Forum posts

Posted 9 years ago2014-08-25 15:42:41 UTC
in Sprite mis-oriented Post #321432
lol.

Use sprite fixer to orient a sprite.
You can find it on this page of downloads.
http://www.themightyatom.nl/downloads.html
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-24 23:42:26 UTC
in Mini Competition 2 - Colors! Post #321411
This one really required a lot of creativity :/

It might have been better as a full compo but the compo itself was a little left-field. It had to have a bunch of rules to make sure things were in the common style.
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-24 11:19:22 UTC
in Mini Competition 2 - Colors! Post #321393
Submit what you have anyway.
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-24 00:22:27 UTC
in Mini Competition 2 - Colors! Post #321382
Just post what you have. Any one of you could win something, otherwise you're just rolling over and taking it in the ass.

This is like turning in an unfinished homework assignment at school. Do you turn in what you have for a 30%-50% grade, or do you get a 0% because you don't want to experience any embarrassment?

This compo was actually a homework assignment I got in college a long time ago. I failed it so poorly that I left the class and went home. The stuff I've seen from TWHL puts everyone in that class to shame so man up and show your shit. Everyone should be proud of what they did, even if they just dabbled in it.
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-23 22:28:47 UTC
in Mini Competition 2 - Colors! Post #321377
3 entries? Really?

I know Zeeba-G, Victor Paiva, Brendamint, Crypt, Tetsu0, and Tremplar all have SOMETHING to show for this...
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-23 03:18:24 UTC
in Mini Competition 2 - Colors! Post #321370
Everyone, put your Hammers down. The competition is over. Submit it to the vault, finished or not. We'll look at everything and judge based on the criteria we promised to judge. Anyone can still win.

Good luck to everyone!
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-23 01:17:22 UTC
in Mini Competition 2 - Colors! Post #321368
User posted image
Stay on target...

If someone wants to gift me EP2, sure! I love free stuff.
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-22 14:30:28 UTC
in Mini Competition 2 - Colors! Post #321342
Last work day guys. Hope you all have something...
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-22 01:15:38 UTC
in Atom's TWHL Minecraft Server Post #321333
Oh yay a reason to play minecraft :D

I've been planning some really comfortably sized houses in creative for a while. So far I like my tiny 9x9 house.
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-21 18:14:22 UTC
in Atom's TWHL Minecraft Server Post #321320
Is the server getting a fresh new world?
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-21 10:30:02 UTC
in Show us your Face, your Cockpit & yo Post #321310
too fuckin early. look at all that sunshine I'm not enjoying.
User posted image
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-21 03:18:47 UTC
in Mini Competition 2 - Colors! Post #321303
Clock is ticking...
User posted image
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-21 01:54:05 UTC
in Creating a simple app or program Post #321302
So what's going on with this thing?
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-20 06:41:03 UTC
in Post your screenshots! WIP thread Post #321291
The LBAR2 rocket got a makeover.
User posted image
I have a ways to go before this is released. I'm trying to get end-game stats working and get nav meshes to not suck.
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-18 21:44:19 UTC
in Mini Competition 2 - Colors! Post #321280
Yeah a Colors competition will be held at Gamebanana after this.
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-18 01:28:04 UTC
in Post Your Photos Post #321267
heh.
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-17 22:25:13 UTC
in Post Your Photos Post #321262
Fat cat lives, back from his adventures in outer space I see.
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-17 18:38:50 UTC
in 3D Modeling Post #321258
3ds Max 7
  • Insert a sky light, intensity at 0.5
  • Turn on Light Tracer in the advanced rendering tab in the rendering options.
  • Set a directional light (0.5 intensity also) with Area Shadows on at 0 shadow bias.
  • A back light for a little glare, no shadows.
  • Render.
A little exposure filtering in Photoshop makes it look like VRay. I didn't do that in the above picture because there's no environment.

These are all default render settings.

It's a real product. http://cleanmachineonline.com/
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-17 16:13:40 UTC
in 3D Modeling Post #321251
Made something in 3D :)
User posted image
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-17 13:31:48 UTC
in Mini Competition 2 - Colors! Post #321249
6 days left.

