Two deers were out flying and one of them had a donut in his eye.
The other deer said to him, "Why do you have a donut in your eye?"
The first one responded with "What? I can't hear what you're saying, I have a donut in my eye"
Chokes
This is typically caused by having extremely large scales on faces, (typically "stretching" far above 10, usually 100+). Otherwise it almost always shows up on a 'check for problems' in Worldcraft as a 'texture axis perpendicular to face' error.
If you are using a newer version of Zoner's compile tools, the name of the texture, what # brush/# entity is involved, the coordinates of the problem face, and the amount of scaling should all be listed to make it easier to find and fix.
If the numbers given include a 0, such as 16345/0, it often (but not always) means the texture has gone perpendicular to the face. This usually is a result of rotating the brush, clipping, carving, hollowing or vertex manipulation, remember where you did that and you may find it faster.
If it is numbers like 3456/2 or 3/532 then it usually means a stretching texture problem. These often come from "fitting" a texture to a brush, especially thin brushes like signs or doors. Then a texture may get shrunk too far also, so do not go below 0.1 for scale or over 10 for scale, either causes frequent problems.
If the editor cannot find it for you, using the Big block elimination method or the cordon tool may be you best bet to figuring this out, unless you want to start ripping your level apart....
Sweden -Anyway, davideo go on IRC and i'll kick your ass anyday.
We rule j00!!11
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<@Seventh-Monkey> SCANDAL OF THE BED-HOPPING SCIENTIST
Joined: 25th October 2003 (362 days ago)
Hello ZombieLoffe! This is your 2260th login.On saturday, f(r)iends.
ass