Forum posts

Posted 14 years ago2005-04-26 21:42:51 UTC
in CS... ARGH!!!! Post #106029
Search through the tutorials for what you need to know. There are very good examples and explanations on how to map and set things up.

http://twhl.co.za/tutorialbrowse.php?tuttype=1
Rimrook RimrookGoldsource Guru
Posted 14 years ago2005-04-22 00:33:23 UTC
in Favourite quote!! Post #105239
"My kitty could pimp your kitty"

ownage :P
Rimrook RimrookGoldsource Guru
This post was made on a thread that has been deleted.
Posted 14 years ago2005-04-20 23:25:01 UTC
in Sprite and Object Question for DOD Post #105058
hmm... very little is said about dod here...
lucky for you, i have mapped for dod once and played with the triggers.

I'll look into this for you and see what i can come up with.
Rimrook RimrookGoldsource Guru
Posted 14 years ago2005-04-20 23:23:12 UTC
in FAREWELL TO TWHL!!! Post #105057
ya know, i could practise my texturing skills more... anyone need any sort of textures, now is the time to ask... :nuts:
Rimrook RimrookGoldsource Guru
Posted 14 years ago2005-04-20 00:01:02 UTC
in FAREWELL TO TWHL!!! Post #104845
dajuppi... have you been holdin out on me... shrugs

Yeah, i wish i could've done some teamwork maps, that'd be fun...
When i hit "the big time" i'll definately come back here and maybe hire some mappers... only you'll be working with software i designed an know everything about. :D I hope you guys like 3D tiles, cuz my games use that too build the world.

On another note, I'll definately contribute graphics to TWHL if it can be supported. I know there isn't a "Resources" section of the site BUT THERE SHOULD BE! (hint hint) After some classes in college, i'll be the lyrcal-grand master of textures. I'll have to do something with that when i can. :)
Rimrook RimrookGoldsource Guru
Posted 14 years ago2005-04-18 22:02:19 UTC
in FAREWELL TO TWHL!!! Post #104719
ya know, we should have a big party and play some custom maps or something. Like some hldm or cs or something... just a thought really
Rimrook RimrookGoldsource Guru
Posted 14 years ago2005-04-18 17:24:57 UTC
in CS and Monster Models Post #104700
It's impossible unless you use a bit of code with the AMX mod.
(like superhero and Warcraft 3 CS)
Sorry, this is all i know.
Rimrook RimrookGoldsource Guru
Posted 14 years ago2005-04-18 17:12:08 UTC
in FAREWELL TO TWHL!!! Post #104698
Thanks for all the nice words guys!
I thought i'd get bashed about my artwork again like last time. I got really pissed off about that. But all is fogiven by now.

Don't give me that look seventh...
User posted image
Oh how can i hate a face like that...
Rimrook RimrookGoldsource Guru
Posted 14 years ago2005-04-18 00:09:25 UTC
in FAREWELL TO TWHL!!! Post #104578
For those who don't know how to navigate dA, here's a better link.
http://benthefobbix.deviantart.com/gallery/
Rimrook RimrookGoldsource Guru
Posted 14 years ago2005-04-18 00:08:05 UTC
in FAREWELL TO TWHL!!! Post #104577
(Copied from journal)
I'll be around for 2 weeks more yet, so don't spaz out.

FAREWELL TO TWHL! (fo' real this time) Indeed but a happy ending.
It's getting close to the end of the school year, which means i have to go to college and take my legacy with me. I'll have ABSOLUTLEY NO FUCKIN TIME TO DO ANY FUCKIN THING! But it'll pay off biiiIIIIiig time!

Not to bash on the mappers of this site, but while you're mapping for Half-Life and it's Mods, I'll be off getting a bachelor of science in VIDEO GAME ART AND DESIGN! gimme a hell yeah! but the thing is i'll be too busy to map. Besides, i'm gonna enjoy designing classwork stuff for school anyway.

I will definately not forget what i have learned from mapping with HL. Hoping to maybe snage a copy of HL2 and some freetime, I might reappear, or perhaps drop in to help out the newbs and say hi to my beloved friends at THWL.

