Forum posts

Posted 20 years ago2004-07-08 23:33:56 UTC
in sky texture Post #39851
Sky textures are not animated. If you've seen moving clouds, its a clever trick by the mapper.

A sky only texture is "trainyard" for CS but only the top half is actually rendered with clouds, the bottom is just blue. If that doesnt work, make one!
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-08 23:18:18 UTC
in Nightwatch Post #39849
/adds to the droolage

Looking nice. I like the "feature" that events you cause in levels may have an effect six or seven levels later, so it might be a better idea to use some extra ammo to save a guard than to let him die...

And that article had screenies not up on the NW site. Mmm....screenies.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-08 23:04:37 UTC
in half-life2.com secret page! Post #39848
Anonymous, Email Effects can be downloaded from

www.sigsoftware.com/emaileffects/

It's $15 (I think) shareware.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-08 22:30:12 UTC
in AWESOME!!! Post #39847
Jahzel is referring to the built in MapMaker for TimeSplitters on the PS2, if I'm not mistaken.

You can edit for Half-Life levels if you know/have BS2 compiling tools and a knowledge of the modifications to the engine.

As for owning real guns, I don't, but have gone hunting a few times, and I own a paintball gun...
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-08 20:36:27 UTC
in Rediculas entity problem causing lag Post #39822
I don't think so, Haz. After testing the command with Steam, I found developer 2 to be the highest one that functioned fully for me, as for R_speeds 1/2, I only use r_speeds 1, It gives enough information.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-08 17:16:38 UTC
in Too Blue for you? Post #39788
It's fine.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-08 17:05:25 UTC
in i cant test my maps! Post #39778
Don't put spaces in anything. Entity names, map names, etc. Use underscores.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-08 16:27:49 UTC
in I got an idea(remade) Post #39765
If we still have open spots, I'll do it again.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-08 16:24:25 UTC
in REAL horror Post #39764
ever heard about radiation?? that might cause the sickness
It's an idea, but I always figured they'd keep it out of range enough from the civilians to prevent "incidents" happening.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-08 06:30:54 UTC
in rotating doors. Post #39643
So you can make it 10 times the size of the train and as long as it's in the center, it will still work. Granted, it's easier visibility-wise and editing-friendly-wise to make it a small one. I think the smallest they can get and work accurately is a 3x3x3 unit cube. There are some door tuts around on rotating doors if you still can't get it to work, if not here, than on Snarkpit or any other editing site. I assume we have an example map on doors, also. (heh, I'm too lazy to go check...sleepytime)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-08 06:25:02 UTC
in not working right Post #39642
In addition to carving with Cylinders, don't hollow them, either. The result is a sloppy cylinder brush that causes invalid solids if theyre high-poly. (ie 32.) Hollowing a 5-sided one might not be a problem.

So if i'm not mistaken, the max_leaf_faces error tells you that you b0rked something in your map causing VIS to render an obscene amount of vis leafs, often caused by carving/shattering/intersecting brushes, due to those less-than-1 unit gaps created by carving? That'd be my guess as to why it's happening, unless every brush in your map intersects...but it might not happen even then.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-08 06:14:27 UTC
in REAL horror Post #39641
I'm not sure about Denver being a base for development, but Colorado in general is home to the Air Force Academy, NORAD, Buckley Air Reserve Base, Falcon AFB and a number of smaller/more secretive Military installations and facilities, and one of the nation's largest airports. There are a lot of small cities and towns littered around the state, it wouldn't be very suprising if one or two of them were just housing areas for a nearby base, like some of the small towns in Nevada for A51 workers.
Sounds a little Black Mesaesque
Yeah, kinda. It is as big as BM, and certainly has as many people working there.

I've read up on the whole "conspiracy" or whatever you want to call it about DIA, there are cases of workers viewing "unspeakable" things in the tunnels under the airport during its construction, and an odd practice was that they would hire a new work crew each week, and then remove everyone associated with it once the week ended and bring in more workers, apparently to prevent them from knowing too much about the layout and what was actually going on. Also, whilst at the airport there are reports of a magnetic frequency, from underground or elsewhere that can make some people feel very ill, but it is being reported as supposedly a natural phenomonon in the area. I've never felt anything, but some people I've been with have felt sick. After thinking about this more throroughly, I managed to find some pictures I took before the Airport was completely finished. I had gone to pick up some people when the first concourse opened, and parked and noticed a bunker-looking door in a hillside by the parking lot by the passenger loading and dropoff area. I also managed to find this odd image of a completed frame of a building sitting out in the middle of a field. Nothing is near it, it is in a field between the runway and the access road.

