Forum posts

Posted 13 years ago2011-08-11 10:47:10 UTC
in ladder moves with pendulum [spirit] Post #297715
I seem to recall I misplaced a func_ladder slightly, and when I was in the area it wasn't in, it didn't work. Only one way to find out, though.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-08-11 10:43:51 UTC
in Local Gun Law Post #297714
Because ideally, you would want to wound your attacker so they can't attack you, not kill them ouyright.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-08-10 23:42:48 UTC
in ladder moves with pendulum [spirit] Post #297686
Maybe have the ladder in the air covering the entire area the rope swings in? I'm fairly sure func_ladder only works when there's something to collide with, so maybe that's how you can do it; the ladder would only let the player hang on when the rope is in the correct position relative to the player.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-08-10 11:13:01 UTC
in [SPIRIT] Two entity master system Post #297625
Might. I can't remember. If barneyinblue's map doesn't work, I'll try it. If it does work, he'll be in the credits for C42.
EDIT: Multisource doesn't look like it would work that way, it sends out two triggers, not has two. barneyinblue's map is better, but still not foolproof. I'll experiment with it a bit, but any other ideas would be appreciated.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-08-09 23:06:15 UTC
in London Riots Post #297624
Well, he was (to my understanding) a drug dealer, and armed. But whether or not his shooting was a crime is for a jury to decide, not for a crowd of rioters to. Some of the rows of burning houses on the news this morning reminded me of what I know of the London blitz in WWII. I now want to throttle some looters. And I don't even live in the UK. I've never been to the UK. If I had my way, I might make the trip just to throttle a looter.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-08-09 18:27:08 UTC
in [SPIRIT] Two entity master system Post #297611
So, I need two entities to control a single button; Two doors must be closed to enable a button for another event to happen. The doors can open and close multiple times. (think of it as an airlock system.) So, this is the setup that needs to happen (textures may vary ingame)
User posted image
So, what I need to know, is if this is possible in spirit, and if so, what entities to use.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-08-05 10:44:54 UTC
in Local Gun Law Post #297441
And let's hope you run faster than bullets!
All the other kids with the pumped up kicks had better run, better run, faster than my bullet!
See, what you do if someone comes in with a gun and starts shooting, is play dead, then when they move past you, hit them over the head with something heavy. Or, if you have a high adrenaline level, you could save some lives by running towards them and have them use their entire clip on you. You'd die, but it would be nobly. And also painful.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-08-05 10:38:41 UTC
in Map Making Post #297439
True, but it's less so than the three races because it has more room for creative development.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-08-04 14:31:07 UTC
in Map Making Post #297358
Okay, I'll likely be dropping more posts as we go, as I think of new things.
The whole story kind of reeks of...genericness. You need something original, something to make your story memorable. Elves, Dwarves, Orcs, and the like are all old hat. Invent something new to fill those niches; have a nation of people or a guild that's good at crafting weapons. Have a mysterious race that's close to nature. Make something new that likes to kill everything that moves. If all else fails, look through some DnD manuals such as the monster vault for inspiration. I'm sure you can find some PDFs for it online if you don't play. (Which you likely don't.) But if you do that, please, do not use Purple Worms. Because then pivotal plot points will read like this:
A town guard emerged from the crowd and ran towards Godran.
"Wait! Wait!" he stumbled to a stop, panting heavily. "Freeman, right? I've got a message for you. Make sure you don't-" The ground erupted beneath him, and the maw of a worm burst out of the cobble, consuming him. 35 meters of thick purple muscle hurtled into the air and touched down a few feet ahead, landing square on a fruit stand. Godran and the townspeople stood and stared at the two newly-formed wormholes. All was silent. Then someone screamed.


Another thing that adds depth to your world is things such as sayings, regional dialects, and accents.
"You want to get through the Miriadan Pass?" The stranger's short, clipped speech was distinctly Armanian. "Light and darkness, the pass has been too dangerous to use for years! Why, just a few spans ahead the road becomes impassable!"
Each nation should have something that makes it distinct from the rest. As you think up new ones, get the following items down:

Imports (Grain)
Exports (Tabac)
Climate (Temporate)
Accent (Short, clipped, tends to misuse commas)
Average complexion (Medium dark)
Average hair colour (Brown)
Average eye colour (Green)
Average height (5'6)
Current Fashions (Men and women both wear breeches, many rings, women carry daggers in their hair)
History (Born from old Damacania, birthplace of Harman Ropeclimber)
Notable Settlements (Johanan, capital)

