Forum posts

Posted 18 years ago2006-01-31 16:42:47 UTC
in Build 46/47 Post #160794
Steam has the unique function to buy most any game valve has to offer over the net then spend 3 hours downloading it. I got HL2 that way.
Rimrook RimrookSince 2003
Posted 18 years ago2006-01-31 16:34:44 UTC
in Right or Wrong choise? Post #160790
sure, I've given up lots of times. I mean, look at my graveyard!!!

12/63 maps completed.

I've even left twhl for 2 weeks and pissed everyone off. If you are having problems, ask me or my fellow TWHLers about anything. If i truly gave up, i wouldn't be so prepared for college! I owe TWHL and it's Members a lot. Maybe someday, i'll buy the TWHL server and keep it alive as long as i can.

Legacies are made of solved problems that seemed impossible.
Rimrook RimrookSince 2003
Posted 18 years ago2006-01-31 15:35:23 UTC
in New Mod: "Turnstile" Post #160778
there aren't any plugins for modelling exporting to HL for 3ds max. Modelling is not an option for me.

If you want to help and can model, you can start by modelling an uber-l33t looking teleporter that twice as big as the player.

EDIT:
2nd-life? That would work better with HL2, given it has physics and the gravgun to model psychic powers off of.

EDIT: THE SEQUEL:
C'mon, i do need some help. I atleast need some input into whether or not you want to map or model or code for this mod.

Let's just say that you'll be able to pull out some of the limits you would normally have. Anyone feeling adventuruous?

oh yeah, it's an adventure mod, so it's not gonna be carnage with monsters, but enough to level and have boss battles and all that.

I'm a bit inspired by all of the doors and rooms that Metroid Prime had, but not so gravity or fancy in that matter.
Rimrook RimrookSince 2003
Posted 18 years ago2006-01-31 15:25:32 UTC
in New Mod: "Turnstile" Post #160774
i just picked up the latest version of Spirit of Half Life (HL1) and it's source files. Yeah, i could use some help with this mod, but not so much for mapping tho, sorry. well... maybe a little, but you have to use the textures I make and use the same compile settings. I hope that i don't need to heavily code anything, for i don't know code or any of that. I'm not sure about modelling either.
Rimrook RimrookSince 2003
Posted 18 years ago2006-01-31 15:05:49 UTC
in New Mod: "Turnstile" Post #160768
For starts, here is the dictionary meaning of turnstile

A mechanical device used to control passage from one public area to another, typically consisting of several horizontal arms supported by and radially projecting from a central vertical post and allowing only the passage of individuals on foot.

You often see these outside fancy banks and such. I'm not gonna use them to their exact meaning though, but i've found out some new awsome things as i finished up my dm_poisongarden map. It's so awsome, i'm building a mod based on it.

OUTLINE:
You awake in a strange place. This place is a world of gates and doors that create a labyrinth of passageways. You find out that a strange recepticle had picked you up during a teleportation field test. You must find a way to re-enable the teleporter by gathering arcane items from the area while fighting off enemies, exploring, and solving puzzles. It's a simple concept.

NEW FEATURES:
I would like to utilize the elements of climbing, but not like climb maps, but more of the sort where you can grab a ledge that's above head height and pull yourself up.

Another aspect that would be important is the ability to let the player grow on an experience and level system of some sort. The abilities you could improve with would be your max health, max armor, and overall damage.

overall, these are the only 2 things i really need. I could use a short ladder to climb the ledges and such, but the experience system could get tough. I've seen it done before in mods made by people from twhl, so any help would be awsome.

