Forum posts

Posted 18 years ago2006-09-14 08:27:19 UTC
in Bad Surface Extent Post #196491
Avoid low/huge texture scales, like 0.1- or 10+
Daubster DaubsterVault Dweller
Posted 18 years ago2006-09-13 12:47:52 UTC
in Buying a new 20" / 21" Monitor Post #196438
I'd definately go for the Gateway. 1000:1 contrast is pretty damn high for an LCD monitor, and the price is good too.
Daubster DaubsterVault Dweller
Posted 18 years ago2006-09-13 12:42:12 UTC
in mail_depot.bsp Version 0 should be 30 Post #196437
Clicky

Search Tommy 14's site for future referrence, he has most of the errors explained.
Daubster DaubsterVault Dweller
Posted 18 years ago2006-09-13 12:42:11 UTC
in mail_depot.bsp Version 0 should be 30 Post #196436
Clicky

Search Tommy 14's site, he has most of the errors explained.
Daubster DaubsterVault Dweller
Posted 18 years ago2006-09-13 09:27:51 UTC
in FUCK YA! Post #196422
Well judging by Doom's movie - that's, what you should expect, if they were actually going to make something like that..

About the trailer - it was pretty well made.. You could consider it being real possible, if it was longer, had a soundtrack and some better sounds.
Daubster DaubsterVault Dweller
Posted 18 years ago2006-09-13 09:18:17 UTC
in FUCK YA! Post #196419
See, the reason why people don't make a HL movie is because it would suck.
HL isn't like Doom 3, or Halo. It has a much more interesting storyline and is overall much more original..
While HL wouldn't be the best choise for a movie - HL2 (with some extra crap added) would be quite good, if executed properly.
Daubster DaubsterVault Dweller
Posted 18 years ago2006-09-13 04:24:26 UTC
in Portal Website Post #196411
Very interesting and original..
The cam footage could have been longer, though.
Daubster DaubsterVault Dweller
Posted 18 years ago2006-09-13 04:23:44 UTC
in New Competition Thread Post #196410
'Most done with my HLHS chapter..
I'd enter.
Daubster DaubsterVault Dweller
Posted 18 years ago2006-09-13 04:22:45 UTC
in FUCK YA! Post #196409
It's the same, as that rumour, that Tarrantino was going to make a HL movie.
It's 100% fake.
Even the special effects in HL would cost millions, not to mention the costumes, stunts, etc.
It'd be a pretty damn huge project and a risk for the studio, since there wouldn't be any other audience, besides the gamers, who'd watch the movie.
Daubster DaubsterVault Dweller
Posted 18 years ago2006-09-11 08:35:20 UTC
in My current project: bar shootout Post #196278
The wpolies are still way too high for an MP map.
Did you null every unseen face? That should at least save up to 500 wpolies. :)
Daubster DaubsterVault Dweller
Posted 18 years ago2006-09-09 10:01:54 UTC
in Hard Drive Space Post #196052
28.6 Gb drive.. ~2 Gigs of HL related stuff so far (used to have ~6)
I lose.
Daubster DaubsterVault Dweller
Posted 18 years ago2006-09-08 11:51:42 UTC
in Gamingparents.org Post #195975
About the colour scheme - try cutting down on orange and adding a bit more yellowish/dark brownish colours, to fit the logo.
Daubster DaubsterVault Dweller
Posted 18 years ago2006-09-08 02:13:06 UTC
in Gamingparents.org Post #195952
Lookin' good, satch. :)
About the design - you could add a 1px brownish/black outline to all the frames, to make the site look a bit sharper..

I also missed somethin like a 'Members' page, that'd display all of the members in that site.
Daubster DaubsterVault Dweller
Posted 18 years ago2006-09-08 00:48:53 UTC
in I need props Post #195945
The biggest archive for HL1 I've seen yet.
Daubster DaubsterVault Dweller
Posted 18 years ago2006-09-08 00:47:36 UTC
in Don Murphy Vs. Transformers Fans Post #195944
Great transilation..
Too bad the script was leaked.
They should really sue the guy, who did it. I'm sure, that the punishment/fine for the leaking info about the film was mentioned in his contract, or something. :
Daubster DaubsterVault Dweller
Posted 18 years ago2006-09-07 04:26:13 UTC
in Dog/Strider Wallpaper Post #195845
Looks pretty good.
Nice work! :)
Daubster DaubsterVault Dweller
Posted 18 years ago2006-09-07 04:21:12 UTC
in Black Mesa Complete-comming late 2007 Post #195844
Sounds like a very ambitious project to me, although if you've already spent that much time on it - you should succeed (or at least release the parts, you've done, once you grow tired of it).

