Forum posts

Posted 16 years ago2008-09-13 08:16:25 UTC
in Google Chrome Post #255296
I'm using chrome on my laptop because chrome is lightning fast in terms of startup time and the laptop sucks so it needs as much speed as possible.

But for my regular use I can't go without my firefox extensions like gmail notifier, html validator, fireftp, flashblock, stumbleupon, etc etc.

I'll keep using it every now and then tho, if user supported plugins are introduced, as well as a couple of settings options, i'll change for sure.

someone mentioned firefox extension support. i wonder how hard that'd be, given that firefox is open source, and this is google we're talking about. they could probably whip up some sort of virtual machine that loads firefox plugins.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-09-12 21:37:53 UTC
in Source Units Post #255272
i'm pretty sure that source is the same as goldsource when it comes to proportions. rely more on your eye to judge distances.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-09-12 21:35:35 UTC
in Spore Post #255271
Your ignorance is inconceivable, Tosse.
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Posted 16 years ago2008-09-12 20:39:57 UTC
in Source tools Post #255263
as for other programs, you should get:
GCFScape
Crafty
VTFEdit
(all by Nem)
Those 3 are the most important.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-09-12 20:38:04 UTC
in Spore Post #255259
please keep illegal discussion out of TWHL. thanks.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-09-12 20:34:46 UTC
in Source tools Post #255257
the source tools are good, there's no need to use the CSTs. i don't think they're even up-to-date anymore. revert to the tools from the SDK.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-09-12 17:36:20 UTC
in Spore Post #255237
now all you have to do is sit back and wait for the "spore: ikea stuff" expansion pack.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-09-12 09:26:41 UTC
in Spore Post #255214
so it's an mmo with no other people.
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Posted 16 years ago2008-09-12 02:43:03 UTC
in Spore Post #255206
ergh. first it's a sim game and now it's an mmo. do not want.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-09-10 21:55:05 UTC
in LHC Post #255147
all non-english speaking countries
In many European languages
Since when does "many European languages" mean "all languages besides English"?

Just thought I'd point that out. Otherwise I want nothing to do with this joke of a thread.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-09-09 15:26:41 UTC
in Huntey's CSS server Post #255092
i would, except your freaking scheduled time is 5AM in the morning. make it more me-friendly, so i can lag you all :(
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Posted 16 years ago2008-09-07 16:11:15 UTC
in Google Chrome Post #255035
opera is terrible D;
okay, not terrible, but it's filled with things i don't want, and it looks pretty crap.
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Posted 16 years ago2008-09-06 23:39:58 UTC
in Google Chrome Post #255025
Funny how you can complain about a browser that cuts corners, and then say you like IE.
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Posted 16 years ago2008-09-06 17:56:09 UTC
in Official Transformers 2 Set Video! Post #255018
I enjoyed transformers. It was a good action flick with some great CGI work. It was entertaining, and I would watch it again. (once I forget what happens)

It probably helps that when I was younger I never had anything to do with transformers or the cartoon, etc. Because I get seriously worked up about films that ruin their books (i.e. ALL film adaptions of books, maybe aside from LOTR, but only because the books are boring as hell)

I'd go see a sequel.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-09-05 19:39:32 UTC
in Official Transformers 2 Set Video! Post #254997
haha, what a dick.
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Posted 16 years ago2008-09-05 07:08:28 UTC
in Counter-Strike Online Post #254980
okay then. but still, why bother making a video like that when it'll obviously look nothing like it? also, lol asia. nobody will play this.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-09-05 01:18:05 UTC
in Counter-Strike Online Post #254977
fake, but nice 3d work.

note the date the video was added.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-09-04 02:08:26 UTC
in [UTILITY] Twister 5 Post #254959
we never were.
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Posted 16 years ago2008-09-03 19:40:15 UTC
in Google Chrome Post #254950
was thinking the same thing. not many people are going to adopt chrome this early, they're just testing it.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-09-03 18:26:50 UTC
in Google Chrome Post #254945
elof, if you haven't already, click the link again and read the update. looks like google just reused another EULA from a different app, and they are fixing it by removing the parts that don't apply (like the sentence above)
edit: apparently it's already been fixed. now it says:
You retain copyright and any other rights you already hold in Content which you submit, post or display on or through, the Services.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-09-03 06:51:36 UTC
in [UTILITY] Twister 5 Post #254925
most excellent!
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Posted 16 years ago2008-09-03 06:07:10 UTC
in [UTILITY] Twister 5 Post #254922
An update to Twister has been released. What changed? 3D preview!