Having said all this mushy bullshit, I will now announce my TRIBUTE TO TWHL MAP. It's in the works and hopefully it'll be realeased soon, as well and some other maps that need finishing. Here's a little tease for ya'.

http://img113.echo.cx/img113/1360/trib30sc.jpg
http://img63.echo.cx/img63/4011/trib18ex.jpg
http://img113.echo.cx/img113/9298/trib24qi.jpg
http://img113.echo.cx/img113/9089/trib46bq.jpg

I will release a map-pack with all the wads and artwork I've ever used in case someone finds them useful. If i ever won a compo, for the next compo, I would instantly choose to put together a wad for people to use and then see who can make the best HLDM map. (hint hint) but i'd never win with such talent and skill around.

On a more personal note. I haven't givin out much information. I've felt rather impersonal to others, so here's some info about me.

My name is Ben. I live in Cape Coral, Florida, of the USA.
I am innately a creator of many arts and forms. I am a drawing artist with many styles and mediums. I draw furry/anthro, cartoons, human figure, landscape, and science fiction. I've been an artist before I learned to walk.
Also, I write stories and Novels avidly and I enjoy writing love stories with action and comedy. The Name RIMROOK is my favorite character from my stories, so I chose that as my screen name on TWHL.
Since i was 9, I've learned to compose music on my computer using a variety of programs. I like to compose Breaks, Classical, Techno, Cantacles, ambient music, BGM for games, and music loops, and sound effects design.
Lastly, my love for video games, not only to play them, but to design them. I've been wanting to make my own video since i first seen the Super Nintendo. All this time i spent on Earth was for this goal, and looks like I did it.

I am a creator. I love to build and work with limited resources and bring something that doesn't exist to life. I love to see the mecanics of science work from rules i've set and breathe life into my art. The world is my playground.

For shitz, here's a link to my online artwork gallery. I don't want to hear ANYTHING about the content, just enjoy it, whether or not you like it.

http://benthefobbix.deviantart.com/
yeah, i'm a furry... have been since i got my GF. She thinks it unberably cute, so i stuck with it. :P
Rimrook RimrookGoldsource Guru
Posted 14 years ago2005-04-17 23:56:27 UTC
in Hammer Bordom?? Post #104575
ok... i think i'll say the first actually semi on-topic thing so far....

One time (at band camp) I was mapping and I passed by a Gman model as i was looking through my map in the 3D view. I turned around and he was gone. I didn't place him there or anything...
Rimrook RimrookGoldsource Guru
Posted 14 years ago2005-04-17 22:49:06 UTC
in Wheres he gone? Post #104572
hehe, i have stupid-ass questions all the time and i've been mapping for years. the same questions hit people at different times, sooner or later, we ask them all.
Rimrook RimrookGoldsource Guru
Posted 14 years ago2005-04-07 15:28:15 UTC
in f**ing level change Post #102322
ok, just make sure you have the following:

2 landmarks entities in each map with the same name.
Name: landmark1 (example)
2 trigger_changelevel brush entities in each map.
Name: tomap2
New map name: map2
Landmark name: landmark1
2 trigger_transition brush entities in each map.
Name: landmark1 (landmark's name)

Since you have a large map, make two small maps that are similar and connect them using a changelevel. Get that to work first then use the working test as a model for the change in your project map. If this still doesn't work, try the tutorial on it or maybe even download the example map to be used as a model.

I've had trouble with these before, and what usually causes it is the lack of the trigger_transition entity. If you get an error message, the main problem i got was getting stuck in the walls of the next map, I think it gets confused which entities to transport to the next map without the transition trigger. Always be sure you have everything labeled correctly as well.

http://twhl.co.za/tutorial.php?id=62 tutorial btw.
Rimrook RimrookGoldsource Guru
Posted 14 years ago2005-03-26 18:12:45 UTC
in Rimrook's Belated HLSP Post #99247
that's possible, i didn't think of that... thanks.
I'll ask around.
Rimrook RimrookGoldsource Guru
Posted 14 years ago2005-03-26 18:11:10 UTC
in Rimrook's Belated HLSP Post #99246
2nd Life DEMO!

soon...
well I hope i got your attention. :P
Rimrook RimrookGoldsource Guru
Posted 14 years ago2005-03-25 18:46:24 UTC
in de_fallout is beautiful [closed] Post #99081
...
Rimrook RimrookGoldsource Guru
Posted 14 years ago2005-03-25 18:39:14 UTC
in Rimrook's Belated HLSP Post #99080
w00t bitchez! i got a huge slab of freetime and i have nothing better to do than to finish up my maps and mods.

