Forum posts

Posted 15 years ago2009-07-24 15:58:14 UTC
in Castle Disposed Post #270794
Hey, and then I could USE steam.
Not get any games downloaded, but the updates might work.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-24 15:27:09 UTC
in Castle Disposed Post #270792
27kbs total, and roughly 1-3 kb/s on downloads.
If I'm lucky, 3kb/s on downloads.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-24 13:34:22 UTC
in Half-Life: Static Friction Post #270780
OK.
Feel free to rip apart areas too, if the scale and door textures don't suit you.
EDIT: Okay, got some areas finished.
User posted image
User posted image
These are connected by a tunnel, and I have another tunnel in the RMF that won't be enterable in the BSP.
I think I'll make sections of tunnel with stations and stuff in them, but not connect them so you can have your say where they all go.
No NPCs though, I don't know what you want in there, or what models you're using.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-24 10:22:42 UTC
in Half-Life: Static Friction Post #270775
Alright, I'm making working as we speak.
I assume you guys have submerged?
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-24 10:04:25 UTC
in Half-Life: Static Friction Post #270773
Like with a station? Any texture requirements, or just generic tunnel a BM tram can fit in?
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-24 09:51:13 UTC
in Half-Life: Static Friction Post #270768
Glock 20?
If you want a glock 17 that you can give to your barney as well: http://www.fpsbanana.com/skins/download/27454
But I'm with you, berettas suck. Hell, I already made a barney replacement, and two Hgrunt barney models using this baby. Only problem is the shoot animation, looks kinda robotic.
EDIT: Hey, what kind of areas do you need for the mod? I'm bored with my intro I'm working on, maybe I could whip something up for you to use.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-24 09:44:22 UTC
in Bored. As. Hell. Post #270766
Summer. No job. No inspiration for the map I'm working on. Need to finish it. Essential for the entire storyline. Just because it's the opening credits. Just read all the wikipedia articles on metroid games exept the Prime trilogy. :tired:
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-24 09:42:34 UTC
in Castle Disposed Post #270763
Jebus christ! Get in the corner and be ashamed of yourself.
Not my desision.
Besides, we won't be getting non-phone highspeed here until early 2010. And then we might not be able to afford it.
Also, the idea of limited bandwith sucks, but most providers are moving to it because people download huge movies while sleeping, so the providers are losing money.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-24 09:40:21 UTC
in Half-Life: Static Friction Post #270762
Okay, as long as it's not just random stuff.
Also, what weapon are you using as the 9mmhandgun?
Hey, at least you have something to do...Answer my questions. :P
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-24 08:45:45 UTC
in Castle Disposed Post #270753
A two map tower.
Also, the price, or the bandwith?
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-24 08:34:03 UTC
in Castle Disposed Post #270751
Yeah, well I pay $9.95 (approx.) for 26kps, unlimited access, from a phone line.
:pwned:
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-24 08:16:14 UTC
in Castle Disposed Post #270749
IT'S A FREE INTERNET, DARKIE!
SO MIND YOUR OWN BUISNESS! :furious:
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-24 08:13:41 UTC
in Half-Life: Static Friction Post #270748
So, you did have backups of all the data, right?
RIGHT?!
EDIT: The tram ride is the same route as the original HL, isn't it?
Or is it from the other direction, so you don't have to decompile maps?
Also, why the desision to add new weapons, besides the sniper rifle?
And all the new weapon skins?
Question?
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-23 20:02:54 UTC
in Half-Life: Static Friction Post #270743
Your developer site is down... D:
I hope you had backups of everything...
EDIT: Also, lol, 4 pages for one map...
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-23 15:37:06 UTC
in Castle Disposed Post #270742
Hey, tetsu0. I posted a link to my maps in the previous page. /whisper
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-23 15:11:52 UTC
in Castle Disposed Post #270740
Yeah, I was wondering because he didn't say anything about the other people's maps though.
Maybe it's already done, I dunno.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-23 14:49:53 UTC
in Castle Disposed Post #270738
Are you doing all the maps, or just the ones that are good enough to be part of this?
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-22 19:22:14 UTC
in TWHL's Classic DM Server Post #270713
He doesn't remember the answer to the question. :(
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-22 18:50:12 UTC
in TWHL's Classic DM Server Post #270711
2. Ask your brother what the password for his Steam account is.
I would, if he knew. He forgot it a while ago, and AFAIK, hasn't remembered yet.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-22 17:50:40 UTC
in TWHL's Classic DM Server Post #270707
Let us know if it works.
I'd try it myself, but two problems;
1. Can't get on steam.
2. My brother is using the CD key for his steam account, so if I got on steam, our copy of HL would not work on my account.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-22 14:38:42 UTC
in TWHL's Classic DM Server Post #270703
Yeah, I guess.
Try it, At least you can get on steam.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-22 13:55:53 UTC
in TWHL's Classic DM Server Post #270700
But didn't he say that he found his copy of HL in someone's car?
Steam CD key is probably already used.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-22 11:37:03 UTC
in Few questiones about mapping [advanced] Post #270694
For one, the black and purple checker-box means the engine can't find the texture in the wads you're using.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-21 19:44:54 UTC
in Triggering events from console Post #270662
Very badly, yes. their AI makes them think.
The sparks also happen in 1.8a1 when they do scripted sequences and sentences.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-21 19:44:05 UTC
in Alternative to trigger_changelevel Post #270661
you can make spirit load maps through the console, but rooms isn't using spirit...
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-21 18:45:49 UTC
in Triggering events from console Post #270658
...And 1.8a1 has ugly sparks over NPCs when they think sometimes. So, that's bad.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-21 18:00:40 UTC
in Triggering events from console Post #270656
Yeah it is.
http://www.goannasvencoop.com/sphinx/FTP/mods/spirit_of_half-life/ Most mods use 1.5a4, it's the latest (good) official verison
http://www.twhl.co.za/forums.php?thread=14909 And if you're going to code, this is a good water, although it can't move.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-21 17:40:43 UTC
in Rooms (mini co-op project) Post #270654
[quote]how do you do that, and/or i guess i really don't know what you mean by that.

