Forum posts

Posted 17 years ago2007-02-04 16:09:05 UTC
in Light_enviroment contrast Post #211646
Why are you using the arm model(s) from Blue Shift, Kasp? Calhoun seems a little lost there. :P
Posted 17 years ago2007-02-03 08:47:38 UTC
in Winter overview of best designed maps Post #211505
LOL

I allready googled that map and found that site... so, i've seen those allready. Thats why i says how to launch it.
Posted 17 years ago2007-02-02 18:54:50 UTC
in Winter overview of best designed maps Post #211452
LOLOLOL

You're right, Rim, it isn't even Launch Complex 39 B! I just checked ingame (yes, i installed CSS just to see that map) and its kinda badly made. The Shuttle that is.

How the heck do you get it to launch? Can't find the bombsite. Or the launch button, if there is one... :/
// Noob

And yes, that screenshot is soo 6-D-ish.
Posted 17 years ago2007-02-02 16:58:44 UTC
in Winter overview of best designed maps Post #211437
Posted 17 years ago2007-02-02 16:33:37 UTC
in Hammer and Opposing Force? Post #211433
Posted 17 years ago2007-02-02 07:27:10 UTC
in Advanced Brushwork Mini-Compos Post #211405
Row, check this out:

http://www-pao.ksc.nasa.gov/kscpao/images//large/07pd0143.jpg
Dude! :o

http://www-pao.ksc.nasa.gov/kscpao/images//large/07pd0012.jpg
Oh teh detail of it! :o

http://www-pao.ksc.nasa.gov/kscpao/images//large/07pd0201.jpg
That right there, is pretty much impossible to make out of brushes in HL... Perhaps model based would do it but it would be one hell of a job...

More here, if you're interested: http://mediaarchive.ksc.nasa.gov/search.cfm?cat=71

Now thats what i call reference photo's! :D
Posted 17 years ago2007-02-02 06:12:16 UTC
in GoldSource Mapping Tips Post #211399
No, srry, you're doing it the wrong way, i geuss. Try this.
  • Make a brush or two
  • Go into TATM (you know)
  • Hold shift and left click a brush. All the faces of that brush are now selected.
  • Hold shift and left click the other brush. You selection of the first brush will be lost, but now you have all the faces of the second brush selected.
If you want to add to the selection, just hold Ctrl while you shift + left click the other brush.
Posted 17 years ago2007-02-01 13:23:15 UTC
in GoldSource Mapping Tips Post #211375
Ok enough! :P

Some mod edit my post, please. %)
Posted 17 years ago2007-02-01 08:54:38 UTC
in Advanced Brushwork Mini-Compos Post #211359
Enter "car" in google images and voila. ^^
Posted 17 years ago2007-02-01 07:05:28 UTC
in Advanced Brushwork Mini-Compos Post #211353
Ok im going to get bashed...
and that orbiter
The Orbiter is made with HL textures, the NASA logo and USA flag came from wikipedia. I didn't made the ET and the SRB textures.

And those Shuttle Craft textures are just plain white, add Visitor logo, apply noise. Everyone can do that.
Posted 17 years ago2007-02-01 06:01:17 UTC
in Advanced Brushwork Mini-Compos Post #211334
Ok, car compo it is. But... what about car textures? I can't make them... :S
I can only make the Black Mesa SUV. :/
Posted 17 years ago2007-01-31 17:47:12 UTC
in Terrorist Startpoint Problem Post #211290
Post your compile log. My geuss is that there's a compile error...
Posted 17 years ago2007-01-31 12:25:47 UTC
in Half-Life: Hostage Situation Post #211265
Oh right.Well, the point some entities don't work the way i want them to work. The func_tracktrain for example is being a pain in the butt. Also, we already agreed since the start of HLHS that we don't use Spirit.
Posted 17 years ago2007-01-31 09:07:33 UTC
in GoldSource Mapping Tips Post #211255
LOL!

I always misstype the word "add". :/
Posted 17 years ago2007-01-31 09:02:03 UTC
in Advanced Brushwork Mini-Compos Post #211254
:P

Oh well. I've just been told i can go home, there's nothing to do at work.

