Forum posts

Posted 17 years ago2007-08-24 04:49:56 UTC
in Opinions on BioShock Post #232755
It can get pretty hard if the tubes are going off in an inane direction at the start.
Posted 17 years ago2007-08-24 01:33:25 UTC
in Opinions on BioShock Post #232748
Well, I'd call it a real benefit. :
Posted 17 years ago2007-08-24 00:56:40 UTC
in Suburb:47 Post #232745
How's about that movie version you were talking about on IRC? :P
Posted 17 years ago2007-08-24 00:55:20 UTC
in Opinions on BioShock Post #232744
Yeah, there are benefits. You can find different plasmids that you would never obtain otherwise, not to mention the money, health, ammo, etc that you could find.
Posted 17 years ago2007-08-23 23:45:55 UTC
in Opinions on BioShock Post #232740
It seems storyline has much been replaced with astounding the player with smoke and shine. Designers are focused on linear game-play which allows them to throw fancy cinematics into the game. Its almost as though they forget somewhere along the line that they are trying to entertain other people; But I guess this is just the way its going to be, just wait for another good storyline to come out, they can't all be winners.
Which is why I love the story in BioSock. It's very non-linear as far as I can tell. The gameplay is too, to the extent that you can choose to explore certain areas or leave them unseen if you feel like it, and even if you have to go to certain places you can almost always choose the order in which you explore them.
Posted 17 years ago2007-08-23 21:09:36 UTC
in WonHL Version Update Needed Post #232730
Ummm... okay. :nuts:
Posted 17 years ago2007-08-23 21:06:30 UTC
in WonHL Version Update Needed Post #232728
Well, the FileForum one didn't require an account.
Posted 17 years ago2007-08-23 21:04:40 UTC
in Opinions on BioShock Post #232726
I suppose it does a bit.
Posted 17 years ago2007-08-23 21:03:08 UTC
in WonHL Version Update Needed Post #232725
I just Google searched "half-life patch" and got tons of results for the 1.1.1.0 update. :P
Posted 17 years ago2007-08-23 20:47:50 UTC
in WonHL Version Update Needed Post #232722
Posted 17 years ago2007-08-23 20:42:59 UTC
in Opinions on BioShock Post #232720
Actually, the textures are usually quite high-res, but it does suffer from a bit of plasticity... could that be how all Unreal 3 engine games will be like?

As far as visual styles though, the two games are nothing alike. Doom 3 = super high-tech and crammed with control panels, wires, etc. BioShock = lavish 50's styling with a slight steampunk-ish flair.
Posted 17 years ago2007-08-23 20:26:40 UTC
in Opinions on BioShock Post #232718
Trust me NineT, it's nothing like Doom 3 at all. :)
Posted 17 years ago2007-08-23 18:13:54 UTC
in My Dedicated Server Post #232714
Tetsu0, I'll try it out sometime, sounds cool.

But Arcan, will you STFU please. There are no consequences, except maybe a few more dollars on an electricity bill. Your reasoning is beyond ridiculous, you might as well start protesting against TWHL being hosted 24/7.
Posted 17 years ago2007-08-23 17:59:28 UTC
in Opinions on BioShock Post #232712
srry himself admitted that he had never heard of it before a week or so ago when it was getting perfect reviews everywhere.
That's not what I said. I said I'd heard about it for a very long time, but wasn't that interested in it until recently. I'd seen the hype about it and read endless previews of it, so I knew what it was about and everything for months, but it just didn't really catch my attention until a week or so ago.

And yeah, about the visuals, they are very original and you really feel like you're underwater the entire time, since everything is glistening wet or moldy. It's extremely nice to look at, what with the unusual 50's styling everywhere.
Posted 17 years ago2007-08-23 16:00:49 UTC
in Opinions on BioShock Post #232703
Sorry, I didn't mean to deter anyone from it. I only mentioned the negative traits of it because I figured most people knew all the positive aspects of it! And not only that, I'm sure quite few people disagree with me about the things I mentioned. The story is extremely thought-provoking, and the way it's delivered (across your radio and from picking up recorded messages) is nice and fresh. The story is what drives the game for me, not the gameplay.
Posted 17 years ago2007-08-23 15:26:22 UTC
in Opinions on BioShock Post #232698
Most of you by now have at very least played the demo of BioShock, so I figured I'd start a thread for people to post their opinions about it in. I haven't come close to finishing it, but I've got a good enough feel of it so that I feel qualified to discuss it.