I know i'm getting lazy with this, but i have 10 days off to finish up 2 maps and spend some time on my mod. I've already made progress on 2L and i plan on having a demo going. and yes, you will need (that god forsaken) steam to play it.

A problem i've encountered is trying to get voices recorded. I might have to use crappy synth robot voices, but at least there will be talking. If it comes to robot voices, would anyone mind? :confused:
Rimrook RimrookGoldsource Guru
Posted 14 years ago2005-03-15 00:42:44 UTC
in Rimrook's Belated HLSP Post #96932
I'm thinkin a demo will be set after i grab some time to finish the second map of the mod.

Another note:
I also plan to strategize the mods layout to make it extremely difficult to get through. If you don't do any of the puzzles or mess them up, you won't any weapons besides the crobar and the 9mm pistol. ...and you'll maybe have to kill a barney for the pistol... So when you encounter a large enemy that requires fire power, you'll regret not doing the puzzles. :P
(Difficulty: l33t)
Rimrook RimrookGoldsource Guru
Posted 14 years ago2005-03-02 22:28:42 UTC
in Angry at Valve... (not Steam this time) Post #94686
I know, and you're actually right. If someone could make a patch upgrade for hammer it would be nice. But, there are several third party editors that perform tasks you can't normally do in hammer. Programs like terrain generators and the like. As far as measurements, you have to look at the bottem of the window and look at the dimensions.

I haven't done anything with the new hammer editor, but i've heard and read so much about it. I wish the same things. :|
Rimrook RimrookGoldsource Guru
Posted 14 years ago2005-03-01 08:23:54 UTC
in Rimrook's Belated HLSP Post #94386
There's not that much happening for my mod right now, it's difficult to find some time to work on it. The website thing has grabbed my attention for the moment but that will soon be set and done. I only have the first map right now and i need to tinker with some HL stuff before I start.
Rimrook RimrookGoldsource Guru
Posted 14 years ago2005-02-16 22:38:21 UTC
in Rimrook's Belated HLSP Post #91138
I think my forum is dead... :(
Rimrook RimrookGoldsource Guru
Posted 14 years ago2005-02-16 22:33:03 UTC
in HL2 @*$#'n game! Post #91137
Perhaps the first constructive comment yet to unbreakable's prob...

Have you look on the internet for any patches available? I don't know too much about unix, i do know that it grounds for patches. :|
Rimrook RimrookGoldsource Guru
Posted 14 years ago2005-02-08 00:22:47 UTC
in Rimrook's Belated HLSP Post #88873
I got my new dll and loaded my mod into steam finally! All that is left is to build the maps and maybe a few resource hopping. But at least now i have the system worked out and all is almost too well... The goal of this mod is to give a fun twist to HL. I have done so. Now i have a whole new world of physics to work with. I shall experiment and release my discoveries when ever i can!

A demo is in order as soon as possible.
Rimrook RimrookGoldsource Guru
Posted 14 years ago2005-02-07 17:43:32 UTC
in Rimrook's Belated HLSP Post #88791
Thanks diesel power.

