Forum posts

Posted 17 years ago2007-02-14 16:06:00 UTC
in Half life 2 textures in half life 1 Post #212478
Exporting the HL1 textures to HL2 would be even more of a pain in the ass.
Bumpmapping, compiling to vtf.. shrug
Daubster DaubsterVault Dweller
Posted 17 years ago2007-02-12 04:15:52 UTC
in The Artifact Post #212214
AMAZING!
I love the way you see Gordon's glasses, as you MC back.
The decals pwn, although I think, that the zombie movement speed should be a wee bit slower.

Superb work. :)
Daubster DaubsterVault Dweller
Posted 17 years ago2007-02-12 04:11:22 UTC
in [WIP][HL1] Xen Assault Post #212213
Agreed with srry.
The colour of his pants looks weird too. Change it to something more military green-ish to fit with the shirt.

And the gun is awesome, although it looks a bit weird in the hands of a blurry low-def guard.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-02-10 06:13:21 UTC
in Now Playing: ... Post #212072
Katedra - Budelis
Daubster DaubsterVault Dweller
Posted 17 years ago2007-02-09 11:04:24 UTC
in Now Playing: ... Post #211991
Wow! Never knew you liked Zappa, Elon. :)
Bobby Brown FTW! ^^

Metalica - Trapped Under Ice
Daubster DaubsterVault Dweller
Posted 17 years ago2007-02-09 02:20:26 UTC
in The Artifact Post #211957
This has MOTY 2007 written all over it.
You gotta make a MODDB profile for something like this. :)
Daubster DaubsterVault Dweller
This post was made on a thread that has been deleted.
Posted 17 years ago2007-02-08 11:35:37 UTC
in The Artifact Post #211923
That.was.fucking.awesome.

The possibilities of mind-control puzzles are endless. Definately looking forward to more from this.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-02-06 17:28:30 UTC
in Lo Post #211814
Welcome to the community! :)
Daubster DaubsterVault Dweller
Posted 17 years ago2007-02-06 11:00:12 UTC
in Mapping Forums/Sites [i]you[/i] visit! Post #211782
"Hammer penetrating virgin anus" & "Gordon & Barney's secret live webcam?" IM TEHRE!!1 clickclickclick
Daubster DaubsterVault Dweller
Posted 17 years ago2007-02-05 14:14:11 UTC
in Now Playing: ... Post #211707
As much as I hate to compare utter shit - Justin Timberlake > Amy Diamond. :P

Anthrax - Efilnikufesin (N.F.L)
:heart: this song!
Daubster DaubsterVault Dweller
Posted 17 years ago2007-02-05 13:19:14 UTC
in [WIP][HL1] Xen Assault Post #211703
The solider's skin looks way too blurred apart from the gasmask.
Add more detail & blood to the chest/legs area.
The level is looking pretty good.

Nice to see you're still updating. :)
Daubster DaubsterVault Dweller
Posted 17 years ago2007-02-02 11:38:03 UTC
in CPR Industries: Shadow's Spear Post #211413
Extremely sexy brushwork.
Very nice work, looking forward to more media. :)
Daubster DaubsterVault Dweller
Posted 17 years ago2007-01-29 12:08:57 UTC
in Cat Macros! =D [56k no] Post #211020
Posted 17 years ago2007-01-29 03:19:53 UTC
in Half-Life: Hostage Situation Post #210991
Yeah.
M_Garg should give the team members mod access, so that they could upload media themselves, provide info, etc.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-01-28 12:07:17 UTC
in Half-Life: Hostage Situation Post #210908
Almost done with hs4a's architecture, just gotta finish the lighting and entity work, add some enemies/supplies and it'll be done.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-01-28 08:41:08 UTC
in Cat Macros! =D [56k no] Post #210901
User posted image
User posted image
User posted image
User posted image
Daubster DaubsterVault Dweller
Posted 17 years ago2007-01-28 06:01:08 UTC
in Half-Life: Hostage Situation Post #210892
www.scrapetorrent.com pwns all.
It's one search engine, that searches through all of the most popular torrent sites (bt, piratebay, mininova, btjunkie, demonoid, torrentspy, etc.)
Daubster DaubsterVault Dweller
Posted 17 years ago2007-01-27 14:57:38 UTC
in Cat Macros! =D [56k no] Post #210790
User posted image
A classic.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-01-27 14:40:53 UTC
in Competition 23 Post #210780
Fo' shizzle, nigga!
I be enterin' dis bizznotch fo' ma' tro-phay, digg?
And when I be gettin' dat bling-blingin' golden bitch, I'll be all "Here's da new compo idea, bitchez! Black man in charge now, mo' fuckaz!"