Of course, these are just (rather poor) examples. You need to make your own.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-08-04 10:52:18 UTC
in How to create a missile/rocket in VHE 3. Post #297348
Pretty much. For brushwork on the missile itself, it's all cones and cylinders. A func_train might actually be better than a func_wall, because you'll want to teleport it into a room far out of the map proper after it's no longer visible from the control room, so it doesn't just hang in the sky after the sequence is done.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-08-02 23:43:30 UTC
in Map Making Post #297293
In books like The Hobbit, and Game of Thrones, they have a map at the beginning showing the world. I want a map like this so that my story has more of an image-able world.
That's because it would be confusing to readers otherwise. Also, these are made before they commence writing, because it's common knowledge among fantasy authors that if you don't write to a map, you'll never be able to make sense of the result enough to make one later. Try making a simple one at first, that shows where everything is, but may not be as detailed as the ones in published novels.

Also, I'm not usually a fan of the first-person narrative style. There are one or two authors who can, IMO, pull it off well (Conan Doyle, John Marsden in the Tomorrow series) and they're always in the style of a journal or diary.
Also, I'd recommend against publishing your first efforts. Trust me from experience, it's always shit. Refine your skills before you release anything. That said, It's nice to see you're trying your hand at writing, and fantasy at that, a genre that requires a thick plotline and a rich world to pull off. Also, have you read Robert Jordan's The Wheel of Time series? If not, I strongly encourage you to pick up The Eye of the World at your local bookstore. I can also pretty much guarantee that by the time you're ready to read the final book (Book 14) it'll be finished.
(But mostly by Brian Sanderson, because Robert Jordan is deceased. Sanderson's been doing a good job in his stead, though)
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-07-29 23:55:18 UTC
in What? Post #297151
Wait, is that a group of photos of Half-life/2 textures in real life? (ie, the source material)
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-07-25 20:49:23 UTC
in Colony 42 Post #297005
Dimbark, Joe, please stop shitposting in this thread. Most of the recent posts are you two flamming each other.
is a scientist meant to be manning the bar?
That's Jacob. It's hard to tell from that distance and at that screenshot resolution, but he has a different model and a reskinned head. He also favours a shotgun when things get rough.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-07-25 00:02:55 UTC
in Im making a mod Post #296978
zeeba: As long as the mod includes the spirit DLLs (As you would with any mod with custom code) It will work.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-07-25 00:01:52 UTC
in Colony 42 Post #296977
No. No it doesn't. It's a pub, but it's also a family establishment. In the middle of a public mall.
And you're too young to know about strip clubs, let alone be interested in them.

Everyone else: Thanks for the input, I'll add more lighting, and maybe see if I can fit in some tables built for two. Maybe along the picture wall?
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-07-23 16:24:34 UTC
in Colony 42 Post #296945
User posted image
User posted image
Jacob's Bar and Grill is the favorite watering hole and restaurant on Colony 42. Located in the Atrium Mall at the top of the station, it is completely filled almost every night. The Proprietor, Jacob, has been described as the perfect bartender; Quick to end trouble, always willing and ready to lend a sympathetic ear, and instantly likable, he also knows how to mix up a plethora of drinks, and almost every recipe prepared in his kitchen was invented by him or comes from a family recipe.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-07-23 11:19:54 UTC
in Im making a mod Post #296942
Is spirit easy to learn?
Oh yeah. It's basically mapping for Half-life with new entities and options. Have an NPC? You can change their model, faction, and voice. Have a door with glass in it? You can now break it, because you can set a func_breakable to move with the func_door/door_rotating (or any solid entity to move with any other solid entity)