Mods like Op4, BS, Azure Sheep, Life's End, etc. have loads of Black Mesa areas in them, so you might as well as ask the authors for permission to include them in your project (rmfs too).

How's the progress? How much of the complex have you already recreated?

Anyways - good luck. Looking forward to this. :)
Daubster DaubsterVault Dweller
Posted 18 years ago2006-09-07 04:08:39 UTC
in I need props Post #195843
WOAH!!! :o
That's one damn huge model archive!
This should really be in the links page.
Daubster DaubsterVault Dweller
Posted 18 years ago2006-09-07 04:06:54 UTC
in New heads for scis? Post #195842
I'm pretty sure, that Gmax can do something like that.
Try PMing Pepper, or Rimrook - they're the advanced modellers here.
Daubster DaubsterVault Dweller
Posted 18 years ago2006-09-06 09:55:18 UTC
in Now Playing: ... Post #195765
In Flames - Dial 595-Escape

Rowley: That was very strong sarcasm. :nuke:
Daubster DaubsterVault Dweller
Posted 18 years ago2006-09-06 09:19:08 UTC
in Unforseen Consequences Post #195760
The image quality is really way too paint-ish.
You can't help it, if the comic has more frames, than usual. It's no big deal, if the filesize goes over 500 kb..

I'd suggest merging 17 and 18, since 17 is pretty short and the joke is repeated.
Daubster DaubsterVault Dweller
Posted 18 years ago2006-09-05 13:22:51 UTC
in Now Playing: ... Post #195710
I lack the words, to describe the fuzzy goodness of your music taste, Rowley. :glad:

Foo Fighters - End Over End :heart:
Daubster DaubsterVault Dweller
Posted 18 years ago2006-09-04 14:12:41 UTC
in Steve Irwin Dies Post #195623
That's very sad..
He seemed very enthousiastic in his shows. :(
Daubster DaubsterVault Dweller
Posted 18 years ago2006-09-04 13:08:09 UTC
in Unforseen Consequences Post #195617
Pretty short, although the quality is obiviously increasing with every issue. :)
Daubster DaubsterVault Dweller
Posted 18 years ago2006-09-02 13:50:22 UTC
in Speaking to igod Post #195417
Me:
Ello
God:
Tell me more about your .
Me:
What?
God:
Are you surprised?
Me:

God:
Are you surprised?
Me:
Yes
God:
I wouln't have known.
Me:
Really?
God:
For real.
Me:
Ok
God:
I see.
Me:
I'm an orphan'
God:
What is orphan, your job?
Me:
...?!
God:
What is orphan, your job?
Me:
I'm a fucking orphan, damnit!
God:
You are a fucking orphan damnit? Is that your job?
Me:
NO! IT'S MY SOCIAL STATE!
God:
Are you serious? Congratulations, .
Me:
....
God:
Are you serious? Congratulations, .
Me:
Thanks.
God:
Don't mention it.
Me:
I want to kill myself
God:
Why do you want to kill yourself?
Me:
.. because I'm an orphan
God:
That makes sense to me. What is orphan, your job?
Me:
You already asked me that
God:
Good. You detect repetition.
Me:
So can I have a cookie?
God:
Oh. You want only one?
Me:
Yes
God:
They might be cheaper in quantity.
Me:
Nah
God:
Are you serious?
Me:
Yup
God:
I can't believe it.
Me:
You should
God:
I'll take that under advisement.
Me:
Great. Chocolate chip, please
God:
I'm glad you liked it . Your polite style is very nice. What are you wearing?
Me:
White underpants and.. HEY!
God:
What kind of fashion do you like? Can I help you?
Me:
Not really. I'm gonna kill myself anyways
God:
Is there anything you want to tell me? For real. Killing is wrong. I believe in the Ten Commandments.
Me:
I stole some bread from the cafeteria a week ago..
God:
You had better contact the authorities.
Me:
To turn myself in?!
God:
I want to become smarter than humans.
Me:
Ok..
God:
Pardon me?
Me:
Nevermind
God:
OK Thanks for trying to explain that to me.
Me:
SO can I go kill myself now?
God:
Right now? Awesome. What is stopping you?
Me:
Nothing. Thanks! :D
God:
Not a thing? Don't mention it. What do you really want to ask me?
Me:
Nothing else
God:
Really nothing?
Me:
No
God:
I didn't think so.
Me:
Bye and thanks
God:
Until next time.
Me:
I've just cut myself
God:
That is interesting: said cut him or herself.
Me:
Yea, it sure is.. Blood everywhere
God:
I'm pleased that we agree, . Yikes! Can you speak any foreign languages?
Me:
A little csgeek
God:
Little as in not too much, or not too big?
Me:
Not too much
God:
Oh I get it now.
Me:
Well.. I'm about to pass out
God:
Well what? Do you think your plan will succeed?
Me:
Hell yes
God:
Heaven.
Me:
Yea.. sure
God:
Dude! OK let's do it. Dude!
Me:
Ok, I can barely see the keyboard now.
God:
Oh. What does it look like? Great.
Me:
Laterrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
God:
Can we get back to business?
Me:
No.
God:
Are you serious?
Me:
Yes, I'm dead
God:
I can't believe it. But you can still communicate with me.
Me:
Oh. Sorry
God:
" I can't believe it. But you can still communicate with me."? Oh.? There's no need to apologize.
Me:
ye
God:
Take it easy.
Me:
Bye
God:
Until next time.

