Forum posts

Posted 20 years ago2004-06-08 02:32:42 UTC
in Texture Color Change In-Engine Post #31345
I'll check again, but if you have bshift, take a look for yourself, its rather odd. It looks THE EXACT SAME, just orange....its crazy.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-08 00:29:06 UTC
in Texture Color Change In-Engine Post #31307
Okay, for all of those who have B-Shift, remember when you enter the cafeteria and there are the orange chairs? (It's in map ba_tram2). Well, I want the same texture. However, impulse-107 it and it shows lab1_w8a2. That's all fine and dandy, but lab1_w8a2 is white, not orange. It has the same texture, but is a diff. color. I was going to decompile the map to take a look at how this was setup but it's the only bshift map that won't decompile with my tools. Is there a way to setup a func_wall, illusionary, etc. to change the color, but keep teh texture? I've tried rendering func_walls with my desired FX color and rendermodes of solid, texture and normal but to no avail. Color renders it in the right color (duh) but with no texture. This is really confusing me. Any help would be apprecieated.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-07 22:38:01 UTC
in Locked Door Post #31298
...Unless/until it's triggered by it's master, sorry.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-07 22:37:36 UTC
in Half-Life the movie? Post #31297
Posted 20 years ago2004-06-07 22:35:56 UTC
in Serialize RMF error Post #31296
But all of my other ones work perfectly fine, even uber-complex ones, and this simple sink one just gives me teh error....weird.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-07 22:31:43 UTC
in Half-Life the movie? Post #31295
You know, there was a Half Life: Uplink movie somewhere....utter crap.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-07 22:30:00 UTC
in Need some textures Post #31294
Blazeeer has some nice bldg. textures: http://blaz.csbanana.com/index.htm
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-07 20:45:03 UTC
in Serialize RMF error Post #31279
Okay, I'm using VHE 3.5 and have just created a prefab. When I try to insert it, it gives me the error message "Oops! SerializeRMF() v2.2 tried to load a file v 0.0. Aborting." Any ideas? It's not an emergency or anything, and once I hit OK it goes away and everything else works fine, but I'm intrigued by it now.

-Rabid
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-07 20:38:37 UTC
in Locked Door Post #31278
Any func_door or func_door_rotating with a name plays it's locked sound.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-07 03:39:05 UTC
in ARGH stupid problem! Post #30980
Umm, it's prolly due to the absence of the map designated and the landmark. Add these and you probably won't get teh error.
RabidMonkey RabidMonkeymapmapmapfapmap