I don't need help mapping at the moment, however i need someone who can code to edit a single number in the default hl.dll for me. I STILL don't have it yet... it's so simple yet people are too lazy to do it for me. I'm mapping it myself so i get that raw edge of creativity. Maybe later i might need help, but wait for my asking.
Rimrook RimrookGoldsource Guru
Posted 14 years ago2005-02-07 00:37:52 UTC
in Rimrook's Belated HLSP Post #88644
don't worry about me, i plan on making this mod all on my own to show a display of imagination. i still need my dll so it could be a while before i really get to work on it.
Rimrook RimrookGoldsource Guru
Posted 14 years ago2005-02-06 22:06:38 UTC
in Rimrook's Belated HLSP Post #88619
i so know it kasperg. i so know it...
Rimrook RimrookGoldsource Guru
Posted 14 years ago2005-02-06 20:33:45 UTC
in Rimrook's Belated HLSP Post #88606
I finished all of the first scene in my mod. Everything is goin well even though i don't have my dll yet... here are some screens

http://img237.exs.cx/img237/4466/2lscreen07tx.jpg
http://img237.exs.cx/img237/6163/2lscreen30yv.jpg
http://img237.exs.cx/img237/6554/2lscreen26ac.jpg
http://img237.exs.cx/img237/5034/2lscreen13sa.jpg
http://img237.exs.cx/img237/7070/2lscreen41ve.jpg

I'm also trying not to go crazy with details. My first map performs very well and averages about 700 wpolys. Not too shabby...
Rimrook RimrookGoldsource Guru
Posted 14 years ago2005-02-04 15:33:12 UTC
in Rimrook's Belated HLSP Post #88136
i thought of something. The guys at v-erc do loads of code. Maybe i can request this utterly small change from them if no one here can pull it off. All that needs to be done is switch a number! I know where it is but my MSVBC++ won't compile it right for reasons unknown. This task is pie. I know nothing of coding and i can make it work but no matter what i'm frustrated i can't do it myself... I'm thinking and rambling at the same time, sorry.
Rimrook RimrookGoldsource Guru
Posted 14 years ago2005-02-04 00:51:38 UTC
in Rimrook's Belated HLSP Post #88060
I FRIGGIN FIGURED OUT HOW TO GET TELEKINESIS WORKING!!!
in the player.cpp on line 1410, there is a line that looks like this...
1408 // PlayerUse - handles USE keypress
1409 //
1410 #define PLAYER_SEARCH_RADIUS (float)64
1411
1412 void CBasePlayer::PlayerUse ( void )
all i have to do is change the 64 to the number 768 (a good range but not excessive nor too short) I've done so but i can't compile the new dll or any of that because crap messes up on my comp when i need it most.

IF ANYONE CAN MAKE THE CHANGE AND RECOMPILE THE DLL AND SEND IT TO windmasterben@yahoo.com I WOULD VERY MUCH APPRECIATE IT TO THE MAX! Maybe even add the name of the guy who does it to special credit. If you don't have the SDK, i will personally send it to you and make sure you get it. I will burn a CD and mail it to you if i have to...

Thus being said this is the only change i'm really aiming for, but that wall jump sounds fun as well, whoever wants to compile my dll can add that to it if they can make it function right. This slightly modded dll is the only thing i need to make my very anticipated mod. I've invented a new line of scenarios that utilizes the new feature and I can hardly wait to see it work.

Who's with me?
Rimrook RimrookGoldsource Guru
Posted 14 years ago2005-02-03 20:15:14 UTC
in Rimrook's Belated HLSP Post #88035
I dunno. as of now, coding is out of the question. the only resources i can mess with are mapping ones. even though i have the sdk.

If i could code, i would:
~Increase jump height without altering gravity.
~Make super powers as weapons that after each kill it gets stronger.
~Custom monsters with sounds and AI
~Third person
~Able to grab ledges and climb up
~Make better weapons
~Have a Wakazashi (big-ass sword) instead of a crowbar.

if i could code...
Rimrook RimrookGoldsource Guru
Posted 14 years ago2005-02-03 16:58:12 UTC
in Rimrook's Belated HLSP Post #87978
perfect
Rimrook RimrookGoldsource Guru
Posted 14 years ago2005-02-03 15:21:12 UTC
in Rimrook's Belated HLSP Post #87969
ok 18 it is...

I dunno why it matters... don't ya guys like Steven King?
creepy little children with mental powers are freaky, admit it.