Okay, so I know that I said that Twister wouldn't get a 3D preview, but I changed my mind. Just start Twister and the autoupdater will do its thing.

After you have the new version, you can click the preview button. The first time you try, it'll ask you to install the CSGL library, which is an interface that lets C# use OpenGL. It's only 20kb (the text that says that it's 400kb is wrong). Twister will restart, then you can preview for real.

Controls are the same as Crafty: Right click to mouse look, WASD to move. Press R to reset the camera.

Here is a screen of the preview:
User posted image
NOTE: This has only been tested on windows XP, so Vista users please report if it works or not.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-09-02 20:08:57 UTC
in Google Chrome Post #254918
the search thing will be hopefully improved during the christmas break.
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Posted 16 years ago2008-09-02 16:36:44 UTC
in Hammer 3.x => Hammer 3.5 Post #254898
Twister, i'm guessing. Why would that mean a 3D preview window?
edit: Twister discussion should really go in the Twister thread >_>
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-09-02 16:01:22 UTC
in Hammer 3.x => Hammer 3.5 Post #254891
you're doing it again - all because there's carving in it? big deal, just don't use it.
i admit that hammer 4 stinks in a big way and that's unavoidable. hammer 3 stinks too - you just have to get used to the different stink.
during the christmas break i'm going to attempt to make my own hammer alternative (i've been thinking about doing this for a while). there's a 99% chance nothing will come out of it, but you never know.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-09-02 15:55:07 UTC
in Google Chrome Post #254889
I just tried it - it starts up in about half a second! less even. one gripe i have about firefox is that when you start up, loading firefox takes a while. but dear god, it loaded up even quicker than IE, and IE is integrated into the operating system!

i recommend everyone read this: http://www.google.com/googlebooks/chrome/index.html (edit: sorry, i just realised satch linked it already)

i've been testing it, and some of the features really are something else. sure, it still has a few rendering issues (input boxes and buttons mostly) with TWHL, but apart from that, this is looking really good. with a few changes (mostly user-created extensions - web developer, firebug, etc equivalents) i could see myself using this browser over firefox.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-09-02 00:35:27 UTC
in links section Post #254860
haha, like ant knows how to add links!
oh wait... >_>
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Posted 16 years ago2008-09-01 17:57:44 UTC
in Hammer 3.x => Hammer 3.5 Post #254848
select orange box from the engine drop down menu and then pick ep2. now you can use orange box hammer.
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Posted 16 years ago2008-09-01 17:47:36 UTC
in Hammer 3.x => Hammer 3.5 Post #254846
that doesn't happen if you use the orange box hammer. besides, all you have to do is choose it from the view menu so it's not that hard :/

seriously, if these little things make you want to give up source, then you're just looking for an excuse. stop fussing over the trivial matters and make some fucking displacements!
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-09-01 17:29:17 UTC
in Hammer 3.x => Hammer 3.5 Post #254842
well actually it's 64 times larger but it's 8 times larger on each side.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-09-01 17:04:13 UTC
in Hammer 3.x => Hammer 3.5 Post #254836
  • the clipping distance is fine to me. remember that hammer 4 editing space is 8 times larger than hammer 3.5's.
  • the only way around this is to set "default to 15 degrees" in 'options > 2d views', and hold alt when you don't want 15 degree rotation. you can also use the 'right-click > transform' option to rotate it on the xyz axes any number of degrees you want.
  • delete clientregistry.blob. offline mode steam is terribly buggy so it might not do anything.
  • i can compile an empty box of nothing (with no rad) in about 2 seconds. but remember that source is more complicated than goldsource, so compile times will be longer. take advantage of the fast vis and rad options.
  • i don't know what this is. if you're talking about visgroups, hammer 4 visgroups are much better than 3.5 and you should be using them.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-08-31 16:05:03 UTC
in Where Do You Even GET Prefabs Anymore? Post #254814
You don't "get" prefabs.

They get you!
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-08-30 18:08:13 UTC
in Steam multiplayer problems Post #254771
clientregistry.blob is the universal steam fix. did you restart steam after deleting it?

if you do reinstall steam, you can backup the "steamapps" folder to somewhere else on your hard drive, then reinstall. Then you can copy the folder back and you don't have to reinstall all games, and you don't lose your custom maps and stuff. this shouldn't affect the problems you're having, all that's in there are the game files.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-08-30 18:02:23 UTC
in Now Doing: ... Post #254769
laughed at the stupidity of owning a mac
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Posted 16 years ago2008-08-30 18:00:08 UTC
in Steam multiplayer problems Post #254768
delete clientregistry.blob
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Posted 16 years ago2008-08-30 17:58:56 UTC
in Back again to beg for map help! Post #254767
It would be fairly simple for someone to take up my single room map and make a bunch more rooms out of it. if you don't mind every single path being exactly the same, i could do it in about 5 minutes, but i don't have the time to sit down and change the paths between every single room for some variety.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-08-30 00:31:00 UTC
in [UTILITY] Twister 5 Post #254736
so what, you don't like the fact that it can make terrain for more than one engine? why not? that's like hating an ice cream store because they sell both chocolate and vanilla, even though you don't eat vanilla.

