Forum posts

Posted 18 years ago2006-02-16 16:42:02 UTC
in Random Mapping Questions Post #163664
Thanks everyone! Yeah, Nem's has some awsome stuff. I've only tried Hlfix, GCFScape--of course--, and the bsp viewer. Someday I'll try the try Terrain Generator and Batch compiler...

Regarding the blinking lights, they're now working in later compiles, but it's strange how buggy they are... Sometimes they don't work, and don't really look the same after each compile. Probably end up eliminating them, or tucking them in a more secluded area of the map... :(

@Capt. P/Nemo: Yeah, I found with more complex terrain, there were only "stuck" problems where a gentle/gradual slope met with a steep one, so I'm either just decrease the slopes, or clip as you said :)

Thanks again!
Posted 18 years ago2006-02-16 14:35:31 UTC
in They're shiny... and good. Post #163655
LOL! Walker,Texas Ranger would pwn Christ :P

Not feeling so creative atm, but here's a good one:

http://jesuschristactionfigure.ytmnd.com

(no casters, sorry)
Posted 18 years ago2006-02-15 16:36:55 UTC
in Headshot! Post #163461
I agree with where you're coming from, but Repbulicans/Conservatives would do the exact same thing if Ted Kennedy shot one of his buddies in the woods.

Let me try sum up this whole thing for everybody:

-Cheney is an absolute moron for shooting his friend.
-Who gives a fuck if he didn't want to alert the press--who the fuck would?
-Though this certainly can't help the Conservative party, It won't hurt them either. It's just going to turn out to be another impotent attempt by liberals to do harm to the party.
-A horrible event for the NRA and a great one for the liberal anti-gun nuts. No denying this... CHENEY SHOULD BE SHOT FOR THIS :P
Posted 18 years ago2006-02-15 10:49:35 UTC
in What TWHL stands for Post #163395
wait.... how did you find those pictures? Do you normally do searches like that?
I recieve a steady stream of perversion and depravity from my friend Tom--YTMNDs, Bangbus, Kontraband, CJ and Entensity stuff, and so on; it was probably a link on one of the aformentioned sites.

If you think that one is bad, you should see the one with the eels!
Posted 18 years ago2006-02-15 10:38:11 UTC
in OMG! URBAN MAKES THE NEWS! Post #163394
Congratulations!

Added Bonus: Only one gift for Valentiene's Day/Anniversary :P
Posted 18 years ago2006-02-14 22:28:15 UTC
in Entities-Where are they? Post #163335
Update your FGD file. Check the "Links" section on this site ;)
Posted 18 years ago2006-02-14 22:08:31 UTC
in What TWHL stands for Post #163333
The Wrong Hole Lenny!
Ted Wiggim's Haughty Lesbos
Tessellated Wireframe Hopscotch Lighthouse :roll:
Posted 18 years ago2006-02-14 21:48:40 UTC
in What TWHL stands for Post #163331
Tokyo Wok Haibachi Litigators
Posted 18 years ago2006-02-14 21:43:46 UTC
in Need help with configs Post #163330
Yup, and make sure their path is correct.

It's impossible to select the wrong location for you compile tools--hammer won't let you--, but, if you changed any part of the directory structure where you compile tools are located, this error could occur.
Posted 18 years ago2006-02-14 20:51:14 UTC
in Your thoughts on YTMND.com Post #163322
Posted 18 years ago2006-02-14 20:50:18 UTC
in What TWHL stands for Post #163321
Yeah, for there newly surgically-implanted neo vagina :P

NOT for the faint of heart...
Posted 18 years ago2006-02-14 20:40:36 UTC
in Now Playing Post #163319
Kenny G - Songbird <repeat>--Great to quell the multiple types of "upsetations" caused by mapping :glad:
Posted 18 years ago2006-02-14 20:20:03 UTC
in GoldSource Mapping Tips Post #163316
Cool. Now I don't feel so bad about not batch compiling. I'm still going to try it though...

HLFix

Thanks to NinjaGrinch, I use HLfix now, and for those of you who don't use it, lemme tell you now, it's absolutely essential!

