Forum posts

Posted 17 years ago2007-02-16 10:50:53 UTC
in Team DM: TWHL vs. SP Post #212674
Ill post a complete list soon.
Posted 17 years ago2007-02-16 10:32:16 UTC
in Team DM: TWHL vs. SP Post #212669
Roger.

Ill also upload some of Kasperg's maps and some more. What about the current mapcycle? Should i leave those maps?
Posted 17 years ago2007-02-16 10:13:27 UTC
in Some entity reference Post #212665
N0_Named_Guy: Have a look at the forum title.
Posted 17 years ago2007-02-16 10:12:04 UTC
in Team DM: TWHL vs. SP Post #212664
Lol, i can upload the maps after school, no problem at all.

I just need a list of (new) maps, i don't really care what maps we play, ill play them anyway. So if you can compile a list of maps, ill upload them to the server, and compile a zip file for easy and fast installation for other users.
Posted 17 years ago2007-02-16 09:22:23 UTC
in Team DM: TWHL vs. SP Post #212655
Orph, could you post the names of the maps, its creator and possibly a link to the map here, and ill prepare the server for tomrrows war.
Posted 17 years ago2007-02-16 07:38:18 UTC
in Team DM: TWHL vs. SP Post #212647
I need to reinstall HL, Steam, FTP prog and what not.
Posted 17 years ago2007-02-16 06:39:21 UTC
in Team DM: TWHL vs. SP Post #212640
Posted 17 years ago2007-02-14 09:47:20 UTC
in Breakable Blocks Post #212459
WC, are you trying to confuse Kman or something? :/
Posted 17 years ago2007-02-14 08:26:38 UTC
in About the team dm twhl vs sp Post #212445
Damn right!
Posted 17 years ago2007-02-14 06:01:06 UTC
in Team DM: TWHL vs. SP Post #212436
I want to join but... i can't. :/
Posted 17 years ago2007-02-13 11:05:22 UTC
in Anyone any good at C++? Post #212375
Lol, you can't learn C++ in 13 days. All those books with titles like "Learn C++ in # days!" is total bullshit. It takes years to learn.

:r
Posted 17 years ago2007-02-13 11:02:56 UTC
in Team DM: TWHL vs. SP Post #212374
I can give you a list of maps as soon as i get my Internet back. FFS! :thefinger:

Im actually still intested in installing HLStats for the server, but the problem is that it is php based, and i lack php skills. Anyone know of a installation guide or something?
Posted 17 years ago2007-02-13 10:52:31 UTC
in Team DM: TWHL vs. SP Post #212370
I assume that none of the new suggestions were uploaded then?
Correct. :/

Ill get you a list of the current map cycle asap! But i believe i've posted the list earlier... Oh well.

Also, the default DM maps can still be played, but they're not included in the map cycle, if you want to play on those maps for a change, here are the bsp names:

crossfire
boot_camp
bounce
datacore
stalkyard
frenzy

Thats all i can think of. I also have killbox on the server. Have a frag on that one if you like. I know its butt-ugly, but i geuss gameplay is ok.
Posted 17 years ago2007-02-13 06:10:20 UTC
in Team DM: TWHL vs. SP Post #212353
FFS!

My Internet has been shutdown yesterday. Therefore im unable to maintain the server, upload maps, prepare map packs and whatnot. Internet should be back in a couple of days. Until then, Orpheus is on his own. Sorry.
Keep in mind though, if the server crashes, i won't be able to start it up again until i get my Internet back.