If you want, I could post my modified spirit FGD, which has fuller model support and item_sodacan included.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-07-22 23:02:51 UTC
in Im making a mod Post #296930
Yeah, it can. You can also change the HUD color via console command, and those two combined could be used interestingly. A different colour when the player is tripping out, perhaps?
There's also an entity that can dynamically change things such as NPCs. Change the model or submodel right in front of the player, perhaps?
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-07-21 18:42:40 UTC
in Post your screenshots! WIP thread Post #296902
Oh, really? That sounds like it'll add both detail and uniqueness. Cool.
(Just as long as it doesn't break the engine from the extra epolies)
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-07-21 18:19:56 UTC
in Post your screenshots! WIP thread Post #296899
Looks nice, but the ceiling looks a bit odd because the fluorescent lights are square. And bent. Don't get me wrong, the brushwork is nice, but the combination of the brushwork and that particular light texture looks...unnatural.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-07-20 10:18:22 UTC
in In Search of the Lifia Post #296858
I'm making a game in RPG Maker XP, but it doesn't suck.
That's because it's in RPG Maker XP. XP is much better than VX.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-07-20 00:31:51 UTC
in In Search of the Lifia Post #296839
User posted image
User posted image
On topic:
Dimbark, I think (Personally) that instead of using RPG Maker to make a generic RPG, you should either do something unique with it (Read about this controversial RPG for the kind of unique I'm talking about), or learn a major programming language and start coding your own engine.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-07-19 11:32:57 UTC
in SSbump confusion Post #296801
You can port it later. After Valve releases the source code for Ep3.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-07-19 00:01:49 UTC
in Hot threads Post #296779
Does this mean TWHL4 is going to be made/released the same way the current version of the Source engine was? Ie, in small increments of awesomeness?
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-07-18 18:50:46 UTC
in Deep thinking Post #296766
Video game + Holodeck technology = Win.
That's basically all there is to it.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-07-16 21:38:16 UTC
in Oh the things you can think Post #296697
Oh the things you can see,
getting stung by a Falbee.
Stung by a Falbee,
your death you will see.

Some enjoy tea,
some to write a large "P"
But no one on earth
likes to be stung by the Falbee.

(I have no idea where that came from)
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-07-13 23:52:13 UTC
in Deep thinking Post #296605
If I invented a time machine tomorrow, I would actually go into the future, see how it turned out (I would of course also have a heavy-duty radsuit, firearm, etc, just in case) find out the history of what happened between my time and then, and then attempt to prevent the bad stuff from happening.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-07-13 11:39:12 UTC
in Deep thinking Post #296583
I feel right now that it's important I express myself, while we're on the topic of religion. Please try to refrain from flamming me.

I consider myself a christian. Not an "organized" christian, however. I doubt I'll ever step into a church for a sunday service again. This is because organized religion is flawed, due mostly to a single reason: Human nature. In my personal experience, I stopped going because the congregation was full of bigots that decided that, since the new minister had a different style than the old one, he had to go. They kicked out the minister, and almost ruined his entire career, because he was different. Then there are all the southern preachers who are anti-islamic, and all that bullshit. Basically, there will always be racists and bigots who use religion (no matter which, except perhaps religions such as Buddhism) as a shield, and try to use it to look good and/or justify their wrong actions. This is nothing new. Remember the crusades? The Bible itself is not pure, either. It is not the word of God. The beginning is speculation by early man on how we came to be, and the rest of it, which is supposed to be historical record, was written by man, edited by the church, and as a result of those two factors, sometimes inaccurate or with a slanted POV.

That said, I do beleive in God, I beleive in an afterlife, and I consider myself a christian because I agree with Jesus' teachings of tolerance and the basic idea of "let's all get along and stop doing stupid, violent things like genocide"
Also, I beleive that it's not your beliefs that get you into heaven, but your actions. As long as you're a good person, it doesn't matter if you're Christian, Jewish, Buddhist, Islamic, etc, etc, etc, or if you don't even beleive in God. Just don't kill/torture/rape people.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-07-12 10:20:15 UTC
in Deep thinking Post #296535
What happens is that a significant amount (so as not to say "all") of religious folks get really pissed off when they beliefs are challenged
The same is true of a significant amount of atheists. It's a human nature thing, not a religious (or lack thereof) thing.
Personally, I beleive in God, I beleive in an afterlife. I respect your right not to, and I also beleive that, as long as you're a good person, you'll go there whether or not you beleive it exists when you die.

But that's just me.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-07-11 19:31:33 UTC
in Deep thinking Post #296515
Hey now, God didn't throw us out like waste or make us serve him. He just sat back and watched for a millennium or two. And He doesn't make us serve him, now, does he? You don't see that many people bringing peace, love, and goodwill towards men these days.

You don't have to be doing it to serve God, but I beleive that's what he wants.
EDIT: And furthermore, if we were made to serve Him, you wouldn't be an atheist, because he would have had to prove, without a doubt, that He existed in order to order us around.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-07-11 00:43:20 UTC
in Deep thinking Post #296490
I don't think that there's [currently] actual mind reading (ie, reading of thoughts) per se, but as has been posted above, twins do have some kind of connection, even ending up with the same, occupation, vehicle, spouses of the same name, etc, if they were separated at birth. It's been documented. There are also very talented individuals who can read people by paying close attention to their actions and emotions, but that's more body reading and inferring the meaning from experience than mind reading.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-07-11 00:20:22 UTC
in Deep thinking Post #296482
God dammit guys. This is why we can't have deep, insightful theological debates. They always degenerate into flameing. Just once I'd like to be able to do this sort of thing with you guys without people on all sides of the argument pulling out bloody flamethrowers.

