Forum posts

Posted 17 years ago2007-09-18 00:33:14 UTC
in Halflife vs The Ring: my project Post #234449
Wow, ultrafail from saw.
Posted 17 years ago2007-09-17 10:09:40 UTC
in Func_train that follows player ? Post #234413
Oh, yeah Hunter. Duh.
Posted 17 years ago2007-09-17 01:48:38 UTC
in Func_train that follows player ? Post #234407
saw, that sounds possible with a ton of triggers, but otherwise I can't see how it'd be done.
Posted 17 years ago2007-09-16 23:47:31 UTC
in Logo Design Contest Post #234402
What sounds good to you might not sound good to others.
I couldn't agree more.
Posted 17 years ago2007-09-16 14:46:30 UTC
in blur scope Post #234346
You are SO clearly a greater man than I.
Posted 17 years ago2007-09-16 14:41:10 UTC
in HALFLIFE vs THE R... screenshot Post #234345
I think that's the point, there's a lot of contrast between the two. Looks good to me, and I think the movie was like that.
Posted 17 years ago2007-09-16 05:28:15 UTC
in Looking to upgrade video card. Post #234312
Penguinboy, you just told him to replace everything in his computer except his disc drives.
Posted 17 years ago2007-09-16 05:22:40 UTC
in blur scope Post #234311
I'm sorry, but that's just completely incomprehensible.
Posted 17 years ago2007-09-16 05:19:05 UTC
in Logo Design Contest Post #234310
Listen to Strider. It's like nobody read anything I typed but him.
Posted 17 years ago2007-09-16 00:40:56 UTC
in Logo Design Contest Post #234301
AHHHHHH! It's my opinion, okay!? I don't think it looks that great, and I can think that if I want. Just because you think it's cool doesn't mean I have to either!

Yes, my first impression was also that it looked cool, but after I stared at it for a couple minutes it began to sink in that the image of the eye behind the two other images was what really looked cool, and the rest was just kind of detracting from it. But that's just what I think, alright?
Posted 17 years ago2007-09-15 23:04:04 UTC
in i need help Post #234296
We have tutorials for simple stuff like this. Look here, here, or here for some possibly relevant information, or just browse the beginner tutorials section.
Posted 17 years ago2007-09-15 22:59:05 UTC
in HALFLIFE vs THE R... screenshot Post #234295
I thought the movie was pretty bad, but your use of lighting there looks great.
Posted 17 years ago2007-09-15 17:56:27 UTC
in How skip movies ??? Post #234250
ITT we all fail to read other's posts.
Posted 17 years ago2007-09-15 15:40:42 UTC
in How skip movies ??? Post #234218
By teleporting out, presumably. I figured it was too obvious to be worth mentioning, but whatever.
Posted 17 years ago2007-09-15 15:35:31 UTC
in How skip movies ??? Post #234214
I explained why.
Posted 17 years ago2007-09-15 15:33:12 UTC
in How skip movies ??? Post #234212
You fail so hard... Oh my god, I can't even comprehend it. I JUST TOLD HIM it was possible. Are you blind?
Posted 17 years ago2007-09-15 15:31:07 UTC
in TF2 or FF? Post #234211
lol, 8 years of work.
Posted 17 years ago2007-09-15 15:04:50 UTC
in How skip movies ??? Post #234203
The only thing about this is that you'll also have to disable everything else that's running during the sequence. For instance, If you have guys walking around, they'll have to be "killed".
Posted 17 years ago2007-09-15 15:02:08 UTC
in How skip movies ??? Post #234201
Argh, you ruined my edit. I meant to say black box, and I meant to say that the player should be teleported to it when the sequence starts.
Posted 17 years ago2007-09-15 14:59:22 UTC
in How skip movies ??? Post #234199
This is NOT impossible in regular half-life. All you'd need to do is teleport the player into a small back box that's been turned into one func_button, so when you press the use key it triggers another camera entity and the sequence stops. That easy.
Posted 17 years ago2007-09-15 14:52:52 UTC
in Logo Design Contest Post #234196
Wow, you're impressed easily. It's nothing but a a couple semi-transparent images sprinkled on top of an eye. :
Posted 17 years ago2007-09-15 01:06:15 UTC
in Why sniper rifle makes people explode? Post #234142
Yeah, what the hell did that have to do with anything?
Posted 17 years ago2007-09-15 01:02:07 UTC
in TFC Entity Reference Post #234140
It gets more notability because of how popular it is. You know how many people come here looking for TFC mapping help? Well, I can't remember actually, but probably about 4 over the last year.