All i was attempting to do was to add intrigue to a plain and simple story... without it would be like everyother mod ever made...

think dynamic.
Rimrook RimrookGoldsource Guru
Posted 14 years ago2005-02-02 17:07:50 UTC
in Rimrook's Belated HLSP Post #87807
I got my own splash. it's easy. just make a picture 640 x 480 pixels big and name it "splash.bmp." it must be 8-bit 256 color. place your splash in the folder [ .../valve/gfx/shell ] directory. that's it.

And so what if my character is 15? i haven't told too much about the story because i want it to be a surprise when i finish the mod. There are reasons for things and you have to play to find out.

how about 18? sound better?
Rimrook RimrookGoldsource Guru
Posted 14 years ago2005-02-02 12:11:16 UTC
in Rimrook's Belated HLSP Post #87734
what's wrong with a 15 year old girl with psychic powers wielding guns and explosives running through a destroyed science facility killing evil aliens from another dimension while being stalked by a freaky man from the government... why not?
Rimrook RimrookGoldsource Guru
Posted 14 years ago2005-02-02 01:20:49 UTC
in Rimrook's Belated HLSP Post #87620
guys, does anyone know any bit of code... i found the source file for the "use" physics and dimensions, but i don't know which variable it is... Like i said before, if i can extend the use distance, i can make telekinesis... i am so so close...
Rimrook RimrookGoldsource Guru
Posted 14 years ago2005-02-01 21:03:21 UTC
in Rimrook's Belated HLSP Post #87559
i got one screen of one area.. actually this is it because i started this whole thing yesterday...
http://img138.exs.cx/img138/7307/2ndlife14sn.jpg

I managed to get a MOD MADE BY ME WORKING! w00t meh.
i dunno where to add the coding (if any) to the game to make it work the way I'd like...
Rimrook RimrookGoldsource Guru
Posted 14 years ago2005-02-01 18:32:27 UTC
in Rimrook's Belated HLSP Post #87548
Chaos Theory:
-Mass firepower that kills large groups in single shots. (Head Explody)
-Mass enemies to equal the player's Firepower. (Something Big)

... i've played lots fo games like this...

Coldfeet is right. I do want my mod to be played over and over again because it is fun. The plot should backup the fun factor. Yet, it could be difficult to get a ton of fun with an engine that initially runs a game meant to freak people out... which is a different kind of fun in reality...
Rimrook RimrookGoldsource Guru
Posted 14 years ago2005-02-01 18:23:37 UTC
in Coming soon. Post #87546
is it possible to get the flexibility of the source triggers with HL1? if valve releases a setup for HL1 like that, it would restore power to HL1 users.... that would own everything.
Rimrook RimrookGoldsource Guru
Posted 14 years ago2005-02-01 15:56:22 UTC
in Rimrook's Belated HLSP Post #87517
... I'm starting to believe that a lot of people have similar ideas. I figured that it's not so much the idea but the way it runs. How well the levels are planned, any possible extra features possible, minor coding, etc.

The odd part is that the lead character is NOT Freeman, but a 15 year-old granddaughter of a great scientist at black mesa. The psychic powers she has would be fun if they aren't too powerful. It gives you an edge but you don't dominate everything. it just opens up a new range of things that must be done to complete stages of the maps. (I still like the head explody however)

Things on my "to do" list.
Kinesis: extent of the "use" distance variable

that's it for now...
Rimrook RimrookGoldsource Guru
Posted 14 years ago2005-02-01 12:25:26 UTC
in Coming soon. Post #87473
btw is this made with source? My mod is made with good ol'fashion HL1 Classicness.
Rimrook RimrookGoldsource Guru
Posted 14 years ago2005-02-01 12:22:39 UTC
in mario mod Post #87472
(about the earlier comments about the body armor)

Why not? Mario would look sexy in kevlar...
Rimrook RimrookGoldsource Guru
Posted 14 years ago2005-02-01 12:10:44 UTC
in Texturers. Lookin' for 'em. Post #87471
what theme?
Rimrook RimrookGoldsource Guru
Posted 14 years ago2005-02-01 12:07:02 UTC
in rating maps Post #87470
the rating system comment should have a minimun of 50 words too so people don't just type :| and leave it.
Rimrook RimrookGoldsource Guru
Posted 14 years ago2005-02-01 12:05:03 UTC
in Rimrook's Belated HLSP Post #87469
I just heard my idea was just like this one...
http://twhl.co.za/forums.php?pgt=1&action=viewthread&id=6648&pg=1
Well... I guess we know for sure that Black Mesa does Cryogenics research...

