Forum posts

Posted 4 years ago2014-12-12 05:18:20 UTC
in Sketches / Drawings Thread Post #322746
love that kind of style. :D
Rimrook RimrookGoldsource Guru
Posted 4 years ago2014-12-11 14:23:13 UTC
in Atom's TWHL Terraria Server Post #322729
I've only shown up once, oblivioblviously.
Rimrook RimrookGoldsource Guru
Posted 4 years ago2014-12-08 04:41:46 UTC
in Xmas tournament ? Post #322687
Yeah I won't miss it either.
Rimrook RimrookGoldsource Guru
Posted 4 years ago2014-12-07 16:24:45 UTC
in Chat commands in custom map Post #322684
I think a map can setup an alias that may work if you type in a command in the console. Depends on cheats too I think and I've only managed to do this once so I don't know about anything working other that equipping a player with weapons.
Rimrook RimrookGoldsource Guru
Posted 4 years ago2014-12-05 22:58:11 UTC
in Atom's TWHL Terraria Server Post #322671
User posted image
Rimrook RimrookGoldsource Guru
Posted 4 years ago2014-12-05 14:08:25 UTC
in Xmas tournament ? Post #322665
Castle Rimrook plays ok. A lot of little places to hide and such. Though never played too seriously so I'm not sure if it's right for this. If someone else wants to check it out and give a second opinion, that'd be great.
Rimrook RimrookGoldsource Guru
Posted 4 years ago2014-12-04 15:41:31 UTC
in Xmas tournament ? Post #322644
Gee I realize I have no good CS maps. :(
Rimrook RimrookGoldsource Guru
Posted 4 years ago2014-12-03 03:42:40 UTC
in Got Job? Post #322616
I'm a commission artist for various projects and media for most of my cash. It's amazing what people will pay for some art. Most of it is for large scale print too so I gotta wonder sometimes.

For my background, I have a Bachelors of Fine Arts in Media Arts and Animation. I've worked several bullshit jobs until refining my skills enough to work from home doing prints.

I've been working on Super Matt Jordan since February of 2012. It is currently being rebuilt on a new engine.

I've also been working on a secret project that should be hitting the shelves soon within a couple of months.
Rimrook RimrookGoldsource Guru
Posted 4 years ago2014-11-28 17:11:18 UTC
in Sledge (Hammer Alternative) Alpha Build Post #322522
Could this big rewrite potentially open up a possibility for a user-end scripting language like python, LUA, or something?

I want to make stuff for Sledge too ya know.
Rimrook RimrookGoldsource Guru
Posted 4 years ago2014-11-24 00:48:25 UTC
in Now Gaming: ... Post #322460
Mine's beastlier, it can run SMJ!
User posted image
wait wait I can fix this...
Rimrook RimrookGoldsource Guru
Posted 4 years ago2014-11-23 03:32:40 UTC
in Sledge (Hammer Alternative) Alpha Build Post #322456
Yeah I'm down with that as a thing.
Rimrook RimrookGoldsource Guru
Posted 4 years ago2014-11-22 16:56:41 UTC
in Sledge (Hammer Alternative) Alpha Build Post #322450
No mapping still has a lot of magic, it's the fact that I just have other work to do. Though making money on maps through the workshop sounds like something EVERYONE would do... What are the chances of anyone actually making a good amount of it?
Rimrook RimrookGoldsource Guru
Posted 4 years ago2014-11-21 22:13:54 UTC
in Sledge (Hammer Alternative) Alpha Build Post #322442
I loosely mentioned spline drafting on the 13th February 2014 at 07:28, page 11. In fact I've mentioned a lot of things. Possibly spline tools more than once.

No matter, not like I map anymore.
Rimrook RimrookGoldsource Guru
Posted 4 years ago2014-11-21 22:01:37 UTC
in Atom's TWHL Terraria Server Post #322441
I joined up, it was raining, how classic.

My plot is right of spawn just into the snow on a hill.
Rimrook RimrookGoldsource Guru
Posted 4 years ago2014-11-19 15:17:00 UTC
in Mini Competition 2 - Colors! Post #322404
Stage 1) Make a set of prefabs using the texture pack. You'll need, basic walls, outside corners, inside corners, ceilings, detail brushes, boxes, light fixtures, etc etc..