FFS! :sarcastic: :thefinger:

The only good thing about this is that i finally had the will to reinstall Windows XP to make sure my rig is free from virusses, spyware and such crap. C&C 3: Bring it!
Posted 17 years ago2007-02-13 05:55:10 UTC
in Bulls hit game_text crash Post #212352
Also, the game can crash if the text entered in the game_text is too long. Use n to start a new line.
Posted 17 years ago2007-02-12 10:10:22 UTC
in Team DM: TWHL vs. SP Post #212242
K, ill add those maps tonight and prepare a new zip.
Posted 17 years ago2007-02-12 08:56:11 UTC
in Team DM: TWHL vs. SP Post #212238
Obviously Spirit based maps are a no-go.
Posted 17 years ago2007-02-12 06:39:52 UTC
in Compiling Post #212225
[quote]steamappspass_teh_hyrupcoun
ter-strikecstrikezhlt.wad
  • Contains 1 used texture, 100.00 percent of map (8 textures in wad)[/quote]
Looks like your map is made with one texture from the zhlt.wad file. The textures in this wad files should not be used to make architecture, use normal textures from halflife.wad or the default CS wads.
Textures in zhlt.wad are mostly used to increase map performace.
Posted 17 years ago2007-02-12 06:30:38 UTC
in Team DM: TWHL vs. SP Post #212224
Picking maps that we all like is kinda hard...

Should we vote for maps? Or...
Posted 17 years ago2007-02-10 16:45:42 UTC
in Team DM: TWHL vs. SP Post #212117
Posted 17 years ago2007-02-10 16:02:27 UTC
in Team DM: TWHL vs. SP Post #212113
Server online, and added Kaspergs maps.

I can't plat myself, im having lan.

Hunter: You're co-admin again.
Posted 17 years ago2007-02-10 08:43:09 UTC
in Starting with only suit. Post #212079
Yeah, but my post is longer and better to understand, plus, i gave an example usage.

HAH!
Posted 17 years ago2007-02-09 19:35:31 UTC
in Starting with only suit. Post #212031
Read carefully. It says you need to name your entities. Its not an entity by itself.

If you name an entity game_playerspawn, that entity will be triggered if a player spawns.
Posted 17 years ago2007-02-09 19:17:31 UTC
in Starting with only suit. Post #212026
Even better!

Ignore my previous post, and go with WC post.
Posted 17 years ago2007-02-09 15:44:57 UTC
in Coding proposal Post #212010
CScientist? You mean CCleansuitscientist?
Posted 17 years ago2007-02-09 15:23:21 UTC
in Team DM: TWHL vs. SP Post #212006
Uhm... no. Does it matter?
Posted 17 years ago2007-02-09 13:00:56 UTC
in Coding proposal Post #211999
I have exactly that, but he still heals. Piece of shit!
Posted 17 years ago2007-02-09 12:59:03 UTC
in Team DM: TWHL vs. SP Post #211998
Since noone else proposed any maps, except M_garg...

Here's the current mapcycle i've just compiled:

Crossfire
Sancefar
Apex_v2
composition
n_mausoleum
sinister
warpcore
annopus

I've downloaded all these maps and placed them in a zip, so you don't have to download and install them one at a time. When new maps are added to list, i will add them to the zipfile as well and increase the zip version number by 1.

Get these maps here: TWHL vs Snarkpit - Team Deathmatch maps.

The server has now been passworded. Password is: 471533
Posted 17 years ago2007-02-09 10:09:47 UTC
in Starting with only suit. Post #211986
He says he's USING a weapon_strip, dude.

Place a trigger_multiple on each start position so that when people spawn and respawn, they automatically trigger the trigger_multiple which triggers the weapon_strip.
Posted 17 years ago2007-02-09 08:38:06 UTC
in Coding proposal Post #211979
Yes it is, the cleansuit sci's don't have a needle. Its just silly if he still can heal you.
Posted 17 years ago2007-02-09 07:35:19 UTC
in Coding proposal Post #211975
Argh. There's a problem with my cleansuit scientist: he still heals the player!
Posted 17 years ago2007-02-09 07:07:52 UTC
in Advanced Brushwork Mini-Compos Post #211972
If you really want pimpage, make the car move, using angular velocity on the wheels. But don't make the car turn corners. It screws up the wheels.
Posted 17 years ago2007-02-09 06:49:05 UTC
in Advanced Brushwork Mini-Compos Post #211968
I want to enter, but i don't like cars.
Posted 17 years ago2007-02-09 06:08:10 UTC
in The Artifact Post #211965
Make a tutorial out of it and let us play with possibilities! Or you can just release the source.
Maybe this is worth a compo: Design a map and make as much use of this new feature as you can.