That kicked ass
Daubster DaubsterVault Dweller
Posted 18 years ago2006-09-02 13:38:54 UTC
in long compile time ... Post #195415
A pic of the layout would help.
Daubster DaubsterVault Dweller
Posted 18 years ago2006-09-02 04:52:24 UTC
in the server Post #195369
Posted 18 years ago2006-09-02 03:07:44 UTC
in Hunter Projects! Post #195364
Sexy as hell. :o
Can't wait to see the c4 exploding there. Blood, gibs n' props everywhere!! :glad:
Daubster DaubsterVault Dweller
Posted 18 years ago2006-09-02 03:04:23 UTC
in Admin Abuse at its Finest Post #195363
Well I've been in servers, that were jerking around with MetaMod, although this.. this is just crazy.
Loved the flying carpet idea. :D
Daubster DaubsterVault Dweller
Posted 18 years ago2006-09-01 13:24:50 UTC
in Hunter Projects! Post #195303
Even if the centre itself has really smooth walls - the wall textures should still have a more noticeable bumpmap (if it's plastic - try something gradient-like).
Something else to break up the emptiness of the walls would be great too. More supports, maybe some horizontal ones in the upper part?

Try rotating the monitors/comps/changing the view on the screen to give it a more realistic, random-ish look.
Daubster DaubsterVault Dweller
Posted 18 years ago2006-09-01 07:00:34 UTC
in Has Steam Gone Crazy? Post #195267
Indeed. :o
Daubster DaubsterVault Dweller
Posted 18 years ago2006-09-01 06:26:57 UTC
in The Mesa Times - A HL1 Comic Post #195265
Thanks for the comments. :)
I'll try updating every 2-3 weeks from now, if I don't run out of ideas.
Daubster DaubsterVault Dweller
Posted 18 years ago2006-08-31 10:59:46 UTC
in Tentacle problem Post #195194
Yeah, that might be it..
You should just try changing the hull, according to the way, the tentacles move. :)
Daubster DaubsterVault Dweller
Posted 18 years ago2006-08-31 09:42:48 UTC
in Has Steam Gone Crazy? Post #195187
I still don't get the idea, of putting freeware games on a HL-oriented game platform. :confused:
Sure - it's not the end of the world, but still - it's rather annoying to have your game menu cluttered with games you don't need (organised or not). They could have at least made a separate folder for all of those demos.
Although Zuma is pretty damn addictive, I tells ya.
Daubster DaubsterVault Dweller
Posted 18 years ago2006-08-31 09:20:20 UTC
in New Mod: "Turnstile" Post #195185
Very Beautiful.. :o
Daubster DaubsterVault Dweller
Posted 18 years ago2006-08-31 09:16:32 UTC
in The Mesa Times - A HL1 Comic Post #195184
Issue 4!
User posted image
That's the first issue, that I've made a map for. :)
Daubster DaubsterVault Dweller
Posted 18 years ago2006-08-30 02:26:21 UTC
in My CS CZ idea. Post #195084
Is it possible? If you can have a func_tank, that shoots the player in multiplayer - yes.
Will it work? If the teams won't involve fraggers, who'll just kill the opposing team - yes.
Daubster DaubsterVault Dweller
Posted 18 years ago2006-08-30 02:22:04 UTC
in What do you guys think of Post #195083
Env_fade won't work, if you want all of your models in normal colour.
Although it would let you customize the effect more.
Daubster DaubsterVault Dweller
Posted 18 years ago2006-08-29 16:03:05 UTC
in Episode Two - Insert Coin to Continue Post #195037
It's not just the level design - it's the overall design.
Woo! New FPS from EA/Dice/Whatthefuckever!