Stage 2) Using ONLY the prefabs from stage 1, (plus sprites, vis-blocks, sky, lights) Create a map
That's fits my idea so fucking well. This will be very VERY fun.
Rimrook RimrookGoldsource Guru
Posted 4 years ago2014-11-19 04:19:30 UTC
in Mini Competition 2 - Colors! Post #322380
I think a minicompo near christmas when everyone is on break would do nicely. I have a nice idea with a new texture pack that isn't nearly as restricting as the colors one.
Rimrook RimrookGoldsource Guru
Posted 4 years ago2014-11-18 16:31:38 UTC
in Mini Competition 2 - Colors! Post #322353
Oh yeah that's right.

First: TJB
Second: Crypt

TJB brought it strong with an extremely well crafted map. Seriously, it looks like Source2 without textures when you color everything white and compile it.

Crypt entered a very keenly colored modern art sorta something using color from a palette very reminisce of specific TV show that featured a shiny metal ass.

We need to sort out the prizes somehow so Atom needs to let me know the status of that Minecraft code.
Rimrook RimrookGoldsource Guru
Posted 4 years ago2014-11-12 20:54:51 UTC
in Building levels in Blender (half-life 1) Post #322318
I tried ferociously to do that a while ago. Does it compile without any issues?
Rimrook RimrookGoldsource Guru
Posted 4 years ago2014-11-09 03:10:09 UTC
in Atom's TWHL Minecraft Server Post #322273
One of these days I want to do Space Engineers.

I have yet to buy it though.
Rimrook RimrookGoldsource Guru
Posted 4 years ago2014-11-08 15:50:11 UTC
in Atom's TWHL Minecraft Server Post #322263
I'd give it a go as well. I forgot I even had Terrarrrawrarrwarrrraria.
Rimrook RimrookGoldsource Guru
Posted 4 years ago2014-11-07 22:20:47 UTC
in Atom's TWHL Minecraft Server Post #322254
I'm bored of vanilla, I've toyed with tekkit again for a short bit but meh, I don't have time.

I really REAALLY miss the NPC shops the first twhl map had. Everything had so much more purpose and we all just farmed around trying to get insanely rich.
Rimrook RimrookGoldsource Guru
Posted 4 years ago2014-11-06 04:56:52 UTC
in Haunted minicompo 2014 Post #322245
I'm out.

I may finish Scart when I feel like I have a moment to do so but these next two months are going to be ultra hell. SMJ dev is getting throttled as well, probably until next year. Again.
Rimrook RimrookGoldsource Guru
Posted 4 years ago2014-11-05 04:29:33 UTC
in Basemap Series minicompo? Post #322233
lol omg yes

not what I was thinking but it's even better. This reminds me of improvised prop comedy, only it's mapping, and funnier.

Does it go without saying that we can move, rotate, and scale the base?
Rimrook RimrookGoldsource Guru
Posted 4 years ago2014-11-03 21:59:43 UTC
in Basemap Series minicompo? Post #322226
I wonder what would happen if the base map was not a room, but a weird random shape of brushwork instead. A "Make something out of this chunk of brushes" minicompo?
Rimrook RimrookGoldsource Guru
Posted 4 years ago2014-11-03 20:28:48 UTC
in Basemap Series minicompo? Post #322224
PARTY!
User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image User posted image
Rimrook RimrookGoldsource Guru
Posted 4 years ago2014-11-01 12:52:56 UTC
in Haunted minicompo 2014 Post #322203
I just need to rig and animate teh scart kitteh.
User posted image
Honestly why do I torture myself by splitting it down the middle like a noob. uuuuggghhh...
Rimrook RimrookGoldsource Guru
Posted 4 years ago2014-11-01 01:44:41 UTC
in Haunted minicompo 2014 Post #322193
Any final word on that extension?
Rimrook RimrookGoldsource Guru
Posted 4 years ago2014-10-31 12:08:13 UTC
in Haunted minicompo 2014 Post #322188
I wouldn't say Halloween is an American cliche, just a derivative from the Day of the Dead. Though all of our holidays are kinda like that. Easter, Christmas, and Halloween have been hallmarked into a politically correct neutral so everyone can celebrate it and no one will get upset.
Rimrook RimrookGoldsource Guru
Posted 4 years ago2014-10-30 18:25:26 UTC
in Haunted minicompo 2014 Post #322181
Yeah it will be animated. Modeling is mostly done, but I need time to paint and rig it. I'll probably not get it in on time unless you're judging on the merit of potential here. :(
Rimrook RimrookGoldsource Guru
Posted 4 years ago2014-10-30 03:42:09 UTC
in Haunted minicompo 2014 Post #322177
Another 4 hours.

