1) Trigger a game_text for text. However, don't have too many, 'cos there seems to be some sort of limit which crashes your map when you trigger the g_t after the limit. Use env_message for basic messages. Game_text is more versatile though.
If you want cd audio tracks, use target_cdaudio. Set a radius to trigger it when you walk into the radius, or give it a name to trigger it through something else.
I've actually seen one room of it....hmmm. It's OK, but needs better texturing, you need to look at the side of the computer, the textures look odd like that, but the brushwork's quite good.
I've never made a map of my house. Too small, too messy (You'd get lost instantly!) and it'd be just plain boring. However, I DO intend to make a map or some maps (It's quite big!) of my school.
Posted 21 years ago2003-10-17 12:17:55 UTC
in fansPost #2793
Odd. Try just having the origin brush as a block, since the centre is the axis it rotates on. Otherwise, try the x axis flag, or, try leaving it as default.
UHHHHHHHHHHHHHH! Answer the damn question! And do you mean my mod or opfor? I assume you mean opfor...but what's that got to do w/ anything? Someone please help me.
The scientist models in OpFor are the same as the ones in the original HL. But they have a few new animations, and in this case, 2 extra submodels: Einstein w/ Clipboard (Walter in hi-def) and Slick w/ stick. Did gearbox software actually remodel the scientist entirely just to add a few new animations and 2 new submodels? It looks suspiciously exactly the same basic model. And it seems like a hell of a lot of work, getting the sci to look the same. How did they do it? I'd like to know 'cos my grunts need a new animation in my mod, and barney needs a few extra heads. Anyone got any ideas?
And you can always come to #Vassy as well, if you like spam. However, there is a three spam limit, although every so often I will allow seven for no obvious reason. If you spam more than 3 or 7 times, you are kicked and banned for 2 minutes. Not a real punishment, but dead annoying! And people who want to help me are always welcome!
Make sure your start volume is the same as the volume of the sound. And custom .wav files won't loop unless you copy 'em over older ones. In redemption, for example, they replaced siren with a bell sound. That's why it loops.
I feel that spirit is BRILLIANT if you want to make mods. And I don't find it very buggy, I just stick with the old ents and use their new properties. Also, if say you were making a map which is some sort of HQ under attack from grunts, you'd want good, reskinned grunts rather than barneys defending it. That's why the pick model function for monster entities is so good. You just place a grunt, change him to behave as barney, his reaction just becomes barney's (Friendly unless provoked), and maybe gag him so he doesn't keep using his radio like the enemy grunts, and hey presto! Better, recognisable defences. ALso allows gun turrets on you side which you don't have to control. That's why I like spirit so much. But my compo entry is original HL.
But if I'm reskinning models, they have SO many more skins to retexture, and with the high-def ones, they're all just thrown together so there are MANY fewer textures. Plus, barney looks so lame in low-def.