Forum posts

Posted 20 years ago2004-06-17 05:15:25 UTC
in Movie? Post #34203
No, its because I don't know what I'm making a camera for!
AJ AJGlorious Overlord
Posted 20 years ago2004-06-17 05:07:58 UTC
in Movie? Post #34201
Is there a script by the way?
AJ AJGlorious Overlord
Posted 20 years ago2004-06-17 04:28:21 UTC
in half life monsters Post #34188
I think you have to lift the monsters off the brush its standing on. I'm not sure though.
AJ AJGlorious Overlord
Posted 20 years ago2004-06-17 03:46:31 UTC
in Just a little teaser... Post #34175
Very cool! Will definately try it out later
AJ AJGlorious Overlord
Posted 20 years ago2004-06-17 03:35:08 UTC
in Pointfile doesnt work.... Post #34168
I think that 65536 is an estimation. Perhaps it's a good number to ensure Half-Life wont crash on certain machines.
AJ AJGlorious Overlord
Posted 20 years ago2004-06-17 03:21:08 UTC
in Pointfile doesnt work.... Post #34158
I don't think you can have 80000 particles. I'm sure the limit is 65536. Put that in.

(Limit taken from default number on a batch compiler)
AJ AJGlorious Overlord
Posted 20 years ago2004-06-17 03:02:26 UTC
in can i make my own car? Post #34150
lol it wasn't exactly a serious suggestion...
Besides I have no idea how to code. It was basically a stab in the dark. Oh well!
AJ AJGlorious Overlord
Posted 20 years ago2004-06-17 02:56:04 UTC
in can i make my own car? Post #34146
Or you could always take a look at the code for CS, then look at the code for Half-Life, compare the two, find the car bit and put it into the Half-Life dll and make a new mod! Very rough idea...
AJ AJGlorious Overlord
Posted 20 years ago2004-06-17 02:47:16 UTC
in Rain? Post #34137
Theres a tut on rain right here on TWHL! It uses the scrolling method. I did it once. It looks good, but causes maps to lag quite badly, especially if you want a lot of rain.
AJ AJGlorious Overlord
Posted 20 years ago2004-06-17 02:45:40 UTC
in can i make my own car? Post #34136
You'd need the fgd too. I don't think it'd work...worth a try however.

Thanks Peace and Love!! :P
AJ AJGlorious Overlord
Posted 20 years ago2004-06-17 02:39:21 UTC
in Prisoner / Member Numbers Post #34128
334 for me
AJ AJGlorious Overlord
Posted 20 years ago2004-06-17 00:23:43 UTC
in DVD vs. VHS Post #34074
Yeah well it depends on the quality of your player.
AJ AJGlorious Overlord
Posted 20 years ago2004-06-17 00:22:44 UTC
in User names Post #34072
Dark Tree, isn't ur AV the Psygnoses logo? (Can't spell it properly)
AJ AJGlorious Overlord
Posted 20 years ago2004-06-17 00:17:31 UTC
in Who Am I? Post #34066
lol :D
AJ AJGlorious Overlord
Posted 20 years ago2004-06-17 00:17:30 UTC
in Who Am I? Post #34065
lol :D
AJ AJGlorious Overlord
Posted 20 years ago2004-06-17 00:07:17 UTC
in Who Am I? Post #34062
Did you just call me a woman!?!?!?!? Aren't you the one with the mullet?!?! :P
AJ AJGlorious Overlord
Posted 20 years ago2004-06-17 00:05:23 UTC
in DVD vs. VHS Post #34060
Well if you treat DVD's nicely then there shouldn't be any scratches right?
AJ AJGlorious Overlord
Posted 20 years ago2004-06-17 00:04:13 UTC
in Movie? Post #34059
I can do camera work...I might join.

I just finished a little movie for an english assignment. I'll post it on the net soon.
AJ AJGlorious Overlord
Posted 20 years ago2004-06-17 00:02:49 UTC
in Cool Websites Post #34058
Might be a Half-Life 2 job...

As for sites:

*BadgerBadgerBadgerBadgerBadgerBadgerBadgerBadgerBadgerBadgerBadgerBadgerBadgerBadgerBadger Mushroom Mushroom!
BadgerBadgerBadgerBadgerBadgerBadgerBadgerBadgerBadgerBadgerBadgerBadgerBadgerBadgerBadger Mushroom Mushroom!
BadgerBadgerBadgerBadgerBadgerBadgerBadgerBadgerBadgerBadgerBadgerBadgerBadgerBadgerBadger Snake! A snake! Ohh it's a snake!
BadgerBadgerBadgerBadger etc*
AJ AJGlorious Overlord
Posted 20 years ago2004-06-16 23:59:41 UTC
in Prisoner / Member Numbers Post #34056
I see no one wants to celebrate with me...

