Forum posts

Posted 9 years ago2014-09-23 04:22:22 UTC
in Atom's TWHL Minecraft Server Post #321841
Using slime blocks, you can make TNT launchers :D

So much fuck yeah.
Rimrook RimrookSince 2003
Posted 9 years ago2014-09-20 21:12:15 UTC
in Post your screenshots! WIP thread Post #321824
Good stuff. I like the cross :3
Rimrook RimrookSince 2003
Posted 9 years ago2014-09-19 15:55:40 UTC
in Atom's TWHL Minecraft Server Post #321812
There it is :D
User posted image
Rimrook RimrookSince 2003
Posted 9 years ago2014-09-18 23:33:04 UTC
in Post Your Photos Post #321806
Obligatory Picture.
User posted image
Anyway, I read that as "US is getting nuked if Scotland gets freedom because fuck that's why" then I read the article.
Rimrook RimrookSince 2003
Posted 9 years ago2014-09-18 18:36:52 UTC
in Post your screenshots! WIP thread Post #321795
I don't. Blender is fine.

EDIT: Like youtube tutorials or official ones?
Rimrook RimrookSince 2003
Posted 9 years ago2014-09-18 18:33:42 UTC
in Atom's TWHL Minecraft Server Post #321801
That map reminds me of those TWHL planet forum games we used to do.

Can you render one that doesn't have grid and numbers?
Rimrook RimrookSince 2003
Posted 9 years ago2014-09-18 02:26:24 UTC
in Post your screenshots! WIP thread Post #321790
I need to learn it because Max7 is massively outdated and I think it's becoming unstable. It crashed twice just modeling out that revolver chamber and the clicking exit doesn't close the program, I have to kill the process in task manager to close it.
Rimrook RimrookSince 2003
Posted 9 years ago2014-09-18 01:25:53 UTC
in Post your screenshots! WIP thread Post #321788
Aw, everything is awesome but the part i highlighted.
User posted image
If you need a little extra definition, try the inset version. I think it's only 1 more polygon than what you have already. 2 counting both sides.

Most of these techniques are things I learned from de-resing high poly models into low poly versions. Sometimes I start high just to get a solid form then reduce until it's applicable.

Gaw I need to learn blender <.<
Rimrook RimrookSince 2003
This post was made on a thread that has been deleted.
Posted 9 years ago2014-09-17 12:49:09 UTC
in Post your screenshots! WIP thread Post #321774
Looks great TJB.

A few things I would recommend revisiting is the chamber cylinder and work on the smoothing groups. If it's a chrome material, the geometric detail will get lost almost completely. Reordering the smoothing groups will make the best of the polygons invested in that area.

Like this:
User posted image
Secondly, revisit the grip and get those smoothing group fixed up. A good way to improve it is on the flattest part of the grip, which would be the side. Give it it's own smooth group so all of the polygons touching it won't be fighting to smooth it out. Most guns have some kind of paneling there any way and is often a signature location for artwork.

Also, I love how the back strap rolls around the whole grip. It's difficult to seemlessly do a few things like that. I had a lot of trouble with this kind of stuff when I was making the 2shot.