I will release beta tests since this is a longer project. I'll need testers when the time arrives.
Rimrook RimrookSince 2003
Posted 18 years ago2006-01-31 14:27:24 UTC
in NEW MAP! "Poison Garden" Post #160760
Yeah, I reworked a few of the Sancefar textures. I made brand new ones, but what i had made looked just like them but less refined. So I just recycled. No biggy.
Rimrook RimrookSince 2003
Posted 18 years ago2006-01-31 14:24:32 UTC
in What is your fetish? Post #160759
wow, the truths come out here. Everyone has a sensitive side and it's not always about sex. Looks like there is some good left on TWHL :glad: :heart:
Rimrook RimrookSince 2003
Posted 18 years ago2006-01-31 13:58:02 UTC
in What is your fetish? Post #160753
i bet my post sounded bad, not that i have sex with live animals, i just like to cuddle. I have a cuddling fetish. At least it's not like dominatrix and bondage.

weirdos.
Rimrook RimrookSince 2003
Posted 18 years ago2006-01-31 12:06:11 UTC
in NEW MAP! "Poison Garden" Post #160722
it's Scrumtralescent. (Saturday Night Live: Will Ferral)

:D
Rimrook RimrookSince 2003
Posted 18 years ago2006-01-31 09:57:56 UTC
in What is your fetish? Post #160694
Live animals, they cuddle back... and then sometimes they piss on your pillow... but they cuddle back. :heart: :heart: :glad: :heart: :heart: :heart:
Rimrook RimrookSince 2003
Posted 18 years ago2006-01-31 09:46:39 UTC
in NEW MAP! "Poison Garden" Post #160693
THE FINAL FOUR!!!
User posted image
User posted image
User posted image
User posted image
And finally, click here.
http://twhl.co.za/mapvault_map.php?id=3679
Rimrook RimrookSince 2003
Posted 18 years ago2006-01-30 18:37:26 UTC
in Titles Post #160579
There should be stripes and stars.
Stripes showing something like the awards like the map vault and content contributors, competitions, etc. and the stars is based on your average star rating on your maps.

just an idea
:glad:
Rimrook RimrookSince 2003
Posted 18 years ago2006-01-30 18:26:53 UTC
in Addition to the forum guidelines? Post #160577
people should post images reasonably sized, and post them responsibly as well. I always make sure the image's width is 600 or less. :glad:
Rimrook RimrookSince 2003
Posted 18 years ago2006-01-30 18:22:28 UTC
in Competition 19 Post #160573
i'm in.

:nuts:
Rimrook RimrookSince 2003
Posted 18 years ago2006-01-30 16:02:05 UTC
in NEW MAP! "Poison Garden" Post #160555
I'm in.

:cool: :thefinger:
(Me^)

:nuke: :nuke: :nuke: :nuke: :nuke: :nuke: :nuke: :nuke: :nuke: :nuke:
(Competition^)
Rimrook RimrookSince 2003
Posted 18 years ago2006-01-30 14:49:46 UTC
in NEW MAP! "Poison Garden" Post #160536
SCREENS!!!!!!!!
MAP IS 90% DONE!!!
Screenshots are taken from the 75% done version.

[img]http://img226.imageshack.us/img226/6125/pg017wz.jpg[img]

[img]http://img381.imageshack.us/img381/708/pg028pb.jpg[img]

[img]http://img226.imageshack.us/img226/8531/pg030ov.jpg[img]

[img]http://img381.imageshack.us/img381/4263/pg047ex.jpg[img]

[img]http://img226.imageshack.us/img226/1456/pg057eq.jpg[img]

[img]http://img226.imageshack.us/img226/8867/pg068xk.jpg[img]

[img]http://img226.imageshack.us/img226/8681/pg075wp.jpg[img]

[img]These are some models for modelling class. I think they're alright.

[img]http://img381.imageshack.us/img381/7404/model10rl.jpg[img]

[img]http://img381.imageshack.us/img381/6430/model22bv.jpg[img]

[img]http://img208.imageshack.us/img208/2362/model30nz.jpg[img]
Rimrook RimrookSince 2003
Posted 18 years ago2006-01-27 14:39:58 UTC
in Guess the line! Post #159911
Star Trek: Insurrection

uh?
Rimrook RimrookSince 2003
Posted 18 years ago2006-01-27 14:19:33 UTC
in NEW MAP! "Poison Garden" Post #159909
I did the pipes as a freehand eye-shot. no measures or guides.
sorry, that's not too much of a tip :

The Data screens are comming off of the wall. I've had second thoughts about them when i put them there anyway.
Rimrook RimrookSince 2003
Posted 18 years ago2006-01-26 14:17:10 UTC
in Urb tries source Post #159701
Another thing that that makes a map sourcey:

Phys-Gun

(I still think the developers at valve are physics whores to add such a weapon to the game.)

