Forum posts

Posted 20 years ago2004-01-18 18:04:13 UTC
in Skytextures Post #12691
Look at them all and you'll see each one has a common part of the name. Take the desert sky for instance. It's parts are desertup, desertdn, desertft, desertbk, desertlf and desertrt. Each one has the word desert in it. So the sky name is desert. Watch out for textures with underscores at the end though, like cs's snowlake_ sky. Originally I entered snowlake and it didn't work, 'cos I ignored the underscore.
Posted 20 years ago2004-01-18 18:01:40 UTC
in Info_Player_Deathmatch Post #12690
You need an info_player_start in all maps. For multiplayer, one info_player_start and any amount of info_player_deathmatches, for single player, one info_player_start.
Posted 20 years ago2004-01-18 17:46:34 UTC
in Cool new discovery! Post #12685
I didn't know where to put this and it's mapping related, so...

Have you ever thought that the hgrunt's default head (gas mask) is unsuitable for a map, eg: hgrunts as security guards in a government buliding or something? They are unlikely to wear gas masks and helmets there. So, want to change it to a beret, but not have them as squad leaders? Simple! Just turn SmartEdit off and add a new field. Call it "body" and specify the head's number as a value:

-1: Random
0: Gas mask
1: Beret
2: Balaclava
3: Cigar

I think you can also edit this to give the balaclava guy an MP5 and the gas mask guy/cigar guy a shotgun, but I haven't tested this yet. If it works, I assume the weapon will behave as whatever you set the weapon as, so if you set the body as a shotgun, it will behave as an MP5. If you can do this, then I assume it would be:

4: Gas mask, shotgun
5: Beret, shotgun
6: Balaclava, shotgun
7: Cigar, shotgun
Posted 20 years ago2004-01-18 17:30:04 UTC
in 3rd Person Post #12676
There's a cheat for it as well.
Posted 20 years ago2004-01-18 13:51:36 UTC
in What...? Post #12608
I very rarely switch.
Posted 20 years ago2004-01-18 13:46:59 UTC
in Food Post #12606
Sushi.
Posted 20 years ago2004-01-18 11:36:09 UTC
in any takers? Post #12581
And my model editing tut. is coming soon.
This post was made on a thread that has been deleted.
Posted 20 years ago2004-01-17 15:34:50 UTC
in Knifes for CS ? Post #12430
Um....I don't know. How about you target a player_weaponstrip at the start, then game_player_equip for knives.
Posted 20 years ago2004-01-17 15:18:49 UTC
in Why not? Post #12425
3 maps in a week? You're quick! I usually only manage one or two.
Posted 20 years ago2004-01-17 14:17:47 UTC
in Coming Along Post #12419
I thought Seventh knew how to do this stuff...
Posted 20 years ago2004-01-17 14:14:38 UTC
in Leaks linked to sounds? Post #12418
You can create a HOM effect without leaks...
Posted 20 years ago2004-01-17 14:12:09 UTC
in Why not? Post #12416
Um, how about no. Way too much effort. It takes more than 2 months to make a mod.
Posted 20 years ago2004-01-17 13:30:58 UTC
in FIRE!!!! how do i make it?? Post #12404
Cycler_wreckage or something. But I don't think it's switchable. Just trigger some sprites, experiment, they aren't difficult.
Posted 20 years ago2004-01-17 09:06:27 UTC
in Change the irc server! Post #12348
The VERCers don't like YOU. They like US.
Posted 20 years ago2004-01-17 05:39:29 UTC
in accessing hl's levels Post #12340
Sorry 'bout all that....and we're not saying how you get them, unless you can guess.....which I hope you can't.
Posted 20 years ago2004-01-17 05:36:29 UTC
in Invisible floor? Post #12339
Translucent: not recommended, it crashes the game if you use it on some ents.
Posted 20 years ago2004-01-16 15:39:05 UTC
in Skyboxes vs ??? Post #12241
Yes. Just don't ever hollow a box around surround the level. Build the sky as walls and a ceiling touching the buildings.
Posted 20 years ago2004-01-15 16:53:32 UTC
in Rating system Post #12181
Lol. I'm not gonna do a thing to him. I'm just telling his email. Their fault if they use it like that.
Posted 20 years ago2004-01-15 15:08:58 UTC
in Rating system Post #12173
Lol. Oh good. I'll check it with 7th first, but he emailed me once before he turned evil to yell at me for cpl because I kept commenting on balin's tomb.
Posted 20 years ago2004-01-15 14:43:58 UTC
in Rating system Post #12170
Seventh, Cpl.1nsane, John_Crichton and Stormtrooper can. Anyway, email me if you want the address :badass:
Posted 20 years ago2004-01-15 14:27:35 UTC
in Bluebox Post #12165
MOP and kol have blueboxes on their sites (Dunno if kol still does). How do you get them? I want one on mine.
Posted 20 years ago2004-01-15 14:24:10 UTC
in Rating system Post #12164
It wasn't his de_dust.

