Forum posts

Posted 20 years ago2004-07-11 23:48:24 UTC
in newmapper! Post #40559
W3lc0m3! I l1k3 l337 sp33k!
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-11 23:30:07 UTC
in Train & Train Tracks Post #40557
No prob.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-11 21:37:54 UTC
in wpoly counts Post #40538
It might not work because you have a very open map. Post it in the Vault and I'll try and take a look.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-11 21:36:59 UTC
in Hammer View Issue Post #40537
Wow. That is an incredibly useful command. I'll be binding directories to virtual drives all night. Thanks.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-11 21:25:52 UTC
in Where's My Cstrike gone!? Post #40534
The CSTRIKE dir is in counter-strikecstrike, not half-lifecstrike.

All other files are in the GCF.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-11 20:59:18 UTC
in wpoly counts Post #40528
You could make some details models, and add to your epoly count, as the common limit is quite higher than the wpoly limit.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-11 20:46:34 UTC
in Train & Train Tracks Post #40526
Get Wally and make a new WAD and drag-drop them into the new WAD. If you have lots of custom textures like me (~3-4k custom textures) make a single WAD titled 'custom' or something, and just wadinclude everything from there, as it's a pain to have hundreds of little individual WADs.

As for making the train shape right, you're the only one who can do that. Read up on the Vertex Manip tutorials, practice with the clip and shear tools, and just keep trying. You'll get it eventually.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-11 20:42:01 UTC
in Hull problems... Post #40525
You don't need the halflife.wad from both Counter-Strike and Half-Life. Remove one.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-11 20:27:14 UTC
in How to have a custom model online Post #40524
It works on Cstrike, I have a custom Ranger player model that replaces the Seal Team one. Not to mention all replaced weapon models that have p_ replacements that show up in game for other players.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-11 18:26:51 UTC
in Courtyard2 Post #40500
Alright. I'll go take a look.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-11 18:22:43 UTC
in HL PS2 models Post #40499
AI's Barney carries an M4/16, the PS2 one doesn't have it. There are improvements over the PS2 models like clearly readable nametags and buckles on armor.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-11 18:07:07 UTC
in Mapper Wanted Post #40494
BL, catch me on AIM or through E-Mail and we can chat.

I like the screenies, especially the final control room one, but the center picture is lacking detail. More equipment, pipes, or lighting, or a decal on that wall might make things more interesting. The first image, the control room, looks decent, but the background walls look a little bland to me. Again, a decal or two or some pipes, equipment, etc. might help a lot. As you said, lots of detail is still missing, so I think they'll look a lot better once it is added. The basic architecture looks good for now.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-11 02:56:47 UTC
in addin weapons Post #40366
Then it doesn't work.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-11 02:54:51 UTC
in Train & Train Tracks Post #40365
Umm, why not just build a train from brushes in Hammer and not model it. Modeling will be difficult if the player is to walk around on it, if not, then its easier.

In order to make models move, build a platform covered in AAATrigger and put a model on it. Set the sounds on the AAATrigger train using defaults, or stick custom ones in Sound/Plats or something like that.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-11 00:46:52 UTC
in addin weapons Post #40355
In the properties box, just click in the little drop down window for the weapon selection, delete anything there, and type weapon_usp or glock18. Ignore any "unused keyvalues" errors you may get.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-11 00:44:29 UTC
in Ripping map problem Post #40354
Hmm...no idea then. I don't often rip maps.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-11 00:39:30 UTC
in addin weapons Post #40351
Ah, that's right. Just click the smartedit button and then you can input weapon_usp or weapon_glock18. Or, you could rewrite the FGD file to handle extra weapons.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-11 00:21:55 UTC
in addin weapons Post #40344
You can only place the weapons that it specifies. So, unless the usp and glock are listed, you can't.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-11 00:11:25 UTC
in Mapper Wanted Post #40342
I could map the brushes and you could do the entity setups/enemy placement, BL :P. I'm skilled (at least, I say I am) at brushwork if I work at it enough.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-11 00:09:31 UTC
in addin weapons Post #40341
armoury_entity.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-10 23:56:00 UTC
in HL Command Line Post #40339
Link didn't work for me.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-10 22:10:27 UTC
in Ripping map problem Post #40329
Have you changed the color noticeably? ie, yellow to green?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-10 20:40:14 UTC
in kz_maps Post #40324
What IS a kz_ map?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-10 20:31:15 UTC
in Mapper Wanted Post #40322
Hmm...how big will this map pack/mod be? I may be able to construct a small set of maps (2-4 levels)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-10 20:23:49 UTC
in rotating doors Post #40319
ZHLT.wad does not contain an origin texture.

halflife.wad has the origin texture, and I think one of the NS wads has an origin texture, but I'm too lazy to go check.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-10 20:20:05 UTC
in How old are you? Post #40318
18
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-10 19:58:00 UTC
in Is this guy for real??? Post #40315
its called a handy and fun fix me upper.
Exactly. Most people don't go around crashing planes into fields so they can repair them. (Although some people might, I don't know.) Since this one is already crashed, its convenient for someone who wants to learn this kind of stuff, or as I stated before, someone with a hobby.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-10 19:56:16 UTC
in Is this guy for real??? Post #40314
If you have a hobby in aircraft repairs, why not?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-10 19:51:59 UTC
in Hi all,I am a hongkong mapper(14old=[ ) Post #40312
Never knew that. Interesting.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-10 19:51:24 UTC
in Vocabulary Section Post #40311
Get a nice graphics card, if you can get one with 512 or 256mb Vram you'll be able to run HL2 really nicely.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-10 19:36:55 UTC
in CS: disabling a weapon from the buy menu Post #40301
In the version of CS that was included with Platinum (before Blue-Shift was included and Valve gave us third-party mods instead) we were introduced to DE/AS/ES.