Also, im going to put my Space Shuttle STS-121 map on hold. Spirit's being a pain in the butt. I might pick it up later though...
Posted 17 years ago2007-01-31 08:59:02 UTC
in GoldSource Mapping Tips Post #211252
When in Texture Application Tool Mode, you can instantly select all the faces (the FACES, not the brush itself) by holding the right shift button while left clicking the brush. This is usefull when you need to select a large number of faces (but not all) of an VM'ed brush, or a cillinder to do texture allignment.

Hold the left Ctrl key to add face selections.
Posted 17 years ago2007-01-31 08:51:20 UTC
in Advanced Brushwork Mini-Compos Post #211250
Kind of annoying, having a single letter as a username. At first i missread your previous post, which gave me the idea you screwed up your sentence without knowing it. Lol. Oh well.
Posted 17 years ago2007-01-31 08:36:16 UTC
in Advanced Brushwork Mini-Compos Post #211244
No problem. :)

Loffe's site FTW!
Posted 17 years ago2007-01-31 08:34:01 UTC
in Half-Life: Hostage Situation Post #211243
Because Spirit is buggy and not really stable...
Posted 17 years ago2007-01-31 07:26:45 UTC
in Advanced Brushwork Mini-Compos Post #211233
^^

A new minicompo idea just hit me! I'd like to see a... Vending machine compo!
You know, make a sequence or something. I don't know. As long as it feature a vending machine.

Although this has been done before, on the old VERC website.
Posted 17 years ago2007-01-29 13:42:55 UTC
in Level_change problem (srsly) Post #211027
I think its just a matter of correct placement of the trigger_changelevel and the info_landmark. See if the distance between differs in both maps.
Posted 17 years ago2007-01-29 07:24:13 UTC
in Half-Life: Hostage Situation Post #210997
I have some more features planned:
  • Particle system (from Spirit)
  • New HUD icons (by Captain P)
Posted 17 years ago2007-01-28 18:35:01 UTC
in Steam is down again... Post #210951
I own Steam. ^^
Posted 17 years ago2007-01-28 17:59:20 UTC
in Steam is down again... Post #210945
I just played HLDM, and it was working fine.
Posted 17 years ago2007-01-28 14:36:10 UTC
in CPR Industries: Shadow's Spear Post #210916
Eh? No.

Never heard of wad include?
Posted 17 years ago2007-01-28 13:00:55 UTC
in Half-Life: Hostage Situation Post #210910
Our ingame game title:
User posted image
Posted 17 years ago2007-01-28 11:37:56 UTC
in Half-Life: Hostage Situation Post #210906
Im working on my part again. :D
Posted 17 years ago2007-01-27 15:58:03 UTC
in Cat Macros! =D [56k no] Post #210806
Posted 17 years ago2007-01-27 12:55:09 UTC
in New lines in game_text Post #210756
Btw, this was explained in the entity guide at http://twhl.co.za/entityinfo.php?ent=game_text&game=1

%)
Posted 17 years ago2007-01-27 12:50:21 UTC
in New lines in game_text Post #210754
Its either /n or n. Try both, one should work.
Posted 17 years ago2007-01-26 20:27:33 UTC
in Steam Friends Post #210681
Mine: mdw DOT breddels1 AT hccnet DOT nl
Posted 17 years ago2007-01-26 20:26:53 UTC
in Half-Life: Hostage Situation Post #210680
We allready agreed on it that we're gonna use the low def weapons to hold on to that HL feeling, but you have point there: default LD weapons mixed with uber weapons modelled by the pepporz... Uhm, hello? :nuts:
Posted 17 years ago2007-01-26 19:03:52 UTC
in Steam Friends Post #210670
Ok, so we give you our Steam names. For what? To chat? What the point?
Posted 17 years ago2007-01-26 14:56:48 UTC
in Displacement Generator Post #210648
Wtf, i thought stuff like that was only possible with C++ or C#!! Your code must be pretty complex for that stuff!
Posted 17 years ago2007-01-26 13:39:33 UTC
in Half-Life: Hostage Situation Post #210641
hsh1.rmf opened
Posted 17 years ago2007-01-26 07:17:46 UTC
in Competition 23 Post #210604
Im entering. :)
Posted 17 years ago2007-01-25 17:26:51 UTC
in Half-Life: Hostage Situation Post #210551
Darn.