HLgenius, i wrote a tutorial on how to use the formula thing above. it's not my fault if you can't understand the maths behind it.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-08-29 22:49:15 UTC
in [UTILITY] Twister 5 Post #254733
i didn't like it for creating displacements for both engines
...Huh?
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-08-29 07:41:33 UTC
in [UTILITY] Twister 5 Post #254692
An update to Twister has been released. If you already have Twister, just run it and the auto-updater will take care of everything. If not, the download link is on the first post of this thread.

Additions:
Statistics box: Pretty self explanatory.

Random Heightmaps: You can tweak the settings to change a few of the options of the heightmap. The default values are pretty good for a nice smooth heightmap.
Frequency controls the number of high areas in the heightmap.
Persistance controls how "smooth" the hills are.
Octaves represent how sharp the image is.
Amplitude is how quick parts of the image go from black to white.
Coverage changes the ratio of white to black areas.
Density changes the distance between high areas in the heightmap.

Convert to brushwork: Here you can import a Hammer VMF with displacements and convert them into brushwork for exporting to brushwork VMF or to goldsource MAP. Note that entity data is not yet converted. Visgroups aren't either, but all brushwork is.

Formula generation: You can put in any mathematical formula and twister will generate a displacement based on it. You can use variables as described on the right panel of the formula tab.
Valid formulas use -,+,/,*,^,!, as well as sin(),cos(),sqrt(), and some other regular maths functions. Some examples are provided above.
Be careful of divide by zero errors or trying to take the sqrt of a negative. These will stop your displacement from being generated. (remember that radius is 0 at some point, if you want to divide by radius you can use the hidden variable "nzradius" which will equal 1 when radius equals zero. "nz" stands for "no zero" :P)

I hope you enjoy the new toys in the update, and I would really like some more feedback after you've played with it a bit. I've implemented some suggested changes like the statistics box, and putting NODRAW (or NULL) on the underside of brushwork.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-08-29 02:57:24 UTC
in Now Eating: ... Post #254685
zomg steak. medium rare with chilli sauce for me.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-08-28 19:44:09 UTC
in Post your Comic pictures ! Post #254665
that is the worst comic i have ever seen.
and i saw jimmi's one.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-08-27 21:12:08 UTC
in Video recorders Post #254612
hold down the screenshot key while you're playing and string them together in virtualdub later.
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Posted 16 years ago2008-08-26 15:30:41 UTC
in Fail-Pics Thread Post #254566
oh cmon you're just asking for it now.
User posted image
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Posted 16 years ago2008-08-26 03:43:02 UTC
in Open for TWHL3 Suggestions Post #254550
What he said.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-08-25 15:54:03 UTC
in Open for TWHL3 Suggestions Post #254535
or i could just force editing if you're the last poster, therefore disabling any chance of double posting
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-08-25 15:49:32 UTC
in Open for TWHL3 Suggestions Post #254533
or, like regular people, you could edit the posts and stop being so lazy. (that's MY job!)

as for the random map, why don't i just update the advanced mapvault filter to include a sort by random option?
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-08-25 05:05:58 UTC
in Other mapping sites look shit . Why ? Post #254522
this thread officially has
User posted image
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Posted 16 years ago2008-08-24 17:33:36 UTC
in Other mapping sites look shit . Why ? Post #254496
the only way to stop the animals from attacking each other is to eat them!
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-08-24 15:52:57 UTC
in Other mapping sites look shit . Why ? Post #254485
Well this has turned into a stupid conversation fast.
I believe that there will be an ideal world, and that's why I follow the internet standards, don't eat meat, follow the law, never use violence etc.
Wow, that's pretty silly. "Don't eat meat and there'll be world peace!"
It makes perfect sense! You'll die from lack of iron and protein, and the rest if us will finally have peace!

Enjoy your damn gazpacho while you can.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-08-24 01:37:37 UTC
in Computer is Skipping? Post #254429
Foobar2k gets my recommendation too :)
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