That's all I need.

Another 4 hours.
Rimrook RimrookGoldsource Guru
Posted 4 years ago2014-10-29 21:30:16 UTC
in Haunted minicompo 2014 Post #322170
Screenshots of mine. Will probably go unfinished.
User posted image
User posted image
Tis a little scart kitteh trick-or-treater.
Rimrook RimrookGoldsource Guru
Posted 4 years ago2014-10-26 21:04:41 UTC
in Post your screenshots! WIP thread Post #322145
No one can spam screenshots. The internet is coocoo for screenshots.
Rimrook RimrookGoldsource Guru
Posted 4 years ago2014-10-25 21:28:45 UTC
in Opposing Force Setup for Hammer? Post #322141
You need to have the opposing force fgds.

link.

Have fun :D
Rimrook RimrookGoldsource Guru
Posted 4 years ago2014-10-24 00:16:03 UTC
in Haunted minicompo 2014 Post #322127
BUT IT MAEK KITTEH SCART!
Rimrook RimrookGoldsource Guru
Posted 4 years ago2014-10-22 16:18:43 UTC
in Haunted minicompo 2014 Post #322121
Got a bunch of work done, but I also had a Black Mesa let's play going in the background... that was just irresponsible of me.

Fucking gorgeous remake though.
Rimrook RimrookGoldsource Guru
Posted 4 years ago2014-10-21 12:58:38 UTC
in anyone know a good place for gldscr mode Post #322110
Google had some cool designs, but they all pretty much look the same.

I like this one
User posted image
Though I like the base and structure of this one a little more.
User posted image
I notice similarities among them all which are the rings and the ball or disk at the top.

The brushwork version you have is really awesome looking, don't let any of these other jokers tell you otherwise. But at first I thought it was more like an electric chair than a tesla coil.

I can pound this out with my compo entry this evening if you still need an actual model for it.
Rimrook RimrookGoldsource Guru
Posted 4 years ago2014-10-21 02:37:33 UTC
in anyone know a good place for gldscr mode Post #322107
I've seen most of those models somewhere before. It's like a drop-off of stuff from around the world of Goldsource mapping.

Though I did not find the beer and pizza models from beerfort. Sadface :(
Rimrook RimrookGoldsource Guru
Posted 4 years ago2014-10-20 17:36:39 UTC
in anyone know a good place for gldscr mode Post #322102
What do you need?
Rimrook RimrookGoldsource Guru
Posted 4 years ago2014-10-20 16:25:27 UTC
in Packing textures into .WAD files Post #322101
oh yeah. Forgotten that part. I recited that whole thing from memory, it's been ages...
Rimrook RimrookGoldsource Guru
Posted 4 years ago2014-10-20 03:59:48 UTC
in Packing textures into .WAD files Post #322097
Color takes the render color and colors the entire object, and the render amount is like the opacity.

Glow is more for sprites, it doesn't really effect brushwork or models.

More in This Tutorial if you want to know more.
Rimrook RimrookGoldsource Guru
Posted 4 years ago2014-10-19 23:34:48 UTC
in Packing textures into .WAD files Post #322092
It takes a bit of editing to do it.

There is no alpha channel but rather a transparent color. That color is color number 255 in the texture's color palette, it's the last color. You cannot have any partial transparency commonly seem with an alpha channel, so decide wisely what is transparent and what is not because there is no in-between.