I myself think that while it's an incredible game in places, the majority of the gameplay is fairly dry and mundane, the fighting in particular being extremely redundant. Some people have said that it's the variation of the plasmids that makes it interesting, and while that is partially true, for me it doesn't help the fact that I've been taking down the same type of enemy non-stop for hours.

And in another area that's more on topic for TWHL, I've found the level design to be severely lacking in places. Sure, it's quite appealing visually, but to me there's an overall feeling that you're always just running around on the same floor level. Maybe I'm spoiled on Half-Life 1/2, or maybe it's been console-ified, but it feels far too straightforward to me. And you would have thought that by now every game would incorporate things as rudimentary as vertical gameplay, but areas where it comes into play in BioShock or more infrequent than you might expect for a modern game.

As I haven't actually finished it, I feel a bit underprivileged to comment on things like overall level design, but does anyone else think it's a tad overrated? I'm not sure it deserves all the hype it's getting, a bit like Halo (I hate to compare it to that though.)
Posted 17 years ago2007-08-23 14:40:02 UTC
in CS SDK Post #232687
Oh. :confused:
Posted 17 years ago2007-08-23 14:35:03 UTC
in CS SDK Post #232685
Well, I don't know what to say. There definitely ISN'T a CS SDK.

However, I thought part of that code was stored in the model itself, am I wrong?
Posted 17 years ago2007-08-23 14:11:24 UTC
in CS SDK Post #232682
There is no Counter-Strike SDK, because they don't want you using custom code for it, and frankly there wouldn't be any way to use it anyway. Essentially all you can do for Counter-Strike is map for it.
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
Posted 17 years ago2007-08-22 15:06:46 UTC
in Need Help Adding Weapons Post #232627
Meh, some people have put CS weapon models in Half-Life to replace the default ones I think, but I don't know how to do it really. I'm primarily a mapper, and don't know much about models.
Posted 17 years ago2007-08-22 01:10:59 UTC
in Behold, and Be Jealous Post #232580
I'd say the same thing, but it was apparently only ten more dollars than the regular version, and it includes a lot more than just a silly (although admittedly kinda cool) figurine. It's hard to go wrong with that.
Posted 17 years ago2007-08-21 22:55:51 UTC
in Behold, and Be Jealous Post #232571
Meh, I'm not jealous, I'm just fucking pissed I didn't reserve a copy of the limited edition for myself. I had no idea there would be much demand for it where I live. The store near me only has one copy left, and they aren't allowed to sell it without a reservation until Friday. :

Guess I'll get the damn game on Steam.
Posted 17 years ago2007-08-21 19:41:11 UTC
in Mixed face contents {BLUE & !waterblue Post #232558
Did you try simply making the water brush go through the roof? then you wouldn't see the surface of the water.
Posted 17 years ago2007-08-21 19:22:11 UTC
in Behold, and Be Jealous Post #232556
You can ship it back and get a new one for free, because they've been breaking all over.

http://www.2kgames.com/bioshock/busted/
Posted 17 years ago2007-08-21 17:46:11 UTC
in Mixed face contents {BLUE & !waterblue Post #232547
I don't really get what the problem you're having is... but SpaG is indeed correct. Post some screenshots if the problem persists, because I don't think I've ever seen what you're describing before.
Posted 17 years ago2007-08-21 14:34:17 UTC
in Game Screenshots Post #232537
Oooookay... ?
Posted 17 years ago2007-08-21 13:41:25 UTC
in Scare Tactics. Post #232535
Yeah, but that guy (girl?) in the human rat one was pretty funny.
Posted 17 years ago2007-08-21 04:09:05 UTC
in Where do I find Origianl Game Maps? Post #232527
In the GCF. Sigh.

Also, I'm pretty sure that area you mentioned with the tank is in Blue Shift, in the area with the trains.
Posted 17 years ago2007-08-21 04:02:06 UTC
in Quick (Easy) coding question Post #232526
No, c++ is a cool language, Microsoft Visual ++ 6 is microsofts modified version of the code, or so I hear.
Somebody didn't read their Wiki. ;)
Posted 17 years ago2007-08-20 18:33:23 UTC
in Buying a laptop for UNi Post #232514
That's nice, Dave.
Posted 17 years ago2007-08-20 18:18:16 UTC
in Prob with ambient_generic Post #232511
What's wrong with triggering it? trigger_auto for instance isn't messy at all. All it does is trigger something at the start of the game, or after a certain period of time when the map starts. Try checking the "start silent" flag in the ambient_generic's properties and try that.