Great work, that's all I can see without a wireframe and it looks solid.
Rimrook RimrookSince 2003
Posted 9 years ago2014-09-13 23:02:37 UTC
in Post your screenshots! WIP thread Post #321739
Is T(he)W(affle)H(ouse)(of)L(ondon) going minicompo crazy?
Rimrook RimrookSince 2003
Posted 9 years ago2014-09-12 19:38:15 UTC
in Atom's TWHL Minecraft Server Post #321733
Oh it's doFireTick not trick. It's basically the setting whether or not fire spreads. World-generated lava pits were causing forest fires.
Rimrook RimrookSince 2003
Posted 9 years ago2014-09-12 16:50:53 UTC
in Atom's TWHL Minecraft Server Post #321729
Yay no more house-fires!
Rimrook RimrookSince 2003
Posted 9 years ago2014-09-10 23:05:26 UTC
in Atom's TWHL Minecraft Server Post #321707
We need to report back to spawn and leave a sign that says the Coords of our homes. I don't know where to find some of you.
Rimrook RimrookSince 2003
Posted 9 years ago2014-09-09 02:11:34 UTC
in Atom's TWHL Minecraft Server Post #321693
I diggy holez.
Rimrook RimrookSince 2003
Posted 9 years ago2014-09-08 04:09:05 UTC
in Atom's TWHL Minecraft Server Post #321678
I know he's been playing for several hours today already :/
Rimrook RimrookSince 2003
Posted 9 years ago2014-09-07 13:44:08 UTC
in Atom's TWHL Minecraft Server Post #321671
I filled in a shallow lake to make space for myself. I'm only cutting down smaller trees and building around the big ones so it isn't too deforested and still looks scenic. I like the skyway, it's fast and safe :)
Rimrook RimrookSince 2003
Posted 9 years ago2014-09-07 00:26:16 UTC
in Post your screenshots! WIP thread Post #321664
TJB is ready for source2 I think. :3
Rimrook RimrookSince 2003
Posted 9 years ago2014-09-06 12:37:58 UTC
in Mini-Competition: Tree Mapping Post #321655
Anyone else have anything besides dim[mapname]?
Rimrook RimrookSince 2003
Posted 9 years ago2014-09-05 20:36:18 UTC
in Atom's TWHL Minecraft Server Post #321648
No, large biomes are off, it's just a large and rare biome.
Rimrook RimrookSince 2003
Posted 9 years ago2014-09-05 20:17:28 UTC
in Atom's TWHL Minecraft Server Post #321646
Map so far.
User posted image
Rimrook RimrookSince 2003
Posted 9 years ago2014-09-05 17:00:29 UTC
in Mini-Competition: Tree Mapping Post #321644
Obey tree citadel.
Rimrook RimrookSince 2003
Posted 9 years ago2014-09-05 02:46:17 UTC
in Atom's TWHL Minecraft Server Post #321628
Fire spreading is on. The whole forest almost burned down if I hadn't contained it...
Rimrook RimrookSince 2003
Posted 9 years ago2014-09-04 01:46:06 UTC
in Atom's TWHL Minecraft Server Post #321621
Yeah, west of spawn is all ocean, enough ocean to make me turn back.

I may will migrate back to that flat lake spot. I keep thinking about it. If I need more space, I can always go underground.
Rimrook RimrookSince 2003
Posted 9 years ago2014-09-03 21:25:25 UTC
in Atom's TWHL Minecraft Server Post #321618
My new place is north of spawn a little ways. There's a biome of plains and light tree cover and I'm currently set up in the southwest corner of it.

Along my travels I found a medium sized lake that's only 1 block deep. If it could be filled with dirt, it'd be perfect for a pine forest settlement. It's only a little ways north of spawn.

I'm also trying to make maps in-game.
Rimrook RimrookSince 2003
Posted 9 years ago2014-09-03 18:54:21 UTC
in Mini-Competition: Tree Mapping Post #321615
You know what that tree needs?
User posted image
Drama.
Rimrook RimrookSince 2003
Posted 9 years ago2014-09-03 18:39:07 UTC
in Post your screenshots! WIP thread Post #321614
Oh. Just make it thicker and add a few bumps to it, kinda like this.
User posted image
Doesn't even have to be round, just add squares or triangles or something :/

It could all be a single white stone texture too. The twinky cross doesn't match the immense boldness of the rest of the structure and I would hate to have anything distract from your amazing craftsmanship.
Rimrook RimrookSince 2003
Posted 9 years ago2014-09-03 12:37:12 UTC
in Post your screenshots! WIP thread Post #321608
The cross on top looks a little twinky... :/
Rimrook RimrookSince 2003
Posted 9 years ago2014-09-02 03:21:01 UTC
in Sledge (Hammer Alternative) Alpha Build Post #321589
Yeah I was wondering what you were going to do about that. 3D tools are always good to have for better construction.

Though that really didn't stop TJB. His compo entry looks like Source2 when it's in all white.
User posted image
I can't comprehend this. But if this level of stuff could be done comfortably with just the right tools, then Goldsource and source would remain relevant even longer. I think it was mentioned that the Goldsource fluidity or flow or something was and enjoyable thing. A good editor helps with that too.