For those who don't know, it makes you're compiled architecture more like it appears in-editor. You know how if you take a piece of complex architecture, rotate it, and compile, and you get all those weird non-flush, ugly edges?? HLfix fixes that!

Makes lots of impossible or otherwise difficult architecture to pull off much easier. In other words:

Don't delay, HLFix today :)
Posted 18 years ago2006-02-14 18:48:41 UTC
in GoldSource Mapping Tips Post #163310
@Kol: You're absolutely right, everyone should batch compile. I've just downloaded Nem's and the HL tool archive too.

From what I've heard it makes things easier, and because Hammer isn't running, the compile tools have more resources and hence, faster compile.

It just takes me a little longer than most to try new things compared to most people...-1000 forum points for me :P
Posted 18 years ago2006-02-14 18:39:21 UTC
in What TWHL stands for Post #163306
So many good ones! Too many to count...

Total Wet Hot Lubricators
Tim's Welsh Hens Limited
Time Wasted Here Lol

:)
Posted 18 years ago2006-02-14 18:28:53 UTC
in Random Mapping Questions Post #163305
Llama: my mean r_speeds are about a 900, but as high as 12-1300 in a very few spots.

Cap P:

I think you're right about the terrain. The end result in-game is not worth the time spent building it, the bugs, and increased wpolys. Again too, it doesn't even look much better than more simply designed stuff :(

Not getting the dreaded "light styles" error, and I only have two groups of four blinking lights in the whole map. Reduced it to two groups of one, and they still don't blink. Like I said, it worked fine in earlier compiles and in cordon...

The stuff I've lifted off the floor is in a lower part of the level and doesn't block vis that much/r_speeds aren't so horrible down there either.

I found changing all the complex stuff "to world" saves me +200 wpolys--and adds ages to the compile time--, so it might be a necessary evil.

Initially, I was hoping to seperated the upper and lower portion of the map with hint brushes--crater opens to the lower level--, but I've learnt the hard way and since read that Hints don't work in open spaces :(

So I had to "seal" the upper and lower levels and did a bit of simple trickery to make it seem they're not :)

Thanks for the 411 about zhlt light flags too...that is really good to know.

Thanks for your thoughts guys!
Posted 18 years ago2006-02-14 11:15:57 UTC
in Random Mapping Questions Post #163207
For my DM map I'm running into some problems--Also learning a lot too ;)

Here are a couple:

Terrain:
I've made some nice looking sloped terrain--a crater. It looks great, but everywhere there is a seam, the player get's stuck, and you have to jump or walk around. Another thing I've noticed about creating smooth-looking, sloping terrain, is that if you texture it perfectly, you can barely even tell or notice it in-game, because it blends so well. So, I guess I'm looking for general suggestions/tips for dealing with terrain like this.

Dynamic Lighting:
As my map gets bigger and more detailed, I've noticed my dynamic lighting isn't working properly--slow strobe isn't working anymore, although it does work for a cordon compile :confused:

R_speeds and VIS:
I've func_walled much of my complex bits to save on vis time, and lifted stuff off the floor to prevent splitting. I'm guessing in terms of r_speed reduction, for the final compile, I should "to world" the complex bits to reduce wpolys?

ZHLT Light-flags:
When you set an entity to opaque, does it also block VIS?

K. That's all for now! Thanks in advance :)
Posted 18 years ago2006-02-14 11:03:42 UTC
in Now Playing Post #163194
Muse Pwns. Meh fav: Apocalypse, Please

FF7 - Discs 1-4

<Thanks Crystaldude!>
Posted 18 years ago2006-02-14 11:00:03 UTC
in Midi, Magnificent Midi Post #163189
Dammit you pwned me!

I was just going to edit and say that :P

You're so right. Even if you know nothing about music, you can compose pretty much anything you want given a little time and patience.
Posted 18 years ago2006-02-14 10:54:53 UTC
in Midi, Magnificent Midi Post #163186
It might have to do with your soundcard
Dammit Pwned by my computer again :(

Oh well, My Monkey Island midis will have to do the way they are, or I can probably find recored .mp3s of them...