)[/quote]

gamedll "..\valve\dlls\hl.dll"
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-21 17:36:59 UTC
in Triggering events from console Post #270652
Yeah, spirit has the fire command, an ent that lets the mapper use the console so you can activate godmode ect. by triggering it, and a debug gun. And a whole lot more.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-21 17:33:03 UTC
in Rooms (mini co-op project) Post #270651
Also, you should probably make rooms run on the player's HL DLL from the Valve directory, just so they have their (hopefully latest) version.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-21 13:22:00 UTC
in new here + Q: actions sentences? Post #270641
http://www.twhl.co.za/tutorial.php?id=28
Step by step on how to make security cards, just in case you run into trouble.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-21 08:50:50 UTC
in The "Official" Competition 27 Post #270629
You have to deacivate a generator.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-21 08:43:26 UTC
in new here + Q: actions sentences? Post #270627
Thank you! :glad:
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-21 08:28:43 UTC
in new here + Q: actions sentences? Post #270624
Gee, thanks a lot. Now my :hecu: is forever broken.
But that is a good suggestion.
Also, learn how to make those wires that Op4 is so famous for.
Those are cool.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-21 08:25:21 UTC
in new here + Q: actions sentences? Post #270621
and yeah I don't intend to steal people's work, its just that I was trying to figure out how they made Otis open security doors for you in Op4 and my program wasn't the easiest program to use :crowbar:
That's the only thing decompiling programs are supposed to exist for, good work, :hecu:
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-21 08:13:54 UTC
in The "Official" Competition 27 Post #270616
...Exept you can get into the building...
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-21 08:01:05 UTC
in making the night sky.. dark map - how? Post #270615
Nice job!
Looks great for early work. :D
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-21 08:00:31 UTC
in new here + Q: actions sentences? Post #270614
Well, to make a mod of Op4, you need to copy your Op4 directory (I think it's called gearbox)
And change the liblist.gam using notepad. It should look something like this:
// Blue Shift resource listing file
//
game "Blue Shift"
startmap "ba_tram1"
trainmap "ba_hazard1"
url_info "www.gearboxsoftware.com"
url_dl ""
version "1"
size "101809713"
svonly "0"
cldll "1"
type "SP Mission"
mpentity "info_player_deathmatch"
gamedll "dlls\hl.dll"
// gamedll_linux "dlls/tfc_i386.so"
This one's for Blue shift, so it's a bit different. But just edit your mod's liblist to have the game be "[insert mod name here]" and the startmap to be "[first map name]"
you can change the trainmap to be the HL hazard course by turning it into "t0a0".
Then it's just a matter of editing your titles, sentences, and including maps and sounds!
(but you may not want to include both the HD and SD models, because that's an unessisarily large download)
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-20 19:30:09 UTC
in TWHL's Classic DM Server Post #270592
Baby headcrabs??
Remember the gonarch?
Snarks.
No, those are alien grenades.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-20 18:53:02 UTC
in TWHL's Classic DM Server Post #270589
Either use grenades or the game crashes from no free edicts.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-20 17:42:16 UTC
in TWHL's Classic DM Server Post #270586
Hey, it does!
I wonder if valve put in any allowmonsters easter eggs.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-20 16:55:45 UTC
in TWHL's Classic DM Server Post #270584
Both valid suggestions, exept sometimes mp_allowmonsters 1 crashes the game, and Sven coop never worked properly on my comp.
Probably the lack of steam.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-20 16:46:06 UTC
in TWHL's Classic DM Server Post #270581
With maps using NPCs in multiplayer?
Have grunts and scientists and stuff?
:D

I know! Fight in an office building at night... And the security guards aren't happy about it!
(Monstermakers would ensure both 9mm ammo and enemies stay constant)
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-20 13:54:43 UTC
in TWHL's Classic DM Server Post #270574
I wanna shoot Huntey in the face
You know where he lives.
Just buy a gun.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-20 11:12:48 UTC
in A couple of modelling questions Post #270571
what?
If that's your way of bumping the thread, you could have just edited your previous post and not added anything.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-20 09:50:26 UTC
in new here + Q: actions sentences? Post #270569
...You could make an Op4 mod and add predisaster scripts, see if that works. Try using the barney scripts from HL and putting them in the mod's sentences, and then add them again and change BA_ to OT_.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-20 09:30:19 UTC
in new here + Q: actions sentences? Post #270567
Also, it would be a good idea to note that Op4 does not have predisaster scripts, as Shepard only arrives after the resonance cascade.
I think the closest thing was the boot camp, but I don't own it myself, so I may be wrong.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-20 08:43:10 UTC
in Using models: An ethics issue. Post #270428
Thanks for the feedback.
I've decided not to use the 9mmAR model, and I will credit Red Slug for the 9mmhandgun, including the barney version. I will not modify it, because when I looked at the valve 9mmhandgun, it's the exact same shoot anims, it just looks worse on the HD hands.
Thanks again.
EDIT: If the default op4 grunts in my svencoop folder have the same bone structure of AI's grunts, I can use AI's grunts for all my nessisary custom hgrunts!
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-19 09:31:28 UTC
in a mod done by young ones... Post #270514
Check the attack code, I guess.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-19 08:16:24 UTC
in The "Official" Competition 27 Post #270513
Try combining some of your brush entities and adding hint brushes.
Notewell NotewellGIASFELFEBREHBER