Forum posts

Posted 16 years ago2008-03-01 02:51:21 UTC
in TWHL3: The Buglist Post #246927
unread PMs have a blue background. how can you miss it?
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Posted 16 years ago2008-03-01 00:31:46 UTC
in Program for making textures in hl2 Post #246916
google 'VTFEdit'
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Posted 16 years ago2008-02-29 22:22:56 UTC
in TWHL3: The Buglist Post #246912
1. not needed and they wouldn't be 'recent posts' if we missed some of the recent ones out.
2. definitely not. if they want to contact the MV mods, they can use the 'contact us' page.
3. already there.
4. links shouldn't be bigger, and the brown doesn't suit the new colour scheme.

luke: I'd love for links to open in new windows, but I can't. Blame Ant, if anyone, for making TWHL XHTML strict, and not transitional.
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Posted 16 years ago2008-02-29 21:38:15 UTC
in TWHL3: The Buglist Post #246906
lol.....now i'm wondering where it should link to XD
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Posted 16 years ago2008-02-29 21:36:37 UTC
in Require someone to fix a map for me! Post #246905
I don't know about you Tycell, but I'd offer to help no matter who was asking for it, and I wouldn't take any money for doing it. Not only (in this case) to help out a fellow uni student, but because it's a fun way to keep my entity work up to speed.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-02-29 09:33:08 UTC
in Require someone to fix a map for me! Post #246860
I just looked at that map - I don't think it's really as good as it could be.

I knocked up a short map of one room that I think does the right thing, but it'd take a fair while to do it with 24 rooms.

How soon do you need it? (yes, I realise I won't get an answer for a few days.)

You'd have to consider that if I made it, it would work, but it'll look rather crappy :P
...Although no crappier than the one you have currently.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-02-28 00:25:21 UTC
in TWHL3: The Buglist Post #246766
thanks. i don't want a buggy site any more than you do :)
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Posted 16 years ago2008-02-27 22:38:56 UTC
in Favourite Youtube videos Post #246760
this thread reinforces my suspicions that youtube is in the ass-end of the internet.
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Posted 16 years ago2008-02-27 21:36:16 UTC
in dm_kokiri Post #246755
I finally finished OoT in December '06, and tbh I didn't enjoy it much at all. Wind Waker is so much better.
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Posted 16 years ago2008-02-27 18:59:54 UTC
in TWHL3: The Buglist Post #246742
there was a bug in them that i fixed yesterday, is it still happening?
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-02-27 08:07:13 UTC
in THE SIMS 2 (TWHL PROJECT 2) Post #246696
does it have to be MY face?
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Posted 16 years ago2008-02-26 15:28:27 UTC
in TWHL3: The Buglist Post #246660
fourth: fixed

potatis: unless it ever happens again, or you can provide info on what thread you wanted to post in, i'll have to assume you just made a mistake.
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Posted 16 years ago2008-02-26 03:11:53 UTC
in Rimrooks Modelling Tutorials Post #246626
But.....I'm trying to attract people to THIS site :'(
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Posted 16 years ago2008-02-26 03:10:15 UTC
in TWHL3: The Buglist Post #246625
indeed it is a feature.
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Posted 16 years ago2008-02-25 17:15:51 UTC
in Rimrooks Modelling Tutorials Post #246594
I still want you to propose these tutorials, Mr. Rimrook.
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Posted 16 years ago2008-02-25 01:36:18 UTC
in TWHL3: The Buglist Post #246566
fixed :)
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Posted 16 years ago2008-02-24 16:57:10 UTC
in TWHL3: The Buglist Post #246536
madcow: i'd like to see a link to a map that you can vote for that's older than a month, please.

those two vault bugs will be fixed later.
one question: how do you think the control panel should be improved to serve its potential use?
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Posted 16 years ago2008-02-24 09:10:19 UTC
in TWHL3: The Buglist Post #246509
I updated the first post with known bugs. Please read it before submitting a bug.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-02-24 09:02:55 UTC
in Welcome to TWHL3! Post #246508
clear your cache.
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Posted 16 years ago2008-02-24 05:19:27 UTC
in TWHL3: The Buglist Post #246497
unfortunately the new CSS layout limits the possibilities for variable-sized posts - such that only the field with the text in it can change the height of the post, one (the avatar) has to stay fixed.

recent maps are coming back in a slightly different form, but i haven't nailed down the motm code, and there's still one or two issues to flatten out before it goes back up again.
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Posted 16 years ago2008-02-24 03:41:41 UTC
in TWHL3: The Buglist Post #246495
ah. thanks for pointing it out. i wouldn't have known that :)
ant wrote the html for that so it's his fault :D
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-02-24 01:54:57 UTC
in TWHL3: The Buglist Post #246492
come on IRC urban, and i'll try to help you out.

srry/everyone: customise your forums in your control panel profile edit. you can set how many posts in a page, and you can choose whether to use small avatars or not.
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Posted 16 years ago2008-02-24 01:39:04 UTC
in TWHL3: The Buglist Post #246488
hlife_hotdog: clear your cache. i'll look into the login count.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-02-23 22:45:45 UTC
in TWHL3: The Buglist Post #246461
Number of posts, yes.
Small avatars, yes.
In time.