If you open up an existing transparent texture, you'll notice this on the palette on the right side of wally's interface. If you've colored all of the see-through areas of your texture with a masking color (red, blue, green, magenta, yellow, actually doesn't matter) import it in as you normally would into wally and edit it.

First step is to copy (ctrl + C) the whole texture as it is. You'll paste it later.

It's very likely that your masking color will not be the last color in the palette so let's fix that.

Up at the top menu, click COLORS > EDIT PALETTE...

Click the last color and look at it's RGB value.

Take those values and change your masking color to that value.

Now with the last color in the palette, index 255, change that color to the masking color, whatever it might be.

The texture in the editing canvas will change and that's ok. go EDIT > PASTE > PASTE INTO IMAGE (ctrl + E) and the texture you copied earlier will be inserted into the texture but it will inherit the new palette data, having your mask color in the correct location in the palette and in the texture.

Hope this works for you.
Rimrook RimrookGoldsource Guru
Posted 4 years ago2014-10-19 02:11:59 UTC
in Haunted minicompo 2014 Post #322084
4 Hours.

That's all I need.

4 Hours.
Rimrook RimrookGoldsource Guru
Posted 4 years ago2014-10-18 23:15:36 UTC
in Haunted minicompo 2014 Post #322081
Worst. Timing. Evar. I'm slammed with paid work.

There is one thing I can do but only if I can squeeze it in.
Rimrook RimrookGoldsource Guru
Posted 4 years ago2014-10-15 20:22:31 UTC
in Sledge (Hammer Alternative) Alpha Build Post #322053
I always like drawing geometry. I do it a lot in 3ds max and I would love to see it in a mapping sense for HL. I guess that's what makes the Spark editor so appealing is that its just so free-form. I guess I want to see mapping become even more convenient, in turn be more fun.

I don't know what the new Hammer really has because it just doesn't run too well on my lappy craptop.

I noticed a moment ago that 3ds max's power relies on all of the extras it has accumulated over a long period of time. 80 percent of the program is comprised of its Max Scripts that people have made for the program. If sledge could be scripted in such a way, we all could feasibly help its development rather than simply keep mentioning things we would like to see. Make a community effort of it.
Rimrook RimrookGoldsource Guru
Posted 4 years ago2014-10-15 18:26:00 UTC
in Post your screenshots! WIP thread Post #322057
Can you really code Unreal 4 stuff by stringing a few things together? That's not far from what I've already been doing for SMJ stuff.
Rimrook RimrookGoldsource Guru
Posted 4 years ago2014-10-15 15:21:50 UTC
in Post your screenshots! WIP thread Post #322054
That... what?
Rimrook RimrookGoldsource Guru
Posted 4 years ago2014-10-14 23:10:52 UTC
in Sledge (Hammer Alternative) Alpha Build Post #322048
It would just cut out a shape in the brush, whatever happens from there could be anything.
Rimrook RimrookGoldsource Guru
Posted 4 years ago2014-10-14 19:29:13 UTC
in Sledge (Hammer Alternative) Alpha Build Post #322046
New thought.

Smart carving, shape carving?
User posted image
Nyuh?
Rimrook RimrookGoldsource Guru
Posted 4 years ago2014-10-12 23:17:50 UTC
in Post your screenshots! WIP thread Post #322039
Goldsource is our bottom-bitch.
Rimrook RimrookGoldsource Guru
Posted 4 years ago2014-10-12 02:59:09 UTC
in Sledge (Hammer Alternative) Alpha Build Post #322028
Even if it were used only for roughing and layout purposes, it would carve out a space to work within and prevent a lot errors, or even be a little pre-optimized.

Start simple and all that.

EDIT: Actually the ability to place 64 unit (or an adjustable size) cubes a'la Minecraft creative mode style to add or subtract from a layout would be damn useful for organizing space. Just keep clicking through the walls and make rooms. Obviously the outside spaces wouldn't be solid with brushes but would add/subtract as needed.

Heh, why are they even called brushes if you can't paint with them?

EDIT2: Not even a Minesledge or Sledgecraft joke? Where is everyone?
Rimrook RimrookGoldsource Guru