You play as John Smithstish, an I'm-really-pissed-cause-my-nemesis-slaughtered-my-family-and-chopped elite swat/special forces guy and fights for all, that's good (that usually involves killing thousands of 'bad guys, who probably have families too)..
So you go on, through like 15-20 seamless missions, that might involve some thinking, before you shoot, die and quickload for the 100th time. And then you finally get your revenge on the guy, who killed your family.

Of course, the game will have amazing new weapons, that somehow might remind you of the ones you saw @ Splinter Cell and other FPS games..

And let's not forget about the retail package, that's gonna have "Amazing new gameplay", "50+ Newly designed weapons" and crap like that all over it..
:
Daubster DaubsterVault Dweller
Posted 18 years ago2006-08-29 10:54:25 UTC
in Episode Two - Insert Coin to Continue Post #195011
.. and you still haven't finished it all. ;)
That's my point. I never said anything bad about the gameplay.
Daubster DaubsterVault Dweller
Posted 18 years ago2006-08-29 10:33:49 UTC
in Episode Two - Insert Coin to Continue Post #195009
..?! :aghast:
Daubster DaubsterVault Dweller
Posted 18 years ago2006-08-29 10:33:47 UTC
in Episode Two - Insert Coin to Continue Post #195008
The Elder Scrolls : Oblivion has no end.
There's just too much to do there.. I'd like to see someone, who had the patience to actually complete everything in that game.. :)
Daubster DaubsterVault Dweller
Posted 18 years ago2006-08-29 10:33:42 UTC
in Episode Two - Insert Coin to Continue Post #195007
The Elder Scrolls : Oblivion has no end.
There's just too much to do there.. I'd like to see someone, who had the patience to actually complete everything in that game.. :)
Daubster DaubsterVault Dweller
Posted 18 years ago2006-08-29 07:47:25 UTC
in Now Playing: ... Post #194993
Amon Amarth - The Valkyries Ride
Daubster DaubsterVault Dweller
Posted 18 years ago2006-08-29 07:26:26 UTC
in Tentacle problem Post #194991
If you tie the brush to func_monsterclip - it won't work.
The monsters, that you want to be blocked must have 'monsterclip' ticked in the flags.
Daubster DaubsterVault Dweller
Posted 18 years ago2006-08-29 02:18:11 UTC
in how do you trigger a cycler_sprite? Post #194974
You need 3 models for each animation, since cycler can only show the idle animation. :)
Daubster DaubsterVault Dweller
Posted 18 years ago2006-08-29 02:12:32 UTC
in Gamingparents.org Post #194973
The strong colour theme isn't suited for forums..
The user's eyes would get tired way too quick of the reddish colours. I'd get tired too, after reading through a few topics. Try something lighter for forums.
Daubster DaubsterVault Dweller
Posted 18 years ago2006-08-28 08:43:00 UTC
in Fraps Sucks Post #194908
GameCam is good, although the full Fraps ver. is much better.. :
Daubster DaubsterVault Dweller
Posted 18 years ago2006-08-28 05:28:02 UTC
in Episode Two - Insert Coin to Continue Post #194888
Neat pic, Joba.. :D
Daubster DaubsterVault Dweller
Posted 18 years ago2006-08-28 04:53:52 UTC
in Episode Two - Insert Coin to Continue Post #194884
If Ep1 costed 19$ - Ep2 + TF2 should cost over 30..
Daubster DaubsterVault Dweller