However strange the secret side of teh airport may be, it is really quite nice on the surface :P

Wow, my posts are huge. If anyone wants to know/discuss anything else, E-mail or AIM me. (adds. are in profile)

Now g'night, tis 4am here and I need sleep, because I look like this :zonked: .
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-08 05:13:28 UTC
in Quotes Again Post #39629
Hell yes I want a toasted teacake. Mmm, teacake.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-08 05:10:06 UTC
in hello everybody. Post #39628
speaking of snark nests (from waaaay before) I used a model viewer to be a nerd and look around all the sounds and models and junk from Half Life and I noticed a walking animation for snark nests.
It's on LD models only. Unused feature.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-08 05:01:43 UTC
in Funny Sh** Post #39627
That's funny.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-08 02:49:37 UTC
in func_button wont toggle Post #39605
Make sure "Toggle" is checked.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-08 02:38:15 UTC
in not working right Post #39601
Ah yes, that might solve a few problems.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-08 02:26:30 UTC
in Stuff mod Post #39597
Ah, I suggested Issues due to the map style...each one varied from the next as the player travelled through space and time.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-08 02:02:42 UTC
in Stuff mod Post #39595
Hammy-Bob?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-08 01:51:54 UTC
in REAL horror Post #39592
Also, at Denver Airport, a very strange airport indeed, there is said to be a huge underground complex beneath. If you've ever been there, youu'll notice the perculiar, huge ventilation systems that seem to stem from somewhere underground. There are also some frightening murals that depict all sorts of strange and negative stuff. The whole place even cost billions to build, people wanted to know why but there isn't actually an official answer.
I live in Denver and used to go to DIA quite often, less so after 9/11 (Before, I used to be allowed to go and walk around, take photos, etc...) Driving along the main access road, Pena Blvd., you can see the vent systems. Also, I remember a friend of mine worked at the Fire Department that serves the Airport, and I managed to get a tour. The doors were all security-coded and required an access card to pass through. There is also this security checkpoint on the way to the parking lot that leads out far into this empty field, and I've only seen a few vehicles using it, mainly White Jeep Explorers, and trucks/vans. It is actually quite cool, the whole fence slides up, lets the vehicle in, closes the first one and opens the next....high security for an empty field if you ask me. Also, when in the underground rail system that takes you around the airport to different concourses, there are hundreds of rail tracks that lead off into areas the train does not go, and I have never seen them used, although they are well maintained and the lights are all on. I have never seen the murals, though, but I almost never have to fly internationally and so I don't go to Concourse A or B very much, where they are located. Maybe next time I'm down there I'll take a look. It cost quite a bit, but walk around the place. Moving walkways, fine marble floors, a huge parking lot, gargantuan bathrooms (im serious! theyre huge!) gigantic fire department/control/security facilities...

...heh, such a blatant deviation from the topic...maybe someone should start a "conspiracies" thread or something. Then I can post all my info on A-51 too ;)...
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-08 01:33:43 UTC
in Stuff mod Post #39590
Are you referring to Issues, Anthony?

As for names, grif, try

http://www.kleimo.com/random/name.cfm

It randomly generates a name based on census data.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-08 00:39:42 UTC
in Stuff mod Post #39582
I have an uncle named Bob.
Me too.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-08 00:31:26 UTC
in Very Very High ceiling/sky Post #39578
Change Max Viewable Distance in Map Properties to something bigger than 4096, the default.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-07 23:24:24 UTC
in Packing .pak files Post #39565
Wally or PakScape are capable of writing to and from PAK files.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-07 23:20:23 UTC
in not working right Post #39564
nummarkfaces == MAX_LEAF_FACES
Too many faces. Make a smaller map, reduce some polys, something.

As for the other errors, hit alt-p in Hammer and fix any errors. If none come up, use the Go To Brush Number feature of Hammer and delete all teh brushes listed in the Compiler log that cause errors.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-07 22:42:54 UTC
in rotating doors. Post #39559
Again, the point it rotates upon.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-07 22:02:56 UTC
in a mod idea (not dumb really) read! Post #39550
Age of Conflict sounds too much like Age of Empires and Age of Mythology...commercial RTSs.

