Forum posts

Posted 17 years ago2007-03-13 11:23:29 UTC
in HL1 compile errors (CODING) Post #215709
splatzone: check your PM inbox.
Posted 17 years ago2007-03-13 05:35:33 UTC
in Making your own announcements? Post #215692
WHISKEY01 (p130) buzwarn buzwarn (p98 e95) whiskey for gordon freeman immediately
Posted 17 years ago2007-03-12 17:08:52 UTC
in Making your own announcements? Post #215646
Bloob is no vox sound effect. You probably mean doop.
This post was made on a thread that has been deleted.
Posted 17 years ago2007-03-12 05:16:24 UTC
in Limit - no. of wave files in sentence? Post #215600
For some reason "Hundred" isn't a word valve thought to add to the fvox
Yes there is, but its onehundred (onehundred.wav).
Posted 17 years ago2007-03-12 05:10:38 UTC
in Cant run my mod Post #215599
Posted 17 years ago2007-03-11 14:53:56 UTC
in Cant run my mod Post #215539
Wrong forum.

This should belong in the HL Engine Discussion forum or the Source Engine Discussion forum. No one knows what game your question is for.

But it sounds like an changelevel entity setup malfunction. Check your entities, names, and location.
Posted 17 years ago2007-03-11 07:53:02 UTC
in Half-Life: Hostage Situation Post #215527
Posted 17 years ago2007-03-10 17:47:17 UTC
in Team DM: TWHL vs. SP Post #215483
I have my comp back again! Ill upload all the new maps tommorow. :)
Posted 17 years ago2007-03-09 06:13:49 UTC
in Half-Life: Hostage Situation Post #215398
:/

Soo... we consider this dead?
Argh.
Posted 17 years ago2007-03-08 09:22:35 UTC
in Half-Life: Hostage Situation Post #215329
Omfg! Its coldfeet!
Posted 17 years ago2007-03-08 06:00:49 UTC
in Estimating the # of twhlers Post #215322
Where's BrattyLord?
Posted 17 years ago2007-03-07 06:15:15 UTC
in Cat Macros! Version 2! Post #215221
Rim: Thats a classic!
Posted 17 years ago2007-03-06 09:49:56 UTC
in MODELS Post #215158
I actually believe this is due to HLRAD not working properly. (No Vis information, direct lighting only) Check the logfile for anything suspicious and post it here.
Posted 17 years ago2007-03-06 06:01:34 UTC
in URB'S TWHL PROJECT (Sims 2) Post #215153
Most original thread ever!
Posted 17 years ago2007-03-05 06:04:07 UTC
in MAX_MAP_MIPTEX Post #215030
Note that the -texdata 8192 switch must be applied to all of the four compile programs.
Posted 17 years ago2007-03-02 08:19:55 UTC
in TWHL Mix 2? Post #214597
Posted 17 years ago2007-03-02 06:28:45 UTC
in Cat Macros! Version 2! Post #214582
Lolz @ monorail cat. ^^
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
Posted 17 years ago2007-03-01 06:58:01 UTC
in Command & Conquer 3 Post #214406
LOL! I geuss Saribous means that there's no multiplayer support in the demo. Thats cheap. Not as in: The game's cheap. ;) :glad:
Posted 17 years ago2007-03-01 05:58:06 UTC
in Command & Conquer 3 Post #214390
Correct, the demo is singleplayer only.
Posted 17 years ago2007-02-28 10:33:57 UTC
in Command & Conquer 3 Post #214305
Ok, back to C&C3.

In Skirmish, the demo only allows you to play has GDI, with AI Personality set to Balanced, right?

Wrong.

With a little trickery, you can play as Nod with any AI Personality. Here's how:

Select Nod as your army by left clicking once. Now, hit the N key on your keyboard to confirm your selection. Do the same with the AI Personality: click once on the desired AI Personality, then hit the first letter of that personality on your keyboard:

R - Rusher
T - Turtle
G - Guerilla
S - Steamroller

Don't try to play as the Scrin since the demo does not contain its units and it may crash the game. Nod works fine though.
Posted 17 years ago2007-02-28 09:57:51 UTC
in Command & Conquer 3 Post #214302
She (Robin Maxwell) gave birth to two babies, a reptilian one, and a normal human looking baby with Visitor characteristics (named Elizabeth, a.k.a. the Starchild), such as spitting venom. The Reptilian baby died due some kind of bacteria, but this bacteria was also found in Elizabeths body, but it didn't harm her. Accoding to Juliet Perish, this could be the weapon to fight the visitors: a bacterial weapon the Visitors have no defence against. It was later revealed that this bacteria was unharmfull to humans. This bacteria, dubbed "The Red Dust" was then used to raid the Visitor motherships and eventually kick the Visitors off the Earth.

You gotta see the final part of V: The Final Battle, it is in my opinion the best bit.
Posted 17 years ago2007-02-28 09:25:48 UTC
in "UnKnown" problem Post #214296
Just leave it blank.
Posted 17 years ago2007-02-28 09:19:26 UTC
in TWHL Mix 2? Post #214295
Speaking of teleporters, use my alien teleportation prefab for those alien teleport-in effects.

http://twhl.co.za/mapvault_map.php?id=3157
Posted 17 years ago2007-02-28 09:17:33 UTC
in Command & Conquer 3 Post #214294
Micheal "Ham Tyler" Ironside ftw. He starred in the "V" series. ^^
Posted 17 years ago2007-02-28 08:43:22 UTC
in Command & Conquer 3 Post #214288
They're in HD. :)
Posted 17 years ago2007-02-28 06:42:28 UTC
in Command & Conquer 3 Post #214282
I played it yesterday... on my laptop (PC kinda died, well, the cooling holder that is) and it ran perfectly smooth with Texture Detail on max, but everything else on low/off.
Buildings and units look really cool and the FMV's are even cooler. :D
One thing that annoys me though is the left/right clicking. In previous C&C games, rightclick cancelles orders, deselect units etc, while left click starts building proccesses, order units to move to the desired location etc. This has been switched in the demo. Pain in the butt.

