now i'm reasonably sure i made a post describing the amount of suck french people have, but after i thought about it for ten seconds i realized muzzleflash is online, and the singer he idolizes in a totally not creepy way is french. so the post seems to have mysteriously disappeared.
holy crap, ignore the entire post made by 'sticker' above.
if you want the best components for the best price: nvidia 8800GT (not as good as the GTX or Ultra, but the best value) intel core 2 duo processor (or quad core if you really want to)
AMD processors are great if you want value, but intel has better performance.
no, they aren't. their multiplayer development is great. and i only talk about multiplayer because i consider both cod2 and cod4 primarily multiplayer games.
i dont have much experience with this, but remove the secondary fire case in the reload code (shotgun reloads with 1 shell left and user tries to double fire)
the undeclared identifier could be the secondary fire pointer or whatnot. pure guesswork here, i haven't even touched the HL code at all.
longer than 2 hours....6, at the least. stop over-exaggerating. definately longer than HL2:ep2. and the singleplayer is epic enough to still be worth it (and the multiplayer is amazing)
^yes. i meant that here we should have an R18+ rating, but we don't, which is silly. and when GTA:SA got the AO rating for hot coffee, nearly every store (so i heard) in america (such as walmart and best buy) pulled it off their shelves because they don't sell "those kind of games". that was when it was banned in australia.
age: 18 children: 12 (wait, no, sorry - 0) Brisbane, Australia
first person shooters generally, with the occasional third person shooter or platformer. probably about 2 hours a day, 3 on weekends. (2*5+3*2=16)
full time university student (BSc, planned major(s) maths & programming)
no
there's no ESRB in australia (i think) but i disagree with the ESRB rating AO, simply because that rating means the game wont sell anywhere. in australia, we don't even have an R18+ rating, meaning games such as manhunt and postal are simply banned. not that i'm very interested in them.
children need to be controlled to only a little extent with videogames. i was playing M rated games when i was 12. thats probably the approach i'd take with kids (except keep them away from games like WoW and counterstrike that turn them into little shits)
my parents dont know the first thing about computers, let alone games. so, no.
definately not. games are entertainment. seriously - "now that you've played the game, go shoot people in real life!" - what a silly idea. "the media" just need a scapegoat to blame, because theres no way at all people could be psychotic! /sarcasm
i'm talking about the people on THIS site. and you can make snide quips about how much you're ignoring my comments, but it wont stop the mod from getting any better. negative feedback is what you should be listening to. but i suppose you have to be completely arrogant. whatever, i'm out of this thread.
well nothing will change anything now, but you need more playtesters for any of these future installments you're talking about. from this site so they can offer real criticism such as i've tried to give you (and was subsequently ignored, but oh well). (and not "those people" who'll just say how good it is and not give criticism on it. you know who they are.)
i cant help if i express my opinions strongly, but i stand by the initial review because thats exactly how i felt right after i played the mod.
with the crowbar, i saw it next to a sign that said "break in case of emergency" and thought it was another joke because in every single hl2 game/mod i've used the crowbar to break everything. never have i used a brick. i didn't even know you could. (hence i thought it was a joke, you need a crowbar to get the crowbar)
i'm not saying the mechanics are bad, but as ant said, you've changed the mechanics of the environment and not informed the player about it. which is a bad gameplay decision.
also, roller door? i think we're talking about 2 different guards...
i can't change it to "some people", because i'm talking about a regular HL2 player. Valve don't put pathways in obscure places. I don't play RPGs, but i think i can safely assume that RPG players would "get" this map, at least better than all the people posting here, but they are too busy playing RPGs. which follows on to the fact that, if you can't direct the attention of the player, the FPS player, you can't hold the attention of said player. personally I find RPGs ridiculously monotonous and generally boring, thats the reason i play FPS games. now i realise that quite a few people playing the mod may like RPGs, and good for them if they enjoy the mod.
as i said before, i'm only offering my opinion, and from other people's postings, they agree with some of the point's i've made and brought up other points as well, ones that i didn't have trouble with.