Nice!
Posted 17 years ago2007-02-09 05:45:19 UTC
in HL clips Post #211963
Ok, create a custom texture. And then what? That won't help!
Posted 17 years ago2007-02-09 05:39:28 UTC
in Coding proposal Post #211962
Posted 17 years ago2007-02-09 05:38:02 UTC
in Hollow Sphere Post #211961
It is possible.

I've made a half sphere once (also known as a dome), its in my mod Half-Life: Uplink Extended. I made it from scratch using only triangles. No tutorials involved.

I believe there are many ways to make a hollow sphere, you just need to find the method that suits you.
Posted 17 years ago2007-02-08 05:58:48 UTC
in framerate problems(maybe)? Post #211907
Do you have halflife.wad loaded in Hammer? Then you should have the sky texture.
This post was made on a thread that has been deleted.
Posted 17 years ago2007-02-07 18:47:15 UTC
in Team DM: TWHL vs. SP Post #211887
Oh I play, dude.
Posted 17 years ago2007-02-07 14:41:55 UTC
in Team DM: TWHL vs. SP Post #211873
[TWHL] - The Hunter: what happen?
ZombieLoffe: someone set up us the bomb
ZombieLoffe: BOOM HS
[TWHL] - The Hunter: we get signal?
ZombieLoffe: what
ZombieLoffe: main screen turn on
[TWHL] - The Hunter: make your time
ZombieLoffe: NO NO
ZombieLoffe: Don't you know your ayb?
[TWHL] - The Hunter: yes
[TWHL] - The Hunter: but
[TWHL] - The Hunter: sorry
[TWHL] - The Hunter: i'm tired

I lolt.
Posted 17 years ago2007-02-07 13:07:14 UTC
in Team DM: TWHL vs. SP Post #211863
War starts saturday (10th).

True Sajo, its a friendly match, so you will get kicked if not banned for insulting other players.
Posted 17 years ago2007-02-07 13:01:08 UTC
in Coding proposal Post #211860
True, but there's a much easier method. No need to duplicated .cpp files.
Posted 17 years ago2007-02-07 08:23:57 UTC
in Now Playing: ... Post #211850
Huey Lewis and the News - [Fore! - #08] - The Power of Love
^^
I was just reading an article about Back to the Future on Wikipedia. ^^
Posted 17 years ago2007-02-07 05:36:26 UTC
in Half-Life: Hostage Situation Post #211846
Neat! :D

Is that a book of Mervin i see there? LOL!
Posted 17 years ago2007-02-06 18:22:30 UTC
in The Artifact Post #211823
Don't tell me you got that from a tutorial! Give me those C++ skills! God, i can't stand it!
Posted 17 years ago2007-02-06 18:04:39 UTC
in framerate problems(maybe)? Post #211819
First: You may have a leak. This causes your map to run extremely bad.

Second: Half-Life doesn't like big open spaces with lots of stuff in it. There are tricks to keep the r_speeds low in big open spaces.

To make a sky, goto Map ---> Map Properties and find the environment map (cl_skyname) property. Here you enter the name of the sky. Take a look at this tutorials to find out more: http://twhl.co.za/tutorial.php?id=6
Posted 17 years ago2007-02-06 15:26:25 UTC
in Lo Post #211809
Qu1f, welcome! :)

espen: what?
Posted 17 years ago2007-02-06 06:29:16 UTC
in Draw Distance ? Post #211774
Pfff. Ripent does the job much faster.
Posted 17 years ago2007-02-05 06:12:18 UTC
in Team DM: TWHL vs. SP Post #211681
The server will be passworded and the password will be given to both TWHL and SP.

When you join, please use the [TWHL] - your_TWHL_username playername combination, so that we can identfy eachother.

To change your name via the console use this command:

name "[TWHL] - MuzzleFlash". Quotation marks required!

The server will stay online 24/7.