Forum posts

Posted 17 years ago2006-11-21 11:22:15 UTC
in What was your first map like? Post #203526
You were asking for it, really. :P
Posted 17 years ago2006-11-21 07:06:53 UTC
in why does this happen? Post #203505
Exactly! Pain in the butt.
Posted 17 years ago2006-11-21 06:35:25 UTC
in Tank origin origin Post #203499
Uhm... what do you want the tank to do?
  • Move (drive to a spot).
  • Stationary chassis, but barrel rotates and fires automatically on enemies.
  • Combination of both (move to a spot, then become stationary and barrel is active).
This post was made on a thread that has been deleted.
Posted 17 years ago2006-11-21 06:30:06 UTC
in trigger_changelevel not working Post #203496
Setup goes like this:

Map 1:

__
| |
| |
|1|    #2
| |
| |
--

Map 2:
         __
        |  |
        |  |
#2      |1 |
        |  |
        |  |
        ---
1 = trigger_changelevel
2 = info_landmark

Now it does'nt matter where they are located in each map, as long as the info_landmark is placed the exact number of grid units away from the trigger in each map.

Hard to explain.
This post was made on a thread that has been deleted.
Posted 17 years ago2006-11-20 17:31:58 UTC
in enemy allies Post #203414
Posted 17 years ago2006-11-20 14:29:12 UTC
in enemy allies Post #203367
Also: Its HL. Not Hl.
Posted 17 years ago2006-11-20 14:01:27 UTC
in enemy allies Post #203363
Posted 17 years ago2006-11-20 13:09:17 UTC
in enemy allies Post #203355
Lol, its only barney but oh well. :)
Posted 17 years ago2006-11-20 07:17:02 UTC
in Muzz's HLDM Server Post #203329
Dm_fugitive3b has returned!
Posted 17 years ago2006-11-18 12:48:08 UTC
in Muzz's HLDM Server Post #203140
This post was made on a thread that has been deleted.
Posted 17 years ago2006-11-17 15:11:26 UTC
in Muzz's HLDM Server Post #203023
Servername starts with "TWHL".
IP: 84.244.130.45:27015. Add it to your favorites.
Posted 17 years ago2006-11-17 14:59:29 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #203019
The background image for the console is placed in gfx.wad. However, you can't just open that wad and change the image. You need a special gfx wad compiler, but the gfx wad compiler is a very rare utillity and is hard to get. I think i have a copy somewhere...
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
Posted 17 years ago2006-11-15 05:30:36 UTC
in trigger_push Post #202790
Srry's right, Elon's wrong.

Scaling a texture higher (any texture size) than x 1.00 y 1.00 will decrease r_speeds, since the engine has less polygons to draw (they are bigger) and there are less light patches to be calculated and drawn.
Posted 17 years ago2006-11-14 05:55:40 UTC
in Half-Life : Gyradell Invasion Post #202686
RAAAHW! RAAAHW! RAAAHW!

:nuts:
Posted 17 years ago2006-11-13 19:14:53 UTC
in [CS 1.6] Hammer 3.5 help Post #202656
Too bad for you. :biggrin:
Posted 17 years ago2006-11-13 18:12:56 UTC
in [CS 1.6] Hammer 3.5 help Post #202650
Half-Life Compilation Engine = The Compilator. I changed the name. Sounds more "powerfull" with "Engine" in the name. :)
Posted 17 years ago2006-11-13 18:02:20 UTC
in [CS 1.6] Hammer 3.5 help Post #202646
Thats why i use... Half-Life Compilation Engine! Well, not yet. Its not finished yet. ^___^
Posted 17 years ago2006-11-12 10:47:46 UTC
in Coding proposal Post #202537
Argh! I am! :D
Posted 17 years ago2006-11-11 18:17:47 UTC
in [CS 1.6] Hammer 3.5 help Post #202505
You may find this tutorial usefull: http://twhl.co.za/tutorial.php?id=86

"Warning: No entities exist in hull 1, no filling performed for this hull"