Another great thing about MIDI besides the small file size is how readily available they are... You can find them for almost anything, like:

This.
Posted 18 years ago2006-02-14 10:51:16 UTC
in What TWHL stands for Post #163185
Two Wet Hot Lickers
Too Warm Hot Lol
Tammy Whammy Hammy Mammy
Todd Went Home Late
Texas Western hemophilia Land

:)
Posted 18 years ago2006-02-14 10:39:57 UTC
in Midi, Magnificent Midi Post #163181
I've never played/listened to ff, but I upon your recomondations, I've downloaded all the FF7 discs, and will listen to them soon :)

Does anybody know how to change XP's synth so they sound vintage, though?
Posted 18 years ago2006-02-13 22:11:09 UTC
in Competition 19 Post #163133
Heh Secret map! Get in ma bellay!
Posted 18 years ago2006-02-13 22:06:46 UTC
in GoldSource Mapping Tips Post #163132
I'm sure I learnt this a long time ago, however I seemed to forget it today, and it cost me a big chunk of time, so I'll repeat here for your pleasure:

Cordon Tool:

Does NOT work in Expert mode!
Does NOT process map.rad file--textlights--!
Posted 18 years ago2006-02-13 22:02:32 UTC
in My first ever model. Post #163131
Exciellent! Another modeller we have :)

Did you compile it, get it into the game, and scale to your pleasure?
Posted 18 years ago2006-02-13 17:52:11 UTC
in Competition 19 Post #163099
I will try Captain :P
Every contestant will have their map played on the server.
Forever and ever amen?
Posted 18 years ago2006-02-13 17:15:39 UTC
in Competition 19 Post #163094
Wow, If half the people enter who say they're entering actually enter, this could be one of the most popular mapping contests ever!

Add me to the list :) Screenies in here or new thread?
Posted 18 years ago2006-02-13 17:11:01 UTC
in .mdl in steam Post #163093
I can see no reason why the cycler wouldn't work in DM.

You tried putting a model in your DM and it's not working?
Posted 18 years ago2006-02-13 17:07:52 UTC
in Fullbrightness with no leaks? Post #163092
I suck at life :P
Posted 18 years ago2006-02-13 15:00:45 UTC
in Midi, Magnificent Midi Post #163054
Midi. That wonderful music from that blessed our old video games! I've recently "acquired" a whole bunch of arcade/old console/old pc midi music, but there is a problem...All the songs sound terrible! The new midi synth that comes with XP makes them sound so good as to be unrecognizable from the originals!

I've searched extensively for a way to change the xp synth to something more primitive, but with no luck. There's lots of webpages out there about midi and synthesizers, but I can find no way to modify XP's default Synth.

Any help or suggestions would be greatly appreciated!
Posted 18 years ago2006-02-13 14:38:24 UTC
in Now Playing Post #163048
What's good enough for you
Is good enough for me
It's good enough
It's good enough for me
Yeah yeah yeah yeah yeah


LOL great movie and great song!

The midi from the 8-bit NES Goonies game pwns too! And, so does this:

A New Found Glory - The Goonies 'R' Good Enough
Posted 18 years ago2006-02-13 13:50:28 UTC
in Fullbrightness with no leaks? Post #163037
Um, the compile tools told you what to do, you just didn't see it!

BuildFacelights:
Malformed face (6303) normal @
(-1751.91, 700.73, -361.00)
(-1748.30, 709.75, -361.00)
(-1749.00, 708.00, -362.00)
(-1751.00, 703.00, -362.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'

:P
Posted 18 years ago2006-02-13 13:47:15 UTC
in Half-Life SDK - Missing File Post #163034
I've dowloaded the SDK, but've never been brave enough to install/run it!

Sorry!
Posted 18 years ago2006-02-13 13:45:21 UTC
in func_water moved Post #163031
Nice to see you around Mustang!

Post a problem map if you want and look at it.
Posted 18 years ago2006-02-13 13:42:52 UTC
in computer crashes when compiling Post #163030
Neat idea for a map!

When you say it crashes, what do you mean exactly?

