Forum posts

Posted 15 years ago2009-07-15 10:50:12 UTC
in new here + Q: actions sentences? Post #270189
Alternatively, you can extract all the sound and model files and bypass having to open the GCF/PAK each time, but only if you have a lot of diskspace to spare.
Wish you best of luck in your mapping ventures. :)
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-15 08:51:55 UTC
in A couple of modelling questions Post #270181
You need hitboxes for 1 and 2.
Decompile a model roughly the same size and use it's hitbox.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-14 21:52:30 UTC
in The origin of life Post #270154
XD Score one for the religous guys!
(Please note I'm not against atheisim, beleive what you want to, I just personally beleive in one God)
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-14 20:02:33 UTC
in The origin of life Post #270144
But Dumbledore is a dead gay wizard.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-14 18:24:46 UTC
in Re-orgining DOD non source weapons Post #270133
Thanks, I'll try both until I get a good result.

Edit:
Works like a charm.
I might upload it somewhere sometime. Thanks guys.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-14 16:59:44 UTC
in Re-orgining DOD non source weapons Post #270130
While this thread is open, is there any reason why when I decompile and recompile a shotgun model in MS3D, the origin and model both get messed up?
You all know the op4 HD shotgun, right?
Well, I decompile it, and without modifying it (I thought that was my problem at first) recompile it. This is what happens:
User posted image
User posted image
All I want to do is make the stock unfolded so it's being used by the player as a stock, but this is preventing it.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-14 16:16:08 UTC
in Half-Life: Static Friction Post #270125
Fine... I won't help... :cry:
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-14 16:13:44 UTC
in Need a Tram Prefab Post #270123
There's a site you can download all the HL prefabs valve used.
I think it was the GTKradient site or something like that.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-14 10:02:47 UTC
in Half-Life: Static Friction Post #270104
Yeah, good point. Stuff the player can't get to should usually be illusionary-ed.
So, you know, just send me that RMF and I can take a look, I'd love to help out with this mod more.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-14 09:38:17 UTC
in r_speeds - epoly count Post #270101
'Bevel' also causes the face to not be textured, and decreases clipnodes.
(Apparently)
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-14 08:45:04 UTC
in The origin of life Post #270096
I'm just gonna edit that bible reference, because I personally think God created the big bang, ect. So science and religion should get along.
And God went on to say: ?Let the earth put forth living souls in the form of ameobas according to the kinds they will evolve into, domestic animal and moving animal and wild beast of the earth according to its kind.? And it came to be so. And God proceeded to make the abeobas of the earth according to what they would evolve into and the domestic animal according to what they would evolve into and every moving animal of the ground according to what they would evolve into. And God got to see that it was good, at least until something evolved so much that it caused nuclear war.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-14 08:43:17 UTC
in Half-Life: Static Friction Post #270097
Just PM me a link to the original RMF proper (no textures, unless you feel like sharing the glass, then just put it into bitmap, plz) and I'll func_wall everything, maybe that will work.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-13 20:43:42 UTC
in Half-Life: Static Friction Post #270064
Yes, the true reason of why your map sucks revealed.
Unoptimization is the only reason.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-13 20:38:47 UTC
in Half-Life: Static Friction Post #270062
Just func_wall those details and try again.
And where did you get that glass texture?
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-13 19:27:00 UTC
in My palm is too small !!! Post #270055
Please close this thread soon, someone. W
With a humorus fail picture.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-13 17:29:42 UTC
in Half-Life: Static Friction Post #270051
WHAT?!
That method should only be used for grates and vents, not big things like fences! (well, unless it's a wooden fence like the bottom screenie)
EDIT: What is that sexy glass texture on the booth and where can I get it?
And func_wall those brush-based details, that's why the compile is never finishing, too many damn vis-leaves to make!
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-13 15:11:39 UTC
in Half-Life: Static Friction Post #270049
You mean he only func_walled the transparent stuff?
I thought you were better at mapping, hotdog. I expected better. :nya:
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-13 14:25:20 UTC
in The origin of life Post #270044
...It's a form of death. :biggrin:
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-13 13:05:18 UTC
in Few questiones about mapping [advanced] Post #270040
If I could get filefront working, I'd upload my modified 3.5 FGD file with item_sodacan and monster_barney_dead model support...
:/
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-13 11:10:17 UTC
in TWHL's Classic DM Server Post #270028
I think that would cost a few thousand at least.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-13 09:07:00 UTC
in Half-Life: Static Friction Post #270019
Not to flashy, but yes, it LOOKS completed. Almost.
http://www.staticfrictionmod.co.cc/
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-13 09:03:08 UTC
in TWHL's Classic DM Server Post #270018
Hhhmm. CANADA.
Our home and native land...
We won't get a TWHL server here though... :cry:
Oh well, I'd probably still get 1024349673469185498742 ping on it.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-13 08:56:37 UTC
in Half-Life: Static Friction Post #270016
195MB!?!
:pwned:
I guess I won't be looking at the RMF...
EDIT: Your website is...lacking. No media page, no forums (guess it defeats spam bots, though), no news... Only the 'home' link works.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-13 08:51:41 UTC
in The origin of life Post #270015
Energy based life?
Personally, I combine the "Adam and Eve" story and the theory of evolution, but I doubt that earth is the only planet with life on it.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-12 20:39:57 UTC
in TWHL's Classic DM Server Post #269970
Australian Game Severs: Made for Australians, by Australians.
Online gaming: You wish, dialup boy!
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-12 20:37:35 UTC
in Killer Games Post #269969
We have to show this to Jack Thompson!
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-12 17:17:52 UTC
in Killer Games Post #269947
facepalm
WTF is wrong with them? Do they WANT to have their kid catch a deadly disease? The only reason I dislike vaccinations is because of the needles.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-12 08:25:38 UTC
in Re-orgining DOD non source weapons Post #269937
You will need Milkshape 3D and HL model viewer.
You can get Jed's (The better one) at http://www.slackiller.com/hlprograms.htm
Milkshape can have a free trial or be bought at the chubalum home page, just google Milkshape 3D.
I dunno HOW to do it, but that's what you need.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-11 21:09:13 UTC
in The "Official" Competition 27 Post #269931
But I want one!
Just kidding, I could never release a quality map for that layout even if I started the first day.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-11 19:54:00 UTC
in Decompiling and Recompiling Post #269928
Either high traffic areas or safe havens for voice/text spammers in MP maps, I think.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-11 19:36:40 UTC
in Life Achievements Post #269925
Where did you see that?
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-11 14:27:18 UTC
in Half-Life: Static Friction Post #269920
So, huge helicopter/controller sequence.