Oh well, human nature, I guess.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-06-30 14:15:05 UTC
in Post your screenshots! WIP thread Post #296068
Yeah, a little. I never really got the hang of making complex objects or rooms with non-90 degree angles. You'll never see a desk at a 45 degree angle in my goldsource work, sadly.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-06-30 14:12:28 UTC
in Minecraft Post #296067
Because the changelog had a different format than this one? Could you not figure that out on your own?
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-06-30 14:08:12 UTC
in Minecraft Post #296065
  • as in a removal; + added shears = added shears, not added added shears.
Herobrine is a myth; Notch actually just removed the unused Human mob.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-06-30 11:18:13 UTC
in Post your screenshots! WIP thread Post #296059
You and me both.
I'm aiming for the end of summer, but that probably won't happen, as I have at least 5 maps to go, plus I want to redo the predisaster areas (even with that fixed, a portion of the mod will still be crap quality, but I'm not going to spend another extra year to redo it all)
With all the other stuff I have to do, such as community service hours so I can graduate next year, it'll be a while.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-06-30 11:01:04 UTC
in Colony 42 Post #296058
Alright, I'll send you the lines if Brendan can't do it after all. And I will likely (read: will) have more needs for voice acting later, just as soon as I finalize the dialog and write it down.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-06-28 19:02:36 UTC
in Colony 42 Post #296031
No problem.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-06-28 17:51:38 UTC
in Colony 42 Post #296029
Joe: Yeah, it's already done. Thanks for asking, though.
Stu and Brendan: I'll send you guys one of the lines for an audition/demo (I'm assuming Stu was sarcastic but offering, as per previous experience with such replies)
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-06-28 17:14:28 UTC
in Colony 42 Post #296025
As you can see (if you squint) in this image, there's a security guard at the bottom of that elevator shaft. I need someone to do voice work for him. There are three lines, or if you're the count-every letter kind, 504 characters.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-06-28 17:11:40 UTC
in Post your screenshots! WIP thread Post #296024
User posted image
User posted image
Just to show I am still working on Colony 42.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-06-28 11:03:05 UTC
in Post your screenshots! WIP thread Post #296010
Dimbark: I'm not even sure if The Core has predisaster maps; judging from the story, the mod might start when the player regains consciousness after the disaster. All of the examples you cited were from predisaster maps where there wasn't really any other gameplay to be had, because there were no enemies present.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-06-27 23:42:03 UTC
in Post your screenshots! WIP thread Post #295995
Interactive environments are all well and good, but this is goldsource we're talking about. As far as I can tell, they're pushing the limits of the engine as is. Adding a bunch of extra interactive buttons such would break the game.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-06-27 22:19:33 UTC
in Post your screenshots! WIP thread Post #295993
If you break a pipe and make it flow into the pool, a sewage pipe would be a good choice, IMO.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-06-24 23:03:18 UTC
in TF2 has gone free Post #295843
And for lots of players, that time came at a major bargain because they played for hundreds of hours. That's a steal.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-06-24 20:12:51 UTC
in TF2 has gone free Post #295838
Yup, that's the way she goes. And if you buy so much as a hat, I'm pretty sure you get the "Premium" (read: Pre-Update style item management) Account.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-06-24 17:27:12 UTC
in TF2 has gone free Post #295826
Non "Premium" players such as me (once I manage to get the content downloaded, anyway) have less perks, as seen in the FAQ. If you've payed for TF2, you get all the stuff. Not that it matters. Look at it this way, though; when Valve made Portal free, nobody complained. Why complain now?
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-06-22 09:38:49 UTC
in could not find filesystem dll?? Post #295754
Then you're doing it wrong, Dimbark.
The Compilator is a Handy-dandy batch compiler tool made by TWHL's own The Mighty Atom, formerly known as Muzzleflash. It lets you set every compiler option for goldsource via a GUI, and is more resource efficient than the Hammer compiler. I mostly just use it for final compiles, because I'm lazy and don't want to change the settings I have, but it's good for everything else, too.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-06-21 21:50:50 UTC
in could not find filesystem dll?? Post #295749
Spoilers: Use the method Killer-Duck recommended in the above link.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-06-20 10:02:14 UTC
in Post your screenshots! WIP thread Post #295695
Looks great, especially liking that blood stain/smear in the second pic. Just one question: Why is there a Vault-Tec style round vent?
EDIT: I just got a close up look at the text on the poster. Very nice. :lol:
Notewell NotewellGIASFELFEBREHBER