Forum posts

Posted 18 years ago2006-03-06 14:42:51 UTC
in Urb's new mod. (Yes another one.) Post #166706
sounds awsome. good material to read and work from. Heh, i don't want to offer right now, but i'd gladly help somehow.
Rimrook RimrookSince 2003
Posted 18 years ago2006-03-06 14:19:45 UTC
in New Mod: "Turnstile" Post #166698
Some new Developments.

Names for All of the Weapons!
From Left to Right

Stiletto Blade (Sword)
Hew Shot (Revolver)
Blitz Rifle (9mmAR)
Shatter Cannon (Shotgun)
Lacetter (Crossbow)
Flare Launcher (Rocket Launcher)
Sunbeam (Egon)
Acorns (Grenade, please don't ask about the name :D)

Besides that, every model has been modelled and in their final form. No more modelling on my behalf for now.

On an interesting note, the Turnstile SDK just hit it's 300th file. (Approx. 98.1 mb) w00t!!!

Pepper, you should be getting an email. :glad: :heart:
Rimrook RimrookSince 2003
Posted 18 years ago2006-03-05 19:45:34 UTC
in New Mod: "Turnstile" Post #166594
thanks, pepper.
thanks, saco.

yes, i do understand that HL:HS has more priority. clearly, it's more established as well.

I'll model like a machine tonight so i can pass them over to you tommorrow afternoon (march 6). also, i think the proportions are off (either too large or small) simple adjustments would fix it. As of now, every face is visible on both sides, i kept it this way because i don't know what sides are visible in-game. if you could be the judge of that, that'd be ok. The models range into at least a thousand polys, i think. They're really hi res models.

can you tweak the animations a little? if that's possible, these weapons could have some real character and have some really cool features.

wow, i feel like i'm so demanding. really, i'm just anxious. wouldn't you be? after all of this is set, i'll be free to map and leave everyone alone. I just need the stuff to get started.

pepper = :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart:

Urbanebula:
I found names for the Crossbow and the Egon, but not the nades yet.

Crossbow = Lacetter
Egon = Sunbeam

the nades could easily be called Combustion charges. i think i'm gonna stick to that. :D
Rimrook RimrookSince 2003
Posted 18 years ago2006-03-04 00:01:15 UTC
in Maybe A Good Mod Post #166204
i'd play it.
Rimrook RimrookSince 2003
Posted 18 years ago2006-03-04 00:00:42 UTC
in New Mod: "Turnstile" Post #166203
ok. i thought it was gonna take longer.
damn it, now i have to model faster :D
that's good news though.
Rimrook RimrookSince 2003
Posted 18 years ago2006-03-03 19:35:15 UTC
in New Mod: "Turnstile" Post #166162
No rush, really. I have a good few weeks of work yet. So just post news when you can.

how is that hostage situation mod coming along? i hope it's worth the wait, i need playtime too.

I wish milkshape worked on my end. It doesn't work at all on my comp. Otherwise i want to become more of a modeler than a mapper, since everyone loves new models. I think i could help out more that way.

And further down the line, code. Baby steps though. Baby steps...
Rimrook RimrookSince 2003
Posted 18 years ago2006-03-03 19:06:52 UTC
in New Mod: "Turnstile" Post #166153
hee hee, i tried some simple skinning last night, but it looked like i took a crap on the side of the model. :furious:

Yeah, Welcome aboard pepper!
Applauds

The models are pretty basic. I'm not yet sure how budget the weapons are, but i can edit. The guns function rather basically, like guns should. There will be a few exceptions, like the Corsair (RPG) is a hovering launcher that sits on the back of the hand. When I finish all of the models, I'll do all of the action illustrations for reference.

Let me know if you have something working so i can pass you a few models.

Oh yeah, props would be nice, but the only thing i use props for is plants and i can rip those from the net or other mods like Day of Defeat.
Weapons are the only models on the list. No new monster models, just new skins.

Wow this put me in a good mood. Thanks pepper! you are a mod-saver!

runs around in glee
:glad: :heart:
Rimrook RimrookSince 2003
Posted 18 years ago2006-03-03 14:49:55 UTC
in [WIP][HL1] Xen Assault Post #166112
I don't think i've said anything about this yet, so here i go.