Daub, the hgrunt rate of fire is not difined in the code, and i can't find anything that could change. It has something to do with the fire animations of the grunt. The grunt has three of them, and it fires a burst on every animation. Removeing the last two animation of the grunt might fix it. I don't know how. :/
Posted 17 years ago2007-01-25 16:12:32 UTC
in Half-Life: Hostage Situation Post #210542
And Hunter, you also wanted a duplicate monster? What was it again?
Posted 17 years ago2007-01-25 11:11:10 UTC
in Half-Life: Hostage Situation Post #210522
What about the monster_guerilla, Daub? I can only base it off the original human grunt (LD version).

Omg! HLHS is back on track it looks like. ^^
Posted 17 years ago2007-01-25 08:39:34 UTC
in Half-Life: Hostage Situation Post #210515
Muzz could just make a monster_guerilla (same as hgrunt, only with another model).
The monster_guerilla could also be slightly more powerful, shoot in full auto, not just short bursts, have more hp, etc. making him like a mini-boss.
Argh. Do you really need that? I can't model a new grunt for you, but if you have a grunt model, with the animations as the original one, then it might be possible... But it takes time.
Posted 17 years ago2007-01-25 07:08:28 UTC
in How to post an image from a folder? Post #210509
Thats impossible. You need to upload your picture on a website server and link it from there.
Posted 17 years ago2007-01-25 06:35:52 UTC
in My previous posts Post #210506
I have the same issue too, The_6th_Monkey, so im all for it. :)
Posted 17 years ago2007-01-25 06:22:25 UTC
in Half-Life: Hostage Situation Post #210505
Not at all that bad, Hunter, in fact, quite good! But i agree about the masked shotgun dude. The default low def shotgun dude from the original game looks pretty much the same...
Posted 17 years ago2007-01-24 14:28:04 UTC
in Desktops of January Post #210433
C&C FTW!

In the name of Kane!
Posted 17 years ago2007-01-24 06:11:42 UTC
in adding water Post #210421
FYI: the water textures start with an exlamation point !
If you look at my post, you can see the exlamation point. So it was talked about.
Muzzle speaks dutch?
Don't tell me you didn't know. I told you before i live in the Netherlands.
that explains why you never wanted to talk on the mic over MSN...
Thats not the point. I never said i don't want to talk to you via mic, its just that typing english is easier for me than talking english. Cus when writing, i can think about what exactly im gonna write. There's no time to think about that when talking to someone. There will be many pauses and i may not remember every word... See, English is not my primary language.
I thought you were a girl and didn't want to expose the secret... errrr, wait...
Ok, don't go too far, ktnx.

And bij de weg (by the way), hoe gaan de textures? :P
Posted 17 years ago2007-01-23 18:14:18 UTC
in Advanced Brushwork Mini-Compos Post #210389
Hopefully. There's still a lot to do. Finetuning the whole scene. In fact, this is would should be seen in the map: http://video.google.nl/videoplay?docid=-2510091430596079774&q=nasa+launch
Posted 17 years ago2007-01-23 17:30:55 UTC
in Advanced Brushwork Mini-Compos Post #210383
Sound good, Row. :)

Oh, and by the way...
W have LIFT-OFF!
Posted 17 years ago2007-01-23 17:08:50 UTC
in Half-Life: Hostage Situation Post #210380
Omg... Saco (i still prefer to call you Saco) uses spaces! Finally!

:P
Posted 17 years ago2007-01-23 11:11:14 UTC
in Advanced Brushwork Mini-Compos Post #210354
Yeah, it needs some serious finetuning. It isn't easy...
Posted 17 years ago2007-01-22 18:56:29 UTC
in Half-Life: Hostage Situation Post #210257
You win. :)