I'll just go sit in a corner and celebrate by myself :(
AJ AJGlorious Overlord
Posted 20 years ago2004-06-16 23:52:06 UTC
in My Batch compiler won't work:( Post #34051
Need a bit more information such as:

1. Which batch compiller are you using?
2. What are the exact problems?

More than likely you've setup the options incorrectly.
AJ AJGlorious Overlord
Posted 20 years ago2004-06-16 23:49:48 UTC
in Ripping maps (not rip-offs) Post #34047
It must be. I'd have thought that someone went back into Hammer and fixed it up...
AJ AJGlorious Overlord
Posted 20 years ago2004-06-16 23:43:40 UTC
in can i make my own car? Post #34040
Errr, I thought you could only do this in Counter-Strike not Half-Life. The closest to a car that you will get in Half-Life is a drivable train that runs on a track. You can adjust the speed but that's it. You can make cars in Counter-Strike. They are pretty buggy though and drive like shopping carts.
AJ AJGlorious Overlord
Posted 20 years ago2004-06-16 23:41:04 UTC
in Ripping maps (not rip-offs) Post #34038
Do they exist? It sounds mysterious and impossible to me...
AJ AJGlorious Overlord
Posted 20 years ago2004-06-16 23:35:46 UTC
in How did you find TWHL? Post #34036
It was a joke PTS...

And a bad one at that!

-Anthony
AJ AJGlorious Overlord
Posted 20 years ago2004-06-16 23:33:14 UTC
in Who Am I? Post #34034
Does anyone care?
AJ AJGlorious Overlord
Posted 20 years ago2004-06-16 08:06:52 UTC
in How did you find TWHL? Post #33809
bryce_boi? Same one on the spirit forums? I'm Ant292 :P
Worldcraft came on my CD too. That's where I started (really crap stuff too).
As for finding TWHL, I searched for 'TWHL' on Google and 'lo and behold, found TWHL! Mystical stuff.
AJ AJGlorious Overlord
Posted 20 years ago2004-06-16 07:57:29 UTC
in Spirit help! Post #33805
The Spirit website is a little bare. There is a tut on the VERC for 3 nice spirit effects and one here on setting it up. Included with Spirit is a set of Aurora effects which are simply point based entities assigned to a file in the spirit folder (similar to a sprite). These effects are quite nice. To use them:

1. Take a look in your spirit folder (C:SIERRAHalf-Lifespirit) and look for a folder named 'aurora'.
2. Look at the files which end in '.aur'. These are the aurora files you can choose from.
3. Open Hammer. Create a room. Put an info_player_start.
4. Put an 'env_particle' and take a look at the Properties. You need to setup:

*Particle File - The file name of the particle you want. For example, if you want the smoke one it would be 'aurora/smoke.aur'
*Flags - Tick the first box even though theres no writing on it

5. Test your map and look at the cool effect.
AJ AJGlorious Overlord
Posted 20 years ago2004-06-14 06:56:33 UTC
in Batch compiler Post #33254
Errr, thats the same one I mentioned earlier...

LOL

And I'm sure a moderator will correct my formatting mistake... :P
AJ AJGlorious Overlord
Posted 20 years ago2004-06-14 04:57:20 UTC
in Red dots? Post #33245
It means theres a new post in the particular topic.
AJ AJGlorious Overlord
Posted 20 years ago2004-06-14 04:52:44 UTC
in TWHL, the book. Post #33244
I printed out a whole bunch of the tuts availiable in Worldcraft 2.1...
AJ AJGlorious Overlord
Posted 20 years ago2004-06-14 04:50:28 UTC
in Prisoner / Member Numbers Post #33243
Hey celebrate! 1000 forum posts!!
AJ AJGlorious Overlord
Posted 20 years ago2004-06-14 04:45:44 UTC
in Prisoner / Member Numbers Post #33237
My Stats:

Logins (per day): 663 (2.8)
Forum posts: 1000 (4.2)
Shouts: 509 (2.1)
Maps: 3 (0)
MV comments: 61 (0.3)
Journal entries: 16 (0.1)
AJ AJGlorious Overlord
Posted 20 years ago2004-06-14 03:22:56 UTC
in Mod_NumForName Post #33214
Oops sorry didn't read all your posts. This is rather strange. Try the 'Check for Problems' tool in Hammer (you never know...)
AJ AJGlorious Overlord
Posted 20 years ago2004-06-14 03:19:05 UTC
in Mod_NumForName Post #33213
I don't know if its Steam or anything, but I've never heard of putting sprites in the Hammer folder. I know the DoD ones are in there. On my CS (retail) my sprites are here:

C:/SIERRA/Counter Strike/cstrike/sprites

I'm not sure, perhaps Steam has a different setup. I'd have thought they'd have similar setups.
AJ AJGlorious Overlord
Posted 20 years ago2004-06-14 01:59:04 UTC
in Mod_NumForName Post #33207
Hammer/Sprites/CS directory
Put it where?!?!
AJ AJGlorious Overlord
Posted 20 years ago2004-06-14 01:12:15 UTC
in Func_illusionary Post #33201
A func_train has the 'Not Solid' flag.
AJ AJGlorious Overlord
Posted 20 years ago2004-06-14 00:58:00 UTC
in Bad surface extent? Post #33199
Check my other post on Batch Compilling.
AJ AJGlorious Overlord
Posted 20 years ago2004-06-14 00:56:58 UTC
in Mod_NumForName Post #33198
Perhaps the DoD sprites aren't compatible with CS. Have you totally unzipped the GCF files?
AJ AJGlorious Overlord
Posted 20 years ago2004-06-14 00:24:50 UTC
in Mod_NumForName Post #33195
"Mod-NumforName: xxxx.mdl not found"
Often because the cycler entity, cyler sprite or some other entity used has the wrong path/name. You must use the perfect path/name, with the right capitals - or it will stop the game. The path should start with model/modelname, not the whole path name. Sometimes browsing to the model works best, sometimes typing the path/name in works best.
Also if you have changed the model, for example a new player model or a new gib model, it can cause this problem. Re-install the old model.
Sometimes the "too many wads" problem sets this off too.
AJ AJGlorious Overlord
Posted 20 years ago2004-06-14 00:02:23 UTC
in Batch compiler Post #33193
You can batch compile with either tools. ZHLT is just more efficient. Coolfat3459, I simply cannot fathom what Zoner's Compile Tools do to your computer! Give them another try. Now batch compiling. I suggest you use the batch compiler avaliable [url=http://countermap.counter-strike.net/Nemesis/index.php?p=3]here.[url] It's the same one I use. It seems to be one of the better ones out there containing a lot of options for compiling effectivally. Once you switch to batch compiling, you wont go back!
AJ AJGlorious Overlord
Posted 20 years ago2004-06-13 23:51:58 UTC
in Func_illusionary Post #33191
Nope, just tick the 'Not Solid' flag.
AJ AJGlorious Overlord
Posted 20 years ago2004-06-13 23:35:57 UTC
in 3D view problem Post #33183
That's strange, it shouldn't default to wireframe. It should stay on the view you last used.
AJ AJGlorious Overlord
Posted 20 years ago2004-06-13 23:32:55 UTC
in Func_illusionary Post #33181
Well anonymous, if you have any luck contact me. I'm quite interested at having a look if you get it done.
AJ AJGlorious Overlord
Posted 20 years ago2004-06-13 23:31:08 UTC
in Bad surface extent? Post #33179
Yes that'd be the problem.
AJ AJGlorious Overlord
Posted 20 years ago2004-06-13 22:52:42 UTC
in Greatest Site! EVER! Post #33170
Yup, thanks a lot Andy! :)
AJ AJGlorious Overlord
Posted 20 years ago2004-06-13 00:06:55 UTC
in User names Post #32886
Gee wonder where I got mine from!
AJ AJGlorious Overlord
Posted 20 years ago2004-06-12 07:40:54 UTC
in Func_illusionary Post #32645
BTW I'm mapping for Spirit if that helps...
AJ AJGlorious Overlord
Posted 20 years ago2004-06-12 06:46:01 UTC
in Cars Post #32638
Why in the world would you want a Porshe when you can get ZL's car? I'd buy it!
AJ AJGlorious Overlord
Posted 20 years ago2004-06-12 06:20:27 UTC
in Carving problem Post #32631
lol!
AJ AJGlorious Overlord