Number of people mapping for CS: Tens of thousands.
Number of people mapping for Half-Life: Thousands.
Number of people mapping for TFC: Tens.
Posted 17 years ago2007-09-14 01:00:22 UTC
in All's going well, eh? Post #234072
So I've been thinking lately about how long I've been here, and how far I've progressed in mapping during my stay thus far, and I basically decided I'd stop coming here as much as I have been. But that isn't worth making a thread about at all, so I'm going to explain my reasons behind it, and hopefully it'll provoke a thoughtful discussion or something of the like.

To put it shortly, I have been convinced of what I've heard many times from other people here: this is a newbie mapping site. And the way I see it, that's what it works best as, and that shouldn't change at all.

During the past few months, it seems TWHL's become a rather quiet place. There have been no huge blowouts within the forums, no spam attacks, no large-scale disruption between members that have split people apart or turned them against each other, and no annoyed moderators thinking the site is absolutely doomed. It's quite good like this, isn't it?

What I attribute this to is the definite lack of any elitist troublemakers on the site in recent times. Without them, all seems to go smoothly. There seem to be quite a few new members here that look like they're going to stay, and while they're largely inexperienced, that's what holds us together, and they're the only thing that's ever kept this place together.

Just look at what happened a while back. I'm sure most of the regulars remember. Basically, a bunch of really well known people started populating TWHL, and it was a huge disaster. Newcomers were effectively shunned from the site, while turmoil erupted between everyone who managed to stay. Almost everybody (myself included) acted like a jerk, and there were constant flamings on the forums. But when it all settled down, when all the regulars started posting less frequently and beginners starting swarming in again, it was all good.

It might seem like I'm stating the obvious here, but what I think it boils down to is realizing that maybe a stricter and higher rate of moderation isn't an absolute cure for the growth of the site. Maybe instead, allowing TWHL to shrink a bit would be a sound idea. Maybe then it could resemble the "old days" (not that I can protest to personally knowing what they were like), and all would be good again.

Now, I hope this isn't taken the wrong way. I don't mean to imply that we'd be better off if all the regulars and old-timers would just get up and leave. All I'm suggesting is that perhaps if we continue sitting back as we are now, and don't let the place be ruled by individuals with too much time on their hands and a nasty temper, then we could actually get somewhere as a community.
Posted 17 years ago2007-09-13 18:58:35 UTC
in my project: HALFLIFE vs THE RING Post #234059
Funny, I thought I was the first to answer this last night. Did some ass moderator (Penguinboy) delete my post, or am I dreaming?
Posted 17 years ago2007-09-13 18:48:43 UTC
in Half-Life: Hostage Situation Post #234058
Are those things just on 45 degree angles or did you rotate them? No way are you that good at vertex manipulation.

...lol team communication.

Also, we're on our 99th page in small-screen TWHL. Woohoo.
Posted 17 years ago2007-09-12 21:40:22 UTC
in New Community update Post #233988
I didn't know Luke was a Daveclone and had less than 1GB of RAM.
Posted 17 years ago2007-09-12 19:41:12 UTC
in Halflife vs The Ring: my project Post #233974
First you need to host the image at an external site, then use the correct BBCode image tags to insert it into the forums. You can find this and a couple other useful codes by clicking the little "[?]" Next to the emoticons.

If you're looking to post it in the Map Vault though, you can put a small image up at the top near its description.

About the soundtrack though... I don't see why not. Nobody cares about bullshit copyright infringement for this kind of usage anyway.

