Forum posts

Posted 17 years ago2006-12-03 18:09:47 UTC
in Muzzleflash's HLDM Server Post #204965
Only when we're having a serious match, though.
Posted 17 years ago2006-12-03 10:28:57 UTC
in Muzz's HLDM Server Post #204905
Ok. I removed some maps and disabled force respawn, just for you. :D
Posted 17 years ago2006-12-03 10:23:04 UTC
in Muzz's HLDM Server Post #204902
Done.

But admin_vote_map is not a public command, it requires and access level.

The available commands with the lowest access level are:

admin_vote_restart
say mapvote
say rockthevote
admin_restartround
say vote <map>
admin_vote_kick
admin_vote_map
Posted 17 years ago2006-12-03 09:57:41 UTC
in Muzz's HLDM Server Post #204898
The author probably updated his map without telling me! So thats why the both maps are incompatible. I have put the new version of that map on the server.

So, to everyone: If you're ever gonna make changes to a map that is allready on the server, make sure you contact me so that i can put the new version of your map online.
Posted 17 years ago2006-12-02 18:50:47 UTC
in Muzzleflash's HLDM Server Post #204865
People would focus to much on kills just to say 'I pwn you'..
Statistics ftw! :D Also, we finally could have a serious battle. Ill just disable entmod, fireworks and what not. :)
Posted 17 years ago2006-12-02 13:06:03 UTC
in Muzz's HLDM Server Post #204841
Not today. :)
Posted 17 years ago2006-12-02 12:13:39 UTC
in Muzz's HLDM Server Post #204834
Yea, i only run TWHL maps.
Posted 17 years ago2006-12-02 11:24:21 UTC
in Muzz's HLDM Server Post #204831
Posted 17 years ago2006-12-02 10:55:18 UTC
in Muzzleflash's HLDM Server Post #204829
Muzzle, you have an area in your biography. Put the current rotation there so people can dload them in advance.
Good idea. I know that downloading maps from the server is a pain in the butt (slow). Doing it now, so check my profile soon. :)

Edit: Done, but jeezz, that freakin' textbox is too darn small!
Best solution would be to let me access the Game Servers page so that i can put the mapcycle there and update the list whenever needed (when i put a new map on the server that is).
Posted 17 years ago2006-12-01 17:48:22 UTC
in Tread Marks Post #204747
You may find the camera hard to control. To enable free look, do this:
  • In the options, make sure the camera mod Funky is selected.
  • Ingame, rightclick once to make the camera follow your mouse, pretty much as in FPS games.
Posted 17 years ago2006-12-01 17:40:15 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #204745
Well... there's your problem! :P
  • Famous quote from Mythbusters.
Posted 17 years ago2006-12-01 17:34:53 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #204742
Yay for 1600*1200. ;D
Forum layout is fine for me with that res. Rimrooks pics are just 640*480. You must be running a low res then, aren't you, Rowley? :P
Posted 17 years ago2006-12-01 17:29:01 UTC
in Tread Marks Post #204741
Anyone familiar with this game?

Its a battle game (actually its just a deathmatch type of game) where the player controls a tank. To score frags, you must take out other tanks controlled by other players (if on lan or Internet), or AI controlled tanks. The battlefield is very large with weapons all over the place. You can use these weapons to destroy other tanks. Here are some weapons you may find:
  • Wasps. Autotarget, but short range.
  • Avenger. Big ass machine gun mounted to the side of your tank
  • MLRS. Missile launcher.
  • Cruise Missile. Powerfull missile that automatically locks on targets.
  • Le Bomb Nuclear! A NUKE! Will destroy every tank cought in its blast radius.
  • MANY MORE!
The weapons you use have an effect on the terrain as well. The nuke for example, creates a massive crater!

This is me armed with 141 nukes. Yes, i cheated, by modifying the weapon files (just txt based). Normally you only get 1 nuke. Unless you pickup a superammo crate, this adds another clip of the current weapon. Normally, it would add another nuke. In the background you can see the explosion of one: http://themightyatom.nl/screenshots/treadmarks_nuke.jpg

I have the full version, but there is a free demo version available here: http://www.ldagames.com/treadmarks/
The demo version offers all the weapons, but only 3 playable tanks and 3 playable maps are available. The full version also allows you to edit weapons, like more ammo, faster firerate, number of shots etc. This is not possible with the demo version.

Have fun! :nuke:
This post was made on a thread that has been deleted.
Posted 17 years ago2006-12-01 13:03:27 UTC
in Muzz's HLDM Server Post #204725
I just did.
This post was made on a thread that has been deleted.
Posted 17 years ago2006-11-30 16:48:43 UTC
in Tycell's Dungeon Post #204633
Don't flood the levels with enemies please.
HAHAHAHA!
...
Sorry im laughing. Go on.