Looks brilliant. That bedroom screen is amazing, reminds me of de_rats all over again.

I want to play it now, but i have to wait like everyone else. :cry:
Rimrook RimrookSince 2003
Posted 18 years ago2006-03-03 14:27:49 UTC
in HOW THE HELL!? Post #166109
I didn't find Turnstile in it. Probably cuz it's not finished or released in any way. Should be on there soon though.
Rimrook RimrookSince 2003
Posted 18 years ago2006-03-03 14:20:25 UTC
in New Mod: "Turnstile" Post #166106
What are you drawing elon yariv? be nice and share.

I got some new developements.

This is a new HiRes version of the Blitz Rifle. The other weapons will recieve a makeover as well.
User posted image
User posted image
This is what the Blitz Rifle looks like when it fires. It's a cold weapon so it leaves behind a blue trail of coldness.
User posted image
One of a few Hot weapons is the modified Launcher.
User posted image
Cold Weapons:
Hew Shot (Revolver)
Blitz Rifle (9mmAR)
Shatter Cannon (Shotgun)
Crossbow (Needs a name)

Heat Weapons:
Stiletto Blade (Sword/Crobar)
Corsair (RPG)
Egon (Needs a name)
Grenades (Needs a name)
Gauss (Likely not to be added)

As well as others things, sprites are nearly set. Crosshairs are set nicely as seen above. Sounds are set. etc. It'd be easier to say what isn't done.

Models, Maps, Voices, code, maybe some extra sounds, and additional music. That's all that needs to be done.
Rimrook RimrookSince 2003
Posted 18 years ago2006-03-02 14:14:57 UTC
in New Mod: "Turnstile" Post #165964
a boss to 3 major areas and then a final boss. that's a good plan.
:glad: :heart:
Rimrook RimrookSince 2003
Posted 18 years ago2006-03-02 13:01:06 UTC
in New Mod: "Turnstile" Post #165959
4 is perfect, actually. After a rethought, i don't want to overdue things. I'm using spirit if you don't already know, so maybe that'll make it a bit easier.

:glad: :heart:
Rimrook RimrookSince 2003
Posted 18 years ago2006-03-02 12:45:21 UTC
in New Mod: "Turnstile" Post #165956
yesh

is six boss fights possible?
Rimrook RimrookSince 2003
Posted 18 years ago2006-03-02 12:03:05 UTC
in New Mod: "Turnstile" Post #165947
Heh, good advice. the problem now is animating it and realigned the points and such. Could get bothersome when you don't really know what you're doing. That's why i'm seeking help. But i would most certainly try.

If anyone is to do the models, i would definitely do the model and texture myself, and give it someone to animate it and compile it for use. All i need is to replace the original weapons with my weapons. Nothing extra.

The easier props should be fun to work with, however. Also, keep in mind that i'll do my model compiling on my roommates comp, and he's busy enough as is.

I'm getting a little worried about this. No models, no mod. Period.
Rimrook RimrookSince 2003
Posted 18 years ago2006-03-02 11:21:06 UTC
in New Mod: "Turnstile" Post #165944
Sketch Nazi :(

oh yeah, should i release what i have of the music soundtrack?
Rimrook RimrookSince 2003
Posted 18 years ago2006-03-02 11:09:21 UTC
in New Mod: "Turnstile" Post #165941
geez, it was the roughest sketch i've ever drawn, cut me some slack. I am working on a more polished and correct version.

Another Position that needs to be filled in is a voice actor for the opening scientists. That would be a short and simple yet imprtant but vital role to the mod's progress and developement.

Very little input from other people is required because i can do the rest of the job myself. So just help me out and get things over with.

:glad: :heart:
Rimrook RimrookSince 2003
Posted 18 years ago2006-03-02 09:55:43 UTC
in Half-Life Resurrection Post #165934
What about mods are are lacking team effort? My mod only has 2 people, ChickenFist and I. Could sure use a modeler as everyone already knows because i've been complaining about it for weeks.

So, do you revamp and completely make the mod much better than envisioned, or do you just complete it to the owner's expectations?
Rimrook RimrookSince 2003
Posted 18 years ago2006-03-02 02:12:56 UTC
in New Mod: "Turnstile" Post #165885
heheh, not as rapid as i'd like.

