64 units will cause the error too. The cordon tool creates brushes automatically to box in the cordon region, and their brushes can sometimes be quite large, and also extend outside the world. This can be verified by opening up the .map created by an export with cordon enabled, and looking to see what brushes it made.
Posted 20 years ago2004-10-02 17:18:24 UTC
in msn addys Post #63712
Full list.
Posted 20 years ago2004-10-02 15:52:25 UTC
in CS_TIMETRAVEL ;D TEH BEST MAP EVER Post #63682
juz: the map is a fucking joke.

the sky is an original cs one.
http://www.vlatitude.com/resources.php for a list.
Posted 20 years ago2004-10-02 15:49:00 UTC
in CS_TIMETRAVEL ;D TEH BEST MAP EVER Post #63678
NO ITR VONDERFYLL!1!!!
BEST CUSTOM CS MAP EVAaR!1!!!!1!
  • * * * * * * * * * * * * * * * * * * * ** * * * *!!11!
Posted 20 years ago2004-10-02 15:46:12 UTC
in Wally Post #63677
Well, you can't actually make textures with it, but easily transform images into the .wad format.
Posted 20 years ago2004-10-01 16:13:42 UTC
in wheres my map file Post #63448
First thing:
He wasnt talking to you, dummy
Second thing:
kazaa-lite still sucks, and the users suck with it
Third thing:
What the hell is your antivirus gonna do against spyware? Get a spyware proggie.

And:
Go to hell!
Posted 20 years ago2004-10-01 14:17:49 UTC
in My new site is up Post #63400
I think XargoL bought something with hosting and .net domain for [insert low number here]kr and I know mulleboy has like 2 gb of hosting and .se domain (swedish official) for 900kr (one time payment).
Posted 20 years ago2004-10-01 10:48:46 UTC
in Players dying at start of rounde Post #63392
Make sure the spawn points are not touching eachother or any brushes - other than that, dont know.
Posted 20 years ago2004-10-01 10:39:43 UTC
in My new site is up Post #63389
.rocks.it or .has.it
Posted 20 years ago2004-10-01 09:35:24 UTC
in My new site is up Post #63378
Again: introbuilder? WTF? Don't you people make anything yourselves!? :)
Posted 20 years ago2004-10-01 09:32:34 UTC
in My new site is up Post #63376
.tk domains are crap, imo. Don't get it.
Posted 20 years ago2004-10-01 08:39:23 UTC
in My new site is up Post #63369
Jahzel: It's not hard to do the basics.

http://www.w3schools.com

Doesn't require any programs, just notepad!1!!1!1
Posted 20 years ago2004-10-01 08:33:26 UTC
in My new site is up Post #63363
It's invision.
Posted 20 years ago2004-10-01 08:32:22 UTC
in Fun Facts (VERY LONG!) brace yourselfs Post #63361
Everything below the equator, not just Australia, you ingrown americans!
Posted 20 years ago2004-10-01 06:47:09 UTC
in Fun Facts (VERY LONG!) brace yourselfs Post #63341
Public telephones in Israel are no longer operated by tokens. They now use magnetic cards the size of credit cards.
In sweden too : Ages ago.

Some are interesting, most are just stupid.
Posted 20 years ago2004-09-30 16:43:02 UTC
in Ideas Post #63263
Well, this certainly isnt a mapping question (hint wink twitch blink)
Posted 20 years ago2004-09-30 16:41:45 UTC
in Image posts Post #63261
Well, obviously, this forum can't really "handle" image posting. I know most would, but there are some buttfucks who just.. can't.
More moderators are needed (NOT suggesting myself), since there have been a dramatic increase of members (and people who actually use the forum) recently.
Some time after I joined (with 353 member) seventh-monkey became mod. Then and now there were 4 mods, only now there are 1585 members.
Posted 20 years ago2004-09-30 16:21:06 UTC
in I got an Idea 2 Post #63257
Uuuuh, I could help..! I love you really Bratty!11!
Fine, ok jahzel is better at html. But I mean, i'm fucking stronger than him and i'll break your legs if you dont let me.

See?
Posted 20 years ago2004-09-30 16:18:18 UTC
in Zelda Mod Post #63255
Nice one on the spelling habboi.

Right, this project will fail because:
  • You don't have a programmer
  • You're not organized enough
  • There's not enough dedication
  • You dont have a good texture artist
Let's look at what happened to mario mod. I mean, it's pretty much stone cold dead, isn't it.
It was even another Nintendo based mod.
Doomed from start.
Posted 20 years ago2004-09-30 16:12:07 UTC
in Tunnel with sky?! Post #63251
Make the tunnel shorter - it exceeds the Maximum viewable distance.
Or, you could RAISE the maximum viewable distance, but that would increase r_speeds.
Posted 20 years ago2004-09-30 15:03:07 UTC
in Funny pics! Post #63240
Posted 20 years ago2004-09-30 14:49:50 UTC
in Like Airsoft? Post #63235
At glances your avs look just the same.
Posted 20 years ago2004-09-30 12:58:25 UTC
in what will u map when hl2 comes out? Post #63208
use cool wads that valve used,
Half-Life2 doesn't use WADs. It uses .vmt texture files.
Posted 20 years ago2004-09-30 11:58:34 UTC
in My new site is up Post #63186
Jahzel, try and learn HTML. Not hard at all tbh.