Also, have you tried checking "not toggled" after you removed the cues?
Posted 17 years ago2007-08-20 18:06:36 UTC
in Quick (Easy) coding question Post #232509
Dude, it IS written in c++, MSVC is not a different language.
Posted 17 years ago2007-08-20 17:57:16 UTC
in Scare Tactics. Post #232507
Haha, that one's good.
Posted 17 years ago2007-08-20 07:41:55 UTC
in Quick (Easy) coding question Post #232482
Gold Source is in c++ right? Not MSVB?
OMG I can not find a Microsoft Visual Basic 6 Compiler anywhere!!!!!
HAHAHAHA! Oh wow!

Yes Penguinboy, very. Heheh...
Posted 17 years ago2007-08-20 07:37:35 UTC
in Scare Tactics. Post #232481
What horrible acting.
Posted 17 years ago2007-08-19 23:44:28 UTC
in in-game models arent transparent Post #232466
You should definitely be patched, but that won't make models transparent.

Also, aaron, I'm not sure that's really a good idea. All he needs are a couple different DLLs that he already has from Steam. Are you telling him to replace all his original files with Spirit's?
Posted 17 years ago2007-08-19 16:04:15 UTC
in Gordon's Height / How to change? Post #232438
That's a pretty careless thing to do though, considering that your w_polys will go through the roof. I like to keep the textures on my main architecture (and most other things really) scaled to 1.00.
Posted 17 years ago2007-08-19 06:48:20 UTC
in You Laugh, You Lose Post #232422
Wow... that's fairly demented.
Posted 17 years ago2007-08-19 05:33:36 UTC
in in-game models arent transparent Post #232420
Exactly 3mil. This can actually be fixed though by copying sw.dll, hw.dll, and possibly some others from your Steam Half-Life directory into your WON Half-Life directory. Someone else will have to confirm this though, I haven't done that in a while since I switched to using Steam Half-Life exclusively.
Posted 17 years ago2007-08-19 00:07:41 UTC
in Buying a laptop for UNi Post #232410
No... I doubt it. In this day and age, on any laptop that still uses only 1GB of memory, they're gonna use one stick. It's expected that it'll be upgraded.
Posted 17 years ago2007-08-18 16:57:18 UTC
in Buying a laptop for UNi Post #232403
Yeah, but a 8600m GT would handle it and other new games a lot better anyway.

I don't see why it would have 2x512MB sticks though. That's so 2003.
Posted 17 years ago2007-08-18 00:39:52 UTC
in MilkShape3d to make MDL files? Post #232382
I think I could solve this whole problem by telling you to just use texture lock in Hammer. It's quite a handy feature. Turn it on and all the textures stay in the same place when you move brushes around. Look to the third to last icon in the top toolbar (officially called the "map operations toolbar") to find it.

Of course, you could learn to model if you really want to do it that way, but it's completely avoidable. Most maps don't use any prop models, although I suppose it's more common these days.
Posted 17 years ago2007-08-18 00:14:15 UTC
in Buying a laptop for UNi Post #232380
Good luck playing Oblivion with an 8600M GS. :roll:

Also, that RAM package isn't exactly what I'd call cost effective. You already have one 1GB DIMM in there, so you'd only need to add another GB to make it 2GB. That one you've linked to is two DIMMs. Just get a single 1GB DIMM and install it next to the one it already has. It'd be barbaric to replace it with another DIMM that's the exact same thing.
Posted 17 years ago2007-08-17 18:42:10 UTC
in 75 Bands Post #232374
I wonder if that day they picked was just random or what.
Posted 17 years ago2007-08-17 01:12:20 UTC
in Map Wont Play Post #232337
I actually got this error before and it turned out to be a problem with my memory. But this may have nothing to do with that, I just got that same generic message.
Posted 17 years ago2007-08-16 17:38:48 UTC
in 75 Bands Post #232294
Yeah, White Zombie was just Rob Zombie's band.
Posted 17 years ago2007-08-16 04:23:04 UTC
in TWHL SERVERS Post #232239
He figured it was a waste of money. Nobody ever joined.