My rule is to do something for it a day, no matter how big or little that thing is. also, my roommate has install Milkhape 3d on his comp for me since it doesn't work on my comp. Yet neither of us know how to model. I'm still waiting on modles.

The story doesn't sound blah, does it? I like the idea, but the enemies could be a problem. But here is a quick solution. The war is a Civil War of a sub-world of Xen. almost a war of Red vs Blue :D

bah, but who needs details anyway.

Here's something new.

[b]Available Positions[/b
Skin Artist
Mapper (Maybe)
Play Tester
Modeler (Props, weapons, maybe enemies)
more, if needed. make me an offer.

also, anyone who's a part of this project will play test things. But the playtesters get to test for free. I'm thinking this position will be limited :)

Let me know if you have any comments, advice, and/or feedback.
Rimrook RimrookSince 2003
Posted 18 years ago2006-02-28 10:01:54 UTC
in New Mod: "Turnstile" Post #165490
What am i talking to myself here!?

Anyway, the plot thickens to Turnstile. It breaks down like this.

It's a border world much like Xen, only wierder in more ways than one. because it serves as the medium point of most teleports. The place is a subtle battleground for a leaving conflict. There is a war between the Suzeron and the Cales. The Suzeron thrive in the ultra-frigid tempratures of what this border world once was. The hot-blooded Cales and the Suzeron started battling ages ago and no one knows why it started. The weapons are all Suzeron technology, but given that the player warm-blooded, you are known as "Traitor" to the Cales, and to the Suzeron, you are known as "Emissary." You can go places that the Suzeron can't, and that's your role in this border world.

There's more to it but i don't want to spoil the whole mod.

Also, i hit the sprites yesterday and remade all of the required sprites to fit the mod's look. It's tying together so well.

[i]I JUST NEED SOME MODELS AND SOME CODE SO I CAN MAKE A DEMO![/i]
Rimrook RimrookSince 2003
Posted 18 years ago2006-02-27 19:11:01 UTC
in SP vs MP Post #165411
Multiplayer, because it requires a shorter amount of time to complete the map, as well as being simpler to map for.

:glad: :heart:
Rimrook RimrookSince 2003
Posted 18 years ago2006-02-27 00:21:20 UTC
in New Mod: "Turnstile" Post #165256
is there anyone who can model? i'm nearing a some kind of demo already and models are still missing. any forums or websites would also help, because i can't turn anything up.

also, i'm not getting my version of 3ds max to work with any such plugins for smd's.

modeling is the biggest problem right now.
Rimrook RimrookSince 2003
Posted 18 years ago2006-02-24 17:22:35 UTC
in Competition 19 Post #164892
I like the base idea as well. They are kinda self-inspirational.

I might enter twice on this next one if it's a base compo.

:glad: :heart:
Rimrook RimrookSince 2003
Posted 18 years ago2006-02-24 14:47:50 UTC
in The Annual Hunter Awards Post #164846
Rimrook - Being so usefull and excellent mapper.
Why? :
Rimrook RimrookSince 2003
Posted 18 years ago2006-02-24 14:46:40 UTC
in throbbing Post #164844
i would make several brushes that move in and out. it's would look cheasy but we have imaginations.
Rimrook RimrookSince 2003
Posted 18 years ago2006-02-24 14:39:07 UTC
in The Annual Hunter Awards Post #164840
i'm happy.
and when i'm happy, people live.

:glad: :heart: :glad: :heart: :glad: :heart: :glad: :heart: :glad: :heart: :glad: :heart: :glad: :heart: :glad: :heart: :glad: :heart: :glad: :heart: :glad: :heart: :glad: :heart: :glad: :heart: :glad: :heart: :glad: :heart:
Rimrook RimrookSince 2003
Posted 18 years ago2006-02-23 00:35:27 UTC
in New Mod: "Turnstile" Post #164574
The models are well under budget (less then 600 ploys, the HL defaults are about that or more) and will look nicer when textured. Just like the screeny, which would also suck if it had no textures. I'm still working the textures and the sketch is just some splash art drawn for no apparent reason. ya know, to just give some insight as to the dorky identity of the player.
Rimrook RimrookSince 2003
Posted 18 years ago2006-02-21 14:27:14 UTC
in Cake Decorating Contest Post #164286
[i]NEW CONTEST[/i]

Mass forum idleness.