Personally, mapping for source is a massive kick in nuts with all of it's complexities. It's just not enjoyable to me and I can't seem to get anything to look authentic :/
Rimrook RimrookSince 2003
Posted 9 years ago2014-09-01 20:33:44 UTC
in Mini Competition 2 - Colors! Post #321585
Thanks, judging will commence for realz.
Rimrook RimrookSince 2003
Posted 9 years ago2014-09-01 00:33:53 UTC
in Mini Competition 2 - Colors! Post #321576
False alarm. Rufee needs to get his in. >.>
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-31 16:00:54 UTC
in Map Plans & Story Lines Post #321568
Unplanned maps:
User posted image
User posted image
User posted image
Planned maps:
User posted image
User posted image
User posted image
User posted image
I usually scribble something then scratch out a layout roughly based on it not giving too many fucks.
User posted image
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-31 12:58:53 UTC
in Mini Competition 2 - Colors! Post #321563
Judging will commence soon!!!!1!!
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-31 01:28:30 UTC
in Mini-Competition: Tree Mapping Post #321548
True, the voteing will be the great equalizer.
I'll see what I can make in an evening or something. Not promising anything great though.
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-31 00:22:14 UTC
in Mini-Competition: Tree Mapping Post #321546
I've thought of a few genuinely awful things a person can do with a tree. Think of the cubicles project, but in a tree.

Anyway, this one is much simpler and less open ended as you don't have to make an entire map. In fact, you map 90% less than the first mini-compo even. It'll also likely run shorter than Atom and I's colors compo. Plus it gives you guys something to play with while Atom and I are judging.

I may enter, as my idea would take only a few hours to make. But I knew ahead of time so I'm immediately disqualified... FUN TIMES!
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-30 01:20:31 UTC
in Mini Competition 2 - Colors! Post #321525
Oh look, twins!
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-30 01:20:14 UTC
in Mini Competition 2 - Colors! Post #321524
One more, Trempl000r.

And then Atom and I can judge them and get on with whatever is next.
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-29 20:40:43 UTC
in Mini Competition 2 - Colors! Post #321517
Waiting on Tetsu0 and TremplAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAr.
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-28 22:06:36 UTC
in Sprite mis-oriented Post #321511
No no no, could someone look at the sprites and see if someone could get them working so Loulimi can get on with his day?
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-28 13:49:13 UTC
in Mini Competition 2 - Colors! Post #321497
User posted image
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-28 00:07:21 UTC
in Sprite mis-oriented Post #321491
Yeah I was guessing, though I can't seem to fix the problem. Could someone else check it out just to make sure I'm not going crazy and replying to invisible things?
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-27 20:14:28 UTC
in Mini Competition 2 - Colors! Post #321487
I'll have to give 'em all a good look in-game soon.
Funny, I'm trying to do the same thing.

Upload your stuff anyway.
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-27 18:21:02 UTC
in Mini Competition 2 - Colors! Post #321484
:\
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-27 05:34:03 UTC
in Sprite mis-oriented Post #321474
Ok... I can't seem to fix this one.
I completely remade a sprite and it wouldn't be oriented with the hammer parameters. I'm on Steam HL too so this one is baffling me quite a lot.
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-26 15:38:55 UTC
in Sprite mis-oriented Post #321459
I will check out the sprites later today and see what's up. If I have the same problem and fix it, I will send them back and tell you what I did so you can continue your work.
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-25 23:01:13 UTC
in Post your screenshots! WIP thread Post #321447
Yeah that is so awesome looking. Yet I can't imagine how long it would take to make a fully realized map. I thought mapping for L4D2 was a long process. :/
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-25 21:23:44 UTC
in Creating a simple app or program Post #321446
I'm on skype right now so we can chat about this if you want.
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-25 21:18:40 UTC
in Sprite mis-oriented Post #321445
Can you upload your sprite so we can test it ourselves. It might be a hammer version thing, BSP version thing, or WONHL thing, not sure how to debug this but I would check it out for you.
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-25 18:27:40 UTC
in Sprite mis-oriented Post #321439
You're welcome. ^-^
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-25 18:00:04 UTC
in Sprite mis-oriented Post #321436
Oh, I misunderstood your question.

You can normally orient a sprite that always faces the camera,
you can lock its Z-axis so it faces the camera but only horizontally,
or you can have the orientation be set by the direction set in its properties in hammer.

If you have any other questions, just let us know.
Rimrook RimrookSince 2003