Okay, since I'm not going to bother with extensive tests, I'll just ask you guys. I'm doing some research on the RMF format and Hammer 3 in general, and I've come across what seems to be a problem with the path tool.
I've come to the following conclusions:
- One-way path works as it should,
- Circular path acts like a one-way path, and
- Ping-pong path only pings once, and never pongs (i.e. it goes there and back once, and then stops).
I'd like to ask you Goldsource chaps a few questions about these conclusions. Primarily:
1. Is the path tool in Hammer 3 broken?
2. Is it broken in the manner described? If not, what is the broken behaviour?
3. (If yes to #1) Would anyone be interested in a tool that would allow the Path Tool to work as it should?
Remember that I have not tested this in-game, so I cannot guarantee these conclusions. But, I asked in IRC and I was informed that "The Path Tool has always been broken", but I never got the details of
how it is broken, which is why I'm asking here.
The Path Tool seems like a very easy way to quickly set up connected series of path_tracks and path_corners. It's not present in Hammer 4, because I think that it does a similar thing automatically.
If you want to test it out, select the tool (right under the vertex manip tool button, or you can press shift+P). Hold shift and click-drag in a 2D view. When you let go of click, you can name it and choose what mode of track you want. Then you can ctrl-drag a point to add new points to the path.
Any knowledge of people's experience with this tool, or tests on its behaviour in the compiled game would be very helpful. Thanks.