Also, the pigraper (Kaptain_Krunch) is using a false email address. dstag@hotmail.com doesn't exist. However, I know his real one. Anyone want it? Also, we should only allow one rating per person, 'cos the pigraper/Kaptain_Kunt reduced the ratings like hell on space station.
Posted 20 years ago2004-01-14 17:24:33 UTC
in IRC WTF! Post #12109
Seventh, I DO understand British comedy. Definitely.
Posted 20 years ago2004-01-14 17:21:39 UTC
in Howz my Idea? Post #12107
Um, actually, Black Mesa got completely taken out by the nuke. Got vapourised in the radiation etc. However, you can still continue, you just need a good explanttion for it being there still.
Posted 20 years ago2004-01-14 16:44:12 UTC
in Make me an avitar Post #12100
No Zombie, the power button switches off the computer. But pressing alt+f4 repeatedly accesses more and more hidden drives. I love the stuff in there.
Posted 20 years ago2004-01-14 15:32:53 UTC
in Make me an avitar Post #12084
NO IT DOESN'T PEPPER ;)

Alt+f4 gets a load of images off your comp. from the main drive, in an inaccessible section. They are actually pretty good.
Posted 20 years ago2004-01-13 15:56:12 UTC
in creating a circle Post #11967
There were quite a few spheres in redemption (brushes). They didn't look amazing, but you knew they were spheres. There's that thing that gman spins round at the start. Later on, there's something REALLY impressive: A hollowed out semisphere! It looks just like a satellite dish, which is what it's meant to be, even if it is a bit blocky. I think redemption deserves a lot more publicity, not all that many people realise it comes with retail cs. It's a brilliant mod though, and well worth playing.
Posted 20 years ago2004-01-13 15:49:19 UTC
in Textured light won't switch Post #11965
Oh yeah. And also, it works with spirit. It has an ent called info_texlights or something.
Posted 20 years ago2004-01-13 14:29:42 UTC
in IRC WTF! Post #11948
There's one flaw already. Spelling mistake. Flawless not fawless. BAAAAH!
Pepper is right, everyone makes mistakes.
Posted 20 years ago2004-01-13 13:27:15 UTC
in mario mod Post #11941
Um, supermechacow, it IS possible to make a cs mod. A mod is anything that is based off something else but something is changed. SO you could edit a model, for example, and it's a mod. Or sound. Or anything.
Posted 20 years ago2004-01-13 13:16:09 UTC
in Textured light won't switch Post #11938
Nothing. Changing the texture won't change the lighting. I've tried it before. The "light" part of texlights doesn't change.
This post was made on a thread that has been deleted.
Posted 20 years ago2004-01-12 16:11:47 UTC
in Vassy's avitar Post #11815
BrattyLord, stop insulting what I look like.
Posted 20 years ago2004-01-11 18:05:06 UTC
in Messages Post #11691
env_message. The message name is from titles.txt. Or for custom ones, use game_text, or edit titles.txt.
Posted 20 years ago2004-01-11 17:37:07 UTC
in Vassy's avitar Post #11683
Why not?
Posted 20 years ago2004-01-11 17:23:34 UTC
in Can you trigger to change levels? Post #11682
No, because I forgot that you should run it from the console and ran it from the rmf and it worked fine. This was with VHE 3.5, it may only work with that.
Posted 20 years ago2004-01-11 16:54:37 UTC
in Monkeys Post #11669
Stealth isn't numbered, kol. But there are five I think:
Seventh, 6th, stealth, munky_nuts, and flying monkey, although flying monkey spells his name with numbers.
Posted 20 years ago2004-01-11 16:51:45 UTC
in Vassy's avitar Post #11668
I just say it's the best because I'm obviously not gonna say it's the worse. And it's not communist or nazi. It's british from ww1 (Captain Darling from Blackadder Goes Forth).
Posted 20 years ago2004-01-11 15:35:52 UTC
in Make me an avitar Post #11647
Personally, I think I look like a seven year old, not a thirteen year old. But me 'n' ministeve are both 13, yes. Blackadder and Fawlty Towers are the greatest British comedies ever. Anyone who dosen't like 'em is just plain sad. And I have changed it back to Captain Darling, ministeve. Do you really look like me? Also, nice response, jobabob: "Vassy looks like Darling". IT'S NOT A PHOTO OF ME ANY MORE.
Posted 20 years ago2004-01-11 12:42:42 UTC
in milkshape 3d 1.7 Post #11622
But vlatitude almost never gets updated.
Posted 20 years ago2004-01-11 12:28:37 UTC
in duplicate profiles? Post #11621
Not just any old webcam, the digital cam I got for xmas. :D
Posted 20 years ago2004-01-11 11:37:37 UTC
in monkey!! Post #11617
With individual sentences, you need a ! at the start, with sentence groups (like with the speaker), you don't, and you just type "NEAR_WAR" or whatever the sentence group is, without the numbers etc.
Posted 20 years ago2004-01-11 11:36:20 UTC
in Where? Post #11616
http://collective.valve-erc.com. Look on the left, and choose HL SDK.
Posted 20 years ago2004-01-11 06:22:21 UTC
in Dont Get Mad At Me! Post #11590
Well, messy hair AND a bad angle.
Posted 20 years ago2004-01-11 06:21:59 UTC
in Dont Get Mad At Me! Post #11589
No, just messy.
Posted 20 years ago2004-01-11 06:13:47 UTC
in lighting Post #11583
You only need one light environment, and it can be anywhere. However, I always set the pitch as 0. The brightness etc will be the same wherever there's a sky.
Posted 20 years ago2004-01-11 06:01:38 UTC
in Dont Get Mad At Me! Post #11581
I've gone back to darling because his pic isn't at a bad angle, unlike the pic of me.
Posted 20 years ago2004-01-11 05:51:46 UTC
in Dont Get Mad At Me! Post #11580
No, I'm English. One of my grans is French though. Why do I look French anyway? If it's the sweat, that's 'cos there's a boiler in the same room as the computer, and it gets incredibly hot in here.
Posted 20 years ago2004-01-11 05:44:56 UTC
in Can you trigger to change levels? Post #11579
Yes they do! I always test my level transitions by compiling straight from hammer and it works fine.