i did have chickenfist doing some code earlier. but things weren't working out so well.
There are some things i would have coded in... and thats the health and armor upgrades. As mentioned, when you pick them up, they increase the max of you health or armor. Looking for these would make going back through areas much more worth it, because the more health/armor you have, the longer you can live, and the more i can throw at you later in the game. Its an aspect of gameplay very much needed.
i can't think of what i would do if i could code new weapons... I like my weapons the way they are. I know they are nothing more than new sounds and models, but they feel completely different.
I'm using spirit 1.4
Do i have any takers who wants to do some coding?
Let me describe the task in detail.
First way it can be done.
-A new item that acts much like a normal pickup (i.e. a gun or medkit)
-Once picked up, it plays a sound.
-The players maximum health should increase by 20 with each pickup. (50 Health upgrades, 50 Armor upgrades.)
-There is an upgrade_health and upgrade_armor entity in the FGD.
Second way it can be done.
-A point entity (item_upgrade) that lets you choose which (of either health or armor) you want to upgrade.
-This entity is targetted, and thusly gives the player the increase.
The Health and Armor Cap would be 1000 (or 999 if necessary)
Anyone who wants to try it, here is a link. If Elon Yariv is right and this turns out popular, your name will be immortalized.
Here is a link to Spirit1.4 and its sourceEDIT: Maybe we should come up with a team name?