..word!
Daubster DaubsterVault Dweller
Posted 17 years ago2007-01-27 12:58:37 UTC
in Imagine the 10th Demension Post #210757
This thread is turning more and more hilarious with every single post. :D
Daubster DaubsterVault Dweller
Posted 17 years ago2007-01-27 06:42:31 UTC
in Half-Life: Hostage Situation Post #210713
Nice, pepper. :o
Daubster DaubsterVault Dweller
Posted 17 years ago2007-01-26 05:24:37 UTC
in Now Playing: ... Post #210602
New Order - Blue Monday
Hahah.. Awesome song. :D

Metallica - Of Wolf And Man
followed by:
Metallica - Creeping Death
Daubster DaubsterVault Dweller
Posted 17 years ago2007-01-26 03:50:43 UTC
in Competition 23 Post #210600
Heh.. I've got pretty nice idea.
I'm entering. :)
Daubster DaubsterVault Dweller
Posted 17 years ago2007-01-25 15:43:26 UTC
in Half-Life: Hostage Situation Post #210538
What about the monster_guerilla, Daub? I can only base it off the original human grunt (LD version).
Yeah, that's what I had in mind.
What about the increased HP, increased fire rate, etc?
Daubster DaubsterVault Dweller
Posted 17 years ago2007-01-25 15:39:05 UTC
in Steam Friends Post #210537
--->
Daubster DaubsterVault Dweller
Posted 17 years ago2007-01-25 10:19:49 UTC
in Half-Life: Hostage Situation Post #210520
Suh-weet. ^^
Daubster DaubsterVault Dweller
Posted 17 years ago2007-01-25 08:16:22 UTC
in Half-Life: Hostage Situation Post #210513
Heheh.. Not too shabby. :)
I'd say making a pack of generic grunts (nothing too new, maybe just changed colours of the uniform, faces covered by masks, etc.), along with the main guerilla guys (like the ones you've made), since it's gonna be pretty weird seeing them repeat all the time.

Muzz could just make a monster_guerilla (same as hgrunt, only with another model).
The monster_guerilla could also be slightly more powerful, shoot in full auto, not just short bursts, have more hp, etc. making him like a mini-boss. :)

Btw, what does M.A.C.U mean again?
Daubster DaubsterVault Dweller
Posted 17 years ago2007-01-22 17:10:35 UTC
in WANTED - Coders for new mod Post #210251
/me doesn't even bother insulting the person above in any way

Anywho - you can always try HL Programming

The site's dead, although there's loads of coding tutorials, covering various aspects of HL.
I'm pretty sure, that you'll find, what you're looking for there. :)
Daubster DaubsterVault Dweller
Posted 17 years ago2007-01-21 17:19:04 UTC
in Half-Life: Hostage Situation Post #210138
Well, I'm currently re-making my chapter.

The final map will be split into two ones, since it's pretty massive.
I'll be posting some media this week..
Daubster DaubsterVault Dweller
Posted 17 years ago2007-01-21 14:09:56 UTC
in Half-Life: Hostage Situation Post #210120
Indeedy.