Anyway:
Redesign the TWHL banner we all see, know, and love. If it is good enough, maybe it'll be replaced with your logo design, or not. WHO KNOWS!?!?!?1!??!?! shift+/ ?!?

Have at it.
Rimrook RimrookSince 2003
Posted 18 years ago2006-02-21 14:24:29 UTC
in Probably shouldn't be funny! Post #164285
haha, you are right, it is kinda funny.
Rimrook RimrookSince 2003
Posted 18 years ago2006-02-21 13:32:58 UTC
in New Mod: "Turnstile" Post #164277
NEW SCREENS!!!
woot

BLITZ RIFLE
A modified 9mmAR with a new look, sound, and fires Crystalized Opal.
User posted image
User posted image
User posted image
HEW SHOT
A modified 9mm Handgun. Like the AR, but pistol based. Also fires Opal. This is my favorite gun thus far.
User posted image
User posted image
User posted image
That's it for the weapons, for now.

Here is a texture and basic trigger beta screen.
User posted image
The round door opens and closes based on the player's distance from it. Obviously it stays open when your near it, so no door-gibbing. If that's not enough, I can make it one-way without messing with the distance values. GO ME!

Last but certainly not least.
A SKETCH OF THE LEAD CHARACTER!!!
User posted image
Dr. Thomas Korin
Ph.D. Theoretical Synergies

Age: 34
Assignment: Teleportation
Clearence: Level B
Administrator: Robert Dunn Sr.

That's all i have for now. Back soon with more hopefully.
Rimrook RimrookSince 2003
Posted 18 years ago2006-02-21 09:58:28 UTC
in New Mod: "Turnstile" Post #164238
Even if the editor was mind-blowing, i can't run source to map it.

Anyway, i answered saco's pm (hopefully)

I have a lot of skills besides mapping, doesn't everybody? shitgeez...
I have other priorities as well, like college.

Heh, maybe one day I'll spam the forums with one of my stories, but i dunno how much text can be posted in the forums.

I have screens and update, but i'm missing class right now. :aggrieved:
Rimrook RimrookSince 2003
Posted 18 years ago2006-02-20 18:04:22 UTC
in You have been Majorized!!! Post #164133
i think i actually remember you. sorta.

WB! :glad: :heart: :glad: :heart:
Rimrook RimrookSince 2003
Posted 18 years ago2006-02-20 15:38:12 UTC
in Cake Decorating Contest Post #164106
combine supremecy is almost funny.

Someone has to do some machinema using multiplayer combine models and some custom maps. t3h w00d pwn.
Rimrook RimrookSince 2003
Posted 18 years ago2006-02-20 15:02:14 UTC
in Cake Decorating Contest Post #164101
lawl
Rimrook RimrookSince 2003
Posted 18 years ago2006-02-20 14:53:47 UTC
in New competition idea, Remake "bad" map Post #164099
nothing with those n00bish vehicles. :furious:
Rimrook RimrookSince 2003
Posted 18 years ago2006-02-20 14:24:18 UTC
in New Mod: "Turnstile" Post #164092
Days i'm online:

Monday: Noon - 5:00pm (class is boring so i'm usually on)
Tuesday: Noon - ? (afterclass only)
Thursday: (8:00 am - Noon if i don't get caught during class) Noon - ?
Friday Noon - 1:00pm, maybe a little after 5:00pm.

any other times are extremely rare. I get something on tuesday and can't reply until thrusday, and noy at all from friday night to monday morning.

do i have to explain everything? i really wish i could be on more often, you guys r0ck.

another note:

i think source would be fun to map for, and really, i want to map for source, but as said before, not on this computer or not until i get upgrades.