Nice map btw! It's better than mine. :nervous:
Rimrook RimrookSince 2003
Posted 18 years ago2006-01-26 14:03:49 UTC
in NEW MAP! "Poison Garden" Post #159697
one wonders how your maps would look with a 3D skybox
Actually, I started the second Sancefar map in source. I got some test graphics and a fully developed Skybox. I should take screens and post them tommorrow. (at skool right now.)
Rimrook RimrookSince 2003
Posted 18 years ago2006-01-26 14:02:01 UTC
in NEW MAP! "Poison Garden" Post #159692
o0ps. big problem.

I might need a new and more reliable file host. :|
This map is a high-content map, like Pristine Beach.

Included:
BSP
RMF
WAD
Sprites
Sounds
Models
Readme
Rimrook RimrookSince 2003
Posted 18 years ago2006-01-26 13:20:27 UTC
in NEW MAP! "Poison Garden" Post #159676
The data screens are recycled from the tribute to TWHL i made a while ago. The large ring at the base of the obelisks is applied to all of the top faces it can, only to to show where the healing area is. I'm using a 16 sided cylinder for the healing area and it is very sensitive if you are touching the trigger or not. Trust me, it's imparitive to know where the circle is in a life-death scenario with n00b Gluon whores and poison.
Rimrook RimrookSince 2003
Posted 18 years ago2006-01-26 12:18:14 UTC
in NEW MAP! "Poison Garden" Post #159664
HL1DM actually. iunno about a cs version. :/
Rimrook RimrookSince 2003
Posted 18 years ago2006-01-26 12:06:36 UTC
in NEW MAP! "Poison Garden" Post #159662
The Problem with source is that my computer can hardly run it. I don't know what the limits are because it ALWAYS lags. There's no cubemapping and no fancy hardware stuff like that. Consider like mapping blind, not being able to see what the map really looks like.

HL1 mapping is more fun because it forces me not to do the obvious. Like for HL2, rain and snow, fog, reflections, and all of that nice stuff is automatic and anyone can click around and make a nicely ambient map. That stuff isn't automatic in HL1, so when you DO figure out a way to simulate, people are all like "omfg waow!!1! Rox0rz!!!!lol!!!" That alone is worth the effort, it's appreciated.

Another Note:
I was testing the poison and healing poles for the first time. I cranked the poison damage up to 40, which is about right considering that the number is -20 health per second in game. The healing rate is 3 per second. After being exposed to the poison, you take additional poison damage for a few seconds after that.

I stood in the poison for a while and took 80 damage not realizing there was additional poison damage afterwards. I was gradually going to die. So i quickly dash around the corner to the healing pole. I dived into the circle with only 2 health left, I healed up to 5 health, but the friggin fall killed me! The fall damage from the top platform is only 6 health.

:D that belongs in the humiliating death forum. i got nasty-pwnt beta testing my map. XD
Rimrook RimrookSince 2003
Posted 18 years ago2006-01-26 11:19:29 UTC
in NEW MAP! "Poison Garden" Post #159657
ooh. wow, that's a great tip. thanks kas! :heart:
Rimrook RimrookSince 2003
Posted 18 years ago2006-01-26 09:39:04 UTC
in NEW MAP! "Poison Garden" Post #159637
New Screens!!!
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
Remember, it's a work in progress.

APPROXIMATE COMPLETION:
39%
Rimrook RimrookSince 2003
Posted 18 years ago2006-01-24 16:42:36 UTC
in GoldSource Mapping Tips Post #159379
Many people don't seem to search on Google, but there's other people that don't look at other known HL-mapping sites. Give them a try, you will often find new things even if you don't expect it.
BLASPHEMY! you shall be smitten.

Sad to say, i can't come up with any good mapping tips. most of my would be with making textures, and those are photoshop tips more than anything else.

For the record, I CLIP and HOLLOW things out A LOT! i rarely get errors.
Rimrook RimrookSince 2003
Posted 18 years ago2006-01-24 13:47:43 UTC
in NEW MAP! "Poison Garden" Post #159364
I haven't devised the detailed lighting fixtures or any of that yet. I'm just using only the ambient lighting in the screens.