Though the grenade & battery could be placed on an ammo crate, somewhere under the grating for realism.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-01-21 04:56:38 UTC
in Half-Life: Hostage Situation Post #210087
The lighting needs something to spice it up.
And the supports being hollowed just to let through a few pipes don't look too realistic.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-01-20 16:25:16 UTC
in Half-Life: Hostage Situation Post #210053
Holy freakin' crap! :o
V.nice stuff, Hunter!
Daubster DaubsterVault Dweller
Posted 17 years ago2007-01-20 07:21:32 UTC
in Funny terms and conditions Post #210021
Agreed with Rabid.

But.. Hahah.. Act of god... Aw man.. chuckles

They should put health warnings on McDonald's food, though.. As big as the ones on ciggie packs.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-01-19 14:57:07 UTC
in To .RMF Or Not To .RMF... Post #209971
I usually include the .rmfs for SP maps (not mods).

I never include .rmfs with MP maps mostly to reduce the .zip size.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-01-17 17:25:32 UTC
in Mod idea... Post #209842
Let me give you a list, of what you'll need to accomplish this:
Your a youth at a school in norway
If you're mapping - you'll need decent skills to map a whole school. Keeping it both realistic and non-repeating/interesting won't be easy.
u bully the nerds, talk with the chicks etc
For the nerds and the chicks you'll need:
1) Custom models/textures
2) Custom voice acting
3) Some coding for realism too, unless you're gonna bully the nerds with your 'e' key. ;)
Then, when class begins, u hide urself inside a cabinet.
Suddenly, a "black operation" team comes to the school and kidnaps everyone!
o u go to the toilet and into a secret room u and your friend made. Heres a "anti-bully" suit u made and some spygears u made of pens and other stuff u can get to!
Fight mutant frogs from the lab
Agreed with Urb. Motivation, motivation, motivation. The player won't have a clue of what's going on and why those events are happening, unless you provide him with a logical story covering that.

"Black-Ops? What are they doing in a school?"

"Anti-bully suit? Weren't you supposed to be the bully?
Spygear? Why did you and you friend make it? Secret room? Why?"

"Mutant frogs? I thought, that the school was being invaded by the black ops!"

"Why would you hide yourself in a cabinet before class during a normal day at school?!"

Those are just some of the questions you'll be asked, due to the lack of background.
It looks, as if you've posted the idea without even reading it through. Think it over and try making it more logical.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-01-17 16:45:38 UTC
in Visited by aliens?? Post #209840
Get off, the comma, button, Daubster.
But,me,likey,commas!, :furious: , :furious: , :furious:

I'm just used to my language's syntax. You'd be surprised how many commas we have to deal with. :)
Daubster DaubsterVault Dweller
Posted 17 years ago2007-01-17 13:10:22 UTC
in Visited by aliens?? Post #209810
It's pretty possible, that aliens exist, but I hardly doubt, that they're anything more, than some primitive organisms, like amoebas, or something, living in some really distant planet, on a really distant galaxy.

The stuff about aliens visiting and abducting us is utter bullcrap. Leave that to the sci-fi books.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-01-17 12:46:12 UTC
in Do you think... Post #209808
Delta Force used voxel-based rendering.
The game was made in the 1996 and believe me - the terrain was sexier, than ever (you could see the ugly pixels, when close to the surfaces, though)
The game requires 64mb of ram, somewhere 600 Mhz of CPU and 8 or 16 Mb of GFX.

I imagine an updated version (that looks good both at close and long range) using up ~1gb of RAM, 2,5 - 3 Ghz of CPU and ~256 mb of GFX.
Quite acceptable nowadays.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-01-15 14:36:52 UTC
in Credit text on connect: How? Post #209671
*Hands WCD a rubber glove.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-01-15 13:43:52 UTC
in A twist on CS:S gameplay? Post #209667
The idea's great, although it's gonna be pretty shitty, if your whole team gets whiped out and you have to run around the map alone, trying to turn the right valves and THEN plant the bomb.