Start cracking the whip!
User posted image
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-17 02:44:59 UTC
in Creating a simple app or program Post #321242
So, this is some kind of fancy to-do list? I'm not understanding why it's described with so much emphasis on artwork...

I actually use Any.Do the chrome/desktop app to sort my days and track my jobs.
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-15 17:12:28 UTC
in 3D Modeling Post #321220
I think you guys should know about this.
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-14 19:43:33 UTC
in 3D Modeling Post #321189
Made a download for that one since I never finished my compo entry. Basically I was happy with the model.

http://www.mediafire.com/download/df8latitzc4oqvr/Simau_the_Owl.zip
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-14 19:31:12 UTC
in Sledge (Hammer Alternative) Alpha Build Post #321188
I think this was brought up a while ago. It was a part of a texture alignment gizmo or something if I recall.
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-14 18:07:31 UTC
in 3D Modeling Post #321184
ugh, i haven't modeled anything in a long time.

Last ting I finished was a character for Compo33.
User posted image
Some of the best practice is stuff you do for challenges like on CGSociety or Zbrush Central.
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-14 17:50:06 UTC
in Now Playing: ... Post #321183
Solar Fields - Landing Party

Song is awesome to map to. All of Solar Fields is kinda like that.
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-14 13:57:39 UTC
in Mini Competition 2 - Colors! Post #321174
Those colors really do work well for you.
I hope you're doing more than just blocks though.
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-13 23:09:21 UTC
in Mini Competition 2 - Colors! Post #321162
Maybe we can do it anyway as long as the idea is run through a series of test chambers and Atom and I think it's a quality idea. How did we handle it before anyway?
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-13 22:51:00 UTC
in Mini Competition 2 - Colors! Post #321158
I think that was mentioned but we never made any sort of official decision on it. Perhaps we should think about it.
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-13 20:48:33 UTC
in Mini Competition 2 - Colors! Post #321153
I don't know, run rad and find out.

It isn't for the compo so carry on what you guys are doing. I was just considering expanding the wad and resources for fun purposes.

As for the next compo idea, if there is one, I have no idea what kind of compo it will be.
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-13 19:02:04 UTC
in Mini Competition 2 - Colors! Post #321147
Yeah texlights. It's a loose idea for a random resource.
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-13 16:23:47 UTC
in Mini Competition 2 - Colors! Post #321142
About 10 days left guys.

I was thinking for fun and simply for the sake of further experimentation, I could add a bunch of lights to the colors.wad so people can play around with both color and light.
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-12 22:24:16 UTC
in Post your screenshots! WIP thread Post #321125
Better than how it looks when I run it. The whole thing chugs pretty bad, so Source2 is a no for me right now. That was to be expected anyway.
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-12 20:27:34 UTC
in Post your screenshots! WIP thread Post #321123
At least the lighting is nice.
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-12 01:07:22 UTC
in Mini Competition 2 - Colors! Post #321111
Alberto, send what you have to windmasterben@gmail.com and I'll do private feedback with you before the deadline. Everyone has this option and, now more than ever I suggest you seize the opportunity.
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-11 23:38:49 UTC
in Mini Competition 2 - Colors! Post #321109
There's gotta be more than CT, Atom, and I wanting to bump the date.

@CT: I only just given you your half-way feedback. If just the exact same entry I just looked at, that would be disappointing.


Keeping the current date. Get your submitted to the vault before or on AUGUST 22nd.

SO THAT'S TWO WEEKS! YOU SHOULD FEEL SOME PRESSURE NOW! ARE MY CAPS WORKING?
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-11 15:05:18 UTC
in Mini Competition 2 - Colors! Post #321104
Atom also needs to agree as well as more votes.
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-11 14:51:45 UTC
in Mini Competition 2 - Colors! Post #321102
Ok, so maybe I should bump the due date to this friday the 15th?
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-11 13:29:23 UTC
in Mini Competition 2 - Colors! Post #321100
Don't blame Atom and I for giving you too much time. I know things get in the way and this is exactly why I gave a lot of time. Learn to manage your tasks and time better if you keep having problems, it's a good skill to have.
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-11 01:32:22 UTC
in Mini Competition 2 - Colors! Post #321096
I've recieved [b]ONE[/b] email so far. You guys must be doing pretty good yeah?
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-10 20:40:37 UTC
in Post your screenshots! WIP thread Post #321095
That would be cool chaos.