It's just some basic archetecture for now. I'll key in the major walls, ceilings, and floors before detail shows up. That way when i nice it up, the level of detail will be even throughout the map. If i decked out the detail as i went along, some areas might lack detail to compensate the r_speeds. In other words, i'm mapping this one as orderly as possible to achieve the highest quality i can forge. :nuke:
Rimrook RimrookSince 2003
Posted 18 years ago2006-01-24 09:52:06 UTC
in NEW MAP! "Poison Garden" Post #159331
no, this IS a HL(1)DM map. The Sky is the default "alien1" and it suits it well for now. Unless i find some kind of new sky. Its the same sky as the one here.
User posted image
oh yeah, i ripped some plant models from DoD, so more detail will happen later, i'm still constructing the basic-ness of it.
Rimrook RimrookSince 2003
Posted 18 years ago2006-01-23 15:17:20 UTC
in NEW MAP! "Poison Garden" Post #159243
MORE PIX!
User posted image
User posted image
User posted image
The obelisks are healing poles. nothing too fancy, really.

...and a perspective of the model interior.
User posted image
Rimrook RimrookSince 2003
Posted 18 years ago2006-01-23 15:10:07 UTC
in Abandoning a map, have you done it? Post #159241
i roughly have 15 published in a few years. my maps folder consists of 133 abandoned crap/test/bull maps that have lead up to the maps you know of.

survival of the fittest at the max! :biggrin:
Rimrook RimrookSince 2003
Posted 18 years ago2006-01-20 17:09:29 UTC
in NEW MAP! "Poison Garden" Post #158794
This is all for HLDM. The third pic is for class.

There will be an isometric view of the third one hopefully this weekend. I'll post any news or development on here as i go along with them.
Rimrook RimrookSince 2003
Posted 18 years ago2006-01-20 14:43:06 UTC
in Huntey tries art ^_^ Post #158775
"drunk barney" would be awsome. better yet, code a drunk barney. :biggrin:

i don't need to counter spam my art here. i win too much.
Rimrook RimrookSince 2003
Posted 18 years ago2006-01-20 14:38:44 UTC
in NEW MAP! "Poison Garden" Post #158774
From many different maps' ashes arose a grand idea.

Here is the composite layout. Not much to tell by it.
User posted image
So here is a zoo-map with some texture testing, among.... other things.
What does this thing do? (yes, it functions)
User posted image
I have a file hosting service that seems more reliable. So this map will be fancier than any other.
on an entirely different note, here's my layout composite for modelling class. It's in the Gyradell theme, but instead of a map, the assignment due monday is to design a single interior human space. What other to do than to build one of my most favorite themes. Please critique on it.
User posted image
Please leave developmental comments please.
Rimrook RimrookSince 2003
Posted 18 years ago2006-01-19 12:42:15 UTC
in Paranormality :O Post #158620
We all might have been placed here by aliens aeons ago. Biblical evidence supports sightings of "skylords" and were perhaps confused with alien space craft.
:biggrin:
Rimrook RimrookSince 2003
Posted 18 years ago2006-01-19 09:57:26 UTC
in Most Ridiculous Way To Die In HL & HL2 Post #158594
I launch an explosive barrel with the physgun and the guy i fire it at catches it and launches it back. It misses me but a third guy caught it again, he fired it at the both of us as we attacked eachother with crobars and double-killed us. It was a crobar and physgun server btw. :tired:
Rimrook RimrookSince 2003
Posted 18 years ago2006-01-17 09:50:16 UTC
in Fears Post #158242
that little creaking noise that the stove makes when your warming up something on the hotpads. You just know that the metal is expanding and cooling at the same time. Its possible that the coil will explode and stab you mortally in the gut. :confused:
Rimrook RimrookSince 2003
Posted 18 years ago2006-01-13 14:52:50 UTC
in Professional architect mappers Post #157740
r_speeds are probably through their fancy modern roofs.

awsome maps like that sometimes exculsive to lan centers, like some of my maps, but not so much anymore.
Rimrook RimrookSince 2003
Posted 18 years ago2006-01-13 14:36:13 UTC
in How long will HL1 last? Post #157739
old-skool game engines and concepts are really die-hard because people who want to make a game start with old skool stuff. i.e: I started with 8-bit rpg's, and in fact, i'm still working with it. But i've upgraded my life a bit since then. The main point is that the HL1 engine is considerably simpler than the HL2 engine. People will mod and map for this because it is simpler, less time consuming, and good quality really shows because of those who dare to NOT do the obvious, thus prompting more creativity to involve. That's why i choose to map HL1 still.