Im still gonna get the full version. I pre-ordered the Kane Edition. :D

In the name of Kane!
Posted 17 years ago2007-02-27 08:44:39 UTC
in So Rowleybob is gone? :( Post #214143
Rowleybob ftw.
Minicompo's ftw.
Did i mention Rowleybob ftw?
Posted 17 years ago2007-02-27 07:15:17 UTC
in Team DM: TWHL vs. SP Post #214126
Usually we play on saturday, but you can play anytime you want, just be sure to invite some people.

Orph: Those maps look neat. Ill upload them asap. :)
Posted 17 years ago2007-02-27 07:05:19 UTC
in TWHL Mix 2? Post #214124
I thought I was handleing the hub/teleporter/final assembly?
Really? Sorry, didn't know.
Its yours if you want.
Posted 17 years ago2007-02-26 08:42:58 UTC
in TWHL Mix 2? Post #213958
Fine by me.

@ Espen: i know a coding tutorial that can do just that.
Posted 17 years ago2007-02-26 08:14:06 UTC
in TWHL Mix 2? Post #213951
Nah, i prefer Penguinboy approach. Each level is accessed and exited by a teleporter-ish level change.

And Elon, Christmas is over.
Posted 17 years ago2007-02-26 06:54:02 UTC
in TWHL Mix 2? Post #213940
I'd love to do the hub map, but i need to know how to do the transition from the hub map to the other levels.
Posted 17 years ago2007-02-21 17:30:54 UTC
in TWHL Mix 2? Post #213255
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
Posted 17 years ago2007-02-20 16:14:40 UTC
in TWHL Mix 2? Post #213166
User posted image
...awsome!
Posted 17 years ago2007-02-20 15:58:29 UTC
in TWHL Mix 2? Post #213164
Yeah stuff like that is what i meant.
Posted 17 years ago2007-02-20 13:44:12 UTC
in TWHL Mix 2? Post #213154
Nah, i would prefer a central hub map that connect to all other maps, and when a map is complete, the player returns to the hub map allowing him to play the next one, in no particular order. We can also add somekind of puzzle-ish gameplay to the hub map like:

To enter The Hunters map, you must get the security card from Habbois map, but the security card in Habbois map is locked behind doors and requires another card which is available in espens map. Eventually the player got access to Hunters map and at the end of his map, the player gets another security card. This card is required to enter the rocket in Jahzels map which will bring the player to Black Mesa Space Station. Or whatever. But the rocket needs to be fueled with liquid oxygen and hydrogen by turning the oxygen valve in my map, and turning the hydrogen valve in Urb's map. Only then the player can take the rocket to the BMSS. Are you following me? :P

I know it reguires a lot of planning but at least we intoduce something new... :)
Posted 17 years ago2007-02-20 09:04:25 UTC
in TWHL Mix 2? Post #213136
Why don't we use a Hub setting? A central map that connects all the levels using fancy gates/portals/whatever. Kinda like what Reissues uses.
Posted 17 years ago2007-02-19 18:36:32 UTC
in Team DM: TWHL vs. SP Post #213070
Posted 17 years ago2007-02-19 17:44:27 UTC
in TWHL Mix 2? Post #213064
Don't like working with Hunter? grin - :D
"No" as in: No, i don't want to be a leader.
Posted 17 years ago2007-02-19 15:39:41 UTC
in TWHL Mix 2? Post #213059
As a starter, I vote for Muzz and Hunter.
No.
Posted 17 years ago2007-02-18 18:00:07 UTC
in Cat Macros! =D [56k no] Post #212954
Geez, what the heck is wrong with you.
Posted 17 years ago2007-02-18 10:21:09 UTC
in TWHL Mix 2? Post #212882
If we're doing this for HL1, count me in!
Posted 17 years ago2007-02-17 11:10:56 UTC
in Team DM: TWHL vs. SP Post #212759
Posted 17 years ago2007-02-16 18:00:45 UTC
in Team DM: TWHL vs. SP Post #212711
Lol.

And you didn't made a screenshot of the other final score with me over 50 kills and 3 or 4 deaths?

HAH!
Posted 17 years ago2007-02-16 16:43:35 UTC
in Team DM: TWHL vs. SP Post #212706
Posted 17 years ago2007-02-16 16:19:49 UTC
in Team DM: TWHL vs. SP Post #212703
Crap. Adding it now.
Done.
Posted 17 years ago2007-02-16 14:20:12 UTC
in Team DM: TWHL vs. SP Post #212701
All maps uploaded. Get the pack here: http://www.themightyatom.nl/stuff/TWHL-SP_v3.rar

Mapcycle:

Crossfire
Sancefar
tp_ritual
Apex_v2
composition
n_mausoleum
sinister
tp_sacrifice
warpcore
annopus
fling
gmdm1
thanto
tp_ritual
tp_sacrifice
tp_seth
vernon
warehouse_052KG
warpcore

I know the list is too big, ill eventually remove maps that don't play well.