P.S. please, PLEASE don't go and post a 1280x1024 image here. If it's going to be wider than 640 pixels, just link to it instead. It stretches the forums.
Posted 17 years ago2007-09-12 18:30:50 UTC
in Leave britney alone! Post #233969
lol trannies.
Posted 17 years ago2007-09-11 20:37:19 UTC
in My 13337th Post #233921
It was a typo in the title, he really only has 1337 logins, not 13337.
Posted 17 years ago2007-09-11 20:26:00 UTC
in My 13337th Post #233919
You really would be 1337 if you had 13337 logins, wouldn't you?
Posted 17 years ago2007-09-11 20:02:51 UTC
in My 13337th Post #233916
... okay.
Posted 17 years ago2007-09-11 19:55:35 UTC
in Scientology: Exposed! Post #233915
Bump, look what I got in the mail today...
User posted image
They are tracking us down!
Posted 17 years ago2007-09-11 01:52:01 UTC
in Desktops of September Post #233880
Hey, I finally started using Firefox.
And subsequently became a /b/tard?
Posted 17 years ago2007-09-10 19:19:26 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #233861
I think it was a joke. I could do that in my sleep, come on.
Posted 17 years ago2007-09-10 19:15:03 UTC
in TF2 or FF? Post #233856
Posted 17 years ago2007-09-10 19:12:19 UTC
in TF2 or FF? Post #233853
Luke can do whatever the hell he wants, and you can too. Nobody's going to think Luke is highly witty and intelligent because he called you stupid. He obviously isn't worried about how he appears when he presents his opinion, but you can go about being that way if you like, that's your choice. There's no code he has to go by when debating something.

This whole thing is just so insignificant... Please, please shut the hell up.
Posted 17 years ago2007-09-10 19:06:19 UTC
in TF2 or FF? Post #233849
So who fucking cares? What do you want, an apology over the internet? Jesus Christ...

Is it okay? Yes, it is okay.
Posted 17 years ago2007-09-10 19:02:01 UTC
in TF2 or FF? Post #233847
He obviously just doesn't type things like you. Very obvious indeed. I laugh when people get highly offended on the internet, it's ridiculous.

/discussion
Posted 17 years ago2007-09-10 18:58:09 UTC
in TF2 or FF? Post #233844
Good job missing my point.
Posted 17 years ago2007-09-10 18:54:08 UTC
in TF2 or FF? Post #233842
He didn't call you dumb because you expressed your opinion, he called you dumb because that's what he thought of your opinion.
Posted 17 years ago2007-09-10 18:49:22 UTC
in TF2 or FF? Post #233840
Just because it's the internet does not mean you can act however you want.
But of course you can!
Posted 17 years ago2007-09-09 23:30:30 UTC
in Desktops of September Post #233789
Tetsu0, didn't you hear? I'm your manager now! :D
Posted 17 years ago2007-09-09 17:36:50 UTC
in Desktops of September Post #233770
I know it wasn't thrown together in 3 minutes, I said it looked like it was. But never mind that, just improve it, for your sake.
Posted 17 years ago2007-09-09 17:17:46 UTC
in Desktops of September Post #233767
You don't have to really look at it to see the blocky cutout.
colors, are just red white gay and black nothing much, its us
I lol'd.

Really though, nobody's going to take you seriously if you can't even make a decent background. It doesn't have to be really good, or even that cool, it just has to look cleanly made, well done, and not thrown together in three minutes.
Posted 17 years ago2007-09-09 14:25:10 UTC
in Desktops of September Post #233750
Tetsu0, why is it so low res? And why does it look like the eye was cut out in Paint? Looks professional except for that.
Posted 17 years ago2007-09-09 04:57:34 UTC
in CS 1.6 ==> Bomb Radius Issue Post #233723
Hammer is just the editor, it's obviously not a bug in that. However I have a hard time believing that it's a problem in CS 1.6 either, as I've never seen it before and I can't think what the hell it would be the result of. :
Posted 17 years ago2007-09-08 23:31:30 UTC
in download models cs 1.6 Post #233720
Actually, they usually are pretty hard to understand... for example, I don't really get what "cs 1.6 real weapons" are. Maybe he wants more realistic weapon models? Those can be found at FPSBANANA very easily.

The specific models that you were asking for probably don't exist. Star Wars isn't exactly a common theme for Half-Life/Counter-Strike maps, especially considering that even simple prop models are very hard to come by. I don't know what combine model you're referring to either, so I can't help there.
Posted 17 years ago2007-09-08 16:38:32 UTC
in Post Your Desk Post #233707
[sarcasm]Ctrl+Alt+Delete minimizes the game, and we all know how much we check our computer's resource consumption while we're playing games.[/sarcasm]

Keyboard displays are super extra awesome and show just how much of a geek you really are. m0p can attest to this too.
Posted 17 years ago2007-09-08 16:37:15 UTC
in Post Your Desk Post #233705
I'm being sarcastic, of course it isn't useful. Not really. But it's handy for lazy people like me. The backlighting is very nice, it's got a super-cool volume knob, and USB slots on top so I don't have to turn to my right to plug my memory stick in.