I don't care if our ideas are alike. So many of us try to make horror maps or the likeness. Our resources are limited... for HL1 at least.
Rimrook RimrookGoldsource Guru
Posted 14 years ago2005-02-01 12:01:21 UTC
in Coming soon. Post #87468
holy crap we do have the same idea...
Rimrook RimrookGoldsource Guru
Posted 14 years ago2005-02-01 11:59:55 UTC
in Coming soon. Post #87467
your screens look great! I loves them... who are you?
Rimrook RimrookGoldsource Guru
Posted 14 years ago2005-02-01 11:58:40 UTC
in Rimrook's Belated HLSP Post #87465
I know the source engine would be more fun, but HL1 is all i have right now. Plus this mod could be good if it's done right. I have the SDK, maybe i can tweak the distance required to use objects and switches, this would be awsome. I'll have to look though...

Is my idea good? I thought of it really quick. :nuts:
Rimrook RimrookGoldsource Guru
Posted 14 years ago2005-02-01 10:56:18 UTC
in Rimrook's Belated HLSP Post #87456
ANNOUNCEMENT!
An idea for a HL single player scenario came to me yesterday morning! I planned out a load of stuff and already finished a piece of the first map. Triggers and all! Here's a little tidbit.

Subject: Ana Roman
Age: 15
Occupation: Psionics Physician
Assignment: Unknown

You wake up in a water tank, once emerging from it you realize you were unfrozen. The surrounding area sounds destroyed, but the cryogenics room seems nearly unharmed. Everything seems quiet as you escape the chambers. After acquiring you HEV suit from the locker room, you will recieve voice messages of the history you have missed. A message from your friends and fellow scientists at Black Mesa. (Including Freeman) Ana Roman is supposed to have psychic powers, but without coding, i have no idea how to incorporate any such effects. The only other alive person you see besides a huddled group of scientists at the beginning is Gman. But being psychic, is Gman afraid of Ana, or is he playing with her mind?

I'm might have to make this just a linked series of maps rather than a mini-mod. I tried the mod stuff and it didn't turn out to good. I can run other people's mods but not the ones i setup. Also, making custom folders, like ...valve/rimstuff... doesn't seem to function at all. However, directories from other people's maps work just fine. Any suggestions would be helpful as far as figuring out how to use things from a distance (triggers), making a mod work, or anything else i might think of. Perhaps if someone can make the mod template then write me a note on how to adjust it to use my maps. ANY help is appreciated. However, i want to do all the mapping myself so i truly capture my idea in the raw essence of it all.
I'll post screens later once i can.
Rimrook RimrookGoldsource Guru
Posted 14 years ago2005-01-30 01:40:54 UTC
in Rimrook, put your maps back up Post #86861
Wow... i thought i was being neglected since my mapping skills lacked a few aspects... I had no idea at all i was looked up to so much by the people of TWHL. I figured my maps always seemed to elaborate and uncool because they were nearly unplayable due to r_speeds and other problems. I never realized what i had until it was gone, and likewise for my maps. I removed them to relieve a little space on TWHL and since i thought no one really downloaded them or even liked them.

That being said, i would like to (in the future) write some tutorials about the things i know about mapping and how to optimize stuff. I'm extremely happey to announce my glorious return, and also that i have glorious friends.

Our TWHL,
Who 0wnz the net,
you rock!
May all our base somday are belong to you.
Give us this day our AWP, Body Armor, and Frags through fast Steam.
Cut us some slack when we act like noobz,
and don't be hatin' those who act like noobz to us.
Please don't give us admin when we're too pissed to realise right from wrong, and if you could keep spyware off our comps,
we'd appreciate it :)
For you own all our Mapping needs forever and ever,
Amen.
Rimrook RimrookGoldsource Guru