This pretty much tells you that your map does have entities. To fix, put in a player start position and a light or lightsource (texture light).
This post was made on a thread that has been deleted.
Posted 17 years ago2006-11-11 11:05:49 UTC
in Muzz's HLDM Server Post #202474
To color entities, use this:

bind "x" "e_render 1 200 4 255 0 0"
bind "x" "e_render 1 200 4 0 255 0"
bind "x" "e_render 1 200 4 0 0 255"
bind "x" "e_render 1 200 4 255 255 0"
bind "x" "e_render 1 200 4 0 255 255"
bind "x" "e_render 1 200 4 255 0 255"

Where x is your key of choice.
Posted 17 years ago2006-11-09 13:34:43 UTC
in My func_train not behaving itself... Post #202348
Yeah, most mappers don't even know that func_trains have a travel limit. To solve, add an origin brush to the func_train.
Posted 17 years ago2006-11-08 16:02:17 UTC
in game_player_equip Post #202290
Try triggering it without a multisource (No master) first, to see if the values you've addec actually works. If it does work, the problem is caused by the master/multisource.
Posted 17 years ago2006-11-08 11:33:48 UTC
in Blurry Entities... Post #202275
Stupid.
My Hammer crashes when i maximise it again. :/ I have 512 MB of Ram. Need more?
Posted 17 years ago2006-11-08 10:53:06 UTC
in Blurry Entities... Post #202273
T_T

Could you check something for me, Solo?

Launch Hammer 4.
Make some brushes, whatever.
Minimize Hammer
Do some Internet browsing for lets say 2 minutes.
Then bring Hammer back to the front by clicking the button in the taskbar.

Does it crash with a memory could not be read error?
This post was made on a thread that has been deleted.
Posted 17 years ago2006-11-07 17:48:31 UTC
in Blurry Entities... Post #202228
/me tries...

...when im finished watching this James Bond movie. :)

Film's over.

I tried what you said, Loffe and it works. Kinda weird. I have another problem. When i minimize Hammer 4 to do some Internet browsing, or using another Mapping app, Hammer crashes with a memory could not be written error, when i try to bring it back to the front again. I have 512 MB Ram, and even with that, Hammer lags the crap our of all my other apps when Hammer is loaded. Everything is slow, and when i click Hammer on my taskbar to bring it back to the front, it crashes.
Posted 17 years ago2006-11-07 17:09:55 UTC
in Blurry Entities... Post #202226
Strange, i just reinstalled the Source SDK and let it update. No change. Ill try google. Bah.

Ok, i checked, and it seems im not the only person with this problem. I can't find a solution. Great.

Another problem: When i start a new map, and make a brush (floor), i can't get the floor brush visible in the camera windows. It just stays black, like there's nothing there. Whats with all these goddamn freaking BUGS!

Another reason why i don't map for Source. Its shit!
Posted 17 years ago2006-11-07 16:24:58 UTC
in Blurry Entities... Post #202220
Okaay...

Im trying to do some Source mapping again. I still don't like it though.
Anyway, why are my entity disciptions so blurry? You can hardly read it.
A believe this wasn't the case at the beginning of the Source Engine SDK...
User posted image
:confused:
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This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
Posted 17 years ago2006-11-07 09:33:05 UTC
in The TWHL guys fights Post #202172
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
Posted 17 years ago2006-11-06 14:56:54 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #202080
It may be fun, but i believe your primairy goal is to figure out why me and Loffe have these dll problems. And i refuse to play it under Steam! :P

Also, im pretty sure Fmod is not gonna work unless its source code has been added to the HL source (SDK).

And no, i don't think i can do it, i tried it once, but its waaay to complicated.
Soo... sorry. :)
Posted 17 years ago2006-11-06 10:09:53 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #202066
Could not load library D:Half-Life6Dcl_dllsclient.dll

Also: Very messy mod folder. Remove file you don't need, such as saved/autosaved games, buffer.dat, custom.hpk, voice_ban.dt, .pts files etc.

What does cg.dll and cgGl.dll do?
And how the hell did you get Fmod to work if you don't even know how to code it in?
Posted 17 years ago2006-11-03 17:37:54 UTC
in objects Post #201829
  • You say "to" too many times.
  • Use comma's, for crying out loud!
Do you want to hollow a brush? Select the brush the hit Ctrl+H. Select a wall width and thats all. Or isn't that the problem? Your post is so freaking messy...
Posted 17 years ago2006-11-03 15:48:06 UTC
in Competition 22 Post #201819
HAHAHA!
LOL, Rowley. :D