Forum posts

Posted 16 years ago2008-07-27 04:49:19 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #253012
Take your time finishing it. I know you still have personal buisnesses to atted to. I too have some...
Posted 16 years ago2008-07-26 22:27:45 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #253005
i cant wait no longer...well g'luck then... :D
Posted 16 years ago2008-07-22 11:07:19 UTC
in What Half-Life Tools do you recommend? Post #252851
Wow thanks cap..
Posted 16 years ago2008-07-22 09:32:40 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #252848
Heh...He got it from VERC.

PS: Has anybody threadtracked this besides me and obviously Rimrook? I guess a lot has... :quizzical:
Posted 16 years ago2008-07-22 07:55:39 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #252845
WOW!...Well I also got an algebra test like you..
Posted 16 years ago2008-07-21 10:06:26 UTC
in What Half-Life Tools do you recommend? Post #252789
:) Thanks. any else?....
Posted 16 years ago2008-07-20 08:07:36 UTC
in What Half-Life Tools do you recommend? Post #252733
Hey any HL Tools you like to recommend? Also can you give a link...please?
Posted 16 years ago2008-07-20 07:55:32 UTC
in SoHL: Rockets For Spirit Post #252726
I Saw the example map Elon Yariv Made:

http://twhl.co.za/vault.php?map=3979

I opened it in hammer but i dont get it. To those everyone who downloaded it of knows how to do it, please give me a step by step instructions for this...

...another question...

How do you make resettable glass...meaning when you break it, it will reappear again and again....
Posted 16 years ago2008-07-19 10:50:23 UTC
in [UTILITY] Half-Life Launch Pad Post #252687
I like it! You really like the orange backrounds. Very TWHL-ish...but its nice...very nice..dling
Posted 16 years ago2008-07-19 05:26:37 UTC
in happy birth day zombieloffe Post #252675
The cake is a lie...LOL

Anyways...Happy Birthday Zombieloffe!
Posted 16 years ago2008-07-14 09:42:39 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #252486
Can we try the demo please...pretty please...? :D
Posted 16 years ago2008-07-14 09:35:15 UTC
in Need Mod Help Post #252485
coding...?
Posted 16 years ago2008-07-13 09:00:00 UTC
in SoHL Noob Question... Post #252473
:\ Rim: Thanks. Now how can i use those?
Posted 16 years ago2008-07-13 03:25:30 UTC
in SoHL Noob Question... Post #252463
I was wondering...What are the .aur (aurora) files the i see in the SoHL folder. Can somebody give me a detailed explanation (or just a summary) of this.

Thank you in Advance
HLGenius
Posted 16 years ago2008-07-12 07:07:52 UTC
in Competition 25 Post #252432
I dont have portal..Its either i sigh.. Download portal or wait for PB to change his ideas...sigh
Posted 16 years ago2008-07-05 22:41:51 UTC
in Geometry Challenges Post #252150
Several Wall-E's coming right up. Fresh and hot. :P
Posted 16 years ago2008-07-04 21:28:28 UTC
in Geometry Challenges Post #252127
well if you want the judging to be easier pick a robot. If not then let us make different robots
Posted 16 years ago2008-07-04 17:48:41 UTC
in Geometry Challenges Post #252115
Me too
Posted 16 years ago2008-07-03 09:57:30 UTC
in Geometry Challenges Post #252081
Would there be plus points for posture?
Posted 16 years ago2008-06-30 09:39:43 UTC
in Entity Challenges Post #251983
Thanks
Posted 16 years ago2008-06-30 06:50:43 UTC
in Entity Challenges Post #251979
Since i am not from the US. Whats fourth of july? and also what is a martini
Posted 16 years ago2008-06-30 06:47:33 UTC
in Geometry Challenges Post #251978
I think the category where this thread is put answers your question.
Posted 16 years ago2008-06-29 00:33:58 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #251946
we can handle r_speeds..(right guys?)
Posted 16 years ago2008-06-28 01:21:26 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #251922
Posted 16 years ago2008-06-27 09:01:33 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #251869
Finally! :D In years the world waited...the wait is almost over...clock is ticking (tick tock tick tock)...
Posted 16 years ago2008-06-26 06:47:46 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #251837
Hey Rimrook Are you sure the countdown's excact? Or an estimate? :D
Posted 16 years ago2008-06-25 06:43:28 UTC
in TWHL3: The Buglist Post #251814
OK...ok...I know what to do now..
User posted image
Yeah...
Posted 16 years ago2008-06-22 23:23:29 UTC
in TWHL3: The Buglist Post #251771
OKAY...Anybody here got a download link for firefox??
Posted 16 years ago2008-06-22 11:20:04 UTC
in TWHL3: The Buglist Post #251746
Avatar Bug:

It's kinda like this. My avatar wont change into the uploaded one. but when I change it into the TWHL avatars it works. PB please help me.