i just think that perhaps you should have concentrated less on prop placement and voice acting and more on logical gameplay decisions and analysing it from a different person's point of view. where you might say "well thats obvious, nobody can miss that", others will say "i'm stuck, what the hell do i do?". if you had any playtesters at all, it doesn't show.
you don't seem to understand. as FPS players, people don't expect obscure things in the dark to be the only way through. i saw that crowbar in the sewer bit, but it was behind glass you had to break with a crowbar to get to! i'm sure theres some obscure way to get it, but thats not how a player thinks. same goes for the guard. put him behind glass or something, with the back to the player so you know that he actually exists.
look, have you listened to valve's various commentary? they stress REPEATEDLY that they have to work hard to direct player's attention to a part of the map/gameplay.
here's how i would have fixed the many problems:
1. get someone to tell you to talk to x person wearing the red shirt or something similar.
2. remove the DO NOT PRESS button and make the door significant in some way, such as putting bright lights or making it significantly different in theme, then the character that gives you the keycard points you in the right direction.
2a. make the 'guard avoid' bit more obvious. i dont know what the hell you're supposed to do, but it doesn't seem anyone has figured it out yet. i didn't see where the guard was until it said i has been spotted. it took me about 5 tries to get that because there was seemingly no connection between anything. don't make the player solve a puzzle while they're being shot at and defenseless.
3. put in a gateway for the crowbar.
4. use a 'training' mechanic for the button combo doors. a simple room with light focused on the switches with the door numbers, and rebel-scribble/graffiti pointing from the numbers to the correct switches. this gives the player a mind link to look for combinations when they see buttons.
5. allow the player to skip the long long long speeches. for example, put the keycard on the table and dont lock them in! thats just nasty.
6. make the airboat parts more obvious. i skipped the (presumably) gate puzzle and proceeded on foot because i could. put more toxic in. if you wanted people to actually open that gate.
i could go on but i've forgotten most of the rest. the point is that a string of bad gameplay decisions made this mod not fun at all, where small changes could have improved it massively. as a mod for a fast-paced combat game with slow-paced puzzle solving, you can't expect a player to enjoy a mod with slow-paced combat and fast-paced puzzle solving.
i didn't mean my map as a flame, i was expressing my opinion in an unbiased way. i have alot of respect for playbus and kasperg, but maybe if they are so arrogant not to accept people's opinions, then they might not deserve it. your call, fellas.
sorry, but this mod blows chunks. the mapping is good, and it has voice acting - big deal.
nearly every gameplay decision you made is HORRIBLE. after navigating several boring conversations and picking up useless things, you are told to avoid the combine in the next building. this is IMPOSSIBLE. the only way is to run as fast as you can, and run through a door with a button next to it that says "you need a key card" and then opens anyway when you touch it.
do you know a mechanic called a GATEWAY? it's something that stops the player from missing that fucking crowbar on the road, and the suit in the other door. look it up. seriously. after progressing to the buttons which the only way to get past is to press randomly until you stumble upon the correct sequence, and turning a wheel that does nothing except give you a key that in turn does nothing, you find you need a crowbar to proceed, which I DIDN'T HAVE. i stumbled around for a while until someone on IRC told me that i needed the crowbar which WAS IMPOSSIBLE TO GET. cheats saved me closing the game right then and there.
and there is definitely not enough ammo or health. the DO NOT PRESS buttons are stupid, the voice acting is LONG WINDED AND BORING. there are definitely more than two snipers. i got to about map 12 before hl2 did its crashy thing, and i had encountered 5 snipers by that time, three hidden in windows that are clipped, making the grenade BOUNCE RIGHT OFF and fall onto the useless ground.
after hl2 crashed, i have no inclination of finishing this mod, although i may force myself to in the near future. this is the least fun i've ever had playing a mod. tacked on attempts of humour failed to make this mod enjoyable. i'll give my opinion on the last bits of the game when i get around to forcing myself to listen to that boring 10 minute speech again.
this, in terms of gameplay, is one of the most terrible mods TWHL has ever seen.