Sometimes vis takes a long time, and it appears your system is not responding... Especially if you have tons of complex architecture, big skybox maps, etc.
Posted 18 years ago2006-02-11 03:22:37 UTC
in Looking for an old but good game. Post #162592
@dustbunny: I'm not sure if you will or won't, but SC keys are readily available via Google ;)
Posted 18 years ago2006-02-11 01:21:04 UTC
in happy 17th! (NOT work-friendly) Post #162586
Um, Happy belated 17th to you!

(Next time say: NO PRESENTS PLEASE. :P )

@Habboi: That is your worst yet--just when I think I've seen it all... :o
Posted 18 years ago2006-02-11 00:29:46 UTC
in Now Playing Post #162583
Astral - Raining Down <repeat>
Posted 18 years ago2006-02-11 00:20:43 UTC
in I dont know what I did... Post #162582
rofl I didnt even notice that before and Ive been mapping for 2 years...
LOL me neither! I "discover" new things about hammer all the time, because I have never done what Tycell smartly did do :)

Comprehensive Hammer tutorial anyone? :
Posted 18 years ago2006-02-11 00:17:04 UTC
in Competition 19 Post #162580
You've always been able to subimt multiple maps, but normally, most of us have trouble submitting one :P
Posted 18 years ago2006-02-11 00:13:00 UTC
in Tales Of War Post #162579
Posted 18 years ago2006-02-11 00:05:27 UTC
in Mohammed caricature boycott Post #162578
I Agree with ZombieLoffe. This sort of bullshit just exacerbates an already tense situation. For my part, I'd like to take this time to sincerly aplologize.
User posted image
Posted 18 years ago2006-02-09 23:07:05 UTC
in Now Playing Post #162364
Deathchain?! It's gotta be a great band with a name like "Deathchain"! "Nemesis": a pwn name/word too :P

Radiohead - Vanilla Sky Soundtrack - Everything In Its Right Place <repeat>
Posted 18 years ago2006-02-09 22:28:54 UTC
in Classical games that you wanna play. Post #162362
That is teh pwn Elon, Thanks!!!

Guybrush I am again :P
Posted 18 years ago2006-02-09 07:02:28 UTC
in New map: De_Nexus (based off SC) Post #162200
You might have a mod reanme this to "Creep" for you.

They do have super powers you know :)
Posted 18 years ago2006-02-09 07:00:24 UTC
in Now Playing Post #162199
Hussalonia - Percy Thrills Hussalonia (album)
Posted 18 years ago2006-02-09 06:56:07 UTC
in Classical games that you wanna play. Post #162198
Old games I still play:

-PC StarCraft, RA2, Galactic Battlegrounds
-PCThe Typing of the Dead

Emulated:
-arcade Galaga
-nes Bionic Commando
-arcade Assault--pwn tank game, but the controls don't port so well.

Oldies I would like to play but can't:
-PC out of this world
-PC Original Monkey Island
Advanced Wars (1 and 2)
Excellent game... The AI for 2 seems to be much better though. I play in the waroom all the time :)

@muzzie: I bought the Red Alert 1 off the discount rack but it wouldn't work for xp. I'll have to find it again, now that I know of the patch you speak!


@Hunter: X-Wing pwns all! You're playing the original on XP?!
Posted 18 years ago2006-02-09 02:01:31 UTC
in Now Playing Post #162180
Seals & Crofts - Summer Breeze
Posted 18 years ago2006-02-09 01:53:36 UTC
in Your thoughts on YTMND.com Post #162177
Excellent Daub!

cs_italy opera + awp kitty = solut pwnage!!!
Posted 18 years ago2006-02-09 01:50:31 UTC
in Looking for an old but good game. Post #162176
-StarCraft Pwns all! Aruguably the best RTS ever made. Perfectly balanced races, not a resource hog for your computer, excellent gameplay. It would be best if you could play against your mates or coop against AI, 'cause the single player missions are a bit boring imo. Get the broodwar expansion too, it gives you excellent new units and improves them game tremendously.

-Red Alert 2 and/or Yuri's expansion