Escape failed to become popular because AWPs were allowed, so the CTs camped with AWPs by the escape zone and just eliminated the terrorists. Assassination is still played by some, but is not the mainstream game type for the same reason.

Dust is the entire reason Defusion grew and is now the most popular mode. You could go in for close quarters combat through the dark hallways or snipe people from a distance near the bomb sites. This gameplay balance always made for a great game.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-10 19:31:20 UTC
in func tank how to use shells and sound Post #40299
models/shell.mdl.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-10 19:30:01 UTC
in wierd walls Post #40298
I meant carving with complex shapes in my above post. I carve with boxes, but the problem with carving cylinders and arches and spikes and other shapes, is that it shatters the brush you are carving into, which gives you those misalignments, unnecessary faces/solids and invalid solids. It can save lots of time in situations where you need to make a small box in the wall, but can give you weird compile errors and invalid solids that may take longer to fix than to just do everything manually.
make a cylinder, lay it into a vertical brush, and carve, there you go. an arch (just clean up any misalignments with vertex manip, if there are any at all...)
Umm, why not just VM in the first place and not have to worry about misalignments later, as they are annoying to fix? Because carving with cylinders will always cause a misalignment unless you have manually created the cylinder, and then it will probably happen too.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-10 17:17:38 UTC
in Mapper Wanted Post #40277
And what do you consider "advanced mapping techs?" Quite a bit of VM skill? Editor functions? Entity setups?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-10 17:14:16 UTC
in Mapper Wanted Post #40276
Hmmm...I may be interested in mapping a non-combat/intro level or two.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-10 16:34:47 UTC
in func tank how to use shells and sound Post #40270
env_shooter.

WAV name.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-10 16:11:43 UTC
in Hi all,I am a hongkong mapper(14old=[ ) Post #40261
Brushes = models? Hmm...
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-10 15:49:39 UTC
in Hammer View Issue Post #40256
Alright, thanks.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-10 15:33:10 UTC
in Hi all,I am a hongkong mapper(14old=[ ) Post #40254
the D means he has Half-Life in the D drive.
Which often means someone has another hard drive installed.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-10 15:29:56 UTC
in k this is weird Post #40253
nobody likes a smart arse
True, true.

You said "map not found on server". This is often caused by an error in the compile somehow, or if the map gets moved. (Re-)Check the compile log, and post it here.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-10 15:26:43 UTC
in CS: disabling a weapon from the buy menu Post #40252
From the Counter-Strike manual:

Assassination: One member of the CT team will serve as the VIP. The object is to get the VIP safely to the pre-defined Safety Points. If he dies, the CTs lose the round. If he makes it safely, the CTs win. The VIP has a unique skin, only carries a knife and pistol, and has ample armor. The terrorist job is to assassinate the VIP, but with the CTs guarding him, it is never an easy task. Certain weapons cannot be purchased in this gameplay scenario, and these will be greyed out on the weapon selection screen.

Not a glitch.

And CS_Siege never restricted weapons because you can't without a server mod or a certain gameplay type.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-10 06:43:42 UTC
in CS: disabling a weapon from the buy menu Post #40154
You mentioned AS, but not ES. Did/does anyone even play ES anymore (or ever :P ) ?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-10 06:41:17 UTC
in Hammer View Issue Post #40152
Hmm...I'll try that, hopefully it lists them in the order they are listed in Hammer so I can figure out which ones to delete it.

I could probably expand that box, but by re-hacking hammer to make it bigger, and I have no idea how to do that :P .
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-10 06:39:26 UTC
in Compile error: Post #40150
Entity: outside world (+/-4096) errors this are caused by invalid solids. Leak errors will give you "LEAK in hull x" in the compile log. (Or Tiny penetration in Hull 4 errors, rarely, but that's a different story)

But Peace and LOve is right, just go ot the offending brush/ent numbers and check them by deleting or fixing them. I'd just delete Entity 7, it seems to have a number of bad brushes.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-10 06:23:40 UTC
in Packing .pak files Post #40146
Hmm....person prefabs. Well, it was what the article said.

I have some old version of 3dsMAX I got for cheap...maybe I'll go get Softimage|XSI and see how it works.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-10 06:11:14 UTC
in CS: disabling a weapon from the buy menu Post #40145
Certain scenarios remove certain weapons, like AS_ and ES_.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-10 06:08:28 UTC
in Hammer View Issue Post #40143
It moves the selection box up and down, but doesn't scroll the names.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-10 05:32:22 UTC
in Hi all,I am a hongkong mapper(14old=[ ) Post #40140
No problem. Good luck on your map.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-10 04:46:06 UTC
in Hi all,I am a hongkong mapper(14old=[ ) Post #40137
I'll try and rephrase...

Are all the soldiers/monsters in your map going to be visible to the player when he steps into a particular room or something, or will they only be seen if the player does something to make them visible, like if they use a switch and then the soldiers/monsters are seen in the next room. If they will only be seen if he uses a switch or something, you can use a monstermaker. Check the tutorials here on how to use a monstermaker, I don't have a good idea on the details of how they work.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-10 04:42:21 UTC
in Hammer View Issue Post #40136
Anyone know if I can enlarge the texture window/map info/options window in Hammer because my pathnames are C:ValveSteamSteamAppsRabidmonkey777half-lifevalve and I cannot see which WADs are in use, so I can't tell if I need to wadinclude, or which WAD to remove from my texture list, due to the extremely long pathnames.
RabidMonkey RabidMonkeymapmapmapfapmap