I'm actually trying to tie up my loose ends. Finishing the SMJ script is a big turning point in which I need to redirect my focus solely to that. Also, people are asking about the next Let's Build A Rocket in the messages of the SMJ facebook page, I consider that a loose end. I will make LBAR2 then focus my efforts on SMJ after all of the proofreading. I wish I wasn't the secretive type, I would describe some of the stuff I've made with full control over every aspect of a game rather than mapping and scripting for an already made game. I think good surprises are what makes a game memorable, why ruin that? I just need to focus on getting SMJ as well developed as possible. If I diversify too much, SMJ suffers. It's also difficult to show a lot of this stuff on a portfolio.
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-10 18:49:14 UTC
in Post your screenshots! WIP thread Post #321093
New gameplay from the modding community is ALWAYS out there. I mean, just look at some of the stuff I came up with. King of the Hill for HLDM, as well as Capture Points, Rat Hunt, even the Junk Machine for L4D2 that lets people build in a game that doesn't natively feature grabbing phys-objects, just to name a few.

DOTA came from a custom map IceFrog made for Warcraft III, which even then was based on Aeon of Strife from Starcraft. Now its a multi-million dollar sport.
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-09 16:41:25 UTC
in Post your screenshots! WIP thread Post #321085
I love that the new hammer is WYSIWYG. The build time doesn't seem too long considering what it would take to compile a massive and detailed map.
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-09 14:46:08 UTC
in Post your screenshots! WIP thread Post #321082
This is a cool video showing things.
https://www.youtube.com/watch?v=byePJbjTosI
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-09 02:43:04 UTC
in Post your screenshots! WIP thread Post #321078
LB2 Core in action.

This should definitely make for some crazy maps. :)
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-08 22:13:58 UTC
in Atom's TWHL Minecraft Server Post #321075
O_O pretty.
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-08 21:44:51 UTC
in Mini Competition 2 - Colors! Post #321073
[i]SPECIAL ANNOUNCEMENT[/i]
I said a while ago that around August 6th, I'd make a special announcement. It's the 8th and I have a bit of time over the weekend to do this so here goes.

Any of you who have seen Face Off or Jim Henson's Creature Shop knows how this works. Lyssa and I will give a little half-way help where you privately send me what you have so far and I will make some comments/suggestions about your work so you can improve it before finally entering. This will not be biased in any way and it's a great way to make sure your idea is fully realized or at least feeling like a completed idea.

Email your WIP's to windmasterben@gmail.com and say a few things about it so I know from you what's going on. You get one email in return from me with my response and feedback. This help, of course, is optional but it is recommended.

Hope to be talking to you guys soon!
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-07 21:10:00 UTC
in Mini Competition 2 - Colors! Post #321060
I think people were losing interest before that. We included source to open up more potential and let more people join if they wanted to.

Also, the gap between the two engines, given the parameters of the compo, isn't very apparent unless you're using engine specific things.
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-07 17:57:41 UTC
in Post your screenshots! WIP thread Post #321056
Tremplar found a bit of design language :D
Rimrook RimrookSince 2003
Posted 9 years ago2014-08-07 13:34:03 UTC
in Post your screenshots! WIP thread Post #321047
That's the third version.

The second is the LB2 core with some stuff to play with, not a real map of sorts.

The first version is this here you may remember.

The current version has 341 entities involved and takes up 51% of the ent_data limit. From what I understand, source maps can go over 100% but it's an arbitrary limit that suggests a mapper shouldn't go over for the sake of performance standards. However most of the entities are point entities and aren't visual so the FPS stays nice, and the limit actually doesn't apply properly to what I've made. :/
Rimrook RimrookSince 2003