Your site is pretty good, imo, without all the useless crap freeweb'ers mostly put up like "MY GEUSTBOK!1!!" which is always spammed up or completely empty.
Posted 20 years ago2004-09-30 11:51:20 UTC
in Phase 5 Post #63180
And Valve are still in teh middle of a court proceeding against Sierra, so even if tehy release it, it might get withdrawn =/
I thought it was Vivendi?
Posted 20 years ago2004-09-30 10:18:22 UTC
in Funny pics! Post #63141
Seen most of them, but some of them are gold :)
* * * * *
Posted 20 years ago2004-09-30 10:12:25 UTC
in Like Airsoft? Post #63138
0.43cents (pounds)
What? That didn't make any sense :
Pounds and pennies: UK currency
Dollars and cents: US currency
Euros and cents: Euro
Swedish Crowns and ?re: Swedish!!11
Posted 20 years ago2004-09-29 18:11:25 UTC
in This is amazing! Post #63004
There you go!
WEWT U R TEH INVENTOR JAARZI!1!1
Posted 20 years ago2004-09-29 14:16:42 UTC
in CS_TIMETRAVEL ;D TEH BEST MAP EVER Post #62964
DONT EAT THE PINK PILLS PEACE AND LOVE!1!11
Posted 20 years ago2004-09-28 16:55:23 UTC
in Like Airsoft? Post #62789
200 quid, 200 pounds, 200 weenies etc.

Unbreakable and dav59, CHANGE YOUR AVS! You look like the same person, lol :
Posted 20 years ago2004-09-28 16:53:13 UTC
in My new site is up Post #62788
If you want a quick website with no extra stuff, you shouldnt put it on the web as it only makes you look stupid.
Posted 20 years ago2004-09-28 15:57:31 UTC
in My new site is up Post #62769
Haaaaaa-aaaahaaaaa FREEWEBS TEMPLATE
Even though your a conspiracy nerd, with no 1337skillz at all, DONT USE FUCKEN FREEWEBS.
Posted 20 years ago2004-09-28 12:20:35 UTC
in This is amazing! Post #62717
Professor Tachi's cloak works by projecting an image onto itself of what is behind the wearer.

A computer generates the image that is projected, so the viewer effectively sees "through" the cloak.
Not really an invisibility cloak.
Posted 20 years ago2004-09-28 11:33:13 UTC
in Y HELO THAR Post #62711
It's not a fucking yak, it's a Scottish Highland Cow.
Posted 20 years ago2004-09-28 10:55:54 UTC
in CS_TIMETRAVEL ;D TEH BEST MAP EVER Post #62703
with a black background to make it addictive
AAARGH ADDICTIVE CLOUDS GET THEM OFF ME
Posted 20 years ago2004-09-28 10:48:42 UTC
in Re-Release: cs_jungle_assault Post #62701
My host is faster (the one far up) and im leet.
Posted 20 years ago2004-09-28 10:27:26 UTC
in Butcher knife model vs the ultimate mode Post #62691
Y'CAN? How..?
1.5 is/was so much better than this lousy 1.6 crap :o
Posted 20 years ago2004-09-28 10:24:34 UTC
in Y HELO THAR Post #62690
BE THAR TEH WELKAM TO GEORGE HUSE!1!11
(I really should take a screen of that)
Posted 20 years ago2004-09-28 10:22:29 UTC
in Sorry but I couldn't hold this in Post #62689
WCD: The screen looks kewlish, alot better than your last 'city' maps (which you seem obsessed of ;) ).
Posted 20 years ago2004-09-27 18:18:47 UTC
in trigger_hurt Post #62498
Well, try not having any trigger_hurts touching eachother (That sounds nasty) and see what happens.
If all fails, submit to the problem vault.
Posted 20 years ago2004-09-27 18:16:43 UTC
in how can i fix this sound Post #62497
No thanks, since this isn't a server maintance forum :
Posted 20 years ago2004-09-27 18:09:50 UTC
in anyone here map with other stuff Post #62496
A teeny bit of UnrealEd.
Starcraft and Warcraft II and III.
There was a map making tool for Jazz Jackrabbit? sweet... ;)
Posted 20 years ago2004-09-27 17:03:57 UTC
in REAL horror (redone) Post #62473
It's not a club fuckfaces, it's fucking contagious.