although their zombie has a error. when you kill it a headcrab appears from nowhere.http://developer.valvesoftware.com/wiki/HL2_snippets
I was thinking about making a Mighty Boot for HL.Like in Duke Nukem? I think Ambient.Impact.Design may have source files, or at least a HEV model for you to reverse-engineer.
Hope you don't hit any snags!That is why I said that.
2) "Lost"Yeah, map a Dharma hatch.
Also is it possible to super-charge the Physcannon in the EP2 engine?Should be, use the info_player_citadel prefab to understand how it works.
Additionally how can I make a combine weapon stripper?Player_weaponstrip with a fancy effect around it. I think.
rofl'd at Jeffmod's interpretation ofI'm making everyone laugh!
???
Profit!
I'm kinda worried about legal action! Yes, I am paranoid.Valve is really mod friendly. As I'm sure you know, CS and DoD were once HL mods, and now they're Valve games. I'm also sure Gabe Newell once said "if you want it, mod it." I think since they're letting all sorts of HL tie in mods, even Black Mesa, be made, they won't take legal action against you.