Also, I have 3ds max, that's the ultimate mapping experience. I'm an artist more than a mapper, and more an animator as well. I have stories to tell, things to say. That's why my maps are uniqe. I put much effort of not only design, but background story and feeling into it. For every map i realease, there is a deep story that should follow, but i haven't released the writings because you guys wouldn't care much to read them. Mapping and mapping with a purpose are different. Same thing, but the attitude and thought put to it affects the outcome.
Rimrook RimrookSince 2003
Posted 18 years ago2006-02-20 14:15:26 UTC
in Dear Tech Support Post #164090
oooh... damn...

i only have 3d girlfriend max 4.2

:glad: :heart:
Rimrook RimrookSince 2003
Posted 18 years ago2006-02-16 13:37:47 UTC
in Ya 200th login! Whats your login numba? Post #163645
not perfect, different.

like macintosh, but less crashy.
Rimrook RimrookSince 2003
Posted 18 years ago2006-02-16 13:28:59 UTC
in New Mod: "Turnstile" Post #163639
IS THIS THE REASON I DON'T MAP SOURCE!? OMGz0rz!!!

Source runs like shit on my machine. Blatantly, i can't see what i'm doing, i always have a laggy 5 frames per second, and the only part i like about the editor is the measurements and self-origin entities. The no-arbitrary lighting in the perspective view gets me lost with little depth perception. I'm hoping to up my rig, but not soon.

Don't think i haven't tried source mapping yet, i have, i kinda like it, but it's not going to help my career or my school work. My world is low-poly, and it'll stay that way for a while.

ciao :heart:
Rimrook RimrookSince 2003
Posted 18 years ago2006-02-16 13:15:38 UTC
in Ya 200th login! Whats your login numba? Post #163635
Nine-Hundred and Forty.
Rimrook RimrookSince 2003
Posted 18 years ago2006-02-16 13:14:47 UTC
in OMG! URBAN MAKES THE NEWS! Post #163634
let's throw a party and drank all of the beer in the world!!!

ZIGGY ZOGGY ZIGGY ZOGGY OI OI OI!!!
Rimrook RimrookSince 2003
Posted 18 years ago2006-02-16 13:06:18 UTC
in YOU GUYS WILL NEVER BELIVE THIS! Post #163630
that's why you should invest in COOLEDIT like what i have. It pwns the soundage nasty. All of the radio effects are default so you don't have to prank the coastguard to get your radio sounds.

A lucky stumble, HAHA!

:biggrin: :heart:
Rimrook RimrookSince 2003
Posted 18 years ago2006-02-16 13:00:53 UTC
in They're shiny... and good. Post #163624
i'm not sure i get the compo :|
Rimrook RimrookSince 2003
Posted 18 years ago2006-02-16 12:58:04 UTC
in Cake Decorating Contest Post #163621
User posted image
pwn this :glad: :heart:
Rimrook RimrookSince 2003
Posted 18 years ago2006-02-16 11:22:51 UTC
in Cake Decorating Contest Post #163581
can you find a larger image? at least 400 pixels wide?
Rimrook RimrookSince 2003
Posted 18 years ago2006-02-16 09:37:19 UTC
in New Mod: "Turnstile" Post #163570
sry,I tried to pm.But your box is full
no it's not, it's completely empty. :
a glitch?
Rimrook RimrookSince 2003
Posted 18 years ago2006-02-14 14:33:24 UTC
in What TWHL stands for Post #163251
Tosse Wanks Homeless Losers!
claim victory now.
Rimrook RimrookSince 2003
Posted 18 years ago2006-02-14 14:27:04 UTC
in Cake Decorating Contest Post #163248
yay, now i can joineeee

:glad: :heart:
Rimrook RimrookSince 2003
Posted 18 years ago2006-02-14 11:46:44 UTC
in Graphics or Performance, Your thoughts! Post #163220
awsome. if you guys are feeling more nice, you can go here.

http://twhl.co.za/forums.php?pgt=1&action=viewthread&id=10397&pg=1
Rimrook RimrookSince 2003
Posted 18 years ago2006-02-14 11:24:03 UTC
in Graphics or Performance, Your thoughts! Post #163210
why?
Rimrook RimrookSince 2003
Posted 18 years ago2006-02-14 11:18:05 UTC
in Graphics or Performance, Your thoughts! Post #163208
Just leave your thoughts about what is more important, graphics, or performance. This is for a reference paper due in an hour and 30 minutes, so please leave some notes so i have references to write a paper about.
Rimrook RimrookSince 2003