Looks pimped Urb. As soon as you got something to show, show it. ;D
Posted 17 years ago2006-11-30 10:33:03 UTC
in under the weather Post #204576
For best random flickering, use a random event trigger (M_gargantua made an example map on that).
Posted 17 years ago2006-11-30 08:33:57 UTC
in HLDM Layout. Post #204564
Watch movies, play other games, search on Internet.

Most mappers first draw a simple layout on paper. When you have a basic layout that you like, you begin adding heights (if you want to have different height levels in your map). Then you draw spots for player starts, weapons items etc. When you. When your're satisfied with it, map it in Hammer.
Posted 17 years ago2006-11-30 06:21:20 UTC
in Shoot-through-able brush Post #204558
Click the small button in the toolbar marked TL (Texture Lock).

Edit: Orph beat me to it.
Posted 17 years ago2006-11-30 05:58:15 UTC
in Shoot-through-able brush Post #204555
Btw, Is there anyway to turn a decal around?
To flip a decal, you must alter the texture where its placed on. So reallign the texture until you got it right, then apply the decal on it.
This post was made on a thread that has been deleted.
Posted 17 years ago2006-11-29 14:57:43 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #204450
Must.... be..... play....able......

:D
Posted 17 years ago2006-11-29 05:42:20 UTC
in End of Level Sequence Post #204405
To automatically quit the game and return to the menu, use the trigger_endsection entity. Give it a name and type _oem_end_logo in its Section property.

Edit: The trigger_endsection is a brush based entity! Just make a small brush with the AAATRIGGER texture applied to it, then tie it to trigger_endsection.
Posted 17 years ago2006-11-28 13:06:42 UTC
in Zoner's Tools Post #204335
Posted 17 years ago2006-11-28 12:47:41 UTC
in Muzz's HLDM Server Post #204332
Both added.
Posted 17 years ago2006-11-28 11:26:16 UTC
in Muzz's HLDM Server Post #204324
Stormloop Topic! :P

Ok, Orph. :)
Posted 17 years ago2006-11-28 11:18:08 UTC
in Muzz's HLDM Server Post #204319
You may want to put a link to that map here, so people can download it from the site, rather than downloading it from the server (which is always slow).
Posted 17 years ago2006-11-28 11:13:43 UTC
in Muzz's HLDM Server Post #204316
Well, i gave it a though and im now excepting maps from other communities like Snarkpit. However, these maps will not make it in the mapcycle. The mapcycle is TWHL maps only.

Gotta fill up this 5000 mb! :D
Posted 17 years ago2006-11-27 16:35:23 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #204247
You and your skills. Its like when you try out a new program, you instantly know how everything works.

You know. Oh well.
Posted 17 years ago2006-11-27 15:28:20 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #204237
Argh. More jealousy. :nuts:
Posted 17 years ago2006-11-27 08:26:09 UTC
in rowleybob Projects! Post #204224
Slaps meh head.

Doh!

Sorry. :lol:
Posted 17 years ago2006-11-27 08:25:31 UTC
in Kasperg Projects! Post #204223
I would love to play that map on my server, Kasp. :) You better get that finished!
Posted 17 years ago2006-11-26 18:35:57 UTC
in rowleybob Projects! Post #204184
Why are the textures horribly alligned? :/
Posted 17 years ago2006-11-26 15:04:49 UTC
in Muzz's HLDM Server Post #204160
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
Posted 17 years ago2006-11-24 17:21:15 UTC
in What's the problem? (Compile Log) Post #203940
You fail as a mapper.

Always save your maps as rmf, and export them to .map when you want to compile it.

rmf for Hammer is what doc is for MS Word.
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Posted 17 years ago2006-11-22 19:09:03 UTC
in Daily travel Post #203733
Posted 17 years ago2006-11-22 14:57:28 UTC
in Half-Life : Gyradell Invasion Post #203677
Its a new monster because:
  • It has its own code (based of that is)
  • It has its own fgd entry and thus its own entity.
This post was made on a thread that has been deleted.
Posted 17 years ago2006-11-22 10:50:15 UTC
in Now Playing: ... Post #203646
From Russia With Love [Film]
Goldfinger [Film]
Ftw. Its James Bond week here in Holland. Almost every day a James Bond movie on Dutch TV. Tomorrow: You Only Live Twice.
Posted 17 years ago2006-11-21 18:28:07 UTC
in Tank origin origin Post #203569
RotatorSplint pretty much did it. :) Thats the way.
This post was made on a thread that has been deleted.