This might help...

A month ago I told you to edit the capitalization of my username. Can that some what affect the AV Bug?.Or you might just accidentally edited a code that affected my profile? :)

Thanks in advance... :)
Posted 16 years ago2008-06-22 10:03:18 UTC
in Game_Text: How do I make a line break Post #251744
I suggest making a new thread about this one... :)
Posted 16 years ago2008-06-22 03:34:25 UTC
in Game_Text: How do I make a line break Post #251732
:D So...like I said in the title...How do I make a line break with a game_text entity?

Thanks in advance...
Posted 16 years ago2008-06-14 09:36:44 UTC
in Sprite Types: (Please help me define) Post #251225
Umm....I tried out making sprites for my level then I came up a tool called "Easy Sprite Maker" (I hope some of you are familiar with this). Then when I create sprites I saw a drop-down menu showing the different types of the sprites ( it's not the additive,alpha,etc.).

Here are the types :

-VP_PARALELL
-vP_PARALELL_UPRIGHT
-FACING_UPRIGHT
-ORIENTED
-VP_PARALELL_ORIENTED

What I only know about this is their orientation. The problem is that i DONT know how the types orient the sprites.

PLease Help Me :)
Posted 16 years ago2008-06-13 09:52:11 UTC
in Over 512 entitys Post #251206
yeah...most of the time powers of 2.
Posted 16 years ago2008-06-12 10:31:57 UTC
in Geometry Challenges Post #251179
can we vote now?
Posted 16 years ago2008-06-11 11:47:24 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #251134
G'luck with teh progress...
Posted 16 years ago2008-06-10 10:09:21 UTC
in VERC Proposal Post #251095
Caboose: go find them! :D
Posted 16 years ago2008-06-09 06:55:37 UTC
in VERC Proposal Post #251064
moderators maybe.
Posted 16 years ago2008-06-09 04:30:29 UTC
in VERC Proposal Post #251054
ME too please,
  • raises and waves hand *
I also like to assist you mods...
Posted 16 years ago2008-06-09 04:28:17 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #251053
Posted 16 years ago2008-06-08 06:56:27 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #251029
Rimrook: Is there a Fixed release date? (just for curiosity)
:D
Posted 16 years ago2008-05-30 21:42:18 UTC
in Open for TWHL3 Suggestions Post #250718
That would be nice.
Posted 16 years ago2008-05-29 03:54:55 UTC
in What is Nihilanth? Post #250655
Maybe some started out as an egg... :P
Posted 16 years ago2008-05-27 10:16:07 UTC
in lets make a tw-hl HL1 mod!!! Post #250576
Is this mod Gldsrc or Source??
Posted 16 years ago2008-05-27 06:33:23 UTC
in Hammer has gone apeshit. Post #250569
If reinstallng hammer doesn't work...re-format your computer. Because also me had and error not similar to yours and re-formated my computer because I had 50 JS/Psyme viruses. then I opened hammer again and it's all fine. It even has its own new program smell. :P
Posted 16 years ago2008-05-27 00:07:43 UTC
in Geometry Challenges Post #250563
Tetsuo: I really got to see this in bsp! :D
Posted 16 years ago2008-05-26 04:22:39 UTC
in door_rotate Post #250502
yeah...Before asking in the forums, you better search for it and try out the tuts. Read the forum Guidelines: http://twhl.co.za/forums.php?thread=8853 :)
Posted 16 years ago2008-05-25 22:29:44 UTC
in Hammer has gone apeshit. Post #250484
:D Yeah. I think you better reinstall it. As some viruses can enter the Hammer's directory.
Posted 16 years ago2008-05-25 08:22:41 UTC
in What is Nihilanth? Post #250441
If you noclip to the nearest void when nihilanth's "overloading" so you can escape the wrath of the trigger_teleport (to avoid getting teleported to the next level) then go back to nihilanth you can see that he dosen't die.
Its no fake. I tried finishing half-life another time with cheats (preferably noclip) then when I beated nihilanth before the part where i get Teleported to gman, I "nocliped to the "void" and skipped the teleportation. Then when I went back to nihilanth he's not actually dead (there's even no death sequence for nihilanth), he's actually rotating with teh bezerking beams :D

It's no FAKE I'll make a video by tommorow
Posted 16 years ago2008-05-25 02:40:06 UTC
in Bloom tutorial Post #250430
btw, Whats a "bloom" :\
Posted 16 years ago2008-05-25 02:38:44 UTC
in Entity Challenges Post #250429
:D :D :D OK..i'm in