My point is, that the bomb plant scenario always leaves an opportunity for the terrorists to win, even if you're left 1 vs 3, or more. The additional objectives would fuck it up a bit, imo.

Still - nice idea. :)
Daubster DaubsterVault Dweller
Posted 17 years ago2007-01-15 13:30:30 UTC
in weapon pick up Post #209666
You'll need the armoury entity
Daubster DaubsterVault Dweller
Posted 17 years ago2007-01-05 09:46:36 UTC
in an Inconvenient Truth Post #208669
We've fucked the world, and I can only hope that I'm dead by the time we realise we fucked it.
Ditto.
I'll buy ya a drink, once it's all over.. :lol:

Anywho - it's pretty stupid to worry about things, that are not possible to prevent. I'd say, that the best thing to do would be enjoying it, while we can. Hell, we might be the last generation, that are gonna be able of living normal lives.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-01-05 09:28:47 UTC
in an Inconvenient Truth Post #208666
actually we still have time
No, we don't.

There won't be any oil left by ~2025-2030. And since no-one's gonna let the scientists stop huge corporations from getting their buck - there's no one capable of stopping them.

Once we run out of oil - most of the industry (especially in poorer countries) will be forced to go back to more pollutive sources of energy (coal for e.g), since not all of the countries will be capable of affording hydrogen/other alternative energy source consuming equipment.

Of course, since no-one's doing a good enough job by stopping the fucktards, who chop down huge areas of rainforests - the earth will be unable to handle the huge ammounts of Co2 in the atmosphere.

Oh, and I forgot to mention the upcoming wars for the last drops of oil.

Call this pesimistic, but it's gonna happen sooner or later.
If the world would've thought of this in the 50s, or so - then we might've managed to stop this.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-01-05 09:13:02 UTC
in The Mesa Times - A HL1 Comic Post #208663
Nice comic, except the 1337-5p34K is getting WAY overused.
Gman is a csgeek. If I want him to look like a csgeek - I make him speak in 1337speak.
Read www.hlcomic.com archive (It has finished now) on how to make a comic funny
HLCOMIC?!?/!? I WOULD HAVE NEVER THOUGHT OF THAT!!1 Brilliant advice. Just brilliant. :|
though i dont think the G-man charter really fits in, it shouldnt be some sort of little kid person
Well I'd like to go with original HL characters in this story. I know, that Gman doing stupid stuff is getting pretty cliche, so I'll try making more issues with other characters in the game. :)
Daubster DaubsterVault Dweller
Posted 17 years ago2007-01-04 17:26:25 UTC
in The Mesa Times - A HL1 Comic Post #208583
Thanks for the comments. :)

I didn't intend to advertise PurePwnage's merchandise with the comic. That 1337speaker sounded like the best thing a csgeek would wish for, if he couldn't speak 1337 anymore.
Plus - it can be really annoying. :lol:
Daubster DaubsterVault Dweller
Posted 17 years ago2007-01-04 15:41:18 UTC
in an Inconvenient Truth Post #208568
Global warming is inevitable.
So it the end ouf our civilization.

Get over it. Mankind will self-destroy itself eventually.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-01-04 14:52:06 UTC
in The Mesa Times - A HL1 Comic Post #208561
:nuke: Issue 5!! :nuke:
User posted image
I thought of reviving this. :)
This is the biggest issue so far.

Btw, could any of the mods change the image in the 1st post to this?
The old link is broken. :(
Daubster DaubsterVault Dweller
Posted 17 years ago2007-01-04 08:42:57 UTC
in Half-Life 1 Still Popular? Post #208529
Well for an engine, that was developed in 1998 - HL is quite goddamn spectacular.
It's 8 years old, although you can still create amazing enviroments with it. I think it's the fact, that you're pushing the engine to the edge everytime you create something, that makes the mappers stay with HL1.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-01-04 07:05:51 UTC
in de_coldcase Post #208510
Almost done with your textures.
The layout's lookin' good, btw.
Daubster DaubsterVault Dweller