As for looking for a team, I may be able to contribute a few maps...
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-07 21:52:47 UTC
in I got an idea(remade) Post #39547
Someone has to have it.....I sent it to M_gargantua and he sent it to whoever was after him, who either has or it or forwarded it on...
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-07 21:49:12 UTC
in Nightwatch Post #39546
Mmm...nightwatch demo.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-07 21:23:45 UTC
in wierd walls Post #39542
Don't ever carve. Ever. Ever. Ever. Snarkpit had a tut on how to make arches properly w/o carving, check it out.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-07 21:06:05 UTC
in rotating doors. Post #39540
Teh center of the origin brush is the point on which the door or rotating object will rotate upon.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-07 21:00:41 UTC
in Deleting decals from walls Post #39538
I find it helps to hit Shift-Z and zoom around in the large window and try to select them...although it's possible in 2d view if you are good enough with your mouse.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-07 02:08:19 UTC
in !!LEAK LEAK LEAK!! Post #39364
One thing that always fascinated me about Valve maps was how the ceiling lights, like in the opening lab levels, office complex, and most other levels managed to stay in mid-air without poles. If you didn't notice the floating lights, replay HL and take a look.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-07 02:00:20 UTC
in science & Industry Post #39362
I get net_sendpacket and WSAEINTR errors with McAfee on. It shouldn't be too harmful if you disable it for a little while. If you have a built-in firewall, or one thats on a network, leave it, I'm talking about things like Zonealarm and McAfee Personal FW.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-07 01:35:49 UTC
in sprite properties Post #39347
No ideas, what it's doing is odd...might be due to something in the rendermode...
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-07 01:02:43 UTC
in light appearence problem Post #39344
Point entities. Google them and you should get a tut.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-06 23:51:45 UTC
in dripping pipes Post #39343
experiment with the scrollwater texture. Google.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-06 19:57:46 UTC
in user points system Post #39328
||0 j()() d0||7! | p//n |_|!

When did this thread turn into the l33t speak one, anyways?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-06 19:51:53 UTC
in Quotes Again Post #39326
Do adults enjoy Adultery as much as infants enjoy Infancy?
Old thread...kinda...but oh well. Who said it?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-06 19:47:14 UTC
in science & Industry Post #39324
I can play it under Steam.....so its not an issue with that. Seems more like a connection issue; "Cannot connect to server." I have no idea why it would not work; try disabling your Firewall/Virus Scanner if you have one, and try hosting a game yourself and see if it works.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-06 19:42:53 UTC
in half-life2.com secret page! Post #39323
Cut and paste the pass, and make sure there are no spaces anywhere. (like at the end of everything)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-06 19:35:09 UTC
in Texlight issues Post #39322
Yeah, I thought of that. I'll test the group thing, if it doesn't work, then I'll copy it into wally.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-06 19:13:57 UTC
in HL PS2 models Post #39310
...Or rip the models from Ps2 yourself and re-skin them...
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-06 17:49:38 UTC
in Texlight issues Post #39287
Hmm...so I want to make it grouped and not group it with another light entity so its going to stay off, or do I need to group it with another light and trigger it once so it stays off?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-06 16:08:04 UTC
in Texlight issues Post #39263
I have these texlights in my map that are going to be in a (hopefully) semi-dark corridor. Some of them will be on, using the Natural-Selection's modified engine some of them will be flickering, and I want a few to be off. What should I do? If I compile with the texture in lights.rad, theyre all going to be lit, and if I don't I need to point light. Is there a way to accomplish this, or should I just go with point lighting?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-06 05:10:54 UTC
in Blacked-out scientists Post #39132
Check your video settings and make sure there is ample lighting in your map.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-06 05:07:46 UTC
in Sky Post #39131
Enter one of the skynames above, too, like desert or morning.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-06 04:58:32 UTC
in ARGH I'm annoyed Post #39129
It never loads programs to open things when I browse to put one not listed, either, so I have to open some commonly-used files manually if the prog is not listed. Annoying.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-06 04:45:55 UTC
in AWESOME!!! Post #39127
Pretty much everything could be double in Ts2 (1 too, for that matter), except for dual Homing Launchers (Homies? lol) and Miniguns. I've gotten 100% on that game, I think I know what I'm talking about. That, or I haven't played forever...tee hee. Those Monkeying Around challenges on the Siberian Dam with that Minigun and Exploding Monkeys gave me hell....made me want to destroy that game.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-06 04:39:57 UTC
in Not r_speeds again ! Post #39124
Hint brushes sound like the way to go if you need it done quick but it has to look nice. Make sure to go through if you have time and salvage each little poly you can...if you can reduce the amount of polys through vertex manip or resizing, do it. Put NULL on everything that faces out of the world. It might also be the map...large, open maps that you can see the whole thing are just laggy period.
RabidMonkey RabidMonkeymapmapmapfapmap