Hotdog: If you remake it, make sure you add more floodlights, I should'nt have to tell you that shadows are hard on RAD.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-11 10:20:52 UTC
in Half-Life: Static Friction Post #269915
It's probably just a field with a helicopter pad in the middle. A huge, unoptimized, dark field.
Hotdog, you can do better!
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-11 07:56:28 UTC
in Polygon Counts in HL2 Post #269910
gl_wireframe 2 should show how VIS is breaking up the map. I beleive wireframe 1 is all blocks the player can see, and wireframe 3 is the entire map.
I'm not sure about polygon counts, however.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-10 20:42:19 UTC
in Tex lights not lighting? Post #269897
The 'on' ones should emit light, unless the func_wall is given a name. I think.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-10 19:40:50 UTC
in Killer Games Post #269892
I showed my brother on MSN, he said people who don't know how things work shouldn't use them.
You burn gasoline and expect to NOT get deadly gases? Retards. :walter:
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-10 18:42:10 UTC
in Killer Games Post #269890
... They should have kept the generators in their garages and plugged it into the circut breakers instead of playing/watching next to the generators.
Video games are not the cause, human stupidity is.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-10 08:30:31 UTC
in Half-Life: Static Friction Post #269847
Well, good. It's progress. NOW EVERYONE GET ON IT!
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-09 19:49:56 UTC
in Tex lights not lighting? Post #269829
Stargate SG1.
The alien's name is Thor, hence why I brought it into the disscussion.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-09 19:14:06 UTC
in Tex lights not lighting? Post #269825
User posted image
Thor can make bright flashes of light! :D
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-09 19:07:25 UTC
in Removing steam Post #269823
No, it's my ISP and Security software. Stuff that protects my privacy and computer when blacked out.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-09 17:37:15 UTC
in [UTILITY] Half-Life Launch Pad Post #269816
Works fine now :D
But a few minor bugs that can wait;
Developer mode seems to be on even when it's unchecked
Maxplayers seems to be 1 even with deathmatch mode on, I may have not done something right
When I launched TS it told me the server had cheats enabled, this may be because of developer mode, however.
Thanks for the update so fast.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-09 17:31:43 UTC
in Removing steam Post #269813
I'll check/accept from the web-version of steam. It's at 60% ^_^
EDIT: lol, where did that "/quote" come from? that's supposed to be /img!
EDIT2: Accepted, but steam reset! 28%... I may not be able to play HL2 or map for source until I get a high speed connection :/
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-09 16:48:55 UTC
in Removing steam Post #269809
Ok, but if it uninstalls everything, it's your head! :furious:
Nice, Works well.
EDIT:
[img]http://img252.imageshack.us/img252/8253/steamworks.jpg[/quote]
Hey, at least it's installed again! Thanks everyone. :)
Feel free to close this if you want.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-09 16:11:14 UTC
in Forever Young Post #269808
^ this.
Or just, you know, stop trying to be god. People are supposed to die, that's why we do. People are supposed to age, that's why we do.
And if you live forever, you'll get bored real fast.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-09 14:53:05 UTC
in Removing steam Post #269792
Also, try this: http://www.revouninstaller.com/
It uninstalls everything!
Everything on the computer, or CAN uninstall everything?
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-09 14:52:10 UTC
in Forever Young Post #269791
Wha-?
If that happens to everyone, we're doomed as a race, though.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-08 19:53:49 UTC
in [UTILITY] Half-Life Launch Pad Post #269726
Yeah, I dunno what's causing it, but maybe the next release will fix it.
Also;
Get your Steam working so we can fix this once and for all
http://www.twhl.co.za/forums.php?thread=16391&page=last D: I wish I could.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-08 19:38:34 UTC
in [UTILITY] Half-Life Launch Pad Post #269724
Yeah.
game "The Specialists"
url_info "http://www.specialistsmod.net"
url_dl "http://www.specialistsmod.net"
version "2.1"
size ""
svonly "0"
cldll "cl_dlls\client.dll"
hlversion "1110"
type "multiplayer_only"
nomodels "0"
mpentity "info_player_deathmatch"
gamedll "dlls\mp.dll"
gamedll_linux "dlls/ts_i386.so"
I double clicked it, and when the popup comes up, the 'selection grey' shadow disapears until the popup is closed.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-07-08 19:06:52 UTC
in Removing steam Post #269721
But what does it do?
Notewell NotewellGIASFELFEBREHBER