Keeping the place of your page has nothing to do with the site, it's your browser. So there's nothing I can do about that.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-02-23 21:51:49 UTC
in TWHL3: The Buglist Post #246450
srry: you're right about the entity guide. ant wanted to make more pages like it (for listing categories, etc), and i strongly opposed. i'm sure the entity guide page will be changed, and those big icons are just a placeholder until we make some new graphice for the categories :)
as for bbcode on the front page, i've left it the way it was before: only img tags are visible on the front page.

daubster: the shoutbox live page needs an update, this should be fixed in time.

hunter/everyone: the bug stopping externally hosted maps from being added to the vault has been fixed.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-02-23 20:02:24 UTC
in TWHL3: The Buglist Post #246448
is it really that hard to click the 'show smilies' link? :P
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Posted 16 years ago2008-02-23 19:20:07 UTC
in TWHL3: The Buglist Post #246440
oh. theres no room for that, but you can always just modify the url.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-02-23 19:04:24 UTC
in TWHL3: The Buglist Post #246436
Hunter: what? there is a 2mb limit on the map vault, like there always has been. what's going wrong?

WC: what do you mean by a jump-to-page? where would it be and where does it jump to?

Daub: i don't see that - screenshot please.

tetsuo: fixed vault filter, and profiles will be updated to show a bit more info (aim,xfire,msn)
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Posted 16 years ago2008-02-23 18:53:03 UTC
in last attempt Post #246434
thread pending moderation.
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Posted 16 years ago2008-02-23 11:37:24 UTC
in TWHL3: The Buglist Post #246324
i'm still not doing it :P
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Posted 16 years ago2008-02-23 11:31:58 UTC
in TWHL3: The Buglist Post #246319
nope. why would anyone want to search comments? they are specific to each map.
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Posted 16 years ago2008-02-23 11:05:42 UTC
in TWHL3: The Buglist Post #246304
alex: that is caused by your cache remembering the old versions of the avatars. press f5 whenever you see an oversized avatar, or just clear your cache.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-02-23 10:57:13 UTC
in TWHL3: The Buglist Post #246301
captain t:
1: fixed

2: look here
the search function might look a bit crappy, but it's actually much better than the original one. you can search for an "exact match", force words to be +included or -excluded, and everything else searches for a match on only one of the terms. so in the search 'star wars' (without quotes), it shows up results with the word 'star', and with the word 'wars'. the search will have pages in the near future.

3: will be fixed when i add pages to the search. it will be tutorials when you're looking at tutorials, maps in the vault, etc.

muzz: the reason you can't see the admin stuff is because there is no admin panel yet, so i'm keeping users out of admin until i do that (tomorrow). you'll be able to see the moderator forums then too.
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Posted 16 years ago2008-02-22 19:18:51 UTC
in Guess the game! Post #246214
looking at the url is not cheating. people who can't change the name of their screenshots before uploading them are stupid.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-02-22 11:07:20 UTC
in Audiosurf Post #246169
me and hunter and a few of the other IRC guys have a good song to compete against. hunter knows the one i mean.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-02-21 11:44:24 UTC
in Guess the game! Post #246067
doesn't look like sam and max to me.
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Posted 16 years ago2008-02-20 01:27:25 UTC
in Rimrooks Modelling Tutorials Post #246011
rim, that markup is only valid for twhl3, which is coming very soon.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-02-19 19:36:37 UTC
in Rimrooks Modelling Tutorials Post #245999
rim: bbcode format for tutorials:

[b] [i] [u] [s]

heading



[list]
[li]list item[/li]
[li]list item[/li]
[li]list item[/li]
[/list]

[green]
[yellow]
[red]

[ent] - Entity. This tag is used for entities. For example, 'func_wall'.
[ins] - Instructions. This tag is used when giving specific instructions to the user. Useful for keyboard shortcuts and the like.
[val] - Value. This tag is used for data values. Things like important numbers and similar.
[prop] - Property. This tag is used for properties. Can be used for entity information.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-02-19 09:27:03 UTC
in Cannot start sdk... Post #245970
put
-engine ep1
into source sdk > properties > launch options
and try again.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-02-19 03:03:10 UTC
in I NEED HELP WITH CUSTOM TEXTURES Post #245965
just use VTFEdit. you'll never need vtex again.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-02-18 05:34:00 UTC
in Rimrooks Modelling Tutorials Post #245880
why not put them here?
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Posted 16 years ago2008-02-18 02:59:05 UTC
in Where to download Source SDK Post #245873
Posted 16 years ago2008-02-17 23:50:26 UTC
in Spore - The best game - Is delayed. Post #245862
i'm in the same situation as strider, and that doesn't make us asshats. strider was one already.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-02-17 18:27:24 UTC
in BioShock vs. CoD4 Post #245847
when playing cod4 i did not encounter across endless spawning enemies even once.
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Posted 16 years ago2008-02-17 17:29:02 UTC
in [UTILITY] Half-Life Launcher Post #245843
it shouldn't be. the name of the mod is in gameinfo.txt and the map folder is the same. plus there is the advantage of having nothing but mods in the sourcemods directory.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-02-16 00:05:58 UTC
in BioShock vs. CoD4 Post #245734
if you want multiplayer at all, cod4 all the way. but if you only want singleplayer and nothing else, get bioshock - it's longer.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-02-14 21:32:10 UTC
in Open for TWHL3 Suggestions Post #245673
i suggest you read my journal(s) urban. #2 in particular.
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This post was made on a thread that has been deleted.
Posted 16 years ago2008-02-13 21:47:56 UTC
in [UTILITY] Half-Life Launcher Post #245603
works great. gw muzz.
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Posted 16 years ago2008-02-12 19:12:07 UTC
in [UTILITY] Half-Life Launcher Post #245550
put in a check for the maps folder - it hard crashed when i accidentally switched to the 'errorlogs' folder without thinking.
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