Ant if you agree with penguinboy's judgement, do you think my entry was crap too?
Can you point out where I said that your entry was crap?
It had some nice brushwork, but it was not very enjoyable from a gameplay perspective. You can spend weeks making a map that looks good and it can still be bad if you don't focus on gameplay. A terrible-looking map can still be good if it is fun to play. Gameplay is much more important than graphics.
In your entry, there are several gameplay problems. The ship is too hard to enter, it took me about ten minutes to get in. The ship ride is much too long, it is boring and I thought that was the end of the entry for a while. Then the crashed ship is too hard to exit. If you're going to make a hard-to-get-out-of hole, don't put the player in toxic water that is slowly killing them.
When I died, the complete lack of autosave points meant that I was taken all the way back to my last Half-Life autosave, which would mean that I would have to play from the start again. Since, by then, I was frustrated and was not having any fun at all, I closed the game because it was obvious that the gameplay was not up to scratch.
Before you go on about the winning entry having no gameplay, it got first because it is not about gameplay at all. But, since your map is not only eye-candy, but gameplay too, that is included in the judgement.
Remember that the competition isn't just about making the entry look exactly like the game. It's about re-tailoring the level to suit the engine you are working with. I don't think I've played the metroid game you remade, because I've only played Prime for the Gamecube, but I'm sure that it looks similar to what it's meant to be.
I acknowledge the fact that you worked hard on getting the brushwork right, but you can't expect that none of the other entrants didn't work hard too. Deathan's entry is outstanding, I've said that before - and Tetsu0's entry shows probably the most effort of all the entries simply because of scale and creativity in improvisation. Captain terror's brush Starcraft models and use of sounds and the little extras show great skill and dedication. If there was a fourth place, your entry would have definitely got it for the good brushwork, but there are only three places for each engine.