We :heart: U HL1!

EDIT: I have yet to mod Duke Nukem 3D. :D
Rimrook RimrookSince 2003
Posted 18 years ago2006-01-12 10:01:14 UTC
in Gordan Freemen Post #157586
1 kn0w, wh4t's up w1th p30pl3 4lw4ys c0rr3ct1ng p30pl3 wh0 4r3 1ll1t3r4t3. P30pl3 wh0 d0n't kn0w h0w t0 sp3ll sh0uld g0 b4ck t0 fuck1n sch00l 4nd g3t l34rn3d. 3sp3c14lly th0s3 wh0 h4ng 4r0und f0rums l1k3 4 bunch 0f h4lf-l1f3 m4pp3rs. But wh0 und3rst4nds th0s3 m4pp3r guys 4nyw4y.
Rimrook RimrookSince 2003
Posted 18 years ago2006-01-12 09:55:26 UTC
in My First Model!!! Post #157584
o__O...

this thread turned bad unusually fast. even for twhl...
I love the forest one. What are the friggin odds of that!?
Rimrook RimrookSince 2003
Posted 18 years ago2006-01-12 09:51:52 UTC
in Your first map Post #157583
i mapped for a whole year before i even knew that HL stuff existed on the internet. This is the first site i stumbled across and i've been here ever since.

My first map was a giant hollow cube. duuuh.
I still have very first map. I should post it when i get a chance. :D
Rimrook RimrookSince 2003
Posted 18 years ago2006-01-10 17:15:42 UTC
in My First Model!!! Post #157318
yeah... building it was easy. messing with the textures was the hard part. Honestly, i'm just trying things out. I'm only a day old with this. geez.
Rimrook RimrookSince 2003
Posted 18 years ago2006-01-10 17:00:34 UTC
in My First Model!!! Post #157305
I just started modelling class, i made this. We only learned how to make blocks (similar to basic Hammer editing) but using hammer prepared me very well for this class. Now since i get to use 3ds max, i might start modling props and junk. w00t!
User posted image
:D
Rimrook RimrookSince 2003
Posted 18 years ago2006-01-10 09:52:16 UTC
in stairs Post #157239
but isn't the step height 18 or something. I thought it was 20. Does this number change with different games or something.

VERC says...
http://collective.valve-erc.com/index.php?doc=1015286457-70421400
Rimrook RimrookSince 2003
Posted 18 years ago2005-12-17 15:09:52 UTC
in Adobe PhotoShop Post #152839
User posted image
I give birth to this forum ONCE AGAIN!
Rimrook RimrookSince 2003
Posted 18 years ago2005-12-16 14:10:11 UTC
in Yet another comic. Post #152652
aws0m.

just noticed. It says "Suitcase" in the first one. Typo?
Rimrook RimrookSince 2003
Posted 18 years ago2005-12-16 11:45:29 UTC
in Forgoten Monsters Post #152632
Probably took 2 nukes.

As far as forgotten monsters go, it'd be cool to see all of them in source all pretty and high-res, but they seem to have lost a place in the HL2 setting. Perhaps if you get further away from the cities, you'll see more wild and strange creatures.

edit:
Aren't they remaking a source version of HL1?
Rimrook RimrookSince 2003
Posted 18 years ago2005-12-10 16:47:13 UTC
in HL Code Generator Post #151535
awsome. You should sell it to valve and get $ome.
Rimrook RimrookSince 2003
Posted 18 years ago2005-12-10 16:29:32 UTC
in My New Mod - Sub Zero Post #151526
really cool. Very well done mapping. Could use some new textures, but i'm sure you need to develop this as you go.

very well done.
Rimrook RimrookSince 2003